/dports/games/duel/duel/src/libDazzle/ |
H A D | Scene.cpp | 28 CScene::CScene(void) in CScene() function in CScene 35 CScene::~CScene(void) in ~CScene() 46 int CScene::AddEntity(CEntity* in_Entity_p) in AddEntity() 51 int CScene::AddLight(CEntity* in_Entity_p) in AddLight() 57 int CScene::AddMent(CEntity* in_Entity_p) in AddMent() 66 int CScene::LoadFromFile(string in_Filename_s) in LoadFromFile() 72 void CScene::Update(void) in Update()
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H A D | Scene.h | 36 class CScene 39 CScene(void); 40 ~CScene(void);
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H A D | Dazzle.h | 49 CScene *scene;
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H A D | Dazzle.cpp | 82 this->scene = new(CScene); in CreateScene()
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/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/ |
H A D | CScene.cpp | 13 CScene::CScene(App* app1) in CScene() function in CScene 28 CScene::~CScene() in ~CScene() 43 void CScene::DestroyRoad() in DestroyRoad() 49 void CScene::DestroyPace() in DestroyPace() 57 void CScene::destroyScene() in destroyScene()
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H A D | TerrainMaterial.h | 7 class CScene; variable 17 CScene* scn; 18 …Profile(CScene* scn1, Ogre::TerrainMaterialGenerator* parent, const Ogre::String& name, const Ogre… 42 CScene* scn; 43 TerrainMaterial(CScene* scn1);
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H A D | TerrainBlend.cpp | 28 void CScene::RenderToTex::Setup(Root* rt, String sName, TexturePtr pTex, String sMtr) in Setup() 62 const String CScene::sHmap = "HmapTex", 63 CScene::sAng = "AnglesRTT", CScene::sBlend = "blendmapRTT", 64 CScene::sAngMat = "anglesMat", CScene::sBlendMat = "blendMat", 65 CScene::sGrassDens = "GrassDensRTT", CScene::sGrassDensMat = "grassDensMat"; 67 void CScene::CreateBlendTex() in CreateBlendTex() 113 void CScene::UpdBlendmap() in UpdBlendmap() 220 void CScene::UpdLayerPars() in UpdLayerPars() 272 void CScene::UpdGrassDens() in UpdGrassDens() 287 void CScene::UpdGrassPars() in UpdGrassPars()
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H A D | Sky.cpp | 28 void CScene::CreateSkyDome(String sMater, Vector3 sc, float yaw) in CreateSkyDome() 81 void CScene::UpdSky() in UpdSky() 88 void CScene::UpdSun() in UpdSun() 99 void CScene::UpdFog(bool bForce) in UpdFog() 126 void CScene::CreateWeather() in CreateWeather() 143 void CScene::DestroyWeather() in DestroyWeather() 149 void CScene::UpdateWeather(Camera* cam, float mul) in UpdateWeather() 254 void CScene::UpdPaceParams() // pacenotes in UpdPaceParams()
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H A D | Terrain.cpp | 29 void CScene::UpdTerErr() in UpdTerErr() 35 void CScene::SetupTerrain() in SetupTerrain() 116 void CScene::SetupHorizon() in SetupHorizon() 159 void CScene::CreateTerrain(bool bNewHmap, bool bTer, bool terLoad) in CreateTerrain() 284 void CScene::copyTerHmap() in copyTerHmap() 294 void CScene::DestroyTerrain() in DestroyTerrain() 309 void CScene::CreateBltTerrain() in CreateBltTerrain()
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H A D | SceneFluids.cpp | 36 void CScene::CreateFluids() in CreateFluids() 77 void CScene::CreateBltFluids() in CreateBltFluids() 124 void CScene::DestroyFluids() in DestroyFluids() 162 void CScene::UpdateWaterRTT(Camera* cam) in UpdateWaterRTT()
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H A D | CScene.h | 16 class CScene 20 CScene(App* app1); 21 ~CScene();
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H A D | SceneTrees.cpp | 47 void CScene::DestroyTrees() in DestroyTrees() 53 void CScene::RecreateTrees() in RecreateTrees() 66 void CScene::updGrsTer() in updGrsTer() 69 void CScene::UpdCamera() in UpdCamera() 81 void CScene::CreateTrees() in CreateTrees()
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H A D | Shadows.cpp | 40 void CScene::UpdShaderParams() in UpdShaderParams() 91 void CScene::changeShadows() 238 void CScene::UpdPSSMMaterials()
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H A D | simplexnoise.cpp | 141 float CScene::Noise(float x, float zoom, int octaves, float persistence) in Noise() 154 float CScene::Noise(float x, float y, float zoom, int octaves, float persistence) in Noise()
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H A D | TerrainMaterial.cpp | 30 TerrainMaterial::TerrainMaterial(CScene* scn1) in TerrainMaterial() 48 TerrainMaterial::Profile::Profile(CScene* scn1, TerrainMaterialGenerator* parent, const String& nam… in Profile()
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/dports/science/py-pymol/pymol-open-source-2.4.0/layer1/ |
H A D | Scene.cpp | 236 CScene *I = G->Scene; in SceneInvalidateStencil() 242 CScene *I = G->Scene; in SceneGetGridSize() 303 CScene *I = G->Scene; in SceneHasImage() 309 CScene *I = G->Scene; in SceneMustDrawBoth() 330 CScene *I = G->Scene; in StereoIsAdjacent() 366 CScene *I = G->Scene; in SceneAbortAnimation() 409 CScene *I = G->Scene; in ScenePurgeImage() 420 CScene *I = G->Scene; in SceneInvalidateCopy() 475 CScene *I = G->Scene; in SceneLoopClick() 491 CScene *I = G->Scene; in SceneLoopDrag() [all …]
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H A D | ScenePicking.cpp | 18 CScene *I = G->Scene; in SceneDoXYPick() 86 CScene *I = G->Scene; in SceneGetPickIndices() 180 CScene *I = G->Scene; in SceneRenderPickingSinglePick() 237 CScene *I = G->Scene; in SceneRenderPickingMultiPick() 271 CScene *I = G->Scene; in SceneRenderPicking() 325 CScene *I = G->Scene; in SceneMultipick()
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H A D | SceneRender.cpp | 34 void SceneDrawStencilInBuffer(PyMOLGlobals * G, CScene *I, int stereo_mode); 60 void PrepareViewPortForStereo2nd(PyMOLGlobals * G, CScene *I, int stereo_mode, short offscreen, 181 CScene *I = G->Scene; in SceneRender() 576 CScene *I = G->Scene; in SceneRenderAA() 625 CScene *I, in SceneRenderAllObject() 748 CScene *I = G->Scene; in SceneRenderAll() 884 void DoRendering(PyMOLGlobals * G, CScene *I, short offscreen, GridInfo *grid, int times, 1091 CScene *I = G->Scene; 1279 CScene *I = G->Scene; 1537 CScene *I = G->Scene; [all …]
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H A D | SceneDef.h | 106 class CScene : public Block { 202 …void (*vp_prepareViewPortForStereo)(PyMOLGlobals *, CScene *, int, short, int, int, int, int, int); 207 CScene(PyMOLGlobals * G) : Block(G), m_ScrollBar(G, false) {} in CScene() function
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H A D | SceneRay.h | 33 void SceneRenderRayVolume(PyMOLGlobals * G, CScene *I);
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/dports/science/py-pymol/pymol-open-source-2.4.0/layer0/ |
H A D | PyMOLGlobals.h | 56 class CScene; variable 140 CScene *Scene;
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/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/ |
H A D | CGame.h | 19 class CScene; class CData; class CInput; class GraphView; variable 32 CScene* scn;
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/dports/games/stuntrally/stuntrally-2.6.1/source/editor/ |
H A D | TerrainEdit.cpp | 84 …float c = d * (1.0-pow( fabs(CScene::Noise(x*s1+nof,y*s1+nof, fQ, oct, 0.5f)), fP*d)) * (1.5f-fP*0… in updateBrushPrv() 97 float c = d * pow( fabs(CScene::Noise(x*s1+nof,y*s1+nof, fQ, oct, 0.5f)), fP*0.5f) * 0.9f; in updateBrushPrv() 166 …float c = d * (1.0-pow( fabs(CScene::Noise(x*s1+nof,y*s1+nof, fQ, oct, 0.5f)), fP*d)) * (1.5f-fP*0… in updBrush() 179 float c = d * pow( fabs(CScene::Noise(x*s1+nof,y*s1+nof, fQ, oct, 0.5f)), fP*0.5f); in updBrush() 287 c = CScene::Noise(y*s1-oy, x*s1+ox, pSet->gen_freq, pSet->gen_oct, pSet->gen_persist) * 0.8f; in btnTerGenerate() 304 c *= CScene::linRange(hfData[a], pSet->gen_terMinH,pSet->gen_terMaxH, pSet->gen_terSmH); in btnTerGenerate() 345 …float c = CScene::Noise(x*s1-oy, y*s1+ox, pSet->gen_freq, pSet->gen_oct, pSet->gen_persist) * 0.8f… in updateTerPrv()
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H A D | CApp.h | 26 class CScene; class CGui; class CGuiCom; variable 41 CScene* scn;
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/dports/games/duel/duel/src/ |
H A D | Galaxy.h | 27 public CScene
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