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Searched refs:CVertexArray (Results 1 – 25 of 73) sorted by relevance

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/dports/games/spring/spring_98.0/rts/Rendering/GL/
H A DVertexArray.inl10 void CVertexArray::CheckEnlargeDrawArray() {
36 void CVertexArray::AddVertexQ0(const float3& pos) {
42 void CVertexArray::AddVertexQ0(float x, float y, float z) {
50 void CVertexArray::AddVertexQN(const float3& pos, const float3& normal) {
64 void CVertexArray::AddVertexQT(const float3& pos, float tx, float ty) {
101 void CVertexArray::AddVertexQ2d0(float x, float z) {
133 void CVertexArray::AddVertex0(const float3& pos) {
138 void CVertexArray::AddVertex0(float x, float y, float z) {
153 void CVertexArray::AddVertexT(const float3& pos, float tx, float ty) {
173 void CVertexArray::AddVertex2d0(float x, float z) {
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H A DVertexArray.cpp11 CVertexArray::CVertexArray(unsigned int maxVerts): maxVertices(maxVerts) in CVertexArray() function in CVertexArray
20 CVertexArray::~CVertexArray() in ~CVertexArray()
33 void CVertexArray::Initialize() in Initialize()
39 bool CVertexArray::IsReady() const in IsReady()
44 void CVertexArray::EndStrip() in EndStrip()
195 void CVertexArray::DrawArray0(const int drawType, unsigned int stride) in DrawArray0()
219 void CVertexArray::DrawArrayN(const int drawType, unsigned int stride) in DrawArrayN()
235 void CVertexArray::DrawArrayC(const int drawType, unsigned int stride) in DrawArrayC()
251 void CVertexArray::DrawArrayT(const int drawType, unsigned int stride) in DrawArrayT()
403 void CVertexArray::EnlargeDrawArray() in EnlargeDrawArray()
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/dports/games/spring/spring_98.0/rts/Rendering/
H A DQTPFSPathDrawer.h10 class CVertexArray; variable
42 CVertexArray* va
48 void DrawPath(const QTPFS::IPath* path, CVertexArray* va) const;
50 …eration(unsigned int pathType, const std::list<unsigned int>& nodeIndices, CVertexArray* va) const;
54 CVertexArray* va,
59 …void DrawNodeLink(const QTPFS::QTNode* pushedNode, const QTPFS::QTNode* poppedNode, CVertexArray* …
H A DQTPFSPathDrawer.cpp56 CVertexArray* va = GetVertexArray(); in DrawNodeTree()
80 CVertexArray* va in DrawNodeTreeRec()
123 CVertexArray* va = GetVertexArray(); in DrawPaths()
145 void QTPFSPathDrawer::DrawPath(const QTPFS::IPath* path, CVertexArray* va) const { in DrawPath()
201 CVertexArray* va = GetVertexArray(); in DrawSearchExecution()
214 …ration(unsigned int pathType, const std::list<unsigned int>& nodeIndices, CVertexArray* va) const { in DrawSearchIteration()
239 CVertexArray* va, in DrawNode()
310 …odeLink(const QTPFS::QTNode* pushedNode, const QTPFS::QTNode* poppedNode, CVertexArray* va) const { in DrawNodeLink()
H A DFarTextureHandler.h12 class CVertexArray; variable
44 void DrawFarTexture(const CSolidObject* obj, CVertexArray*);
/dports/games/spring/spring_98.0/rts/Rendering/Env/
H A DAdvTreeDrawer.h9 class CVertexArray; variable
30 static void DrawTreeVertexA(CVertexArray* va, float3& ftpos, float dx, float dy);
31 …static void DrawTreeVertex(CVertexArray* va, const float3& pos, float dx, float dy, bool enlarge =…
32 …static void DrawTreeVertexMid(CVertexArray* va, const float3& pos, float dx, float dy, bool enlarg…
33 …static void DrawTreeVertexFar(CVertexArray* va, const float3& pos, const float3& swd, float dx, fl…
H A DAdvTreeGenerator.h11 class CVertexArray; variable
30 CVertexArray* va;
31 CVertexArray* barkva;
H A DGrassDrawer.h14 class CVertexArray; variable
57 CVertexArray* va;
98 CVertexArray* farnearVA;
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/Unsynced/
H A DFlyingPiece.h11 class CVertexArray; variable
19 virtual void Draw(size_t* lastTeam, size_t* lastTex, CVertexArray* va) {} in Draw()
31 void DrawCommon(size_t* lastTeam, CVertexArray* va);
59 void Draw(size_t* lastTeam, size_t* lastTex, CVertexArray* va);
77 void Draw(size_t* lastTeam, size_t* lastTex, CVertexArray* va);
H A DWreckProjectile.h16 virtual void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
H A DGfxProjectile.h19 virtual void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
H A DGeoThermSmokeProjectile.h24 void DrawOnMinimap(CVertexArray& lines, CVertexArray& points) {} in DrawOnMinimap()
H A DFlyingPiece.cpp46 void FlyingPiece::DrawCommon(size_t* lastTeam, CVertexArray* va) { in DrawCommon()
58 void S3DOFlyingPiece::Draw(size_t* lastTeam, size_t* lastTex, CVertexArray* va) { in Draw()
83 void SS3OFlyingPiece::Draw(size_t* lastTeam, size_t* lastTex, CVertexArray* va) { in Draw()
/dports/games/spring/spring_98.0/rts/Map/SMF/Legacy/
H A DLegacyMeshDrawer.h10 class CVertexArray; variable
37 inline void DrawVertexAQ(CVertexArray* ma, int x, int y);
38 inline void DrawVertexAQ(CVertexArray* ma, int x, int y, float height);
39 inline void DrawGroundVertexArrayQ(CVertexArray*& ma);
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/
H A DProjectile.h18 class CVertexArray; variable
49 virtual void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
116 static CVertexArray* va;
H A DPieceProjectile.h41 void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
H A DProjectile.cpp56 CVertexArray* CProjectile::va = NULL;
186 void CProjectile::DrawOnMinimap(CVertexArray& lines, CVertexArray& points) in DrawOnMinimap()
/dports/games/spring/spring_98.0/rts/Sim/Projectiles/WeaponProjectiles/
H A DWeaponProjectile.h12 class CVertexArray; variable
37 virtual void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
H A DBeamLaserProjectile.h16 void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
H A DLightningProjectile.h18 void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
H A DLargeBeamLaserProjectile.h17 void DrawOnMinimap(CVertexArray& lines, CVertexArray& points);
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/gs/GSH_OpenGL/
H A DGSH_OpenGL.h327 Framework::OpenGl::CVertexArray GeneratePresentVertexArray();
331 Framework::OpenGl::CVertexArray GenerateCopyToFbVertexArray();
333 Framework::OpenGl::CVertexArray GeneratePrimVertexArray();
414 Framework::OpenGl::CVertexArray m_presentVertexArray;
421 Framework::OpenGl::CVertexArray m_copyToFbVertexArray;
431 Framework::OpenGl::CVertexArray m_primVertexArray;
/dports/games/spring/spring_98.0/rts/Game/UI/
H A DProfileDrawer.cpp88 CVertexArray* va = GetVertexArray(); in DrawTimeSlice()
128 CVertexArray* va = GetVertexArray(); in DrawThreadBarcode()
172 CVertexArray* va = GetVertexArray(); in DrawFrameBarcode()
240 CVertexArray* va = GetVertexArray(); in DrawProfiler()
305 CVertexArray* va = GetVertexArray(); in DrawProfiler()
306 CVertexArray* va2 = GetVertexArray(); in DrawProfiler()
338 CVertexArray* va = GetVertexArray(); in DrawProfiler()
361 CVertexArray* va = GetVertexArray(); in DrawInfoText()
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/ui_qt/DebugSupport/FrameDebugger/
H A DGSH_OpenGLQt_Framedebugger.h32 Framework::OpenGl::CVertexArray m_vertexArray;
41 Framework::OpenGl::CVertexArray GenerateVertexArray();
/dports/games/spring/spring_98.0/rts/Rendering/Fonts/
H A DglFont.h33 class CVertexArray; variable
109 CVertexArray* va;
110 CVertexArray* va2;

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