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Searched refs:D3DCAPS_OVERLAY (Results 1 – 25 of 206) sorted by relevance

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/dports/lang/clover/mesa-21.3.6/include/D3D9/
H A Dd3d9caps.h29 #define D3DCAPS_OVERLAY 0x00000800 macro
/dports/graphics/libosmesa-gallium/mesa-21.3.6/include/D3D9/
H A Dd3d9caps.h29 #define D3DCAPS_OVERLAY 0x00000800 macro
/dports/graphics/libosmesa/mesa-21.3.6/include/D3D9/
H A Dd3d9caps.h29 #define D3DCAPS_OVERLAY 0x00000800 macro
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/include/D3D9/
H A Dd3d9caps.h29 #define D3DCAPS_OVERLAY 0x00000800 macro
/dports/graphics/mesa-gallium-va/mesa-21.3.6/include/D3D9/
H A Dd3d9caps.h29 #define D3DCAPS_OVERLAY 0x00000800 macro
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/include/D3D9/
H A Dd3d9caps.h29 #define D3DCAPS_OVERLAY 0x00000800 macro
/dports/graphics/mesa-dri-classic/mesa-20.2.3/include/D3D9/
H A Dd3d9caps.h29 #define D3DCAPS_OVERLAY 0x00000800 macro
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/include/D3D9/
H A Dd3d9caps.h29 #define D3DCAPS_OVERLAY 0x00000800 macro
/dports/graphics/mesa-libs/mesa-21.3.6/include/D3D9/
H A Dd3d9caps.h29 #define D3DCAPS_OVERLAY 0x00000800 macro
/dports/graphics/mesa-dri/mesa-21.3.6/include/D3D9/
H A Dd3d9caps.h29 #define D3DCAPS_OVERLAY 0x00000800 macro
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/include/D3D9/
H A Dd3d9caps.h29 #define D3DCAPS_OVERLAY 0x00000800 macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/
H A Dd3d9caps.h222 #define D3DCAPS_OVERLAY 0x00000800L macro
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d9caps.h225 #define D3DCAPS_OVERLAY 0x00000800L macro
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d9caps.h225 #define D3DCAPS_OVERLAY 0x00000800L macro
/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/obs-qsv11/
H A Ddevice_directx9.cpp111 if (FAILED(hr) || !(d3d9caps.Caps & D3DCAPS_OVERLAY)) { in CheckOverlaySupport()
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d9caps.h30 #define D3DCAPS_OVERLAY __MSABI_LONG(0x00000800) macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d9caps.h30 #define D3DCAPS_OVERLAY __MSABI_LONG(0x00000800) macro
/dports/multimedia/onevpl/oneVPL-2022.0.6/tools/legacy/sample_common/src/
H A Dd3d_device.cpp94 if (FAILED(hr) || !(d3d9caps.Caps & D3DCAPS_OVERLAY)) { in CheckOverlaySupport()
/dports/multimedia/intel-media-sdk/MediaSDK-intel-mediasdk-22.1.0/samples/sample_common/src/
H A Dd3d_device.cpp108 if (FAILED(hr) || !(d3d9caps.Caps & D3DCAPS_OVERLAY)) in CheckOverlaySupport()
/dports/security/vaultwarden/vaultwarden-1.23.1/cargo-crates/winapi-0.2.8/src/
H A Dd3d9caps.rs140 pub const D3DCAPS_OVERLAY: ::DWORD = 0x00000800; const
/dports/security/vaultwarden/vaultwarden-1.23.1/cargo-crates/winapi-0.3.9/src/shared/
H A Dd3d9caps.rs157 pub const D3DCAPS_OVERLAY: DWORD = 0x00000800; const
/dports/devel/stylua/StyLua-0.11.0/cargo-crates/winapi-0.3.9/src/shared/
H A Dd3d9caps.rs157 pub const D3DCAPS_OVERLAY: DWORD = 0x00000800; const
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/winapi-0.3.9/src/shared/
H A Dd3d9caps.rs157 pub const D3DCAPS_OVERLAY: DWORD = 0x00000800; const
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/winapi-0.2.8/src/
H A Dd3d9caps.rs140 pub const D3DCAPS_OVERLAY: ::DWORD = 0x00000800; const
/dports/multimedia/librav1e/rav1e-0.5.1/cargo-crates/winapi-0.3.9/src/shared/
H A Dd3d9caps.rs157 pub const D3DCAPS_OVERLAY: DWORD = 0x00000800; const

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