Home
last modified time | relevance | path

Searched refs:CScene (Results 1 – 25 of 32) sorted by relevance

12

/dports/games/duel/duel/src/libDazzle/
H A DScene.cpp28 CScene::CScene(void) in CScene() function in CScene
35 CScene::~CScene(void) in ~CScene()
46 int CScene::AddEntity(CEntity* in_Entity_p) in AddEntity()
51 int CScene::AddLight(CEntity* in_Entity_p) in AddLight()
57 int CScene::AddMent(CEntity* in_Entity_p) in AddMent()
66 int CScene::LoadFromFile(string in_Filename_s) in LoadFromFile()
72 void CScene::Update(void) in Update()
H A DScene.h36 class CScene
39 CScene(void);
40 ~CScene(void);
H A DDazzle.h49 CScene *scene;
H A DDazzle.cpp82 this->scene = new(CScene); in CreateScene()
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/common/
H A DCScene.cpp13 CScene::CScene(App* app1) in CScene() function in CScene
28 CScene::~CScene() in ~CScene()
43 void CScene::DestroyRoad() in DestroyRoad()
49 void CScene::DestroyPace() in DestroyPace()
57 void CScene::destroyScene() in destroyScene()
H A DTerrainMaterial.h7 class CScene; variable
17 CScene* scn;
18 …Profile(CScene* scn1, Ogre::TerrainMaterialGenerator* parent, const Ogre::String& name, const Ogre…
42 CScene* scn;
43 TerrainMaterial(CScene* scn1);
H A DTerrainBlend.cpp28 void CScene::RenderToTex::Setup(Root* rt, String sName, TexturePtr pTex, String sMtr) in Setup()
62 const String CScene::sHmap = "HmapTex",
63 CScene::sAng = "AnglesRTT", CScene::sBlend = "blendmapRTT",
64 CScene::sAngMat = "anglesMat", CScene::sBlendMat = "blendMat",
65 CScene::sGrassDens = "GrassDensRTT", CScene::sGrassDensMat = "grassDensMat";
67 void CScene::CreateBlendTex() in CreateBlendTex()
113 void CScene::UpdBlendmap() in UpdBlendmap()
220 void CScene::UpdLayerPars() in UpdLayerPars()
272 void CScene::UpdGrassDens() in UpdGrassDens()
287 void CScene::UpdGrassPars() in UpdGrassPars()
H A DSky.cpp28 void CScene::CreateSkyDome(String sMater, Vector3 sc, float yaw) in CreateSkyDome()
81 void CScene::UpdSky() in UpdSky()
88 void CScene::UpdSun() in UpdSun()
99 void CScene::UpdFog(bool bForce) in UpdFog()
126 void CScene::CreateWeather() in CreateWeather()
143 void CScene::DestroyWeather() in DestroyWeather()
149 void CScene::UpdateWeather(Camera* cam, float mul) in UpdateWeather()
254 void CScene::UpdPaceParams() // pacenotes in UpdPaceParams()
H A DTerrain.cpp29 void CScene::UpdTerErr() in UpdTerErr()
35 void CScene::SetupTerrain() in SetupTerrain()
116 void CScene::SetupHorizon() in SetupHorizon()
159 void CScene::CreateTerrain(bool bNewHmap, bool bTer, bool terLoad) in CreateTerrain()
284 void CScene::copyTerHmap() in copyTerHmap()
294 void CScene::DestroyTerrain() in DestroyTerrain()
309 void CScene::CreateBltTerrain() in CreateBltTerrain()
H A DSceneFluids.cpp36 void CScene::CreateFluids() in CreateFluids()
77 void CScene::CreateBltFluids() in CreateBltFluids()
124 void CScene::DestroyFluids() in DestroyFluids()
162 void CScene::UpdateWaterRTT(Camera* cam) in UpdateWaterRTT()
H A DCScene.h16 class CScene
20 CScene(App* app1);
21 ~CScene();
H A DSceneTrees.cpp47 void CScene::DestroyTrees() in DestroyTrees()
53 void CScene::RecreateTrees() in RecreateTrees()
66 void CScene::updGrsTer() in updGrsTer()
69 void CScene::UpdCamera() in UpdCamera()
81 void CScene::CreateTrees() in CreateTrees()
H A DShadows.cpp40 void CScene::UpdShaderParams() in UpdShaderParams()
91 void CScene::changeShadows()
238 void CScene::UpdPSSMMaterials()
H A Dsimplexnoise.cpp141 float CScene::Noise(float x, float zoom, int octaves, float persistence) in Noise()
154 float CScene::Noise(float x, float y, float zoom, int octaves, float persistence) in Noise()
H A DTerrainMaterial.cpp30 TerrainMaterial::TerrainMaterial(CScene* scn1) in TerrainMaterial()
48 TerrainMaterial::Profile::Profile(CScene* scn1, TerrainMaterialGenerator* parent, const String& nam… in Profile()
/dports/science/py-pymol/pymol-open-source-2.4.0/layer1/
H A DScene.cpp236 CScene *I = G->Scene; in SceneInvalidateStencil()
242 CScene *I = G->Scene; in SceneGetGridSize()
303 CScene *I = G->Scene; in SceneHasImage()
309 CScene *I = G->Scene; in SceneMustDrawBoth()
330 CScene *I = G->Scene; in StereoIsAdjacent()
366 CScene *I = G->Scene; in SceneAbortAnimation()
409 CScene *I = G->Scene; in ScenePurgeImage()
420 CScene *I = G->Scene; in SceneInvalidateCopy()
475 CScene *I = G->Scene; in SceneLoopClick()
491 CScene *I = G->Scene; in SceneLoopDrag()
[all …]
H A DScenePicking.cpp18 CScene *I = G->Scene; in SceneDoXYPick()
86 CScene *I = G->Scene; in SceneGetPickIndices()
180 CScene *I = G->Scene; in SceneRenderPickingSinglePick()
237 CScene *I = G->Scene; in SceneRenderPickingMultiPick()
271 CScene *I = G->Scene; in SceneRenderPicking()
325 CScene *I = G->Scene; in SceneMultipick()
H A DSceneRender.cpp34 void SceneDrawStencilInBuffer(PyMOLGlobals * G, CScene *I, int stereo_mode);
60 void PrepareViewPortForStereo2nd(PyMOLGlobals * G, CScene *I, int stereo_mode, short offscreen,
181 CScene *I = G->Scene; in SceneRender()
576 CScene *I = G->Scene; in SceneRenderAA()
625 CScene *I, in SceneRenderAllObject()
748 CScene *I = G->Scene; in SceneRenderAll()
884 void DoRendering(PyMOLGlobals * G, CScene *I, short offscreen, GridInfo *grid, int times,
1091 CScene *I = G->Scene;
1279 CScene *I = G->Scene;
1537 CScene *I = G->Scene;
[all …]
H A DSceneDef.h106 class CScene : public Block {
202 …void (*vp_prepareViewPortForStereo)(PyMOLGlobals *, CScene *, int, short, int, int, int, int, int);
207 CScene(PyMOLGlobals * G) : Block(G), m_ScrollBar(G, false) {} in CScene() function
H A DSceneRay.h33 void SceneRenderRayVolume(PyMOLGlobals * G, CScene *I);
/dports/science/py-pymol/pymol-open-source-2.4.0/layer0/
H A DPyMOLGlobals.h56 class CScene; variable
140 CScene *Scene;
/dports/games/stuntrally/stuntrally-2.6.1/source/ogre/
H A DCGame.h19 class CScene; class CData; class CInput; class GraphView; variable
32 CScene* scn;
/dports/games/stuntrally/stuntrally-2.6.1/source/editor/
H A DTerrainEdit.cpp84 …float c = d * (1.0-pow( fabs(CScene::Noise(x*s1+nof,y*s1+nof, fQ, oct, 0.5f)), fP*d)) * (1.5f-fP*0… in updateBrushPrv()
97 float c = d * pow( fabs(CScene::Noise(x*s1+nof,y*s1+nof, fQ, oct, 0.5f)), fP*0.5f) * 0.9f; in updateBrushPrv()
166 …float c = d * (1.0-pow( fabs(CScene::Noise(x*s1+nof,y*s1+nof, fQ, oct, 0.5f)), fP*d)) * (1.5f-fP*0… in updBrush()
179 float c = d * pow( fabs(CScene::Noise(x*s1+nof,y*s1+nof, fQ, oct, 0.5f)), fP*0.5f); in updBrush()
287 c = CScene::Noise(y*s1-oy, x*s1+ox, pSet->gen_freq, pSet->gen_oct, pSet->gen_persist) * 0.8f; in btnTerGenerate()
304 c *= CScene::linRange(hfData[a], pSet->gen_terMinH,pSet->gen_terMaxH, pSet->gen_terSmH); in btnTerGenerate()
345 …float c = CScene::Noise(x*s1-oy, y*s1+ox, pSet->gen_freq, pSet->gen_oct, pSet->gen_persist) * 0.8f… in updateTerPrv()
H A DCApp.h26 class CScene; class CGui; class CGuiCom; variable
41 CScene* scn;
/dports/games/duel/duel/src/
H A DGalaxy.h27 public CScene

12