Searched refs:CSpringGame (Results 1 – 9 of 9) sorted by relevance
10 CSpringGame::CSpringGame(springai::OOAICallback* callback) in CSpringGame() function in CSpringGame33 CSpringGame::~CSpringGame(){ in ~CSpringGame()52 IMap* CSpringGame::Map(){ in Map()57 std::string CSpringGame::GameID(){ in GameID()65 int CSpringGame::Frame(){ in Frame()69 bool CSpringGame::IsPaused(){ in IsPaused()109 IAI* CSpringGame::Me(){ in Me()113 std::string CSpringGame::GameName(){ in GameName()252 void CSpringGame::UpdateUnits() in UpdateUnits()281 bool CSpringGame::HasEnemies(){ in HasEnemies()[all …]
3 class CSpringGame; variable11 class CSpringGame : public IGame {13 CSpringGame(springai::OOAICallback* callback);14 virtual ~CSpringGame();
11 CSpringUnitType(CSpringGame* game, springai::OOAICallback* callback, springai::UnitDef* unitDef);32 CSpringGame* game;
7 CSpringMap(springai::OOAICallback* callback, CSpringGame* game);44 CSpringGame* game;
29 class CSpringGame; variable
14 CSpringUnitType::CSpringUnitType(CSpringGame* game, springai::OOAICallback* callback, springai::Uni… in CSpringUnitType()
12 CSpringMap::CSpringMap(springai::OOAICallback* callback, CSpringGame* game) in CSpringMap()
36 CSpringGame* game;
40 game = new CSpringGame(callback); in CCppTestAI()