/dports/games/chapping/chapping-0.43-source/library/ |
H A D | collisionmanager.cpp | 6 void CollisionManager::init(){} in init() 7 void CollisionManager::update(){timeOfCollision(1.0);} in update() 8 void CollisionManager::shutdown(){} in shutdown() 11 void CollisionManager::timeOfCollision(const float t_max=1.0) in timeOfCollision() 59 void CollisionManager::move(const float t) in move() 70 void CollisionManager::move(Collision &c) in move() 166 Collision CollisionManager::collision(Collision &c) in collision() 221 Collision CollisionManager::collision(const CircularActor* move_cir,const BoxActor *line) in collision() 265 sol[2]=CollisionManager::collision(move_cir,line->getPos()).t; in collision() 266 sol[3]=CollisionManager::collision(move_cir,line->getMax()).t; in collision() [all …]
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H A D | collisionmanager.h | 11 class CollisionManager 14 CollisionManager(Game *ag):g(ag){} in CollisionManager() function 15 virtual ~CollisionManager(){} in ~CollisionManager()
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H A D | game.h | 13 class CollisionManager; variable 29 CollisionManager *collisionmanager;
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H A D | game.cpp | 125 collisionmanager=new CollisionManager(this); in create_collisionmanager()
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/dports/games/bzflag-server/bzflag-2.4.22/include/ |
H A D | CollisionManager.h | 65 class CollisionManager 70 CollisionManager(); 71 ~CollisionManager(); 119 extern CollisionManager COLLISIONMGR; 187 inline int CollisionManager::getObstacleCount() const in getObstacleCount() 195 inline const Extents& CollisionManager::getWorldExtents() const in getWorldExtents()
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H A D | Makefile.am | 33 CollisionManager.h \
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/dports/games/bzflag/bzflag-2.4.22/include/ |
H A D | CollisionManager.h | 65 class CollisionManager 70 CollisionManager(); 71 ~CollisionManager(); 119 extern CollisionManager COLLISIONMGR; 187 inline int CollisionManager::getObstacleCount() const in getObstacleCount() 195 inline const Extents& CollisionManager::getWorldExtents() const in getWorldExtents()
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H A D | Makefile.am | 33 CollisionManager.h \
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/dports/games/bzflag-server/bzflag-2.4.22/src/game/ |
H A D | CollisionManager.cxx | 38 CollisionManager COLLISIONMGR; // the big dog 190 CollisionManager::CollisionManager () in CollisionManager() function in CollisionManager 200 CollisionManager::~CollisionManager () in ~CollisionManager() 206 void CollisionManager::clear () in clear() 239 bool CollisionManager::needReload () const in needReload() 252 const ObsList* CollisionManager::axisBoxTest (const Extents& exts) in axisBoxTest() 270 const ObsList* CollisionManager::cylinderTest (const float *pos, in cylinderTest() 355 const ColDetNodeList* CollisionManager::rayTestNodes (const Ray* ray, in rayTestNodes() 373 void CollisionManager::load () in load() 538 void CollisionManager::setExtents (ObsList *list) in setExtents() [all …]
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H A D | Makefile.am | 14 CollisionManager.cxx \
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H A D | Makefile.in | 113 CollisionManager.lo CommandsStandard.lo DirectoryNames.lo \ 143 ./$(DEPDIR)/CacheManager.Plo ./$(DEPDIR)/CollisionManager.Plo \ 380 CollisionManager.cxx \ 459 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/CollisionManager.Plo@am__quote@ # am--include-mark… 643 -rm -f ./$(DEPDIR)/CollisionManager.Plo 709 -rm -f ./$(DEPDIR)/CollisionManager.Plo
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/dports/games/bzflag/bzflag-2.4.22/src/game/ |
H A D | CollisionManager.cxx | 38 CollisionManager COLLISIONMGR; // the big dog 190 CollisionManager::CollisionManager () in CollisionManager() function in CollisionManager 200 CollisionManager::~CollisionManager () in ~CollisionManager() 206 void CollisionManager::clear () in clear() 239 bool CollisionManager::needReload () const in needReload() 252 const ObsList* CollisionManager::axisBoxTest (const Extents& exts) in axisBoxTest() 270 const ObsList* CollisionManager::cylinderTest (const float *pos, in cylinderTest() 355 const ColDetNodeList* CollisionManager::rayTestNodes (const Ray* ray, in rayTestNodes() 373 void CollisionManager::load () in load() 538 void CollisionManager::setExtents (ObsList *list) in setExtents() [all …]
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H A D | Makefile.am | 14 CollisionManager.cxx \
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H A D | Makefile.in | 113 CollisionManager.lo CommandsStandard.lo DirectoryNames.lo \ 143 ./$(DEPDIR)/CacheManager.Plo ./$(DEPDIR)/CollisionManager.Plo \ 380 CollisionManager.cxx \ 459 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/CollisionManager.Plo@am__quote@ # am--include-mark… 643 -rm -f ./$(DEPDIR)/CollisionManager.Plo 709 -rm -f ./$(DEPDIR)/CollisionManager.Plo
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/ |
H A D | collisionable.cpp | 17 b2World* CollisionManager::world; 19 void CollisionManager::initialize() in initialize() 40 PVector<Collisionable> CollisionManager::queryArea(sf::Vector2f lowerBound, sf::Vector2f upperBound) in queryArea() 66 void CollisionManager::handleCollisions(float delta) in handleCollisions() 285 body = CollisionManager::world->CreateBody(&bodyDef); in createBody() 299 CollisionManager::world->DestroyBody(body); in destroyBody() 404 CollisionManager::world->SetDebugDraw(this); in CollisionDebugDraw() 410 CollisionManager::world->DrawDebugData(); in render()
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H A D | engine.cpp | 52 CollisionManager::initialize(); in Engine() 107 CollisionManager::handleCollisions(delta); in runMainLoop() 162 CollisionManager::handleCollisions(delta); in runMainLoop()
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H A D | collisionable.h | 8 class CollisionManager 62 friend class CollisionManager; variable
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/ |
H A D | spaceObject.cpp | 478 …PVector<Collisionable> hitList = CollisionManager::queryArea(position - sf::Vector2f(blast_range, … in damageArea() 496 …PVector<Collisionable> hitList = CollisionManager::queryArea(getPosition() - sf::Vector2f(range, r… in areEnemiesInRange() 512 …PVector<Collisionable> hitList = CollisionManager::queryArea(getPosition() - sf::Vector2f(range, r… in getObjectsInRange()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/screenComponents/ |
H A D | dockingButton.cpp | 93 …PVector<Collisionable> obj_list = CollisionManager::queryArea(my_spaceship->getPosition() - sf::Ve… in findDockingTarget()
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H A D | targetsContainer.cpp | 52 …PVector<Collisionable> list = CollisionManager::queryArea(position - sf::Vector2f(max_range, max_r… in setToClosestTo()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/ |
H A D | threatLevelEstimate.cpp | 56 …PVector<Collisionable> objectList = CollisionManager::queryArea(ship->getPosition() - sf::Vector2f… in getThreatFor()
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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/ai/ |
H A D | ai.cpp | 659 …PVector<Collisionable> objectList = CollisionManager::queryArea(position - sf::Vector2f(radius, ra… in findBestTarget() 755 …PVector<Collisionable> objectList = CollisionManager::queryArea(owner->getPosition() - sf::Vector2… in calculateFiringSolution() 801 …PVector<Collisionable> object_list = CollisionManager::queryArea(target->getPosition() - sf::Vecto… in calculateFiringSolution() 824 …PVector<Collisionable> objectList = CollisionManager::queryArea(position - sf::Vector2f(radius, ra… in findBestMissileRestockTarget()
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/dports/math/fcl05/fcl-0.5.0/ |
H A D | README.md | 135 …tance, it can return the pair with the minimum distance. FCL uses a CollisionManager structure to … 138 // FCL provides various different implementations of CollisionManager. 150 // In order to collect the information during broadphase, CollisionManager requires two settings:
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/dports/math/fcl/fcl-0.7.0/ |
H A D | README.md | 171 distance. FCL uses a CollisionManager structure to manage all the objects 175 // FCL provides various different implementations of CollisionManager. 190 // In order to collect the information during broadphase, CollisionManager
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/dports/devel/py-trimesh/trimesh-3.5.25/trimesh/ |
H A D | collision.py | 138 class CollisionManager(object): class 704 manager = CollisionManager()
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