Home
last modified time | relevance | path

Searched refs:CollisionManager (Results 1 – 25 of 37) sorted by relevance

12

/dports/games/chapping/chapping-0.43-source/library/
H A Dcollisionmanager.cpp6 void CollisionManager::init(){} in init()
7 void CollisionManager::update(){timeOfCollision(1.0);} in update()
8 void CollisionManager::shutdown(){} in shutdown()
11 void CollisionManager::timeOfCollision(const float t_max=1.0) in timeOfCollision()
59 void CollisionManager::move(const float t) in move()
70 void CollisionManager::move(Collision &c) in move()
166 Collision CollisionManager::collision(Collision &c) in collision()
221 Collision CollisionManager::collision(const CircularActor* move_cir,const BoxActor *line) in collision()
265 sol[2]=CollisionManager::collision(move_cir,line->getPos()).t; in collision()
266 sol[3]=CollisionManager::collision(move_cir,line->getMax()).t; in collision()
[all …]
H A Dcollisionmanager.h11 class CollisionManager
14 CollisionManager(Game *ag):g(ag){} in CollisionManager() function
15 virtual ~CollisionManager(){} in ~CollisionManager()
H A Dgame.h13 class CollisionManager; variable
29 CollisionManager *collisionmanager;
H A Dgame.cpp125 collisionmanager=new CollisionManager(this); in create_collisionmanager()
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DCollisionManager.h65 class CollisionManager
70 CollisionManager();
71 ~CollisionManager();
119 extern CollisionManager COLLISIONMGR;
187 inline int CollisionManager::getObstacleCount() const in getObstacleCount()
195 inline const Extents& CollisionManager::getWorldExtents() const in getWorldExtents()
H A DMakefile.am33 CollisionManager.h \
/dports/games/bzflag/bzflag-2.4.22/include/
H A DCollisionManager.h65 class CollisionManager
70 CollisionManager();
71 ~CollisionManager();
119 extern CollisionManager COLLISIONMGR;
187 inline int CollisionManager::getObstacleCount() const in getObstacleCount()
195 inline const Extents& CollisionManager::getWorldExtents() const in getWorldExtents()
H A DMakefile.am33 CollisionManager.h \
/dports/games/bzflag-server/bzflag-2.4.22/src/game/
H A DCollisionManager.cxx38 CollisionManager COLLISIONMGR; // the big dog
190 CollisionManager::CollisionManager () in CollisionManager() function in CollisionManager
200 CollisionManager::~CollisionManager () in ~CollisionManager()
206 void CollisionManager::clear () in clear()
239 bool CollisionManager::needReload () const in needReload()
252 const ObsList* CollisionManager::axisBoxTest (const Extents& exts) in axisBoxTest()
270 const ObsList* CollisionManager::cylinderTest (const float *pos, in cylinderTest()
355 const ColDetNodeList* CollisionManager::rayTestNodes (const Ray* ray, in rayTestNodes()
373 void CollisionManager::load () in load()
538 void CollisionManager::setExtents (ObsList *list) in setExtents()
[all …]
H A DMakefile.am14 CollisionManager.cxx \
H A DMakefile.in113 CollisionManager.lo CommandsStandard.lo DirectoryNames.lo \
143 ./$(DEPDIR)/CacheManager.Plo ./$(DEPDIR)/CollisionManager.Plo \
380 CollisionManager.cxx \
459 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/CollisionManager.Plo@am__quote@ # am--include-mark…
643 -rm -f ./$(DEPDIR)/CollisionManager.Plo
709 -rm -f ./$(DEPDIR)/CollisionManager.Plo
/dports/games/bzflag/bzflag-2.4.22/src/game/
H A DCollisionManager.cxx38 CollisionManager COLLISIONMGR; // the big dog
190 CollisionManager::CollisionManager () in CollisionManager() function in CollisionManager
200 CollisionManager::~CollisionManager () in ~CollisionManager()
206 void CollisionManager::clear () in clear()
239 bool CollisionManager::needReload () const in needReload()
252 const ObsList* CollisionManager::axisBoxTest (const Extents& exts) in axisBoxTest()
270 const ObsList* CollisionManager::cylinderTest (const float *pos, in cylinderTest()
355 const ColDetNodeList* CollisionManager::rayTestNodes (const Ray* ray, in rayTestNodes()
373 void CollisionManager::load () in load()
538 void CollisionManager::setExtents (ObsList *list) in setExtents()
[all …]
H A DMakefile.am14 CollisionManager.cxx \
H A DMakefile.in113 CollisionManager.lo CommandsStandard.lo DirectoryNames.lo \
143 ./$(DEPDIR)/CacheManager.Plo ./$(DEPDIR)/CollisionManager.Plo \
380 CollisionManager.cxx \
459 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/CollisionManager.Plo@am__quote@ # am--include-mark…
643 -rm -f ./$(DEPDIR)/CollisionManager.Plo
709 -rm -f ./$(DEPDIR)/CollisionManager.Plo
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/
H A Dcollisionable.cpp17 b2World* CollisionManager::world;
19 void CollisionManager::initialize() in initialize()
40 PVector<Collisionable> CollisionManager::queryArea(sf::Vector2f lowerBound, sf::Vector2f upperBound) in queryArea()
66 void CollisionManager::handleCollisions(float delta) in handleCollisions()
285 body = CollisionManager::world->CreateBody(&bodyDef); in createBody()
299 CollisionManager::world->DestroyBody(body); in destroyBody()
404 CollisionManager::world->SetDebugDraw(this); in CollisionDebugDraw()
410 CollisionManager::world->DrawDebugData(); in render()
H A Dengine.cpp52 CollisionManager::initialize(); in Engine()
107 CollisionManager::handleCollisions(delta); in runMainLoop()
162 CollisionManager::handleCollisions(delta); in runMainLoop()
H A Dcollisionable.h8 class CollisionManager
62 friend class CollisionManager; variable
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/
H A DspaceObject.cpp478 …PVector<Collisionable> hitList = CollisionManager::queryArea(position - sf::Vector2f(blast_range, … in damageArea()
496 …PVector<Collisionable> hitList = CollisionManager::queryArea(getPosition() - sf::Vector2f(range, r… in areEnemiesInRange()
512 …PVector<Collisionable> hitList = CollisionManager::queryArea(getPosition() - sf::Vector2f(range, r… in getObjectsInRange()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screenComponents/
H A DdockingButton.cpp93 …PVector<Collisionable> obj_list = CollisionManager::queryArea(my_spaceship->getPosition() - sf::Ve… in findDockingTarget()
H A DtargetsContainer.cpp52 …PVector<Collisionable> list = CollisionManager::queryArea(position - sf::Vector2f(max_range, max_r… in setToClosestTo()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/
H A DthreatLevelEstimate.cpp56 …PVector<Collisionable> objectList = CollisionManager::queryArea(ship->getPosition() - sf::Vector2f… in getThreatFor()
/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/ai/
H A Dai.cpp659 …PVector<Collisionable> objectList = CollisionManager::queryArea(position - sf::Vector2f(radius, ra… in findBestTarget()
755 …PVector<Collisionable> objectList = CollisionManager::queryArea(owner->getPosition() - sf::Vector2… in calculateFiringSolution()
801 …PVector<Collisionable> object_list = CollisionManager::queryArea(target->getPosition() - sf::Vecto… in calculateFiringSolution()
824 …PVector<Collisionable> objectList = CollisionManager::queryArea(position - sf::Vector2f(radius, ra… in findBestMissileRestockTarget()
/dports/math/fcl05/fcl-0.5.0/
H A DREADME.md135 …tance, it can return the pair with the minimum distance. FCL uses a CollisionManager structure to …
138 // FCL provides various different implementations of CollisionManager.
150 // In order to collect the information during broadphase, CollisionManager requires two settings:
/dports/math/fcl/fcl-0.7.0/
H A DREADME.md171 distance. FCL uses a CollisionManager structure to manage all the objects
175 // FCL provides various different implementations of CollisionManager.
190 // In order to collect the information during broadphase, CollisionManager
/dports/devel/py-trimesh/trimesh-3.5.25/trimesh/
H A Dcollision.py138 class CollisionManager(object): class
704 manager = CollisionManager()

12