/dports/editors/libreoffice/libreoffice-7.2.6.2/svx/source/engine3d/ |
H A D | camera3d.cxx | 22 Camera3D::Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt, in Camera3D() function in Camera3D 32 Camera3D::Camera3D() in Camera3D() function in Camera3D 41 void Camera3D::SetViewWindow(double fX, double fY, double fW, double fH) in SetViewWindow() 48 void Camera3D::SetPosition(const basegfx::B3DPoint& rNewPos) in SetPosition() 59 void Camera3D::SetLookAt(const basegfx::B3DPoint& rNewLookAt) in SetLookAt() 69 void Camera3D::SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, in SetPosAndLookAt() 83 void Camera3D::SetBankAngle(double fAngle) in SetBankAngle() 172 void Camera3D::SetFocalLength(double fLen) in SetFocalLength()
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/svx/source/engine3d/ |
H A D | camera3d.cxx | 23 Camera3D::Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt, in Camera3D() function in Camera3D 33 Camera3D::Camera3D() in Camera3D() function in Camera3D 42 void Camera3D::SetViewWindow(double fX, double fY, double fW, double fH) in SetViewWindow() 49 void Camera3D::SetPosition(const basegfx::B3DPoint& rNewPos) in SetPosition() 60 void Camera3D::SetLookAt(const basegfx::B3DPoint& rNewLookAt) in SetLookAt() 70 void Camera3D::SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, in SetPosAndLookAt() 84 void Camera3D::SetBankAngle(double fAngle) in SetBankAngle() 173 void Camera3D::SetFocalLength(double fLen) in SetFocalLength()
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/dports/math/vtk9/VTK-9.1.0/ThirdParty/vtkm/vtkvtkm/vtk-m/vtkm/rendering/ |
H A D | Camera.cxx | 205 this->Camera3D.XPan += dx; in Pan() 206 this->Camera3D.YPan += dy; in Pan() 214 this->Camera3D.Zoom *= factor; in Zoom() 215 this->Camera3D.XPan *= factor; in Zoom() 250 this->Camera3D.Position = vtkm::Transform3DPoint(fullTransform, this->Camera3D.Position); in TrackballRotate() 251 this->Camera3D.LookAt = vtkm::Transform3DPoint(fullTransform, this->Camera3D.LookAt); in TrackballRotate() 252 this->Camera3D.ViewUp = vtkm::Transform3DVector(fullTransform, this->Camera3D.ViewUp); in TrackballRotate() 295 this->Camera3D.XPan = 0; in ResetToBounds() 296 this->Camera3D.YPan = 0; in ResetToBounds() 297 this->Camera3D.Zoom = 1; in ResetToBounds() [all …]
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H A D | Camera.h | 237 const vtkm::Vec3f_32& GetLookAt() const { return this->Camera3D.LookAt; } in GetLookAt() 242 this->Camera3D.LookAt = lookAt; in SetLookAt() 261 this->Camera3D.Position = position; in SetPosition() 274 const vtkm::Vec3f_32& GetViewUp() const { return this->Camera3D.ViewUp; } in GetViewUp() 279 this->Camera3D.ViewUp = viewUp; in SetViewUp() 309 vtkm::Float32 GetFieldOfView() const { return this->Camera3D.FieldOfView; } in GetFieldOfView() 314 this->Camera3D.FieldOfView = fov; in SetFieldOfView() 340 pan[0] = this->Camera3D.XPan; in GetPan() 341 pan[1] = this->Camera3D.YPan; in GetPan() 358 vtkm::Float32 GetZoom() const { return this->Camera3D.Zoom; } in GetZoom() [all …]
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/dports/math/vtk8/VTK-8.2.0/ThirdParty/vtkm/vtk-m/vtkm/rendering/ |
H A D | Camera.cxx | 216 this->Camera3D.XPan += dx; in Pan() 217 this->Camera3D.YPan += dy; in Pan() 225 this->Camera3D.Zoom *= factor; in Zoom() 226 this->Camera3D.XPan *= factor; in Zoom() 261 this->Camera3D.Position = vtkm::Transform3DPoint(fullTransform, this->Camera3D.Position); in TrackballRotate() 262 this->Camera3D.LookAt = vtkm::Transform3DPoint(fullTransform, this->Camera3D.LookAt); in TrackballRotate() 263 this->Camera3D.ViewUp = vtkm::Transform3DVector(fullTransform, this->Camera3D.ViewUp); in TrackballRotate() 306 this->Camera3D.XPan = 0; in ResetToBounds() 307 this->Camera3D.YPan = 0; in ResetToBounds() 308 this->Camera3D.Zoom = 1; in ResetToBounds() [all …]
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H A D | Camera.h | 247 const vtkm::Vec<vtkm::Float32, 3>& GetLookAt() const { return this->Camera3D.LookAt; } in GetLookAt() 252 this->Camera3D.LookAt = lookAt; in SetLookAt() 271 this->Camera3D.Position = position; in SetPosition() 287 const vtkm::Vec<vtkm::Float32, 3>& GetViewUp() const { return this->Camera3D.ViewUp; } in GetViewUp() 292 this->Camera3D.ViewUp = viewUp; in SetViewUp() 325 vtkm::Float32 GetFieldOfView() const { return this->Camera3D.FieldOfView; } in GetFieldOfView() 330 this->Camera3D.FieldOfView = fov; in SetFieldOfView() 356 pan[0] = this->Camera3D.XPan; in GetPan() 357 pan[1] = this->Camera3D.YPan; in GetPan() 374 vtkm::Float32 GetZoom() const { return this->Camera3D.Zoom; } in GetZoom() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/3ds/ |
H A D | camera3d.cpp | 43 Camera3D::Camera3D(BaseGame *inGame) : BaseNamedObject(inGame), in Camera3D() function in Wintermute::Camera3D 50 Camera3D::~Camera3D() { in ~Camera3D() 53 bool Camera3D::loadFrom3DS(Common::MemoryReadStream &fileStream) { in loadFrom3DS() 89 bool Camera3D::getViewMatrix(Math::Matrix4 *viewMatrix) { in getViewMatrix() 104 void Camera3D::setupPos(Math::Vector3d pos, Math::Vector3d target, float bank) { in setupPos() 111 void Camera3D::rotateView(float x, float y, float z) { in rotateView() 136 void Camera3D::move(float speed) { in move()
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H A D | camera3d.h | 39 class Camera3D : public BaseNamedObject { 45 Camera3D(BaseGame *inGame); 46 virtual ~Camera3D();
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H A D | loader3ds.cpp | 35 …BaseArray<Wintermute::Light3D *> &lights, BaseArray<Wintermute::Camera3D *> &cameras, BaseGame *ga… in load3DSObject() 49 Camera3D *camera; in load3DSObject() 73 camera = new Camera3D(gameRef); in load3DSObject() 91 …BaseArray<Wintermute::Light3D *> &lights, BaseArray<Wintermute::Camera3D *> &cameras, BaseGame *ga… in load3DSFile()
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H A D | loader3ds.h | 32 class Camera3D; variable 36 BaseArray<Light3D *> &lights, BaseArray<Camera3D *> &cameras, BaseGame *gameRef);
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/dports/games/taisei/taisei-1.3.2/src/ |
H A D | stageutils.h | 31 typedef struct Camera3D { struct 35 } Camera3D; argument 42 Camera3D cam; 67 void camera3d_update(Camera3D *cam); 68 void camera3d_apply_transforms(Camera3D *cam, mat4 mat);
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/dports/graphics/magnum-examples/magnum-examples-2019.10/src/shadows/ |
H A D | ShadowLight.h | 49 class ShadowLight: public SceneGraph::Camera3D { 51 …static std::vector<Vector3> cameraFrustumCorners(SceneGraph::Camera3D& mainCamera, Float z0 = -1.0… 85 …t(const Vector3& lightDirection, const Vector3& screenDirection, SceneGraph::Camera3D& mainCamera); 92 std::vector<Vector3> layerFrustumCorners(SceneGraph::Camera3D& mainCamera, Int layer);
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H A D | ShadowLight.cpp | 47 …Graph::Object<SceneGraph::MatrixTransformation3D>& parent): SceneGraph::Camera3D{parent}, _object(… in ShadowLight() 74 …(const Vector3& lightDirection, const Vector3& screenDirection, SceneGraph::Camera3D& mainCamera) { in setTarget() 125 std::vector<Vector3> ShadowLight::layerFrustumCorners(SceneGraph::Camera3D& mainCamera, const Int l… in layerFrustumCorners() 131 std::vector<Vector3> ShadowLight::cameraFrustumCorners(SceneGraph::Camera3D& mainCamera, const Floa… in cameraFrustumCorners()
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/dports/editors/libreoffice/libreoffice-7.2.6.2/include/svx/ |
H A D | camera3d.hxx | 34 class SAL_WARN_UNUSED SVXCORE_DLLPUBLIC Camera3D final : public Viewport3D class 44 Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt, 46 Camera3D();
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H A D | scene3d.hxx | 44 Camera3D aCamera; 65 Camera3D aCamera; 127 void SetCamera(const Camera3D& rNewCamera); 128 const Camera3D& GetCamera() const { return aCamera; } in GetCamera()
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/dports/editors/libreoffice6/libreoffice-6.4.7.2/include/svx/ |
H A D | camera3d.hxx | 34 class SAL_WARN_UNUSED SVX_DLLPUBLIC Camera3D final : public Viewport3D class 44 Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt, 46 Camera3D();
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H A D | scene3d.hxx | 44 Camera3D aCamera; 65 Camera3D aCamera; 126 void SetCamera(const Camera3D& rNewCamera); 127 const Camera3D& GetCamera() const { return aCamera; } in GetCamera()
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/dports/misc/qt5-examples/qt-everywhere-src-5.15.2/qtdatavis3d/examples/datavisualization/qmlmultigraph/qml/qmlmultigraph/ |
H A D | main.qml | 69 scene.activeCamera.cameraPreset: Camera3D.CameraPresetIsometricLeftHigh 145 scene.activeCamera.cameraPreset: Camera3D.CameraPresetIsometricLeftHigh 175 scene.activeCamera.cameraPreset: Camera3D.CameraPresetIsometricLeftHigh 201 surfaceGraph.scene.activeCamera.cameraPreset = Camera3D.CameraPresetIsometricLeftHigh 202 scatterGraph.scene.activeCamera.cameraPreset = Camera3D.CameraPresetIsometricLeftHigh 203 barGraph.scene.activeCamera.cameraPreset = Camera3D.CameraPresetIsometricLeftHigh
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/ad/ |
H A D | ad_scene_geometry.h | 40 class Camera3D; variable 100 Camera3D *getActiveCamera(); 114 BaseArray<Camera3D *> _cameras;
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/dports/graphics/magnum-examples/magnum-examples-2019.10/src/motionblur/ |
H A D | MotionBlurCamera.cpp | 44 MotionBlurCamera::MotionBlurCamera(SceneGraph::AbstractObject3D& object): SceneGraph::Camera3D(obje… in MotionBlurCamera() 59 SceneGraph::Camera3D::setViewport(size); in setViewport() 71 SceneGraph::Camera3D::draw(group); in draw()
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/opengl/ |
H A D | base_render_opengl3d.h | 104 bool setup3D(Camera3D *camera, bool force = false) override; 137 …t BaseArray<AdGeneric *> &generics, const BaseArray<Light3D *> &lights, Camera3D *camera) override; 138 …t BaseArray<AdBlock *> &blocks, const BaseArray<AdGeneric *> &generics, Camera3D *camera) override;
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H A D | base_render_opengl3d_shader.h | 89 bool setup3D(Camera3D *camera, bool force = false) override; 122 …t BaseArray<AdGeneric *> &generics, const BaseArray<Light3D *> &lights, Camera3D *camera) override; 123 …t BaseArray<AdBlock *> &blocks, const BaseArray<AdGeneric *> &generics, Camera3D *camera) override;
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/dports/graphics/magnum-examples/magnum-examples-2019.10/src/viewer/ |
H A D | ViewerExample.cpp | 88 SceneGraph::Camera3D* _camera; 98 void draw(const Matrix4& transformationMatrix, SceneGraph::Camera3D& camera) override; 110 void draw(const Matrix4& transformationMatrix, SceneGraph::Camera3D& camera) override; 133 (*(_camera = new SceneGraph::Camera3D{_cameraObject})) 292 void ColoredDrawable::draw(const Matrix4& transformationMatrix, SceneGraph::Camera3D& camera) { in draw() 303 void TexturedDrawable::draw(const Matrix4& transformationMatrix, SceneGraph::Camera3D& camera) { in draw()
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/dports/graphics/magnum-examples/magnum-examples-2019.10/src/mouseinteraction/ |
H A D | MouseInteractionExample.cpp | 79 SceneGraph::Camera3D* _camera; 90 void draw(const Matrix4& transformation, SceneGraph::Camera3D& camera) { in draw() 104 void draw(const Matrix4& transformation, SceneGraph::Camera3D& camera) { in draw() 169 _camera = new SceneGraph::Camera3D{*_cameraObject};
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/dports/games/scummvm/scummvm-2.5.1/engines/wintermute/base/gfx/ |
H A D | base_renderer3d.h | 107 … const BaseArray<AdGeneric *> &generics, const BaseArray<Light3D *> &lights, Camera3D *camera) = 0; 108 … const BaseArray<AdBlock *> &blocks, const BaseArray<AdGeneric *> &generics, Camera3D *camera) = 0;
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