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19 
20 #ifndef INCLUDED_SVX_CAMERA3D_HXX
21 #define INCLUDED_SVX_CAMERA3D_HXX
22 
23 #include <basegfx/point/b3dpoint.hxx>
24 #include <sal/types.h>
25 #include <svx/viewpt3d.hxx>
26 #include <svx/svxdllapi.h>
27 
28 /*************************************************************************
29 |*
30 |* Camera derivative
31 |*
32 \************************************************************************/
33 
34 class SAL_WARN_UNUSED SVX_DLLPUBLIC Camera3D final : public Viewport3D
35 {
36     basegfx::B3DPoint   aPosition;
37     basegfx::B3DPoint   aLookAt;
38     double      fFocalLength;
39     double      fBankAngle;
40 
41     bool bAutoAdjustProjection;
42 
43 public:
44     Camera3D(const basegfx::B3DPoint& rPos, const basegfx::B3DPoint& rLookAt,
45              double fFocalLen = 35.0);
46     Camera3D();
47 
48     void SetViewWindow(double fX, double fY, double fW, double fH);
49 
50     void SetPosition(const basegfx::B3DPoint& rNewPos);
GetPosition() const51     const basegfx::B3DPoint& GetPosition() const { return aPosition; }
52     void SetLookAt(const basegfx::B3DPoint& rNewLookAt);
53     void SetPosAndLookAt(const basegfx::B3DPoint& rNewPos, const basegfx::B3DPoint& rNewLookAt);
54 
55     // Focal length in mm
56     void    SetFocalLength(double fLen);
GetFocalLength() const57     double  GetFocalLength() const { return fFocalLength; }
58 
59     // Bank angle left/right
60     void    SetBankAngle(double fAngle);
61 
SetAutoAdjustProjection(bool bAdjust)62     void SetAutoAdjustProjection(bool bAdjust)
63         { bAutoAdjustProjection = bAdjust; }
64 };
65 
66 #endif // INCLUDED_SVX_CAMERA3D_HXX
67 
68 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
69