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Searched refs:ClientConnect (Results 1 – 25 of 332) sorted by relevance

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/dports/net/proby/proby-1.0.2/cargo-crates/awc-1.0.1/src/
H A Dconnect.rs10 Connect as ClientConnect, ConnectError, Connection, SendRequestError,
73 T: Service<Request = ClientConnect, Error = ConnectError>,
87 let fut = self.0.call(ClientConnect { in send_request()
111 let fut = self.0.call(ClientConnect { in send_request_extra()
143 let fut = self.0.call(ClientConnect { in open_tunnel()
176 let fut = self.0.call(ClientConnect { in open_tunnel_extra()
/dports/net/flower/flower-0.10/flower/switchboard/
H A Dhandle_test.cc197 Status status = handle.ClientConnect(&context, &request, &response); in TEST()
224 EXPECT_TRUE(handle.ClientConnect(&context, &request, &response).ok()); in TEST()
246 EXPECT_TRUE(handle.ClientConnect(&context, &request, &response).ok()); in TEST()
283 Status status = handle.ClientConnect(&context, &request, &response); in TEST()
300 Status status = handle.ClientConnect(&context, &request, &response); in TEST()
/dports/comms/owfs/owfs-3.2p4/module/owshell/src/c/
H A Dow_server.c41 int connectfd = ClientConnect(); in ServerRead()
83 int connectfd = ClientConnect(); in ServerWrite()
112 int connectfd = ClientConnect(); in ServerDirall()
142 int connectfd = ClientConnect(); in ServerDir()
171 int connectfd = ClientConnect(); in ServerPresence()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/
H A Dprogdefs.h122 func_t ClientConnect; member
214 func_t ClientConnect; member
309 func_t ClientConnect; member
404 func_t ClientConnect; member
486 func_t *ClientConnect; member
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dprogdefs.h103 func_t ClientConnect; member
178 func_t ClientConnect; member
249 func_t ClientConnect; member
310 func_t *ClientConnect; member
/dports/games/quake2-relay/relay-0.4/replay/
H A Drp_main.c46 qboolean ClientConnect (edict_t *ent, char *userinfo);
133 globals.ClientConnect = ClientConnect; in GetGameAPI()
/dports/games/libretro-dosbox/dosbox-libretro-aa71b67/src/hardware/serialport/
H A Dnullmodem.cpp104 if (!ClientConnect(new TCPClientSocket(sock))) in CNullModem()
136 } else if (!ClientConnect( in CNullModem()
187 bool CNullModem::ClientConnect(TCPClientSocket* newsocket) { in ClientConnect() function in CNullModem
409 if (ClientConnect(new TCPClientSocket((char*)hostnamebuffer, in handleUpperEvent()
/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/src/hardware/serialport/
H A Dnullmodem.cpp99 if (!ClientConnect(new TCPClientSocket(sock)))
135 } else if (!ClientConnect(NETClientSocket::NETClientFactory(
200 bool CNullModem::ClientConnect(NETClientSocket *newsocket) in ClientConnect() function in CNullModem
430 if (ClientConnect(NETClientSocket::NETClientFactory( in handleUpperEvent()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dg_main.c57 qboolean ClientConnect (edict_t *ent, char *userinfo);
106 globals.ClientConnect = ClientConnect; in GetGameAPI()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dg_main.c78 qboolean ClientConnect (edict_t *ent, char *userinfo);
127 globals.ClientConnect = ClientConnect; in GetGameAPI()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dg_main.c78 qboolean ClientConnect (edict_t *ent, char *userinfo);
127 globals.ClientConnect = ClientConnect; in GetGameAPI()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dg_main.c78 qboolean ClientConnect (edict_t *ent, char *userinfo);
127 globals.ClientConnect = ClientConnect; in GetGameAPI()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/
H A Dg_main.c70 qboolean ClientConnect (edict_t *ent, char *userinfo);
123 globals.ClientConnect = ClientConnect; in GetGameAPI()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dg_main.c78 qboolean ClientConnect (edict_t *ent, char *userinfo);
127 globals.ClientConnect = ClientConnect; in GetGameAPI()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dg_main.c76 qboolean ClientConnect (edict_t *ent, char *userinfo);
125 globals.ClientConnect = ClientConnect; in GetGameAPI()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dg_main.c78 qboolean ClientConnect (edict_t *ent, char *userinfo);
127 globals.ClientConnect = ClientConnect; in GetGameAPI()
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dg_main.c79 qboolean ClientConnect (edict_t *ent, char *userinfo);
128 globals.ClientConnect = ClientConnect; in GetGameAPI()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dg_main.c77 qboolean ClientConnect (edict_t *ent, char *userinfo);
126 globals.ClientConnect = ClientConnect; in GetGameAPI()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dg_main.c79 qboolean ClientConnect (edict_t *ent, char *userinfo);
128 globals.ClientConnect = ClientConnect; in GetGameAPI()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dg_main.c77 qboolean ClientConnect (edict_t *ent, char *userinfo);
126 globals.ClientConnect = ClientConnect; in GetGameAPI()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dg_main.c58 qboolean ClientConnect (edict_t *ent, char *userinfo);
107 globals.ClientConnect = ClientConnect; in GetGameAPI()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dg_main.c58 qboolean ClientConnect (edict_t *ent, char *userinfo);
107 globals.ClientConnect = ClientConnect; in GetGameAPI()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_main.c67 qboolean ClientConnect (edict_t *ent, char *userinfo);
116 globals.ClientConnect = ClientConnect; in GetGameAPI()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dg_main.c87 qboolean ClientConnect (edict_t *ent, char *userinfo);
136 globals.ClientConnect = ClientConnect; in GetGameAPI()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dg_main.c71 qboolean ClientConnect (edict_t *ent, char *userinfo);
120 globals.ClientConnect = ClientConnect; in GetGameAPI()

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