/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | ctf.h | 23 #define CTF_ATTACKER_PROTECT_RADIUS 400 macro
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H A D | ctf.c | 300 if(VectorLength(v1) < CTF_ATTACKER_PROTECT_RADIUS || in ctf_frag_bonuses() 301 VectorLength(v2) < CTF_ATTACKER_PROTECT_RADIUS || in ctf_frag_bonuses()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_team.h | 44 #define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where… macro
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H A D | g_team.c | 252 if ( VectorLength( v1 ) < CTF_ATTACKER_PROTECT_RADIUS || in Team_FragBonuses() 253 VectorLength( v2 ) < CTF_ATTACKER_PROTECT_RADIUS || in Team_FragBonuses()
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_team.h | 57 #define CTF_ATTACKER_PROTECT_RADIUS 1000 // the radius around an object being defended where an a… macro
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H A D | g_team.c | 477 if ( ( ( VectorLength(v1) < CTF_ATTACKER_PROTECT_RADIUS && in Team_FragBonuses() 479 ( VectorLength(v2) < CTF_ATTACKER_PROTECT_RADIUS && in Team_FragBonuses()
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_team.h | 57 #define CTF_ATTACKER_PROTECT_RADIUS 1000 // the radius around an object being defended where an a… macro
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H A D | g_team.c | 477 if ( ( ( VectorLength(v1) < CTF_ATTACKER_PROTECT_RADIUS && in Team_FragBonuses() 479 ( VectorLength(v2) < CTF_ATTACKER_PROTECT_RADIUS && in Team_FragBonuses()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_team.h | 57 #define CTF_ATTACKER_PROTECT_RADIUS 1000 // the radius around an object being defended where an a… macro
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H A D | g_team.c | 477 if ( ( ( VectorLength(v1) < CTF_ATTACKER_PROTECT_RADIUS && in Team_FragBonuses() 479 ( VectorLength(v2) < CTF_ATTACKER_PROTECT_RADIUS && in Team_FragBonuses()
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/dports/games/evq3/evq3/code/game/ |
H A D | g_team.h | 57 #define CTF_ATTACKER_PROTECT_RADIUS 1000 // the radius around an object being defended where an a… macro
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H A D | g_team.c | 477 if ( ( ( VectorLength(v1) < CTF_ATTACKER_PROTECT_RADIUS && in Team_FragBonuses() 479 ( VectorLength(v2) < CTF_ATTACKER_PROTECT_RADIUS && in Team_FragBonuses()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_team.h | 71 #define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where… macro
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H A D | g_team.c | 280 if ( VectorLength( v1 ) < CTF_ATTACKER_PROTECT_RADIUS || in Team_FragBonuses() 281 VectorLength( v2 ) < CTF_ATTACKER_PROTECT_RADIUS || in Team_FragBonuses()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_team.h | 40 #define CTF_ATTACKER_PROTECT_RADIUS 1000 // the radius around an object being defended where an a… macro
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H A D | g_team.c | 488 if ( ( ( VectorLength(v1) < CTF_ATTACKER_PROTECT_RADIUS && in Team_FragBonuses() 490 ( VectorLength(v2) < CTF_ATTACKER_PROTECT_RADIUS && in Team_FragBonuses()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | g_ctf.h | 61 #define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where an at… macro
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | g_ctf.h | 61 #define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where an at… macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_ctf.h | 96 #define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where an at… macro
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_ctf.h | 96 #define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where an at… macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_ctf.h | 96 #define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where an at… macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_ctf.h | 96 #define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where an at… macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_ctf.h | 96 #define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where an at… macro
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_ctf.h | 96 #define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where an at… macro
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_ctf.h | 98 #define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where an a… macro
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