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Searched refs:CTF_ATTACKER_PROTECT_RADIUS (Results 1 – 25 of 34) sorted by relevance

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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dctf.h23 #define CTF_ATTACKER_PROTECT_RADIUS 400 macro
H A Dctf.c300 if(VectorLength(v1) < CTF_ATTACKER_PROTECT_RADIUS || in ctf_frag_bonuses()
301 VectorLength(v2) < CTF_ATTACKER_PROTECT_RADIUS || in ctf_frag_bonuses()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_team.h44 #define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where… macro
H A Dg_team.c252 if ( VectorLength( v1 ) < CTF_ATTACKER_PROTECT_RADIUS || in Team_FragBonuses()
253 VectorLength( v2 ) < CTF_ATTACKER_PROTECT_RADIUS || in Team_FragBonuses()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_team.h57 #define CTF_ATTACKER_PROTECT_RADIUS 1000 // the radius around an object being defended where an a… macro
H A Dg_team.c477 if ( ( ( VectorLength(v1) < CTF_ATTACKER_PROTECT_RADIUS && in Team_FragBonuses()
479 ( VectorLength(v2) < CTF_ATTACKER_PROTECT_RADIUS && in Team_FragBonuses()
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_team.h57 #define CTF_ATTACKER_PROTECT_RADIUS 1000 // the radius around an object being defended where an a… macro
H A Dg_team.c477 if ( ( ( VectorLength(v1) < CTF_ATTACKER_PROTECT_RADIUS && in Team_FragBonuses()
479 ( VectorLength(v2) < CTF_ATTACKER_PROTECT_RADIUS && in Team_FragBonuses()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_team.h57 #define CTF_ATTACKER_PROTECT_RADIUS 1000 // the radius around an object being defended where an a… macro
H A Dg_team.c477 if ( ( ( VectorLength(v1) < CTF_ATTACKER_PROTECT_RADIUS && in Team_FragBonuses()
479 ( VectorLength(v2) < CTF_ATTACKER_PROTECT_RADIUS && in Team_FragBonuses()
/dports/games/evq3/evq3/code/game/
H A Dg_team.h57 #define CTF_ATTACKER_PROTECT_RADIUS 1000 // the radius around an object being defended where an a… macro
H A Dg_team.c477 if ( ( ( VectorLength(v1) < CTF_ATTACKER_PROTECT_RADIUS && in Team_FragBonuses()
479 ( VectorLength(v2) < CTF_ATTACKER_PROTECT_RADIUS && in Team_FragBonuses()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_team.h71 #define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where… macro
H A Dg_team.c280 if ( VectorLength( v1 ) < CTF_ATTACKER_PROTECT_RADIUS || in Team_FragBonuses()
281 VectorLength( v2 ) < CTF_ATTACKER_PROTECT_RADIUS || in Team_FragBonuses()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_team.h40 #define CTF_ATTACKER_PROTECT_RADIUS 1000 // the radius around an object being defended where an a… macro
H A Dg_team.c488 if ( ( ( VectorLength(v1) < CTF_ATTACKER_PROTECT_RADIUS && in Team_FragBonuses()
490 ( VectorLength(v2) < CTF_ATTACKER_PROTECT_RADIUS && in Team_FragBonuses()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dg_ctf.h61 #define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where an at… macro
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dg_ctf.h61 #define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where an at… macro
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_ctf.h96 #define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where an at… macro
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_ctf.h96 #define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where an at… macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_ctf.h96 #define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where an at… macro
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_ctf.h96 #define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where an at… macro
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_ctf.h96 #define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where an at… macro
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_ctf.h96 #define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where an at… macro
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dg_ctf.h98 #define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where an a… macro

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