Searched refs:CROW_EAT (Results 1 – 5 of 5) sorted by relevance
207 case CROW_EAT: return "CROW_EAT"; in getAnimationName()
270 CROW_EAT, enumerator
978 ChangeSoldierState( pSoldier, CROW_EAT, 0 , FALSE ); in AdjustToNextAnimationFrame()
2316 gubAnimSurfaceIndex[CROW][CROW_EAT] = CROWEATING; in InitAnimationSurfacesPerBodytype()2444 case STANDING: return CROW_EAT; in SubstituteBodyTypeAnimation()
1563 case CROW_EAT: in EVENT_InitNewSoldierAnim()