/dports/games/antipolix/antipolix-2.1_2/ |
H A D | creation.h | 33 void CreateUniverse(Univers *U, int NbNiveaux, int Taille);
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H A D | creation.c | 10 void CreateUniverse(Univers *U, int NbNiveaux, int Taille) in CreateUniverse() function
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H A D | server.c | 199 CreateUniverse(&U2, U->NbPlateaux, U->P[0].Taille); in EnvoiCasesPrises() 612 CreateUniverse(&U, NBPLX, s_params.SIZE_X); in BeginTheGameServer() 613 CreateUniverse(&U2, NBPLX, s_params.SIZE_X); in BeginTheGameServer() 678 CreateUniverse(&U2, NBPLX, s_params.SIZE_X); in BeginTheGameServer() 774 CreateUniverse(&U2, NBPLX, s_params.SIZE_X); in BeginTheGameServer()
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H A D | client.c | 1688 CreateUniverse(&U, NBPLX, c_params.SIZE_X); /* pour malloquer .... */ in BeginTheGameClient()
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/dports/games/golly/golly-3.3-src/gui-common/ |
H A D | file.h | 17 void CreateUniverse();
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H A D | file.cpp | 88 void CreateUniverse() in CreateUniverse() function 122 CreateUniverse(); in NewPattern()
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H A D | control.cpp | 234 CreateUniverse(); in ResetPattern() 308 CreateUniverse(); in RestorePattern()
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H A D | select.cpp | 889 CreateUniverse(); in EmptyUniverse()
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/dports/games/spacezero/spacezero/include/ |
H A D | spacezero.h | 44 void CreateUniverse(int,int,struct HeadObjList *,char **);
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/dports/games/freeorion/freeorion-0.4.10.2/server/ |
H A D | ServerFramework.h | 19 …bool CreateUniverse(std::map<int, PlayerSetupData>& player_setup_data); // Wraps call to the main …
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H A D | ServerFramework.cpp | 264 bool PythonServer::CreateUniverse(std::map<int, PlayerSetupData>& player_setup_data) { in CreateUniverse() function in PythonServer
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H A D | ServerApp.cpp | 1511 success = m_python_server.CreateUniverse(player_setup_data); in GenerateUniverse()
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/dports/games/golly/golly-3.3-src/gui-wx/ |
H A D | wxmain.h | 50 void CreateUniverse();
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H A D | wxfile.cpp | 113 void MainFrame::CreateUniverse() in CreateUniverse() function in MainFrame 153 CreateUniverse(); in NewPattern()
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H A D | wxcontrol.cpp | 177 CreateUniverse(); in ResetPattern() 255 CreateUniverse(); in RestorePattern()
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H A D | wxselect.cpp | 954 mainptr->CreateUniverse(); in EmptyUniverse()
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/dports/games/spacezero/spacezero/src/ |
H A D | spacezero.c | 3451 void CreateUniverse(int ulx,int uly,struct HeadObjList *lheadobjs,char **ptnames){ in CreateUniverse() function 4619 CreateUniverse(GameParametres(GET,GULX,0),GameParametres(GET,GULY,0),&listheadobjs,planetnames); in InitGameVars()
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