1 /* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */ 2 3 #ifndef _ADV_TREE_GENERATOR_H 4 #define _ADV_TREE_GENERATOR_H 5 6 #include "Rendering/GL/myGL.h" 7 8 // XXX This has a duplicate in ITreeDrawer.h 9 #define MAX_TREE_HEIGHT 60 10 11 class CVertexArray; 12 13 namespace Shader { 14 struct IProgramObject; 15 } 16 17 class CAdvTreeGenerator 18 { 19 public: 20 CAdvTreeGenerator(); 21 virtual ~CAdvTreeGenerator(); 22 23 void Draw() const; 24 25 GLuint barkTex; 26 GLuint farTex[2]; 27 unsigned int leafDL; 28 unsigned int pineDL; 29 30 CVertexArray* va; 31 CVertexArray* barkva; 32 33 void MainTrunk(int numBranch, float height, float width); 34 void CreateFarTex(Shader::IProgramObject*); 35 void CreateFarView(unsigned char* mem, int dx, int dy, unsigned int displist); 36 37 private: 38 void CreateLeaves(const float3& start, const float3& dir, float length, float3& orto1, float3& orto2); 39 void TrunkIterator(const float3& start, const float3& dir, float length, float size, int depth); 40 void DrawTrunk(const float3& start, const float3& end, const float3& orto1, const float3& orto2, float size); 41 void DrawPineTrunk(const float3& start, const float3& end, float size); 42 void DrawPineBranch(const float3& start, const float3& dir, float size); 43 void CreateGranTexBranch(const float3& start, const float3& end); 44 void CreateGranTex(unsigned char* data, int xpos, int ypos, int xsize); 45 void PineTree(int numBranch, float height); 46 float fRand(float size); 47 void CreateLeafTex(unsigned int baseTex, int xpos, int ypos, unsigned char buf[256][2048][4]); 48 }; 49 50 extern CAdvTreeGenerator* treeGen; 51 52 #endif // _ADV_TREE_GENERATOR_H 53 54