/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_team.h | 29 #define CTF_FLAG_BONUS 10 // what you get for picking up enemy flag macro 44 #define CTF_FLAG_BONUS 0 // what you get for picking up enemy flag macro
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H A D | g_team.c | 845 AddScore(other, ent->r.currentOrigin, CTF_FLAG_BONUS); in Team_TouchEnemyFlag()
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_team.h | 29 #define CTF_FLAG_BONUS 10 // what you get for picking up enemy flag macro 44 #define CTF_FLAG_BONUS 0 // what you get for picking up enemy flag macro
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H A D | g_team.c | 845 AddScore(other, ent->r.currentOrigin, CTF_FLAG_BONUS); in Team_TouchEnemyFlag()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_team.h | 29 #define CTF_FLAG_BONUS 10 // what you get for picking up enemy flag macro 44 #define CTF_FLAG_BONUS 0 // what you get for picking up enemy flag macro
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H A D | g_team.c | 845 AddScore(other, ent->r.currentOrigin, CTF_FLAG_BONUS); in Team_TouchEnemyFlag()
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/dports/games/evq3/evq3/code/game/ |
H A D | g_team.h | 29 #define CTF_FLAG_BONUS 10 // what you get for picking up enemy flag macro 44 #define CTF_FLAG_BONUS 0 // what you get for picking up enemy flag macro
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H A D | g_team.c | 845 AddScore(other, ent->r.currentOrigin, CTF_FLAG_BONUS); in Team_TouchEnemyFlag()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_team.h | 33 #define CTF_FLAG_BONUS 0 // what you get for picking up enemy flag macro
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H A D | g_team.c | 477 AddScore( other, CTF_FLAG_BONUS ); in Team_TouchEnemyFlag()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_team.h | 60 #define CTF_FLAG_BONUS 0 // what you get for picking up enemy flag macro
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H A D | g_team.c | 614 AddScore( other, CTF_FLAG_BONUS ); in Team_TouchEnemyFlag()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_team.h | 29 #define CTF_FLAG_BONUS 10 // what you get for picking up enemy flag macro
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H A D | g_team.c | 920 AddScore(other, ent->r.currentOrigin, CTF_FLAG_BONUS); in Team_TouchEnemyFlag()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | g_ctf.h | 50 #define CTF_FLAG_BONUS 0 // what you get for picking up enemy flag macro
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H A D | g_ctf.c | 742 other->client->resp.score += CTF_FLAG_BONUS; in CTFPickup_Flag()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | g_ctf.h | 50 #define CTF_FLAG_BONUS 0 // what you get for picking up enemy flag macro
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H A D | g_ctf.c | 742 other->client->resp.score += CTF_FLAG_BONUS; in CTFPickup_Flag()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_ctf.h | 85 #define CTF_FLAG_BONUS 0 // what you get for picking up enemy flag macro
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_ctf.h | 85 #define CTF_FLAG_BONUS 0 // what you get for picking up enemy flag macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_ctf.h | 85 #define CTF_FLAG_BONUS 0 // what you get for picking up enemy flag macro
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_ctf.h | 85 #define CTF_FLAG_BONUS 0 // what you get for picking up enemy flag macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_ctf.h | 85 #define CTF_FLAG_BONUS 0 // what you get for picking up enemy flag macro
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_ctf.h | 85 #define CTF_FLAG_BONUS 0 // what you get for picking up enemy flag macro
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_ctf.h | 87 #define CTF_FLAG_BONUS 0 // what you get for picking up enemy flag macro
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