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Searched refs:ComputeAABB (Results 1 – 25 of 171) sorted by relevance

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/dports/devel/upp/upp/uppsrc/plugin/box2d/
H A Db2Fixture.cpp99 m_shape->ComputeAABB(&m_aabb, xf); in CreateProxy()
124 m_shape->ComputeAABB(&aabb1, transform1); in Synchronize()
125 m_shape->ComputeAABB(&aabb2, transform2); in Synchronize()
H A Db2Shape.h78 virtual void ComputeAABB(b2AABB* aabb, const b2Transform& xf) const = 0;
/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/
H A Db2Fixture.cpp130 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies()
163 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize()
164 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Collision/Shapes/
H A Db2Shape.cpp97 ComputeAABB(&aabb, transform); in CreateProxy()
155 ComputeAABB(&aabb, transform); in RefilterProxy()
/dports/devel/love5/love-0.5-0/src/box2d/Source/Collision/Shapes/
H A Db2Shape.cpp97 ComputeAABB(&aabb, transform); in CreateProxy()
155 ComputeAABB(&aabb, transform); in RefilterProxy()
/dports/games/numptyphysics/numptyphysics/Box2D/Source/Collision/Shapes/
H A Db2Shape.cpp97 ComputeAABB(&aabb, transform); in CreateProxy()
155 ComputeAABB(&aabb, transform); in RefilterProxy()
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/
H A Db2Fixture.cpp132 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies()
165 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize()
166 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
/dports/misc/box2d/box2d-2.4.1/src/dynamics/
H A Db2_fixture.cpp136 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies()
169 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize()
170 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/
H A Db2Fixture.cpp132 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies()
165 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize()
166 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/
H A Db2Fixture.cpp132 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies()
165 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize()
166 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/
H A Db2Fixture.cpp132 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies()
165 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize()
166 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/
H A Db2Fixture.cpp132 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies()
165 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize()
166 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/
H A Db2Fixture.cpp132 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies()
165 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize()
166 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/
H A Db2Fixture.cpp132 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies()
165 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize()
166 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/
H A Db2Fixture.cpp132 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies()
165 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize()
166 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/
H A Db2Fixture.cpp132 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies()
165 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize()
166 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/
H A Db2Fixture.cpp132 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies()
165 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize()
166 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/
H A DBox2D_doxygen.i640 %feature("docstring") b2CircleShape::ComputeAABB "
669 %feature("docstring") b2CircleShape::ComputeAABB "
1031 %feature("docstring") b2EdgeShape::ComputeAABB "
1057 %feature("docstring") b2EdgeShape::ComputeAABB "
1440 %feature("docstring") b2ChainShape::ComputeAABB "
1474 %feature("docstring") b2ChainShape::ComputeAABB "
1660 %feature("docstring") b2PolygonShape::ComputeAABB "
1718 %feature("docstring") b2PolygonShape::ComputeAABB "
2065 %feature("docstring") b2Shape::ComputeAABB "Given a transform, compute the associated axis aligned …
2125 %feature("docstring") b2Shape::ComputeAABB "Given a transform, compute the associated axis aligned …
/dports/misc/box2d/box2d-2.4.1/include/box2d/
H A Db2_circle_shape.h51 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const override;
H A Db2_shape.h90 virtual void ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const = 0;
/dports/games/kolf/kolf-21.12.3/external/Box2D/Collision/Shapes/
H A Db2EdgeShape.h49 …void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const Q_DECL_OVERRI…
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/Box2D/Collision/Shapes/
H A Db2Shape.h84 virtual void ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const = 0;
/dports/devel/love/love-11.3/src/libraries/Box2D/Collision/Shapes/
H A Db2EdgeShape.h49 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
H A Db2Shape.h84 virtual void ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const = 0;
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Collision/Shapes/
H A Db2EdgeShape.h49 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;

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