/dports/games/spring/spring_98.0/rts/Rendering/GL/ |
H A D | VertexArray.inl | 10 void CVertexArray::CheckEnlargeDrawArray() { 36 void CVertexArray::AddVertexQ0(const float3& pos) { 42 void CVertexArray::AddVertexQ0(float x, float y, float z) { 50 void CVertexArray::AddVertexQN(const float3& pos, const float3& normal) { 64 void CVertexArray::AddVertexQT(const float3& pos, float tx, float ty) { 101 void CVertexArray::AddVertexQ2d0(float x, float z) { 133 void CVertexArray::AddVertex0(const float3& pos) { 138 void CVertexArray::AddVertex0(float x, float y, float z) { 153 void CVertexArray::AddVertexT(const float3& pos, float tx, float ty) { 173 void CVertexArray::AddVertex2d0(float x, float z) { [all …]
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H A D | VertexArray.cpp | 11 CVertexArray::CVertexArray(unsigned int maxVerts): maxVertices(maxVerts) in CVertexArray() function in CVertexArray 20 CVertexArray::~CVertexArray() in ~CVertexArray() 33 void CVertexArray::Initialize() in Initialize() 39 bool CVertexArray::IsReady() const in IsReady() 44 void CVertexArray::EndStrip() in EndStrip() 195 void CVertexArray::DrawArray0(const int drawType, unsigned int stride) in DrawArray0() 219 void CVertexArray::DrawArrayN(const int drawType, unsigned int stride) in DrawArrayN() 235 void CVertexArray::DrawArrayC(const int drawType, unsigned int stride) in DrawArrayC() 251 void CVertexArray::DrawArrayT(const int drawType, unsigned int stride) in DrawArrayT() 403 void CVertexArray::EnlargeDrawArray() in EnlargeDrawArray() [all …]
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/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | QTPFSPathDrawer.h | 10 class CVertexArray; variable 42 CVertexArray* va 48 void DrawPath(const QTPFS::IPath* path, CVertexArray* va) const; 50 …eration(unsigned int pathType, const std::list<unsigned int>& nodeIndices, CVertexArray* va) const; 54 CVertexArray* va, 59 …void DrawNodeLink(const QTPFS::QTNode* pushedNode, const QTPFS::QTNode* poppedNode, CVertexArray* …
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H A D | QTPFSPathDrawer.cpp | 56 CVertexArray* va = GetVertexArray(); in DrawNodeTree() 80 CVertexArray* va in DrawNodeTreeRec() 123 CVertexArray* va = GetVertexArray(); in DrawPaths() 145 void QTPFSPathDrawer::DrawPath(const QTPFS::IPath* path, CVertexArray* va) const { in DrawPath() 201 CVertexArray* va = GetVertexArray(); in DrawSearchExecution() 214 …ration(unsigned int pathType, const std::list<unsigned int>& nodeIndices, CVertexArray* va) const { in DrawSearchIteration() 239 CVertexArray* va, in DrawNode() 310 …odeLink(const QTPFS::QTNode* pushedNode, const QTPFS::QTNode* poppedNode, CVertexArray* va) const { in DrawNodeLink()
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H A D | FarTextureHandler.h | 12 class CVertexArray; variable 44 void DrawFarTexture(const CSolidObject* obj, CVertexArray*);
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/dports/games/spring/spring_98.0/rts/Rendering/Env/ |
H A D | AdvTreeDrawer.h | 9 class CVertexArray; variable 30 static void DrawTreeVertexA(CVertexArray* va, float3& ftpos, float dx, float dy); 31 …static void DrawTreeVertex(CVertexArray* va, const float3& pos, float dx, float dy, bool enlarge =… 32 …static void DrawTreeVertexMid(CVertexArray* va, const float3& pos, float dx, float dy, bool enlarg… 33 …static void DrawTreeVertexFar(CVertexArray* va, const float3& pos, const float3& swd, float dx, fl…
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H A D | AdvTreeGenerator.h | 11 class CVertexArray; variable 30 CVertexArray* va; 31 CVertexArray* barkva;
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H A D | GrassDrawer.h | 14 class CVertexArray; variable 57 CVertexArray* va; 98 CVertexArray* farnearVA;
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/dports/games/spring/spring_98.0/rts/Sim/Projectiles/Unsynced/ |
H A D | FlyingPiece.h | 11 class CVertexArray; variable 19 virtual void Draw(size_t* lastTeam, size_t* lastTex, CVertexArray* va) {} in Draw() 31 void DrawCommon(size_t* lastTeam, CVertexArray* va); 59 void Draw(size_t* lastTeam, size_t* lastTex, CVertexArray* va); 77 void Draw(size_t* lastTeam, size_t* lastTex, CVertexArray* va);
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H A D | WreckProjectile.h | 16 virtual void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
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H A D | GfxProjectile.h | 19 virtual void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
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H A D | GeoThermSmokeProjectile.h | 24 void DrawOnMinimap(CVertexArray& lines, CVertexArray& points) {} in DrawOnMinimap()
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H A D | FlyingPiece.cpp | 46 void FlyingPiece::DrawCommon(size_t* lastTeam, CVertexArray* va) { in DrawCommon() 58 void S3DOFlyingPiece::Draw(size_t* lastTeam, size_t* lastTex, CVertexArray* va) { in Draw() 83 void SS3OFlyingPiece::Draw(size_t* lastTeam, size_t* lastTex, CVertexArray* va) { in Draw()
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/dports/games/spring/spring_98.0/rts/Map/SMF/Legacy/ |
H A D | LegacyMeshDrawer.h | 10 class CVertexArray; variable 37 inline void DrawVertexAQ(CVertexArray* ma, int x, int y); 38 inline void DrawVertexAQ(CVertexArray* ma, int x, int y, float height); 39 inline void DrawGroundVertexArrayQ(CVertexArray*& ma);
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/dports/games/spring/spring_98.0/rts/Sim/Projectiles/ |
H A D | Projectile.h | 18 class CVertexArray; variable 49 virtual void DrawOnMinimap(CVertexArray& lines, CVertexArray& points); 116 static CVertexArray* va;
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H A D | PieceProjectile.h | 41 void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
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H A D | Projectile.cpp | 56 CVertexArray* CProjectile::va = NULL; 186 void CProjectile::DrawOnMinimap(CVertexArray& lines, CVertexArray& points) in DrawOnMinimap()
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/dports/games/spring/spring_98.0/rts/Sim/Projectiles/WeaponProjectiles/ |
H A D | WeaponProjectile.h | 12 class CVertexArray; variable 37 virtual void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
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H A D | BeamLaserProjectile.h | 16 void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
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H A D | LightningProjectile.h | 18 void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
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H A D | LargeBeamLaserProjectile.h | 17 void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/GSH_OpenGL/ |
H A D | GSH_OpenGL.h | 327 Framework::OpenGl::CVertexArray GeneratePresentVertexArray(); 331 Framework::OpenGl::CVertexArray GenerateCopyToFbVertexArray(); 333 Framework::OpenGl::CVertexArray GeneratePrimVertexArray(); 414 Framework::OpenGl::CVertexArray m_presentVertexArray; 421 Framework::OpenGl::CVertexArray m_copyToFbVertexArray; 431 Framework::OpenGl::CVertexArray m_primVertexArray;
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/dports/games/spring/spring_98.0/rts/Game/UI/ |
H A D | ProfileDrawer.cpp | 88 CVertexArray* va = GetVertexArray(); in DrawTimeSlice() 128 CVertexArray* va = GetVertexArray(); in DrawThreadBarcode() 172 CVertexArray* va = GetVertexArray(); in DrawFrameBarcode() 240 CVertexArray* va = GetVertexArray(); in DrawProfiler() 305 CVertexArray* va = GetVertexArray(); in DrawProfiler() 306 CVertexArray* va2 = GetVertexArray(); in DrawProfiler() 338 CVertexArray* va = GetVertexArray(); in DrawProfiler() 361 CVertexArray* va = GetVertexArray(); in DrawInfoText()
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/ui_qt/DebugSupport/FrameDebugger/ |
H A D | GSH_OpenGLQt_Framedebugger.h | 32 Framework::OpenGl::CVertexArray m_vertexArray; 41 Framework::OpenGl::CVertexArray GenerateVertexArray();
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/dports/games/spring/spring_98.0/rts/Rendering/Fonts/ |
H A D | glFont.h | 33 class CVertexArray; variable 109 CVertexArray* va; 110 CVertexArray* va2;
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