1 /*
2  * Copyright (C) 2002-2003 Jason Edmeades
3  *                         Raphael Junqueira
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19 
20 #ifndef __WINE_D3D9CAPS_H
21 #define __WINE_D3D9CAPS_H
22 
23 #ifdef __i386__
24 #include <pshpack4.h>
25 #endif
26 
27 /*
28  * Definitions
29  */
30 #define D3DCAPS_OVERLAY       __MSABI_LONG(0x00000800)
31 #define D3DCAPS_READ_SCANLINE __MSABI_LONG(0x00020000)
32 
33 #define D3DCURSORCAPS_COLOR   1
34 #define D3DCURSORCAPS_LOWRES  2
35 
36 
37 #define D3DDEVCAPS2_STREAMOFFSET                        __MSABI_LONG(0x00000001)
38 #define D3DDEVCAPS2_DMAPNPATCH                          __MSABI_LONG(0x00000002)
39 #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH                 __MSABI_LONG(0x00000004)
40 #define D3DDEVCAPS2_ADAPTIVETESSNPATCH                  __MSABI_LONG(0x00000008)
41 #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES       __MSABI_LONG(0x00000010)
42 #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH                __MSABI_LONG(0x00000020)
43 #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET  __MSABI_LONG(0x00000040)
44 
45 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY     0x0000010
46 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY      0x0000020
47 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY    0x0000040
48 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY     0x0000080
49 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY     0x0000100
50 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY      0x0000200
51 #define D3DDEVCAPS_DRAWPRIMTLVERTEX        0x0000400
52 #define D3DDEVCAPS_CANRENDERAFTERFLIP      0x0000800
53 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM   0x0001000
54 #define D3DDEVCAPS_DRAWPRIMITIVES2         0x0002000
55 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
56 #define D3DDEVCAPS_DRAWPRIMITIVES2EX       0x0008000
57 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT     0x0010000
58 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL     0x0020000
59 #define D3DDEVCAPS_HWRASTERIZATION         0x0080000
60 #define D3DDEVCAPS_PUREDEVICE              0x0100000
61 #define D3DDEVCAPS_QUINTICRTPATCHES        0x0200000
62 #define D3DDEVCAPS_RTPATCHES               0x0400000
63 #define D3DDEVCAPS_RTPATCHHANDLEZERO       0x0800000
64 #define D3DDEVCAPS_NPATCHES                0x1000000
65 
66 #define D3DFVFCAPS_TEXCOORDCOUNTMASK  0x00FFFF
67 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
68 #define D3DFVFCAPS_PSIZE              0x100000
69 
70 #define D3DLINECAPS_TEXTURE           0x01
71 #define D3DLINECAPS_ZTEST             0x02
72 #define D3DLINECAPS_BLEND             0x04
73 #define D3DLINECAPS_ALPHACMP          0x08
74 #define D3DLINECAPS_FOG               0x10
75 #define D3DLINECAPS_ANTIALIAS         0x20
76 
77 #define D3DPBLENDCAPS_ZERO            __MSABI_LONG(0x00000001)
78 #define D3DPBLENDCAPS_ONE             __MSABI_LONG(0x00000002)
79 #define D3DPBLENDCAPS_SRCCOLOR        __MSABI_LONG(0x00000004)
80 #define D3DPBLENDCAPS_INVSRCCOLOR     __MSABI_LONG(0x00000008)
81 #define D3DPBLENDCAPS_SRCALPHA        __MSABI_LONG(0x00000010)
82 #define D3DPBLENDCAPS_INVSRCALPHA     __MSABI_LONG(0x00000020)
83 #define D3DPBLENDCAPS_DESTALPHA       __MSABI_LONG(0x00000040)
84 #define D3DPBLENDCAPS_INVDESTALPHA    __MSABI_LONG(0x00000080)
85 #define D3DPBLENDCAPS_DESTCOLOR       __MSABI_LONG(0x00000100)
86 #define D3DPBLENDCAPS_INVDESTCOLOR    __MSABI_LONG(0x00000200)
87 #define D3DPBLENDCAPS_SRCALPHASAT     __MSABI_LONG(0x00000400)
88 #define D3DPBLENDCAPS_BOTHSRCALPHA    __MSABI_LONG(0x00000800)
89 #define D3DPBLENDCAPS_BOTHINVSRCALPHA __MSABI_LONG(0x00001000)
90 #define D3DPBLENDCAPS_BLENDFACTOR     __MSABI_LONG(0x00002000)
91 #ifndef D3D_DISABLE_9EX
92 #define D3DPBLENDCAPS_SRCCOLOR2       __MSABI_LONG(0x00004000)
93 #define D3DPBLENDCAPS_INVSRCCOLOR2    __MSABI_LONG(0x00008000)
94 #endif
95 
96 #define D3DPCMPCAPS_NEVER        0x01
97 #define D3DPCMPCAPS_LESS         0x02
98 #define D3DPCMPCAPS_EQUAL        0x04
99 #define D3DPCMPCAPS_LESSEQUAL    0x08
100 #define D3DPCMPCAPS_GREATER      0x10
101 #define D3DPCMPCAPS_NOTEQUAL     0x20
102 #define D3DPCMPCAPS_GREATEREQUAL 0x40
103 #define D3DPCMPCAPS_ALWAYS       0x80
104 
105 #define D3DPMISCCAPS_MASKZ                      __MSABI_LONG(0x00000002)
106 #define D3DPMISCCAPS_LINEPATTERNREP             __MSABI_LONG(0x00000004)
107 #define D3DPMISCCAPS_CULLNONE                   __MSABI_LONG(0x00000010)
108 #define D3DPMISCCAPS_CULLCW                     __MSABI_LONG(0x00000020)
109 #define D3DPMISCCAPS_CULLCCW                    __MSABI_LONG(0x00000040)
110 #define D3DPMISCCAPS_COLORWRITEENABLE           __MSABI_LONG(0x00000080)
111 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS      __MSABI_LONG(0x00000100)
112 #define D3DPMISCCAPS_CLIPTLVERTS                __MSABI_LONG(0x00000200)
113 #define D3DPMISCCAPS_TSSARGTEMP                 __MSABI_LONG(0x00000400)
114 #define D3DPMISCCAPS_BLENDOP                    __MSABI_LONG(0x00000800)
115 #define D3DPMISCCAPS_NULLREFERENCE              __MSABI_LONG(0x00001000)
116 #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS      __MSABI_LONG(0x00004000)
117 #define D3DPMISCCAPS_PERSTAGECONSTANT           __MSABI_LONG(0x00008000)
118 #define D3DPMISCCAPS_FOGANDSPECULARALPHA        __MSABI_LONG(0x00010000)
119 #define D3DPMISCCAPS_SEPARATEALPHABLEND         __MSABI_LONG(0x00020000)
120 #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS    __MSABI_LONG(0x00040000)
121 #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000)
122 #define D3DPMISCCAPS_FOGVERTEXCLAMPED           __MSABI_LONG(0x00100000)
123 #ifndef D3D_DISABLE_9EX
124 #define D3DPMISCCAPS_POSTBLENDSRGBCONVERT       __MSABI_LONG(0x00200000)
125 #endif
126 
127 #define D3DPRASTERCAPS_DITHER                     __MSABI_LONG(0x00000001)
128 #define D3DPRASTERCAPS_ZTEST                      __MSABI_LONG(0x00000010)
129 #define D3DPRASTERCAPS_FOGVERTEX                  __MSABI_LONG(0x00000080)
130 #define D3DPRASTERCAPS_FOGTABLE                   __MSABI_LONG(0x00000100)
131 #define D3DPRASTERCAPS_MIPMAPLODBIAS              __MSABI_LONG(0x00002000)
132 #define D3DPRASTERCAPS_ZBUFFERLESSHSR             __MSABI_LONG(0x00008000)
133 #define D3DPRASTERCAPS_FOGRANGE                   __MSABI_LONG(0x00010000)
134 #define D3DPRASTERCAPS_ANISOTROPY                 __MSABI_LONG(0x00020000)
135 #define D3DPRASTERCAPS_WBUFFER                    __MSABI_LONG(0x00040000)
136 #define D3DPRASTERCAPS_WFOG                       __MSABI_LONG(0x00100000)
137 #define D3DPRASTERCAPS_ZFOG                       __MSABI_LONG(0x00200000)
138 #define D3DPRASTERCAPS_COLORPERSPECTIVE           __MSABI_LONG(0x00400000)
139 #define D3DPRASTERCAPS_SCISSORTEST                __MSABI_LONG(0x01000000)
140 #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS        __MSABI_LONG(0x02000000)
141 #define D3DPRASTERCAPS_DEPTHBIAS                  __MSABI_LONG(0x04000000)
142 #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE         __MSABI_LONG(0x08000000)
143 
144 #define D3DPRESENT_INTERVAL_DEFAULT               0x00000000
145 #define D3DPRESENT_INTERVAL_ONE                   0x00000001
146 #define D3DPRESENT_INTERVAL_TWO                   0x00000002
147 #define D3DPRESENT_INTERVAL_THREE                 0x00000004
148 #define D3DPRESENT_INTERVAL_FOUR                  0x00000008
149 #define D3DPRESENT_INTERVAL_IMMEDIATE             0x80000000
150 
151 #define D3DPSHADECAPS_COLORGOURAUDRGB             0x00008
152 #define D3DPSHADECAPS_SPECULARGOURAUDRGB          0x00200
153 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND           0x04000
154 #define D3DPSHADECAPS_FOGGOURAUD                  0x80000
155 
156 #define D3DPTADDRESSCAPS_WRAP                     0x01
157 #define D3DPTADDRESSCAPS_MIRROR                   0x02
158 #define D3DPTADDRESSCAPS_CLAMP                    0x04
159 #define D3DPTADDRESSCAPS_BORDER                   0x08
160 #define D3DPTADDRESSCAPS_INDEPENDENTUV            0x10
161 #define D3DPTADDRESSCAPS_MIRRORONCE               0x20
162 
163 #define D3DPTEXTURECAPS_PERSPECTIVE              __MSABI_LONG(0x00000001)
164 #define D3DPTEXTURECAPS_POW2                     __MSABI_LONG(0x00000002)
165 #define D3DPTEXTURECAPS_ALPHA                    __MSABI_LONG(0x00000004)
166 #define D3DPTEXTURECAPS_SQUAREONLY               __MSABI_LONG(0x00000020)
167 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040)
168 #define D3DPTEXTURECAPS_ALPHAPALETTE             __MSABI_LONG(0x00000080)
169 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL       __MSABI_LONG(0x00000100)
170 #define D3DPTEXTURECAPS_PROJECTED                __MSABI_LONG(0x00000400)
171 #define D3DPTEXTURECAPS_CUBEMAP                  __MSABI_LONG(0x00000800)
172 #define D3DPTEXTURECAPS_VOLUMEMAP                __MSABI_LONG(0x00002000)
173 #define D3DPTEXTURECAPS_MIPMAP                   __MSABI_LONG(0x00004000)
174 #define D3DPTEXTURECAPS_MIPVOLUMEMAP             __MSABI_LONG(0x00008000)
175 #define D3DPTEXTURECAPS_MIPCUBEMAP               __MSABI_LONG(0x00010000)
176 #define D3DPTEXTURECAPS_CUBEMAP_POW2             __MSABI_LONG(0x00020000)
177 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2           __MSABI_LONG(0x00040000)
178 #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV       __MSABI_LONG(0x00200000)
179 
180 #define D3DPTFILTERCAPS_MINFPOINT                __MSABI_LONG(0x00000100)
181 #define D3DPTFILTERCAPS_MINFLINEAR               __MSABI_LONG(0x00000200)
182 #define D3DPTFILTERCAPS_MINFANISOTROPIC          __MSABI_LONG(0x00000400)
183 #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD        __MSABI_LONG(0x00000800)
184 #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD         __MSABI_LONG(0x00001000)
185 #define D3DPTFILTERCAPS_MIPFPOINT                __MSABI_LONG(0x00010000)
186 #define D3DPTFILTERCAPS_MIPFLINEAR               __MSABI_LONG(0x00020000)
187 #ifndef D3D_DISABLE_9EX
188 #define D3DPTFILTERCAPS_CONVOLUTIONMONO          __MSABI_LONG(0x00040000)
189 #endif
190 #define D3DPTFILTERCAPS_MAGFPOINT                __MSABI_LONG(0x01000000)
191 #define D3DPTFILTERCAPS_MAGFLINEAR               __MSABI_LONG(0x02000000)
192 #define D3DPTFILTERCAPS_MAGFANISOTROPIC          __MSABI_LONG(0x04000000)
193 #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD        __MSABI_LONG(0x08000000)
194 #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD         __MSABI_LONG(0x10000000)
195 
196 #define D3DSTENCILCAPS_KEEP                      0x01
197 #define D3DSTENCILCAPS_ZERO                      0x02
198 #define D3DSTENCILCAPS_REPLACE                   0x04
199 #define D3DSTENCILCAPS_INCRSAT                   0x08
200 #define D3DSTENCILCAPS_DECRSAT                   0x10
201 #define D3DSTENCILCAPS_INVERT                    0x20
202 #define D3DSTENCILCAPS_INCR                      0x40
203 #define D3DSTENCILCAPS_DECR                      0x80
204 #define D3DSTENCILCAPS_TWOSIDED                  0x100
205 
206 #define D3DTEXOPCAPS_DISABLE                     0x0000001
207 #define D3DTEXOPCAPS_SELECTARG1                  0x0000002
208 #define D3DTEXOPCAPS_SELECTARG2                  0x0000004
209 #define D3DTEXOPCAPS_MODULATE                    0x0000008
210 #define D3DTEXOPCAPS_MODULATE2X                  0x0000010
211 #define D3DTEXOPCAPS_MODULATE4X                  0x0000020
212 #define D3DTEXOPCAPS_ADD                         0x0000040
213 #define D3DTEXOPCAPS_ADDSIGNED                   0x0000080
214 #define D3DTEXOPCAPS_ADDSIGNED2X                 0x0000100
215 #define D3DTEXOPCAPS_SUBTRACT                    0x0000200
216 #define D3DTEXOPCAPS_ADDSMOOTH                   0x0000400
217 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA           0x0000800
218 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA           0x0001000
219 #define D3DTEXOPCAPS_BLENDFACTORALPHA            0x0002000
220 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM         0x0004000
221 #define D3DTEXOPCAPS_BLENDCURRENTALPHA           0x0008000
222 #define D3DTEXOPCAPS_PREMODULATE                 0x0010000
223 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR      0x0020000
224 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA      0x0040000
225 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR   0x0080000
226 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA   0x0100000
227 #define D3DTEXOPCAPS_BUMPENVMAP                  0x0200000
228 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE         0x0400000
229 #define D3DTEXOPCAPS_DOTPRODUCT3                 0x0800000
230 #define D3DTEXOPCAPS_MULTIPLYADD                 0x1000000
231 #define D3DTEXOPCAPS_LERP                        0x2000000
232 
233 #define D3DVTXPCAPS_TEXGEN                         __MSABI_LONG(0x00000001)
234 #define D3DVTXPCAPS_MATERIALSOURCE7                __MSABI_LONG(0x00000002)
235 #define D3DVTXPCAPS_DIRECTIONALLIGHTS              __MSABI_LONG(0x00000008)
236 #define D3DVTXPCAPS_POSITIONALLIGHTS               __MSABI_LONG(0x00000010)
237 #define D3DVTXPCAPS_LOCALVIEWER                    __MSABI_LONG(0x00000020)
238 #define D3DVTXPCAPS_TWEENING                       __MSABI_LONG(0x00000040)
239 #define D3DVTXPCAPS_TEXGEN_SPHEREMAP               __MSABI_LONG(0x00000100)
240 #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER       __MSABI_LONG(0x00000200)
241 
242 #define D3DDTCAPS_UBYTE4                           __MSABI_LONG(0x00000001)
243 #define D3DDTCAPS_UBYTE4N                          __MSABI_LONG(0x00000002)
244 #define D3DDTCAPS_SHORT2N                          __MSABI_LONG(0x00000004)
245 #define D3DDTCAPS_SHORT4N                          __MSABI_LONG(0x00000008)
246 #define D3DDTCAPS_USHORT2N                         __MSABI_LONG(0x00000010)
247 #define D3DDTCAPS_USHORT4N                         __MSABI_LONG(0x00000020)
248 #define D3DDTCAPS_UDEC3                            __MSABI_LONG(0x00000040)
249 #define D3DDTCAPS_DEC3N                            __MSABI_LONG(0x00000080)
250 #define D3DDTCAPS_FLOAT16_2                        __MSABI_LONG(0x00000100)
251 #define D3DDTCAPS_FLOAT16_4                        __MSABI_LONG(0x00000200)
252 
253 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD  __MSABI_LONG(0x00000020)
254 #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION       __MSABI_LONG(0x00000080)
255 #define D3DCAPS3_COPY_TO_VIDMEM                    __MSABI_LONG(0x00000100)
256 #define D3DCAPS3_COPY_TO_SYSTEMMEM                 __MSABI_LONG(0x00000200)
257 #define D3DCAPS3_DXVAHD                            __MSABI_LONG(0x00000400)
258 #define D3DCAPS3_DXVAHD_LIMITED                    __MSABI_LONG(0x00000800)
259 #define D3DCAPS3_RESERVED                          __MSABI_LONG(0x8000001F)
260 
261 #define D3DCAPS2_FULLSCREENGAMMA                   __MSABI_LONG(0x00020000)
262 #define D3DCAPS2_CANCALIBRATEGAMMA                 __MSABI_LONG(0x00100000)
263 #define D3DCAPS2_RESERVED                          __MSABI_LONG(0x02000000)
264 #define D3DCAPS2_CANMANAGERESOURCE                 __MSABI_LONG(0x10000000)
265 #define D3DCAPS2_DYNAMICTEXTURES                   __MSABI_LONG(0x20000000)
266 #define D3DCAPS2_CANAUTOGENMIPMAP                  __MSABI_LONG(0x40000000)
267 #ifndef D3D_DISABLE_9EX
268 #define D3DCAPS2_CANSHARERESOURCE                  __MSABI_LONG(0x80000000)
269 #endif
270 
271 #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH  24
272 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH  0
273 #define D3DVS20_MAX_NUMTEMPS                 32
274 #define D3DVS20_MIN_NUMTEMPS                 12
275 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH   4
276 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH   1
277 
278 #define D3DVS20CAPS_PREDICATION              (1 << 0)
279 
280 #define D3DPS20CAPS_ARBITRARYSWIZZLE         (1 << 0)
281 #define D3DPS20CAPS_GRADIENTINSTRUCTIONS     (1 << 1)
282 #define D3DPS20CAPS_PREDICATION              (1 << 2)
283 #define D3DPS20CAPS_NODEPENDENTREADLIMIT     (1 << 3)
284 #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT    (1 << 4)
285 
286 #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH  24
287 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH  0
288 #define D3DPS20_MAX_NUMTEMPS                 32
289 #define D3DPS20_MIN_NUMTEMPS                 12
290 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH   4
291 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH   0
292 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS      512
293 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS      96
294 
295 #define D3DMIN30SHADERINSTRUCTIONS          512
296 #define D3DMAX30SHADERINSTRUCTIONS          32768
297 
298 
299 typedef struct _D3DVSHADERCAPS2_0 {
300   DWORD  Caps;
301   INT    DynamicFlowControlDepth;
302   INT    NumTemps;
303   INT    StaticFlowControlDepth;
304 } D3DVSHADERCAPS2_0;
305 
306 typedef struct _D3DPSHADERCAPS2_0 {
307   DWORD  Caps;
308   INT    DynamicFlowControlDepth;
309   INT    NumTemps;
310   INT    StaticFlowControlDepth;
311   INT    NumInstructionSlots;
312 } D3DPSHADERCAPS2_0;
313 
314 /*
315  * The d3dcaps9 structure
316  */
317 typedef struct _D3DCAPS9 {
318   D3DDEVTYPE          DeviceType;
319   UINT                AdapterOrdinal;
320 
321   DWORD               Caps;
322   DWORD               Caps2;
323   DWORD               Caps3;
324   DWORD               PresentationIntervals;
325 
326   DWORD               CursorCaps;
327 
328   DWORD               DevCaps;
329 
330   DWORD               PrimitiveMiscCaps;
331   DWORD               RasterCaps;
332   DWORD               ZCmpCaps;
333   DWORD               SrcBlendCaps;
334   DWORD               DestBlendCaps;
335   DWORD               AlphaCmpCaps;
336   DWORD               ShadeCaps;
337   DWORD               TextureCaps;
338   DWORD               TextureFilterCaps;
339   DWORD               CubeTextureFilterCaps;
340   DWORD               VolumeTextureFilterCaps;
341   DWORD               TextureAddressCaps;
342   DWORD               VolumeTextureAddressCaps;
343 
344   DWORD               LineCaps;
345 
346   DWORD               MaxTextureWidth, MaxTextureHeight;
347   DWORD               MaxVolumeExtent;
348 
349   DWORD               MaxTextureRepeat;
350   DWORD               MaxTextureAspectRatio;
351   DWORD               MaxAnisotropy;
352   float               MaxVertexW;
353 
354   float               GuardBandLeft;
355   float               GuardBandTop;
356   float               GuardBandRight;
357   float               GuardBandBottom;
358 
359   float               ExtentsAdjust;
360   DWORD               StencilCaps;
361 
362   DWORD               FVFCaps;
363   DWORD               TextureOpCaps;
364   DWORD               MaxTextureBlendStages;
365   DWORD               MaxSimultaneousTextures;
366 
367   DWORD               VertexProcessingCaps;
368   DWORD               MaxActiveLights;
369   DWORD               MaxUserClipPlanes;
370   DWORD               MaxVertexBlendMatrices;
371   DWORD               MaxVertexBlendMatrixIndex;
372 
373   float               MaxPointSize;
374 
375   DWORD               MaxPrimitiveCount;
376   DWORD               MaxVertexIndex;
377   DWORD               MaxStreams;
378   DWORD               MaxStreamStride;
379 
380   DWORD               VertexShaderVersion;
381   DWORD               MaxVertexShaderConst;
382 
383   DWORD               PixelShaderVersion;
384   float               PixelShader1xMaxValue;
385 
386   /* DX 9 */
387   DWORD               DevCaps2;
388 
389   float               MaxNpatchTessellationLevel;
390   DWORD               Reserved5;
391 
392   UINT                MasterAdapterOrdinal;
393   UINT                AdapterOrdinalInGroup;
394   UINT                NumberOfAdaptersInGroup;
395   DWORD               DeclTypes;
396   DWORD               NumSimultaneousRTs;
397   DWORD               StretchRectFilterCaps;
398   D3DVSHADERCAPS2_0   VS20Caps;
399   D3DPSHADERCAPS2_0   PS20Caps;
400   DWORD               VertexTextureFilterCaps;
401   DWORD               MaxVShaderInstructionsExecuted;
402   DWORD               MaxPShaderInstructionsExecuted;
403   DWORD               MaxVertexShader30InstructionSlots;
404   DWORD               MaxPixelShader30InstructionSlots;
405 
406 } D3DCAPS9;
407 
408 #ifndef D3D_DISABLE_9EX
409 
410 #define D3DOVERLAYCAPS_FULLRANGERGB      0x00000001
411 #define D3DOVERLAYCAPS_LIMITEDRANGERGB   0x00000002
412 #define D3DOVERLAYCAPS_YCbCr_BT601       0x00000004
413 #define D3DOVERLAYCAPS_YCbCr_BT709       0x00000008
414 #define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC 0x00000010
415 #define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC 0x00000020
416 #define D3DOVERLAYCAPS_STRETCHX          0x00000040
417 #define D3DOVERLAYCAPS_STRETCHY          0x00000080
418 
419 typedef struct _D3DOVERLAYCAPS {
420   UINT   Caps;
421   UINT   MaxOverlayDisplayWidth;
422   UINT   MaxOverlayDisplayHeight;
423 } D3DOVERLAYCAPS;
424 
425 #define D3DCPCAPS_SOFTWARE               0x00000001
426 #define D3DCPCAPS_HARDWARE               0x00000002
427 #define D3DCPCAPS_PROTECTIONALWAYSON     0x00000004
428 #define D3DCPCAPS_PARTIALDECRYPTION      0x00000008
429 #define D3DCPCAPS_CONTENTKEY             0x00000010
430 #define D3DCPCAPS_FRESHENSESSIONKEY      0x00000020
431 #define D3DCPCAPS_ENCRYPTEDREADBACK      0x00000040
432 #define D3DCPCAPS_ENCRYPTEDREADBACKKEY   0x00000080
433 #define D3DCPCAPS_SEQUENTIAL_CTR_IV      0x00000100
434 #define D3DCPCAPS_ENCRYPTSLICEDATAONLY   0x00000200
435 
436 typedef struct _D3DCONTENTPROTECTIONCAPS {
437   DWORD     Caps;
438   GUID      KeyExchangeType;
439   UINT      BufferAlignmentStart;
440   UINT      BlockAlignmentSize;
441   ULONGLONG ProtectedMemorySize;
442 } D3DCONTENTPROTECTIONCAPS;
443 
444 DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR,   0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f);
445 DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY,  0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8);
446 DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP,  0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20);
447 DEFINE_GUID(D3DKEYEXCHANGE_DXVA,        0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b);
448 
449 #endif
450 
451 #ifdef __i386__
452 #include <poppack.h>
453 #endif
454 
455 #endif
456