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Searched refs:D3DENUM_NO_WHQL_LEVEL (Results 1 – 10 of 10) sorted by relevance

/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCD3D8Driver.cpp179 if (!FAILED(pID3D->GetAdapterIdentifier(Params.DisplayAdapter, D3DENUM_NO_WHQL_LEVEL, &dai))) in initDriver()
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/d3d8/
H A Dd3d8.h1144 #define D3DENUM_NO_WHQL_LEVEL 0x00000002L macro
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/include/Direct3D/
H A Dd3d8.h1204 #define D3DENUM_NO_WHQL_LEVEL 0x00000002L macro
/dports/devel/apitrace/apitrace-9.0/thirdparty/dxsdk_aug2007/
H A Dd3d8.h1204 #define D3DENUM_NO_WHQL_LEVEL 0x00000002L macro
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/dx8sdk/include/
H A Dd3d8.h1204 #define D3DENUM_NO_WHQL_LEVEL 0x00000002L macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d8.h55 #define D3DENUM_NO_WHQL_LEVEL 2 macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d8.h55 #define D3DENUM_NO_WHQL_LEVEL 2 macro
/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/win-capture/d3d8-api/
H A Dd3d8.h1204 #define D3DENUM_NO_WHQL_LEVEL 0x00000002L macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/
H A Dd3d9.h81 #define D3DENUM_NO_WHQL_LEVEL 2 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/
H A Dd3d9.h81 #define D3DENUM_NO_WHQL_LEVEL 2 macro