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Searched refs:CSpringGame (Results 1 – 9 of 9) sorted by relevance

/dports/games/spring/spring_98.0/AI/Skirmish/Shard/src/API/spring/
H A DSpringGame.cpp10 CSpringGame::CSpringGame(springai::OOAICallback* callback) in CSpringGame() function in CSpringGame
33 CSpringGame::~CSpringGame(){ in ~CSpringGame()
52 IMap* CSpringGame::Map(){ in Map()
57 std::string CSpringGame::GameID(){ in GameID()
65 int CSpringGame::Frame(){ in Frame()
69 bool CSpringGame::IsPaused(){ in IsPaused()
109 IAI* CSpringGame::Me(){ in Me()
113 std::string CSpringGame::GameName(){ in GameName()
252 void CSpringGame::UpdateUnits() in UpdateUnits()
281 bool CSpringGame::HasEnemies(){ in HasEnemies()
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H A DSpringGame.h3 class CSpringGame; variable
11 class CSpringGame : public IGame {
13 CSpringGame(springai::OOAICallback* callback);
14 virtual ~CSpringGame();
H A DSpringUnitType.h11 CSpringUnitType(CSpringGame* game, springai::OOAICallback* callback, springai::UnitDef* unitDef);
32 CSpringGame* game;
H A DSpringMap.h7 CSpringMap(springai::OOAICallback* callback, CSpringGame* game);
44 CSpringGame* game;
H A Dspring_api.h29 class CSpringGame; variable
H A DSpringUnitType.cpp14 CSpringUnitType::CSpringUnitType(CSpringGame* game, springai::OOAICallback* callback, springai::Uni… in CSpringUnitType()
H A DSpringMap.cpp12 CSpringMap::CSpringMap(springai::OOAICallback* callback, CSpringGame* game) in CSpringMap()
/dports/games/spring/spring_98.0/AI/Skirmish/Shard/src/
H A DCppTestAI.h36 CSpringGame* game;
H A DCppTestAI.cpp40 game = new CSpringGame(callback); in CCppTestAI()