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Searched refs:CROW_EAT (Results 1 – 5 of 5) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc207 case CROW_EAT: return "CROW_EAT"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h270 CROW_EAT, enumerator
H A DSoldier_Ani.cc978 ChangeSoldierState( pSoldier, CROW_EAT, 0 , FALSE ); in AdjustToNextAnimationFrame()
H A DAnimation_Control.cc2316 gubAnimSurfaceIndex[CROW][CROW_EAT] = CROWEATING; in InitAnimationSurfacesPerBodytype()
2444 case STANDING: return CROW_EAT; in SubstituteBodyTypeAnimation()
H A DSoldier_Control.cc1563 case CROW_EAT: in EVENT_InitNewSoldierAnim()