Home
last modified time | relevance | path

Searched refs:Camera3D (Results 1 – 25 of 97) sorted by relevance

1234

/dports/editors/libreoffice/libreoffice-7.2.6.2/svx/source/engine3d/
H A Dcamera3d.cxx22 Camera3D::Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt, in Camera3D() function in Camera3D
32 Camera3D::Camera3D() in Camera3D() function in Camera3D
41 void Camera3D::SetViewWindow(double fX, double fY, double fW, double fH) in SetViewWindow()
48 void Camera3D::SetPosition(const basegfx::B3DPoint& rNewPos) in SetPosition()
59 void Camera3D::SetLookAt(const basegfx::B3DPoint& rNewLookAt) in SetLookAt()
69 void Camera3D::SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, in SetPosAndLookAt()
83 void Camera3D::SetBankAngle(double fAngle) in SetBankAngle()
172 void Camera3D::SetFocalLength(double fLen) in SetFocalLength()
/dports/editors/libreoffice6/libreoffice-6.4.7.2/svx/source/engine3d/
H A Dcamera3d.cxx23 Camera3D::Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt, in Camera3D() function in Camera3D
33 Camera3D::Camera3D() in Camera3D() function in Camera3D
42 void Camera3D::SetViewWindow(double fX, double fY, double fW, double fH) in SetViewWindow()
49 void Camera3D::SetPosition(const basegfx::B3DPoint& rNewPos) in SetPosition()
60 void Camera3D::SetLookAt(const basegfx::B3DPoint& rNewLookAt) in SetLookAt()
70 void Camera3D::SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, in SetPosAndLookAt()
84 void Camera3D::SetBankAngle(double fAngle) in SetBankAngle()
173 void Camera3D::SetFocalLength(double fLen) in SetFocalLength()
/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/rendering/
H A DCamera.cxx205 this->Camera3D.XPan += dx; in Pan()
206 this->Camera3D.YPan += dy; in Pan()
214 this->Camera3D.Zoom *= factor; in Zoom()
215 this->Camera3D.XPan *= factor; in Zoom()
250 this->Camera3D.Position = vtkm::Transform3DPoint(fullTransform, this->Camera3D.Position); in TrackballRotate()
251 this->Camera3D.LookAt = vtkm::Transform3DPoint(fullTransform, this->Camera3D.LookAt); in TrackballRotate()
252 this->Camera3D.ViewUp = vtkm::Transform3DVector(fullTransform, this->Camera3D.ViewUp); in TrackballRotate()
295 this->Camera3D.XPan = 0; in ResetToBounds()
296 this->Camera3D.YPan = 0; in ResetToBounds()
297 this->Camera3D.Zoom = 1; in ResetToBounds()
[all …]
H A DCamera.h237 const vtkm::Vec3f_32& GetLookAt() const { return this->Camera3D.LookAt; } in GetLookAt()
242 this->Camera3D.LookAt = lookAt; in SetLookAt()
261 this->Camera3D.Position = position; in SetPosition()
274 const vtkm::Vec3f_32& GetViewUp() const { return this->Camera3D.ViewUp; } in GetViewUp()
279 this->Camera3D.ViewUp = viewUp; in SetViewUp()
309 vtkm::Float32 GetFieldOfView() const { return this->Camera3D.FieldOfView; } in GetFieldOfView()
314 this->Camera3D.FieldOfView = fov; in SetFieldOfView()
340 pan[0] = this->Camera3D.XPan; in GetPan()
341 pan[1] = this->Camera3D.YPan; in GetPan()
358 vtkm::Float32 GetZoom() const { return this->Camera3D.Zoom; } in GetZoom()
[all …]
/dports/math/vtk8/VTK-8.2.0/ThirdParty/vtkm/vtk-m/vtkm/rendering/
H A DCamera.cxx216 this->Camera3D.XPan += dx; in Pan()
217 this->Camera3D.YPan += dy; in Pan()
225 this->Camera3D.Zoom *= factor; in Zoom()
226 this->Camera3D.XPan *= factor; in Zoom()
261 this->Camera3D.Position = vtkm::Transform3DPoint(fullTransform, this->Camera3D.Position); in TrackballRotate()
262 this->Camera3D.LookAt = vtkm::Transform3DPoint(fullTransform, this->Camera3D.LookAt); in TrackballRotate()
263 this->Camera3D.ViewUp = vtkm::Transform3DVector(fullTransform, this->Camera3D.ViewUp); in TrackballRotate()
306 this->Camera3D.XPan = 0; in ResetToBounds()
307 this->Camera3D.YPan = 0; in ResetToBounds()
308 this->Camera3D.Zoom = 1; in ResetToBounds()
[all …]
H A DCamera.h247 const vtkm::Vec<vtkm::Float32, 3>& GetLookAt() const { return this->Camera3D.LookAt; } in GetLookAt()
252 this->Camera3D.LookAt = lookAt; in SetLookAt()
271 this->Camera3D.Position = position; in SetPosition()
287 const vtkm::Vec<vtkm::Float32, 3>& GetViewUp() const { return this->Camera3D.ViewUp; } in GetViewUp()
292 this->Camera3D.ViewUp = viewUp; in SetViewUp()
325 vtkm::Float32 GetFieldOfView() const { return this->Camera3D.FieldOfView; } in GetFieldOfView()
330 this->Camera3D.FieldOfView = fov; in SetFieldOfView()
356 pan[0] = this->Camera3D.XPan; in GetPan()
357 pan[1] = this->Camera3D.YPan; in GetPan()
374 vtkm::Float32 GetZoom() const { return this->Camera3D.Zoom; } in GetZoom()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/3ds/
H A Dcamera3d.cpp43 Camera3D::Camera3D(BaseGame *inGame) : BaseNamedObject(inGame), in Camera3D() function in Wintermute::Camera3D
50 Camera3D::~Camera3D() { in ~Camera3D()
53 bool Camera3D::loadFrom3DS(Common::MemoryReadStream &fileStream) { in loadFrom3DS()
89 bool Camera3D::getViewMatrix(Math::Matrix4 *viewMatrix) { in getViewMatrix()
104 void Camera3D::setupPos(Math::Vector3d pos, Math::Vector3d target, float bank) { in setupPos()
111 void Camera3D::rotateView(float x, float y, float z) { in rotateView()
136 void Camera3D::move(float speed) { in move()
H A Dcamera3d.h39 class Camera3D : public BaseNamedObject {
45 Camera3D(BaseGame *inGame);
46 virtual ~Camera3D();
H A Dloader3ds.cpp35 …BaseArray<Wintermute::Light3D *> &lights, BaseArray<Wintermute::Camera3D *> &cameras, BaseGame *ga… in load3DSObject()
49 Camera3D *camera; in load3DSObject()
73 camera = new Camera3D(gameRef); in load3DSObject()
91 …BaseArray<Wintermute::Light3D *> &lights, BaseArray<Wintermute::Camera3D *> &cameras, BaseGame *ga… in load3DSFile()
H A Dloader3ds.h32 class Camera3D; variable
36 BaseArray<Light3D *> &lights, BaseArray<Camera3D *> &cameras, BaseGame *gameRef);
/dports/games/taisei/taisei-1.3.2/src/
H A Dstageutils.h31 typedef struct Camera3D { struct
35 } Camera3D; argument
42 Camera3D cam;
67 void camera3d_update(Camera3D *cam);
68 void camera3d_apply_transforms(Camera3D *cam, mat4 mat);
/dports/graphics/magnum-examples/magnum-examples-2019.10/src/shadows/
H A DShadowLight.h49 class ShadowLight: public SceneGraph::Camera3D {
51 …static std::vector<Vector3> cameraFrustumCorners(SceneGraph::Camera3D& mainCamera, Float z0 = -1.0…
85 …t(const Vector3& lightDirection, const Vector3& screenDirection, SceneGraph::Camera3D& mainCamera);
92 std::vector<Vector3> layerFrustumCorners(SceneGraph::Camera3D& mainCamera, Int layer);
H A DShadowLight.cpp47 …Graph::Object<SceneGraph::MatrixTransformation3D>& parent): SceneGraph::Camera3D{parent}, _object(… in ShadowLight()
74 …(const Vector3& lightDirection, const Vector3& screenDirection, SceneGraph::Camera3D& mainCamera) { in setTarget()
125 std::vector<Vector3> ShadowLight::layerFrustumCorners(SceneGraph::Camera3D& mainCamera, const Int l… in layerFrustumCorners()
131 std::vector<Vector3> ShadowLight::cameraFrustumCorners(SceneGraph::Camera3D& mainCamera, const Floa… in cameraFrustumCorners()
/dports/editors/libreoffice/libreoffice-7.2.6.2/include/svx/
H A Dcamera3d.hxx34 class SAL_WARN_UNUSED SVXCORE_DLLPUBLIC Camera3D final : public Viewport3D class
44 Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
46 Camera3D();
H A Dscene3d.hxx44 Camera3D aCamera;
65 Camera3D aCamera;
127 void SetCamera(const Camera3D& rNewCamera);
128 const Camera3D& GetCamera() const { return aCamera; } in GetCamera()
/dports/editors/libreoffice6/libreoffice-6.4.7.2/include/svx/
H A Dcamera3d.hxx34 class SAL_WARN_UNUSED SVX_DLLPUBLIC Camera3D final : public Viewport3D class
44 Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
46 Camera3D();
H A Dscene3d.hxx44 Camera3D aCamera;
65 Camera3D aCamera;
126 void SetCamera(const Camera3D& rNewCamera);
127 const Camera3D& GetCamera() const { return aCamera; } in GetCamera()
/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtdatavis3d/examples/datavisualization/qmlmultigraph/qml/qmlmultigraph/
H A Dmain.qml69 scene.activeCamera.cameraPreset: Camera3D.CameraPresetIsometricLeftHigh
145 scene.activeCamera.cameraPreset: Camera3D.CameraPresetIsometricLeftHigh
175 scene.activeCamera.cameraPreset: Camera3D.CameraPresetIsometricLeftHigh
201 surfaceGraph.scene.activeCamera.cameraPreset = Camera3D.CameraPresetIsometricLeftHigh
202 scatterGraph.scene.activeCamera.cameraPreset = Camera3D.CameraPresetIsometricLeftHigh
203 barGraph.scene.activeCamera.cameraPreset = Camera3D.CameraPresetIsometricLeftHigh
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ad/
H A Dad_scene_geometry.h40 class Camera3D; variable
100 Camera3D *getActiveCamera();
114 BaseArray<Camera3D *> _cameras;
/dports/graphics/magnum-examples/magnum-examples-2019.10/src/motionblur/
H A DMotionBlurCamera.cpp44 MotionBlurCamera::MotionBlurCamera(SceneGraph::AbstractObject3D& object): SceneGraph::Camera3D(obje… in MotionBlurCamera()
59 SceneGraph::Camera3D::setViewport(size); in setViewport()
71 SceneGraph::Camera3D::draw(group); in draw()
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/opengl/
H A Dbase_render_opengl3d.h104 bool setup3D(Camera3D *camera, bool force = false) override;
137 …t BaseArray<AdGeneric *> &generics, const BaseArray<Light3D *> &lights, Camera3D *camera) override;
138 …t BaseArray<AdBlock *> &blocks, const BaseArray<AdGeneric *> &generics, Camera3D *camera) override;
H A Dbase_render_opengl3d_shader.h89 bool setup3D(Camera3D *camera, bool force = false) override;
122 …t BaseArray<AdGeneric *> &generics, const BaseArray<Light3D *> &lights, Camera3D *camera) override;
123 …t BaseArray<AdBlock *> &blocks, const BaseArray<AdGeneric *> &generics, Camera3D *camera) override;
/dports/graphics/magnum-examples/magnum-examples-2019.10/src/viewer/
H A DViewerExample.cpp88 SceneGraph::Camera3D* _camera;
98 void draw(const Matrix4& transformationMatrix, SceneGraph::Camera3D& camera) override;
110 void draw(const Matrix4& transformationMatrix, SceneGraph::Camera3D& camera) override;
133 (*(_camera = new SceneGraph::Camera3D{_cameraObject}))
292 void ColoredDrawable::draw(const Matrix4& transformationMatrix, SceneGraph::Camera3D& camera) { in draw()
303 void TexturedDrawable::draw(const Matrix4& transformationMatrix, SceneGraph::Camera3D& camera) { in draw()
/dports/graphics/magnum-examples/magnum-examples-2019.10/src/mouseinteraction/
H A DMouseInteractionExample.cpp79 SceneGraph::Camera3D* _camera;
90 void draw(const Matrix4& transformation, SceneGraph::Camera3D& camera) { in draw()
104 void draw(const Matrix4& transformation, SceneGraph::Camera3D& camera) { in draw()
169 _camera = new SceneGraph::Camera3D{*_cameraObject};
/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/
H A Dbase_renderer3d.h107 … const BaseArray<AdGeneric *> &generics, const BaseArray<Light3D *> &lights, Camera3D *camera) = 0;
108 … const BaseArray<AdBlock *> &blocks, const BaseArray<AdGeneric *> &generics, Camera3D *camera) = 0;

1234