/dports/devel/upp/upp/uppsrc/plugin/box2d/ |
H A D | b2Fixture.cpp | 99 m_shape->ComputeAABB(&m_aabb, xf); in CreateProxy() 124 m_shape->ComputeAABB(&aabb1, transform1); in Synchronize() 125 m_shape->ComputeAABB(&aabb2, transform2); in Synchronize()
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H A D | b2Shape.h | 78 virtual void ComputeAABB(b2AABB* aabb, const b2Transform& xf) const = 0;
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/ |
H A D | b2Fixture.cpp | 130 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies() 163 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize() 164 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
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/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Collision/Shapes/ |
H A D | b2Shape.cpp | 97 ComputeAABB(&aabb, transform); in CreateProxy() 155 ComputeAABB(&aabb, transform); in RefilterProxy()
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/dports/devel/love5/love-0.5-0/src/box2d/Source/Collision/Shapes/ |
H A D | b2Shape.cpp | 97 ComputeAABB(&aabb, transform); in CreateProxy() 155 ComputeAABB(&aabb, transform); in RefilterProxy()
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/dports/games/numptyphysics/numptyphysics/Box2D/Source/Collision/Shapes/ |
H A D | b2Shape.cpp | 97 ComputeAABB(&aabb, transform); in CreateProxy() 155 ComputeAABB(&aabb, transform); in RefilterProxy()
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/ |
H A D | b2Fixture.cpp | 132 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies() 165 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize() 166 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
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/dports/misc/box2d/box2d-2.4.1/src/dynamics/ |
H A D | b2_fixture.cpp | 136 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies() 169 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize() 170 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/ |
H A D | b2Fixture.cpp | 132 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies() 165 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize() 166 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
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/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/ |
H A D | b2Fixture.cpp | 132 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies() 165 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize() 166 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/ |
H A D | b2Fixture.cpp | 132 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies() 165 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize() 166 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/ |
H A D | b2Fixture.cpp | 132 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies() 165 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize() 166 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/ |
H A D | b2Fixture.cpp | 132 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies() 165 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize() 166 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/ |
H A D | b2Fixture.cpp | 132 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies() 165 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize() 166 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/ |
H A D | b2Fixture.cpp | 132 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies() 165 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize() 166 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/ |
H A D | b2Fixture.cpp | 132 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies() 165 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize() 166 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/ |
H A D | b2Fixture.cpp | 132 m_shape->ComputeAABB(&proxy->aabb, xf, i); in CreateProxies() 165 m_shape->ComputeAABB(&aabb1, transform1, proxy->childIndex); in Synchronize() 166 m_shape->ComputeAABB(&aabb2, transform2, proxy->childIndex); in Synchronize()
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/ |
H A D | Box2D_doxygen.i | 640 %feature("docstring") b2CircleShape::ComputeAABB " 669 %feature("docstring") b2CircleShape::ComputeAABB " 1031 %feature("docstring") b2EdgeShape::ComputeAABB " 1057 %feature("docstring") b2EdgeShape::ComputeAABB " 1440 %feature("docstring") b2ChainShape::ComputeAABB " 1474 %feature("docstring") b2ChainShape::ComputeAABB " 1660 %feature("docstring") b2PolygonShape::ComputeAABB " 1718 %feature("docstring") b2PolygonShape::ComputeAABB " 2065 %feature("docstring") b2Shape::ComputeAABB "Given a transform, compute the associated axis aligned … 2125 %feature("docstring") b2Shape::ComputeAABB "Given a transform, compute the associated axis aligned …
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/dports/misc/box2d/box2d-2.4.1/include/box2d/ |
H A D | b2_circle_shape.h | 51 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const override;
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H A D | b2_shape.h | 90 virtual void ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const = 0;
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Collision/Shapes/ |
H A D | b2EdgeShape.h | 49 …void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const Q_DECL_OVERRI…
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/Box2D/Collision/Shapes/ |
H A D | b2Shape.h | 84 virtual void ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const = 0;
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/dports/devel/love/love-11.3/src/libraries/Box2D/Collision/Shapes/ |
H A D | b2EdgeShape.h | 49 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
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H A D | b2Shape.h | 84 virtual void ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const = 0;
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Collision/Shapes/ |
H A D | b2EdgeShape.h | 49 void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const;
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