1 #undef INTERFACE
2 /*
3  * Copyright (C) 2002 Jason Edmeades
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19 
20 #ifndef __WINE_D3D8_H
21 #define __WINE_D3D8_H
22 
23 #ifndef DIRECT3D_VERSION
24 #define DIRECT3D_VERSION  0x0800
25 #endif
26 
27 #include <stdlib.h>
28 
29 #define COM_NO_WINDOWS_H
30 #include <objbase.h>
31 #include <windows.h>
32 #include <d3d8types.h>
33 #include <d3d8caps.h>
34 
35 /*****************************************************************************
36  * Behavior Flags for IDirect3D8::CreateDevice
37  */
38 #define D3DCREATE_FPU_PRESERVE                  __MSABI_LONG(0x00000002)
39 #define D3DCREATE_MULTITHREADED                 __MSABI_LONG(0x00000004)
40 #define D3DCREATE_PUREDEVICE                    __MSABI_LONG(0x00000010)
41 #define D3DCREATE_SOFTWARE_VERTEXPROCESSING     __MSABI_LONG(0x00000020)
42 #define D3DCREATE_HARDWARE_VERTEXPROCESSING     __MSABI_LONG(0x00000040)
43 #define D3DCREATE_MIXED_VERTEXPROCESSING        __MSABI_LONG(0x00000080)
44 
45 /*****************************************************************************
46  * Flags for SetPrivateData
47  */
48 #define D3DSPD_IUNKNOWN                         __MSABI_LONG(0x00000001)
49 
50 /*****************************************************************************
51  * #defines and error codes
52  */
53 #define D3D_SDK_VERSION              220
54 #define D3DADAPTER_DEFAULT           0
55 #define D3DENUM_NO_WHQL_LEVEL        2
56 
57 #define _FACD3D  0x876
58 #define MAKE_D3DHRESULT( code )  MAKE_HRESULT( 1, _FACD3D, code )
59 
60 /*
61  * Direct3D Errors
62  */
63 #define D3D_OK                                  S_OK
64 #define D3DERR_WRONGTEXTUREFORMAT               MAKE_D3DHRESULT(2072)
65 #define D3DERR_UNSUPPORTEDCOLOROPERATION        MAKE_D3DHRESULT(2073)
66 #define D3DERR_UNSUPPORTEDCOLORARG              MAKE_D3DHRESULT(2074)
67 #define D3DERR_UNSUPPORTEDALPHAOPERATION        MAKE_D3DHRESULT(2075)
68 #define D3DERR_UNSUPPORTEDALPHAARG              MAKE_D3DHRESULT(2076)
69 #define D3DERR_TOOMANYOPERATIONS                MAKE_D3DHRESULT(2077)
70 #define D3DERR_CONFLICTINGTEXTUREFILTER         MAKE_D3DHRESULT(2078)
71 #define D3DERR_UNSUPPORTEDFACTORVALUE           MAKE_D3DHRESULT(2079)
72 #define D3DERR_CONFLICTINGRENDERSTATE           MAKE_D3DHRESULT(2081)
73 #define D3DERR_UNSUPPORTEDTEXTUREFILTER         MAKE_D3DHRESULT(2082)
74 #define D3DERR_CONFLICTINGTEXTUREPALETTE        MAKE_D3DHRESULT(2086)
75 #define D3DERR_DRIVERINTERNALERROR              MAKE_D3DHRESULT(2087)
76 
77 #define D3DERR_NOTFOUND                         MAKE_D3DHRESULT(2150)
78 #define D3DERR_MOREDATA                         MAKE_D3DHRESULT(2151)
79 #define D3DERR_DEVICELOST                       MAKE_D3DHRESULT(2152)
80 #define D3DERR_DEVICENOTRESET                   MAKE_D3DHRESULT(2153)
81 #define D3DERR_NOTAVAILABLE                     MAKE_D3DHRESULT(2154)
82 #define D3DERR_OUTOFVIDEOMEMORY                 MAKE_D3DHRESULT(380)
83 #define D3DERR_INVALIDDEVICE                    MAKE_D3DHRESULT(2155)
84 #define D3DERR_INVALIDCALL                      MAKE_D3DHRESULT(2156)
85 #define D3DERR_DRIVERINVALIDCALL                MAKE_D3DHRESULT(2157)
86 
87 /*****************************************************************************
88  * Predeclare the interfaces
89  */
90 DEFINE_GUID(IID_IDirect3D8,              0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);
91 typedef struct IDirect3D8 *LPDIRECT3D8;
92 
93 DEFINE_GUID(IID_IDirect3DDevice8,        0x7385E5DF,0x8FE8,0x41D5,0x86,0xB6,0xD7,0xB4,0x85,0x47,0xB6,0xCF);
94 typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8;
95 
96 DEFINE_GUID(IID_IDirect3DResource8,      0x1B36BB7B,0x09B7,0x410A,0xB4,0x45,0x7D,0x14,0x30,0xD7,0xB3,0x3F);
97 typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
98 
99 DEFINE_GUID(IID_IDirect3DVertexBuffer8,  0x8AEEEAC7,0x05F9,0x44D4,0xB5,0x91,0x00,0x0B,0x0D,0xF1,0xCB,0x95);
100 typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
101 
102 DEFINE_GUID(IID_IDirect3DVolume8,        0xBD7349F5,0x14F1,0x42E4,0x9C,0x79,0x97,0x23,0x80,0xDB,0x40,0xC0);
103 typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
104 
105 DEFINE_GUID(IID_IDirect3DSwapChain8,     0x928C088B,0x76B9,0x4C6B,0xA5,0x36,0xA5,0x90,0x85,0x38,0x76,0xCD);
106 typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
107 
108 DEFINE_GUID(IID_IDirect3DSurface8,       0xB96EEBCA,0xB326,0x4EA5,0x88,0x2F,0x2F,0xF5,0xBA,0xE0,0x21,0xDD);
109 typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
110 
111 DEFINE_GUID(IID_IDirect3DIndexBuffer8,   0x0E689C9A,0x053D,0x44A0,0x9D,0x92,0xDB,0x0E,0x3D,0x75,0x0F,0x86);
112 typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
113 
114 DEFINE_GUID(IID_IDirect3DBaseTexture8,   0xB4211CFA,0x51B9,0x4A9F,0xAB,0x78,0xDB,0x99,0xB2,0xBB,0x67,0x8E);
115 typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
116 
117 DEFINE_GUID(IID_IDirect3DTexture8,       0xE4CDD575,0x2866,0x4F01,0xB1,0x2E,0x7E,0xEC,0xE1,0xEC,0x93,0x58);
118 typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
119 
120 DEFINE_GUID(IID_IDirect3DCubeTexture8,   0x3EE5B968,0x2ACA,0x4C34,0x8B,0xB5,0x7E,0x0C,0x3D,0x19,0xB7,0x50);
121 typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
122 
123 DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4B8AAAFA,0x140F,0x42BA,0x91,0x31,0x59,0x7E,0xAF,0xAA,0x2E,0xAD);
124 typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
125 
126 /*****************************************************************************
127  * IDirect3D8 interface
128  */
129 #undef INTERFACE
130 #define INTERFACE IDirect3D8
DECLARE_INTERFACE_(IDirect3D8,IUnknown)131 DECLARE_INTERFACE_(IDirect3D8,IUnknown)
132 {
133     /*** IUnknown methods ***/
134     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
135     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
136     STDMETHOD_(ULONG,Release)(THIS) PURE;
137     /*** IDirect3D8 methods ***/
138     STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
139     STDMETHOD_(UINT,GetAdapterCount             )(THIS) PURE;
140     STDMETHOD(GetAdapterIdentifier)(THIS_ UINT  Adapter, DWORD  Flags, D3DADAPTER_IDENTIFIER8 * pIdentifier) PURE;
141     STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT  Adapter) PURE;
142     STDMETHOD(EnumAdapterModes)(THIS_ UINT  Adapter, UINT  Mode, D3DDISPLAYMODE * pMode) PURE;
143     STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT  Adapter, D3DDISPLAYMODE * pMode) PURE;
144     STDMETHOD(CheckDeviceType)(THIS_ UINT  Adapter, D3DDEVTYPE  CheckType, D3DFORMAT  DisplayFormat, D3DFORMAT  BackBufferFormat, WINBOOL  Windowed) PURE;
145     STDMETHOD(CheckDeviceFormat)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  AdapterFormat, DWORD  Usage, D3DRESOURCETYPE  RType, D3DFORMAT  CheckFormat) PURE;
146     STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  SurfaceFormat, WINBOOL  Windowed, D3DMULTISAMPLE_TYPE  MultiSampleType) PURE;
147     STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  AdapterFormat, D3DFORMAT  RenderTargetFormat, D3DFORMAT  DepthStencilFormat) PURE;
148     STDMETHOD(GetDeviceCaps)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DCAPS8 * pCaps) PURE;
149     STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT  Adapter) PURE;
150     STDMETHOD(CreateDevice)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType,HWND  hFocusWindow, DWORD  BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentationParameters, struct IDirect3DDevice8 ** ppReturnedDeviceInterface) PURE;
151 };
152 #undef INTERFACE
153 
154 #if !defined(__cplusplus) || defined(CINTERFACE)
155 /*** IUnknown methods ***/
156 #define IDirect3D8_QueryInterface(p,a,b)                    (p)->lpVtbl->QueryInterface(p,a,b)
157 #define IDirect3D8_AddRef(p)                                (p)->lpVtbl->AddRef(p)
158 #define IDirect3D8_Release(p)                               (p)->lpVtbl->Release(p)
159 /*** IDirect3D8 methods ***/
160 #define IDirect3D8_RegisterSoftwareDevice(p,a)              (p)->lpVtbl->RegisterSoftwareDevice(p,a)
161 #define IDirect3D8_GetAdapterCount(p)                       (p)->lpVtbl->GetAdapterCount(p)
162 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c)            (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
163 #define IDirect3D8_GetAdapterModeCount(p,a)                 (p)->lpVtbl->GetAdapterModeCount(p,a)
164 #define IDirect3D8_EnumAdapterModes(p,a,b,c)                (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
165 #define IDirect3D8_GetAdapterDisplayMode(p,a,b)             (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
166 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e)             (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
167 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f)         (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
168 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e)  (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
169 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e)      (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
170 #define IDirect3D8_GetDeviceCaps(p,a,b,c)                   (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
171 #define IDirect3D8_GetAdapterMonitor(p,a)                   (p)->lpVtbl->GetAdapterMonitor(p,a)
172 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f)              (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
173 #else
174 /*** IUnknown methods ***/
175 #define IDirect3D8_QueryInterface(p,a,b)                    (p)->QueryInterface(a,b)
176 #define IDirect3D8_AddRef(p)                                (p)->AddRef()
177 #define IDirect3D8_Release(p)                               (p)->Release()
178 /*** IDirect3D8 methods ***/
179 #define IDirect3D8_RegisterSoftwareDevice(p,a)              (p)->RegisterSoftwareDevice(a)
180 #define IDirect3D8_GetAdapterCount(p)                       (p)->GetAdapterCount()
181 #define IDirect3D8_GetAdapterIdentifier(p,a,b,c)            (p)->GetAdapterIdentifier(a,b,c)
182 #define IDirect3D8_GetAdapterModeCount(p,a)                 (p)->GetAdapterModeCount(a)
183 #define IDirect3D8_EnumAdapterModes(p,a,b,c)                (p)->EnumAdapterModes(a,b,c)
184 #define IDirect3D8_GetAdapterDisplayMode(p,a,b)             (p)->GetAdapterDisplayMode(a,b)
185 #define IDirect3D8_CheckDeviceType(p,a,b,c,d,e)             (p)->CheckDeviceType(a,b,c,d,e)
186 #define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f)         (p)->CheckDeviceFormat(a,b,c,d,e,f)
187 #define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e)  (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
188 #define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e)      (p)->CheckDepthStencilMatch(a,b,c,d,e)
189 #define IDirect3D8_GetDeviceCaps(p,a,b,c)                   (p)->GetDeviceCaps(a,b,c)
190 #define IDirect3D8_GetAdapterMonitor(p,a)                   (p)->GetAdapterMonitor(a)
191 #define IDirect3D8_CreateDevice(p,a,b,c,d,e,f)              (p)->CreateDevice(a,b,c,d,e,f)
192 #endif
193 
194 /*****************************************************************************
195  * IDirect3DVolume8 interface
196  */
197 #define INTERFACE IDirect3DVolume8
DECLARE_INTERFACE_(IDirect3DVolume8,IUnknown)198 DECLARE_INTERFACE_(IDirect3DVolume8,IUnknown)
199 {
200     /*** IUnknown methods ***/
201     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
202     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
203     STDMETHOD_(ULONG,Release)(THIS) PURE;
204     /*** IDirect3DVolume8 methods ***/
205     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
206     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
207     STDMETHOD(GetPrivateData)(THIS_ REFGUID   refguid,void * pData, DWORD * pSizeOfData) PURE;
208     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
209     STDMETHOD(GetContainer)(THIS_ REFIID  riid, void ** ppContainer) PURE;
210     STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC * pDesc) PURE;
211     STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE;
212     STDMETHOD(UnlockBox)(THIS) PURE;
213 };
214 #undef INTERFACE
215 
216 #if !defined(__cplusplus) || defined(CINTERFACE)
217 /*** IUnknown methods ***/
218 #define IDirect3DVolume8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
219 #define IDirect3DVolume8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
220 #define IDirect3DVolume8_Release(p)                   (p)->lpVtbl->Release(p)
221 /*** IDirect3DVolume8 methods ***/
222 #define IDirect3DVolume8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
223 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
224 #define IDirect3DVolume8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
225 #define IDirect3DVolume8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
226 #define IDirect3DVolume8_GetContainer(p,a,b)          (p)->lpVtbl->GetContainer(p,a,b)
227 #define IDirect3DVolume8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
228 #define IDirect3DVolume8_LockBox(p,a,b,c)             (p)->lpVtbl->LockBox(p,a,b,c)
229 #define IDirect3DVolume8_UnlockBox(p)                 (p)->lpVtbl->UnlockBox(p)
230 #else
231 /*** IUnknown methods ***/
232 #define IDirect3DVolume8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
233 #define IDirect3DVolume8_AddRef(p)                    (p)->AddRef()
234 #define IDirect3DVolume8_Release(p)                   (p)->Release()
235 /*** IDirect3DVolume8 methods ***/
236 #define IDirect3DVolume8_GetDevice(p,a)               (p)->GetDevice(a)
237 #define IDirect3DVolume8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
238 #define IDirect3DVolume8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
239 #define IDirect3DVolume8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
240 #define IDirect3DVolume8_GetContainer(p,a,b)          (p)->GetContainer(a,b)
241 #define IDirect3DVolume8_GetDesc(p,a)                 (p)->GetDesc(a)
242 #define IDirect3DVolume8_LockBox(p,a,b,c)             (p)->LockBox(a,b,c)
243 #define IDirect3DVolume8_UnlockBox(p)                 (p)->UnlockBox()
244 #endif
245 
246 /*****************************************************************************
247  * IDirect3DSwapChain8 interface
248  */
249 #define INTERFACE IDirect3DSwapChain8
DECLARE_INTERFACE_(IDirect3DSwapChain8,IUnknown)250 DECLARE_INTERFACE_(IDirect3DSwapChain8,IUnknown)
251 {
252     /*** IUnknown methods ***/
253     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
254     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
255     STDMETHOD_(ULONG,Release)(THIS) PURE;
256     /*** IDirect3DSwapChain8 methods ***/
257     STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
258             const RGNDATA *dirty_region) PURE;
259     STDMETHOD(GetBackBuffer)(THIS_ UINT  BackBuffer, D3DBACKBUFFER_TYPE  Type, struct IDirect3DSurface8 ** ppBackBuffer) PURE;
260 };
261 #undef INTERFACE
262 
263 #if !defined(__cplusplus) || defined(CINTERFACE)
264 /*** IUnknown methods ***/
265 #define IDirect3DSwapChain8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
266 #define IDirect3DSwapChain8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
267 #define IDirect3DSwapChain8_Release(p)                   (p)->lpVtbl->Release(p)
268 /*** IDirect3DSwapChain8 methods ***/
269 #define IDirect3DSwapChain8_Present(p,a,b,c,d)           (p)->lpVtbl->Present(p,a,b,c,d)
270 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c)       (p)->lpVtbl->GetBackBuffer(p,a,b,c)
271 #else
272 /*** IUnknown methods ***/
273 #define IDirect3DSwapChain8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
274 #define IDirect3DSwapChain8_AddRef(p)                    (p)->AddRef()
275 #define IDirect3DSwapChain8_Release(p)                   (p)->Release()
276 /*** IDirect3DSwapChain8 methods ***/
277 #define IDirect3DSwapChain8_Present(p,a,b,c,d)           (p)->Present(a,b,c,d)
278 #define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c)       (p)->GetBackBuffer(a,b,c)
279 #endif
280 
281 /*****************************************************************************
282  * IDirect3DSurface8 interface
283  */
284 #define INTERFACE IDirect3DSurface8
DECLARE_INTERFACE_(IDirect3DSurface8,IUnknown)285 DECLARE_INTERFACE_(IDirect3DSurface8,IUnknown)
286 {
287     /*** IUnknown methods ***/
288     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
289     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
290     STDMETHOD_(ULONG,Release)(THIS) PURE;
291     /*** IDirect3DSurface8 methods ***/
292     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
293     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
294     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid,void * pData,DWORD * pSizeOfData) PURE;
295     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
296     STDMETHOD(GetContainer)(THIS_ REFIID  riid, void ** ppContainer) PURE;
297     STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC * pDesc) PURE;
298     STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE;
299     STDMETHOD(UnlockRect)(THIS) PURE;
300 };
301 #undef INTERFACE
302 
303 #if !defined(__cplusplus) || defined(CINTERFACE)
304 /*** IUnknown methods ***/
305 #define IDirect3DSurface8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
306 #define IDirect3DSurface8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
307 #define IDirect3DSurface8_Release(p)                   (p)->lpVtbl->Release(p)
308 /*** IDirect3DSurface8 methods ***/
309 #define IDirect3DSurface8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
310 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
311 #define IDirect3DSurface8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
312 #define IDirect3DSurface8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
313 #define IDirect3DSurface8_GetContainer(p,a,b)          (p)->lpVtbl->GetContainer(p,a,b)
314 #define IDirect3DSurface8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
315 #define IDirect3DSurface8_LockRect(p,a,b,c)            (p)->lpVtbl->LockRect(p,a,b,c)
316 #define IDirect3DSurface8_UnlockRect(p)                (p)->lpVtbl->UnlockRect(p)
317 #else
318 /*** IUnknown methods ***/
319 #define IDirect3DSurface8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
320 #define IDirect3DSurface8_AddRef(p)                    (p)->AddRef()
321 #define IDirect3DSurface8_Release(p)                   (p)->Release()
322 /*** IDirect3DSurface8 methods ***/
323 #define IDirect3DSurface8_GetDevice(p,a)               (p)->GetDevice(a)
324 #define IDirect3DSurface8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
325 #define IDirect3DSurface8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
326 #define IDirect3DSurface8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
327 #define IDirect3DSurface8_GetContainer(p,a,b)          (p)->GetContainer(a,b)
328 #define IDirect3DSurface8_GetDesc(p,a)                 (p)->GetDesc(a)
329 #define IDirect3DSurface8_LockRect(p,a,b,c)            (p)->LockRect(a,b,c)
330 #define IDirect3DSurface8_UnlockRect(p)                (p)->UnlockRect()
331 #endif
332 
333 /*****************************************************************************
334  * IDirect3DResource8 interface
335  */
336 #define INTERFACE IDirect3DResource8
DECLARE_INTERFACE_(IDirect3DResource8,IUnknown)337 DECLARE_INTERFACE_(IDirect3DResource8,IUnknown)
338 {
339     /*** IUnknown methods ***/
340     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
341     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
342     STDMETHOD_(ULONG,Release)(THIS) PURE;
343     /*** IDirect3DResource8 methods ***/
344     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
345     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
346     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
347     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
348     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
349     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
350     STDMETHOD_(void,PreLoad)(THIS) PURE;
351     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
352 };
353 #undef INTERFACE
354 
355 #if !defined(__cplusplus) || defined(CINTERFACE)
356 /*** IUnknown methods ***/
357 #define IDirect3DResource8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
358 #define IDirect3DResource8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
359 #define IDirect3DResource8_Release(p)                   (p)->lpVtbl->Release(p)
360 /*** IDirect3DResource8 methods ***/
361 #define IDirect3DResource8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
362 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
363 #define IDirect3DResource8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
364 #define IDirect3DResource8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
365 #define IDirect3DResource8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
366 #define IDirect3DResource8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
367 #define IDirect3DResource8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
368 #define IDirect3DResource8_GetType(p)                   (p)->lpVtbl->GetType(p)
369 #else
370 /*** IUnknown methods ***/
371 #define IDirect3DResource8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
372 #define IDirect3DResource8_AddRef(p)                    (p)->AddRef()
373 #define IDirect3DResource8_Release(p)                   (p)->Release()
374 /*** IDirect3DResource8 methods ***/
375 #define IDirect3DResource8_GetDevice(p,a)               (p)->GetDevice(a)
376 #define IDirect3DResource8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
377 #define IDirect3DResource8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
378 #define IDirect3DResource8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
379 #define IDirect3DResource8_SetPriority(p,a)             (p)->SetPriority(a)
380 #define IDirect3DResource8_GetPriority(p)               (p)->GetPriority()
381 #define IDirect3DResource8_PreLoad(p)                   (p)->PreLoad()
382 #define IDirect3DResource8_GetType(p)                   (p)->GetType()
383 #endif
384 
385 /*****************************************************************************
386  * IDirect3DVertexBuffer8 interface
387  */
388 #define INTERFACE IDirect3DVertexBuffer8
DECLARE_INTERFACE_(IDirect3DVertexBuffer8,IDirect3DResource8)389 DECLARE_INTERFACE_(IDirect3DVertexBuffer8,IDirect3DResource8)
390 {
391     /*** IUnknown methods ***/
392     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
393     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
394     STDMETHOD_(ULONG,Release)(THIS) PURE;
395     /*** IDirect3DResource8 methods ***/
396     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
397     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
398     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
399     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
400     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
401     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
402     STDMETHOD_(void,PreLoad)(THIS) PURE;
403     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
404     /*** IDirect3DVertexBuffer8 methods ***/
405     STDMETHOD(Lock)(THIS_ UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags) PURE;
406     STDMETHOD(Unlock)(THIS) PURE;
407     STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC  * pDesc) PURE;
408 };
409 #undef INTERFACE
410 
411 #if !defined(__cplusplus) || defined(CINTERFACE)
412 /*** IUnknown methods ***/
413 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
414 #define IDirect3DVertexBuffer8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
415 #define IDirect3DVertexBuffer8_Release(p)                   (p)->lpVtbl->Release(p)
416 /*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
417 #define IDirect3DVertexBuffer8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
418 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
419 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
420 #define IDirect3DVertexBuffer8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
421 #define IDirect3DVertexBuffer8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
422 #define IDirect3DVertexBuffer8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
423 #define IDirect3DVertexBuffer8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
424 #define IDirect3DVertexBuffer8_GetType(p)                   (p)->lpVtbl->GetType(p)
425 /*** IDirect3DVertexBuffer8 methods ***/
426 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
427 #define IDirect3DVertexBuffer8_Unlock(p)                    (p)->lpVtbl->Unlock(p)
428 #define IDirect3DVertexBuffer8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
429 #else
430 /*** IUnknown methods ***/
431 #define IDirect3DVertexBuffer8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
432 #define IDirect3DVertexBuffer8_AddRef(p)                    (p)->AddRef()
433 #define IDirect3DVertexBuffer8_Release(p)                   (p)->Release()
434 /*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
435 #define IDirect3DVertexBuffer8_GetDevice(p,a)               (p)->GetDevice(a)
436 #define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
437 #define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
438 #define IDirect3DVertexBuffer8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
439 #define IDirect3DVertexBuffer8_SetPriority(p,a)             (p)->SetPriority(a)
440 #define IDirect3DVertexBuffer8_GetPriority(p)               (p)->GetPriority()
441 #define IDirect3DVertexBuffer8_PreLoad(p)                   (p)->PreLoad()
442 #define IDirect3DVertexBuffer8_GetType(p)                   (p)->GetType()
443 /*** IDirect3DVertexBuffer8 methods ***/
444 #define IDirect3DVertexBuffer8_Lock(p,a,b,c,d)              (p)->Lock(a,b,c,d)
445 #define IDirect3DVertexBuffer8_Unlock(p)                    (p)->Unlock()
446 #define IDirect3DVertexBuffer8_GetDesc(p,a)                 (p)->GetDesc(a)
447 #endif
448 
449 /*****************************************************************************
450  * IDirect3DIndexBuffer8 interface
451  */
452 #define INTERFACE IDirect3DIndexBuffer8
DECLARE_INTERFACE_(IDirect3DIndexBuffer8,IDirect3DResource8)453 DECLARE_INTERFACE_(IDirect3DIndexBuffer8,IDirect3DResource8)
454 {
455     /*** IUnknown methods ***/
456     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
457     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
458     STDMETHOD_(ULONG,Release)(THIS) PURE;
459     /*** IDirect3DResource8 methods ***/
460     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
461     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
462     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
463     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
464     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
465     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
466     STDMETHOD_(void,PreLoad)(THIS) PURE;
467     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
468     /*** IDirect3DIndexBuffer8 methods ***/
469     STDMETHOD(Lock)(THIS_ UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags) PURE;
470     STDMETHOD(Unlock)(THIS) PURE;
471     STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC * pDesc) PURE;
472 };
473 #undef INTERFACE
474 
475 #if !defined(__cplusplus) || defined(CINTERFACE)
476 /*** IUnknown methods ***/
477 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
478 #define IDirect3DIndexBuffer8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
479 #define IDirect3DIndexBuffer8_Release(p)                   (p)->lpVtbl->Release(p)
480 /*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
481 #define IDirect3DIndexBuffer8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
482 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
483 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
484 #define IDirect3DIndexBuffer8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
485 #define IDirect3DIndexBuffer8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
486 #define IDirect3DIndexBuffer8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
487 #define IDirect3DIndexBuffer8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
488 #define IDirect3DIndexBuffer8_GetType(p)                   (p)->lpVtbl->GetType(p)
489 /*** IDirect3DIndexBuffer8 methods ***/
490 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
491 #define IDirect3DIndexBuffer8_Unlock(p)                    (p)->lpVtbl->Unlock(p)
492 #define IDirect3DIndexBuffer8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
493 #else
494 /*** IUnknown methods ***/
495 #define IDirect3DIndexBuffer8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
496 #define IDirect3DIndexBuffer8_AddRef(p)                    (p)->AddRef()
497 #define IDirect3DIndexBuffer8_Release(p)                   (p)->Release()
498 /*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
499 #define IDirect3DIndexBuffer8_GetDevice(p,a)               (p)->GetDevice(a)
500 #define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
501 #define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
502 #define IDirect3DIndexBuffer8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
503 #define IDirect3DIndexBuffer8_SetPriority(p,a)             (p)->SetPriority(a)
504 #define IDirect3DIndexBuffer8_GetPriority(p)               (p)->GetPriority()
505 #define IDirect3DIndexBuffer8_PreLoad(p)                   (p)->PreLoad()
506 #define IDirect3DIndexBuffer8_GetType(p)                   (p)->GetType()
507 /*** IDirect3DIndexBuffer8 methods ***/
508 #define IDirect3DIndexBuffer8_Lock(p,a,b,c,d)              (p)->Lock(a,b,c,d)
509 #define IDirect3DIndexBuffer8_Unlock(p)                    (p)->Unlock()
510 #define IDirect3DIndexBuffer8_GetDesc(p,a)                 (p)->GetDesc(a)
511 #endif
512 
513 /*****************************************************************************
514  * IDirect3DBaseTexture8 interface
515  */
516 #define INTERFACE IDirect3DBaseTexture8
DECLARE_INTERFACE_(IDirect3DBaseTexture8,IDirect3DResource8)517 DECLARE_INTERFACE_(IDirect3DBaseTexture8,IDirect3DResource8)
518 {
519     /*** IUnknown methods ***/
520     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
521     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
522     STDMETHOD_(ULONG,Release)(THIS) PURE;
523     /*** IDirect3DResource8 methods ***/
524     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
525     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
526     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
527     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
528     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
529     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
530     STDMETHOD_(void,PreLoad)(THIS) PURE;
531     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
532     /*** IDirect3DBaseTexture8 methods ***/
533     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
534     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
535     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
536 };
537 #undef INTERFACE
538 
539 #if !defined(__cplusplus) || defined(CINTERFACE)
540 /*** IUnknown methods ***/
541 #define IDirect3DBaseTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
542 #define IDirect3DBaseTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
543 #define IDirect3DBaseTexture8_Release(p)                   (p)->lpVtbl->Release(p)
544 /*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
545 #define IDirect3DBaseTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
546 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
547 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
548 #define IDirect3DBaseTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
549 #define IDirect3DBaseTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
550 #define IDirect3DBaseTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
551 #define IDirect3DBaseTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
552 #define IDirect3DBaseTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
553 /*** IDirect3DBaseTexture8 methods ***/
554 #define IDirect3DBaseTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
555 #define IDirect3DBaseTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
556 #define IDirect3DBaseTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
557 #else
558 /*** IUnknown methods ***/
559 #define IDirect3DBaseTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
560 #define IDirect3DBaseTexture8_AddRef(p)                    (p)->AddRef()
561 #define IDirect3DBaseTexture8_Release(p)                   (p)->Release()
562 /*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
563 #define IDirect3DBaseTexture8_GetDevice(p,a)               (p)->GetDevice(a)
564 #define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
565 #define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
566 #define IDirect3DBaseTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
567 #define IDirect3DBaseTexture8_SetPriority(p,a)             (p)->SetPriority(a)
568 #define IDirect3DBaseTexture8_GetPriority(p)               (p)->GetPriority()
569 #define IDirect3DBaseTexture8_PreLoad(p)                   (p)->PreLoad()
570 #define IDirect3DBaseTexture8_GetType(p)                   (p)->GetType()
571 /*** IDirect3DBaseTexture8 methods ***/
572 #define IDirect3DBaseTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
573 #define IDirect3DBaseTexture8_GetLOD(p)                    (p)->GetLOD()
574 #define IDirect3DBaseTexture8_GetLevelCount(p)             (p)->GetLevelCount()
575 #endif
576 
577 /*****************************************************************************
578  * IDirect3DCubeTexture8 interface
579  */
580 #define INTERFACE IDirect3DCubeTexture8
DECLARE_INTERFACE_(IDirect3DCubeTexture8,IDirect3DBaseTexture8)581 DECLARE_INTERFACE_(IDirect3DCubeTexture8,IDirect3DBaseTexture8)
582 {
583     /*** IUnknown methods ***/
584     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
585     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
586     STDMETHOD_(ULONG,Release)(THIS) PURE;
587     /*** IDirect3DResource8 methods ***/
588     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
589     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
590     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
591     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
592     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
593     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
594     STDMETHOD_(void,PreLoad)(THIS) PURE;
595     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
596     /*** IDirect3DBaseTexture8 methods ***/
597     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
598     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
599     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
600     /*** IDirect3DCubeTexture8 methods ***/
601     STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DSURFACE_DESC * pDesc) PURE;
602     STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES  FaceType,UINT  Level,IDirect3DSurface8 ** ppCubeMapSurface) PURE;
603     STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect,
604             const RECT *rect, DWORD flags) PURE;
605     STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES  FaceType,UINT  Level) PURE;
606     STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES face, const RECT *dirty_rect) PURE;
607 };
608 #undef INTERFACE
609 
610 #if !defined(__cplusplus) || defined(CINTERFACE)
611 /*** IUnknown methods ***/
612 #define IDirect3DCubeTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
613 #define IDirect3DCubeTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
614 #define IDirect3DCubeTexture8_Release(p)                   (p)->lpVtbl->Release(p)
615 /*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
616 #define IDirect3DCubeTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
617 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
618 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
619 #define IDirect3DCubeTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
620 #define IDirect3DCubeTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
621 #define IDirect3DCubeTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
622 #define IDirect3DCubeTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
623 #define IDirect3DCubeTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
624 /*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
625 #define IDirect3DCubeTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
626 #define IDirect3DCubeTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
627 #define IDirect3DCubeTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
628 /*** IDirect3DCubeTexture8 methods ***/
629 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
630 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c)   (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
631 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e)        (p)->lpVtbl->LockRect(p,a,b,c,d,e)
632 #define IDirect3DCubeTexture8_UnlockRect(p,a,b)            (p)->lpVtbl->UnlockRect(p,a,b)
633 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b)          (p)->lpVtbl->AddDirtyRect(p,a,b)
634 #else
635 /*** IUnknown methods ***/
636 #define IDirect3DCubeTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
637 #define IDirect3DCubeTexture8_AddRef(p)                    (p)->AddRef()
638 #define IDirect3DCubeTexture8_Release(p)                   (p)->Release()
639 /*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
640 #define IDirect3DCubeTexture8_GetDevice(p,a)               (p)->GetDevice(a)
641 #define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
642 #define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
643 #define IDirect3DCubeTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
644 #define IDirect3DCubeTexture8_SetPriority(p,a)             (p)->SetPriority(a)
645 #define IDirect3DCubeTexture8_GetPriority(p)               (p)->GetPriority()
646 #define IDirect3DCubeTexture8_PreLoad(p)                   (p)->PreLoad()
647 #define IDirect3DCubeTexture8_GetType(p)                   (p)->GetType()
648 /*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
649 #define IDirect3DCubeTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
650 #define IDirect3DCubeTexture8_GetLOD(p)                    (p)->GetLOD()
651 #define IDirect3DCubeTexture8_GetLevelCount(p)             (p)->GetLevelCount()
652 /*** IDirect3DCubeTexture8 methods ***/
653 #define IDirect3DCubeTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
654 #define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c)   (p)->GetCubeMapSurface(a,b,c)
655 #define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e)        (p)->LockRect(a,b,c,d,e)
656 #define IDirect3DCubeTexture8_UnlockRect(p,a,b)            (p)->UnlockRect(a,b)
657 #define IDirect3DCubeTexture8_AddDirtyRect(p,a,b)          (p)->AddDirtyRect(a,b)
658 #endif
659 
660 /*****************************************************************************
661  * IDirect3DTexture8 interface
662  */
663 #define INTERFACE IDirect3DTexture8
DECLARE_INTERFACE_(IDirect3DTexture8,IDirect3DBaseTexture8)664 DECLARE_INTERFACE_(IDirect3DTexture8,IDirect3DBaseTexture8)
665 {
666     /*** IUnknown methods ***/
667     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
668     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
669     STDMETHOD_(ULONG,Release)(THIS) PURE;
670     /*** IDirect3DResource8 methods ***/
671     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
672     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
673     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
674     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
675     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
676     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
677     STDMETHOD_(void,PreLoad)(THIS) PURE;
678     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
679     /*** IDirect3DBaseTexture8 methods ***/
680     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
681     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
682     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
683     /*** IDirect3DTexture8 methods ***/
684     STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DSURFACE_DESC * pDesc) PURE;
685     STDMETHOD(GetSurfaceLevel)(THIS_ UINT  Level,IDirect3DSurface8 ** ppSurfaceLevel) PURE;
686     STDMETHOD(LockRect)(THIS_ UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE;
687     STDMETHOD(UnlockRect)(THIS_ UINT  Level) PURE;
688     STDMETHOD(AddDirtyRect)(THIS_ const RECT *dirty_rect) PURE;
689 };
690 #undef INTERFACE
691 
692 #if !defined(__cplusplus) || defined(CINTERFACE)
693 /*** IUnknown methods ***/
694 #define IDirect3DTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
695 #define IDirect3DTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
696 #define IDirect3DTexture8_Release(p)                   (p)->lpVtbl->Release(p)
697 /*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
698 #define IDirect3DTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
699 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
700 #define IDirect3DTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
701 #define IDirect3DTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
702 #define IDirect3DTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
703 #define IDirect3DTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
704 #define IDirect3DTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
705 #define IDirect3DTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
706 /*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
707 #define IDirect3DTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
708 #define IDirect3DTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
709 #define IDirect3DTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
710 /*** IDirect3DTexture8 methods ***/
711 #define IDirect3DTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
712 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b)       (p)->lpVtbl->GetSurfaceLevel(p,a,b)
713 #define IDirect3DTexture8_LockRect(p,a,b,c,d)          (p)->lpVtbl->LockRect(p,a,b,c,d)
714 #define IDirect3DTexture8_UnlockRect(p,a)              (p)->lpVtbl->UnlockRect(p,a)
715 #define IDirect3DTexture8_AddDirtyRect(p,a)            (p)->lpVtbl->AddDirtyRect(p,a)
716 #else
717 /*** IUnknown methods ***/
718 #define IDirect3DTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
719 #define IDirect3DTexture8_AddRef(p)                    (p)->AddRef()
720 #define IDirect3DTexture8_Release(p)                   (p)->Release()
721 /*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
722 #define IDirect3DTexture8_GetDevice(p,a)               (p)->GetDevice(a)
723 #define IDirect3DTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
724 #define IDirect3DTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
725 #define IDirect3DTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
726 #define IDirect3DTexture8_SetPriority(p,a)             (p)->SetPriority(a)
727 #define IDirect3DTexture8_GetPriority(p)               (p)->GetPriority()
728 #define IDirect3DTexture8_PreLoad(p)                   (p)->PreLoad()
729 #define IDirect3DTexture8_GetType(p)                   (p)->GetType()
730 /*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
731 #define IDirect3DTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
732 #define IDirect3DTexture8_GetLOD(p)                    (p)->GetLOD()
733 #define IDirect3DTexture8_GetLevelCount(p)             (p)->GetLevelCount()
734 /*** IDirect3DTexture8 methods ***/
735 #define IDirect3DTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
736 #define IDirect3DTexture8_GetSurfaceLevel(p,a,b)       (p)->GetSurfaceLevel(a,b)
737 #define IDirect3DTexture8_LockRect(p,a,b,c,d)          (p)->LockRect(a,b,c,d)
738 #define IDirect3DTexture8_UnlockRect(p,a)              (p)->UnlockRect(a)
739 #define IDirect3DTexture8_AddDirtyRect(p,a)            (p)->AddDirtyRect(a)
740 #endif
741 
742 /*****************************************************************************
743  * IDirect3DVolumeTexture8 interface
744  */
745 #define INTERFACE IDirect3DVolumeTexture8
DECLARE_INTERFACE_(IDirect3DVolumeTexture8,IDirect3DBaseTexture8)746 DECLARE_INTERFACE_(IDirect3DVolumeTexture8,IDirect3DBaseTexture8)
747 {
748     /*** IUnknown methods ***/
749     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
750     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
751     STDMETHOD_(ULONG,Release)(THIS) PURE;
752     /*** IDirect3DResource8 methods ***/
753     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
754     STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
755     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
756     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
757     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
758     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
759     STDMETHOD_(void,PreLoad)(THIS) PURE;
760     STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
761     /*** IDirect3DBaseTexture8 methods ***/
762     STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
763     STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
764     STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
765     /*** IDirect3DVolumeTexture8 methods ***/
766     STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DVOLUME_DESC * pDesc) PURE;
767     STDMETHOD(GetVolumeLevel)(THIS_ UINT  Level,IDirect3DVolume8 ** ppVolumeLevel) PURE;
768     STDMETHOD(LockBox)(THIS_ UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE;
769     STDMETHOD(UnlockBox)(THIS_ UINT  Level) PURE;
770     STDMETHOD(AddDirtyBox)(THIS_ const D3DBOX *dirty_box) PURE;
771 };
772 #undef INTERFACE
773 
774 #if !defined(__cplusplus) || defined(CINTERFACE)
775 /*** IUnknown methods ***/
776 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
777 #define IDirect3DVolumeTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
778 #define IDirect3DVolumeTexture8_Release(p)                   (p)->lpVtbl->Release(p)
779 /*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
780 #define IDirect3DVolumeTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
781 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
782 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
783 #define IDirect3DVolumeTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
784 #define IDirect3DVolumeTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
785 #define IDirect3DVolumeTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
786 #define IDirect3DVolumeTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
787 #define IDirect3DVolumeTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
788 /*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
789 #define IDirect3DVolumeTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
790 #define IDirect3DVolumeTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
791 #define IDirect3DVolumeTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
792 /*** IDirect3DVolumeTexture8 methods ***/
793 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
794 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b)        (p)->lpVtbl->GetVolumeLevel(p,a,b)
795 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d)           (p)->lpVtbl->LockBox(p,a,b,c,d)
796 #define IDirect3DVolumeTexture8_UnlockBox(p,a)               (p)->lpVtbl->UnlockBox(p,a)
797 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a)             (p)->lpVtbl->AddDirtyBox(p,a)
798 #else
799 /*** IUnknown methods ***/
800 #define IDirect3DVolumeTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
801 #define IDirect3DVolumeTexture8_AddRef(p)                    (p)->AddRef()
802 #define IDirect3DVolumeTexture8_Release(p)                   (p)->Release()
803 /*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
804 #define IDirect3DVolumeTexture8_GetDevice(p,a)               (p)->GetDevice(a)
805 #define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
806 #define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
807 #define IDirect3DVolumeTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
808 #define IDirect3DVolumeTexture8_SetPriority(p,a)             (p)->SetPriority(a)
809 #define IDirect3DVolumeTexture8_GetPriority(p)               (p)->GetPriority()
810 #define IDirect3DVolumeTexture8_PreLoad(p)                   (p)->PreLoad()
811 #define IDirect3DVolumeTexture8_GetType(p)                   (p)->GetType()
812 /*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
813 #define IDirect3DVolumeTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
814 #define IDirect3DVolumeTexture8_GetLOD(p)                    (p)->GetLOD()
815 #define IDirect3DVolumeTexture8_GetLevelCount(p)             (p)->GetLevelCount()
816 /*** IDirect3DVolumeTexture8 methods ***/
817 #define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
818 #define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b)        (p)->GetVolumeLevel(a,b)
819 #define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d)           (p)->LockBox(a,b,c,d)
820 #define IDirect3DVolumeTexture8_UnlockBox(p,a)               (p)->UnlockBox(a)
821 #define IDirect3DVolumeTexture8_AddDirtyBox(p,a)             (p)->AddDirtyBox(a)
822 #endif
823 
824 /*****************************************************************************
825  * IDirect3DDevice8 interface
826  */
827 #define INTERFACE IDirect3DDevice8
DECLARE_INTERFACE_(IDirect3DDevice8,IUnknown)828 DECLARE_INTERFACE_(IDirect3DDevice8,IUnknown)
829 {
830     /*** IUnknown methods ***/
831     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
832     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
833     STDMETHOD_(ULONG,Release)(THIS) PURE;
834     /*** IDirect3DDevice8 methods ***/
835     STDMETHOD(TestCooperativeLevel)(THIS) PURE;
836     STDMETHOD_(UINT,GetAvailableTextureMem)(THIS) PURE;
837     STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD  Bytes) PURE;
838     STDMETHOD(GetDirect3D)(THIS_ IDirect3D8 ** ppD3D8) PURE;
839     STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8 * pCaps) PURE;
840     STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE * pMode) PURE;
841     STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS  * pParameters) PURE;
842     STDMETHOD(SetCursorProperties)(THIS_ UINT  XHotSpot, UINT  YHotSpot, IDirect3DSurface8 * pCursorBitmap) PURE;
843     STDMETHOD_(void,SetCursorPosition)(THIS_ UINT  XScreenSpace, UINT  YScreenSpace,DWORD  Flags) PURE;
844     STDMETHOD_(WINBOOL,ShowCursor)(THIS_ WINBOOL  bShow) PURE;
845     STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters, IDirect3DSwapChain8 ** pSwapChain) PURE;
846     STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters) PURE;
847     STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
848             const RGNDATA *dirty_region) PURE;
849     STDMETHOD(GetBackBuffer)(THIS_ UINT  BackBuffer,D3DBACKBUFFER_TYPE  Type,IDirect3DSurface8 ** ppBackBuffer) PURE;
850     STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS * pRasterStatus) PURE;
851     STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD flags, const D3DGAMMARAMP *ramp) PURE;
852     STDMETHOD_(void,GetGammaRamp)(THIS_ D3DGAMMARAMP * pRamp) PURE;
853     STDMETHOD(CreateTexture)(THIS_ UINT  Width,UINT  Height,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DTexture8 ** ppTexture) PURE;
854     STDMETHOD(CreateVolumeTexture)(THIS_ UINT  Width,UINT  Height,UINT  Depth,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DVolumeTexture8 ** ppVolumeTexture) PURE;
855     STDMETHOD(CreateCubeTexture)(THIS_ UINT  EdgeLength,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DCubeTexture8 ** ppCubeTexture) PURE;
856     STDMETHOD(CreateVertexBuffer)(THIS_ UINT  Length,DWORD  Usage,DWORD  FVF,D3DPOOL  Pool,IDirect3DVertexBuffer8 ** ppVertexBuffer) PURE;
857     STDMETHOD(CreateIndexBuffer)(THIS_ UINT  Length,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DIndexBuffer8 ** ppIndexBuffer) PURE;
858     STDMETHOD(CreateRenderTarget)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,D3DMULTISAMPLE_TYPE  MultiSample,WINBOOL  Lockable,IDirect3DSurface8 ** ppSurface) PURE;
859     STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,D3DMULTISAMPLE_TYPE  MultiSample,IDirect3DSurface8 ** ppSurface) PURE;
860     STDMETHOD(CreateImageSurface)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,IDirect3DSurface8 ** ppSurface) PURE;
861     STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8 *src_surface, const RECT *src_rects,
862             UINT rect_count, IDirect3DSurface8 *dst_surface, const POINT *dst_points) PURE;
863     STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8 * pSourceTexture,IDirect3DBaseTexture8 * pDestinationTexture) PURE;
864     STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8 * pDestSurface) PURE;
865     STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8 * pRenderTarget,IDirect3DSurface8 * pNewZStencil) PURE;
866     STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8 ** ppRenderTarget) PURE;
867     STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8 ** ppZStencilSurface) PURE;
868     STDMETHOD(BeginScene)(THIS) PURE;
869     STDMETHOD(EndScene)(THIS) PURE;
870     STDMETHOD(Clear)(THIS_ DWORD rect_count, const D3DRECT *rects, DWORD flags, D3DCOLOR color,
871             float z, DWORD stencil) PURE;
872     STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
873     STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE  State,D3DMATRIX * pMatrix) PURE;
874     STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
875     STDMETHOD(SetViewport)(THIS_ const D3DVIEWPORT8 *viewport) PURE;
876     STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8 * pViewport) PURE;
877     STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL8 *material) PURE;
878     STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8 *pMaterial) PURE;
879     STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT8 *light) PURE;
880     STDMETHOD(GetLight)(THIS_ DWORD  Index,D3DLIGHT8 * pLight) PURE;
881     STDMETHOD(LightEnable)(THIS_ DWORD  Index,WINBOOL  Enable) PURE;
882     STDMETHOD(GetLightEnable)(THIS_ DWORD  Index,WINBOOL * pEnable) PURE;
883     STDMETHOD(SetClipPlane)(THIS_ DWORD index, const float *plane) PURE;
884     STDMETHOD(GetClipPlane)(THIS_ DWORD  Index,float * pPlane) PURE;
885     STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE  State,DWORD  Value) PURE;
886     STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE  State,DWORD * pValue) PURE;
887     STDMETHOD(BeginStateBlock)(THIS) PURE;
888     STDMETHOD(EndStateBlock)(THIS_ DWORD * pToken) PURE;
889     STDMETHOD(ApplyStateBlock)(THIS_ DWORD  Token) PURE;
890     STDMETHOD(CaptureStateBlock)(THIS_ DWORD  Token) PURE;
891     STDMETHOD(DeleteStateBlock)(THIS_ DWORD  Token) PURE;
892     STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE  Type,DWORD * pToken) PURE;
893     STDMETHOD(SetClipStatus)(THIS_ const D3DCLIPSTATUS8 *clip_status) PURE;
894     STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8 * pClipStatus) PURE;
895     STDMETHOD(GetTexture)(THIS_ DWORD  Stage,IDirect3DBaseTexture8 ** ppTexture) PURE;
896     STDMETHOD(SetTexture)(THIS_ DWORD  Stage,IDirect3DBaseTexture8 * pTexture) PURE;
897     STDMETHOD(GetTextureStageState)(THIS_ DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD * pValue) PURE;
898     STDMETHOD(SetTextureStageState)(THIS_ DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD  Value) PURE;
899     STDMETHOD(ValidateDevice)(THIS_ DWORD * pNumPasses) PURE;
900     STDMETHOD(GetInfo)(THIS_ DWORD  DevInfoID,void * pDevInfoStruct,DWORD  DevInfoStructSize) PURE;
901     STDMETHOD(SetPaletteEntries)(THIS_ UINT palette_idx, const PALETTEENTRY *entries) PURE;
902     STDMETHOD(GetPaletteEntries)(THIS_ UINT  PaletteNumber,PALETTEENTRY * pEntries) PURE;
903     STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT  PaletteNumber) PURE;
904     STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT  * PaletteNumber) PURE;
905     STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  StartVertex,UINT  PrimitiveCount) PURE;
906     STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  minIndex,UINT  NumVertices,UINT  startIndex,UINT  primCount) PURE;
907     STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT primitive_count,
908             const void *data, UINT stride) PURE;
909     STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx,
910             UINT vertex_count, UINT primitive_count, const void *index_data, D3DFORMAT index_format,
911             const void *data, UINT stride) PURE;
912     STDMETHOD(ProcessVertices)(THIS_ UINT  SrcStartIndex,UINT  DestIndex,UINT  VertexCount,IDirect3DVertexBuffer8 * pDestBuffer,DWORD  Flags) PURE;
913     STDMETHOD(CreateVertexShader)(THIS_ const DWORD *declaration, const DWORD *byte_code,
914             DWORD *shader, DWORD usage) PURE;
915     STDMETHOD(SetVertexShader)(THIS_ DWORD  Handle) PURE;
916     STDMETHOD(GetVertexShader)(THIS_ DWORD * pHandle) PURE;
917     STDMETHOD(DeleteVertexShader)(THIS_ DWORD  Handle) PURE;
918     STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD reg_idx, const void *data, DWORD count) PURE;
919     STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD  Register,void * pConstantData,DWORD  ConstantCount) PURE;
920     STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
921     STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
922     STDMETHOD(SetStreamSource)(THIS_ UINT  StreamNumber,IDirect3DVertexBuffer8 * pStreamData,UINT  Stride) PURE;
923     STDMETHOD(GetStreamSource)(THIS_ UINT  StreamNumber,IDirect3DVertexBuffer8 ** ppStreamData,UINT * pStride) PURE;
924     STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8 * pIndexData,UINT  BaseVertexIndex) PURE;
925     STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8 ** ppIndexData,UINT * pBaseVertexIndex) PURE;
926     STDMETHOD(CreatePixelShader)(THIS_ const DWORD *byte_code, DWORD *shader) PURE;
927     STDMETHOD(SetPixelShader)(THIS_ DWORD  Handle) PURE;
928     STDMETHOD(GetPixelShader)(THIS_ DWORD * pHandle) PURE;
929     STDMETHOD(DeletePixelShader)(THIS_ DWORD  Handle) PURE;
930     STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD reg_idx, const void *data, DWORD count) PURE;
931     STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD  Register,void * pConstantData,DWORD  ConstantCount) PURE;
932     STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
933     STDMETHOD(DrawRectPatch)(THIS_ UINT handle, const float *segment_count,
934             const D3DRECTPATCH_INFO *patch_info) PURE;
935     STDMETHOD(DrawTriPatch)(THIS_ UINT handle, const float *segment_count,
936             const D3DTRIPATCH_INFO *patch_info) PURE;
937     STDMETHOD(DeletePatch)(THIS_ UINT  Handle) PURE;
938 };
939 #undef INTERFACE
940 
941 #if !defined(__cplusplus) || defined(CINTERFACE)
942 /*** IUnknown methods ***/
943 #define IDirect3DDevice8_QueryInterface(p,a,b)                     (p)->lpVtbl->QueryInterface(p,a,b)
944 #define IDirect3DDevice8_AddRef(p)                                 (p)->lpVtbl->AddRef(p)
945 #define IDirect3DDevice8_Release(p)                                (p)->lpVtbl->Release(p)
946 /*** IDirect3DDevice8 methods ***/
947 #define IDirect3DDevice8_TestCooperativeLevel(p)                   (p)->lpVtbl->TestCooperativeLevel(p)
948 #define IDirect3DDevice8_GetAvailableTextureMem(p)                 (p)->lpVtbl->GetAvailableTextureMem(p)
949 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a)          (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
950 #define IDirect3DDevice8_GetDirect3D(p,a)                          (p)->lpVtbl->GetDirect3D(p,a)
951 #define IDirect3DDevice8_GetDeviceCaps(p,a)                        (p)->lpVtbl->GetDeviceCaps(p,a)
952 #define IDirect3DDevice8_GetDisplayMode(p,a)                       (p)->lpVtbl->GetDisplayMode(p,a)
953 #define IDirect3DDevice8_GetCreationParameters(p,a)                (p)->lpVtbl->GetCreationParameters(p,a)
954 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c)              (p)->lpVtbl->SetCursorProperties(p,a,b,c)
955 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c)                (p)->lpVtbl->SetCursorPosition(p,a,b,c)
956 #define IDirect3DDevice8_ShowCursor(p,a)                           (p)->lpVtbl->ShowCursor(p,a)
957 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b)          (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
958 #define IDirect3DDevice8_Reset(p,a)                                (p)->lpVtbl->Reset(p,a)
959 #define IDirect3DDevice8_Present(p,a,b,c,d)                        (p)->lpVtbl->Present(p,a,b,c,d)
960 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c)                    (p)->lpVtbl->GetBackBuffer(p,a,b,c)
961 #define IDirect3DDevice8_GetRasterStatus(p,a)                      (p)->lpVtbl->GetRasterStatus(p,a)
962 #define IDirect3DDevice8_SetGammaRamp(p,a,b)                       (p)->lpVtbl->SetGammaRamp(p,a,b)
963 #define IDirect3DDevice8_GetGammaRamp(p,a)                         (p)->lpVtbl->GetGammaRamp(p,a)
964 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g)            (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
965 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h)    (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
966 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f)          (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
967 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e)           (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
968 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e)            (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
969 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f)         (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
970 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e)    (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
971 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d)             (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
972 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e)                    (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
973 #define IDirect3DDevice8_UpdateTexture(p,a,b)                      (p)->lpVtbl->UpdateTexture(p,a,b)
974 #define IDirect3DDevice8_GetFrontBuffer(p,a)                       (p)->lpVtbl->GetFrontBuffer(p,a)
975 #define IDirect3DDevice8_SetRenderTarget(p,a,b)                    (p)->lpVtbl->SetRenderTarget(p,a,b)
976 #define IDirect3DDevice8_GetRenderTarget(p,a)                      (p)->lpVtbl->GetRenderTarget(p,a)
977 #define IDirect3DDevice8_GetDepthStencilSurface(p,a)               (p)->lpVtbl->GetDepthStencilSurface(p,a)
978 #define IDirect3DDevice8_BeginScene(p)                             (p)->lpVtbl->BeginScene(p)
979 #define IDirect3DDevice8_EndScene(p)                               (p)->lpVtbl->EndScene(p)
980 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f)                      (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
981 #define IDirect3DDevice8_SetTransform(p,a,b)                       (p)->lpVtbl->SetTransform(p,a,b)
982 #define IDirect3DDevice8_GetTransform(p,a,b)                       (p)->lpVtbl->GetTransform(p,a,b)
983 #define IDirect3DDevice8_MultiplyTransform(p,a,b)                  (p)->lpVtbl->MultiplyTransform(p,a,b)
984 #define IDirect3DDevice8_SetViewport(p,a)                          (p)->lpVtbl->SetViewport(p,a)
985 #define IDirect3DDevice8_GetViewport(p,a)                          (p)->lpVtbl->GetViewport(p,a)
986 #define IDirect3DDevice8_SetMaterial(p,a)                          (p)->lpVtbl->SetMaterial(p,a)
987 #define IDirect3DDevice8_GetMaterial(p,a)                          (p)->lpVtbl->GetMaterial(p,a)
988 #define IDirect3DDevice8_SetLight(p,a,b)                           (p)->lpVtbl->SetLight(p,a,b)
989 #define IDirect3DDevice8_GetLight(p,a,b)                           (p)->lpVtbl->GetLight(p,a,b)
990 #define IDirect3DDevice8_LightEnable(p,a,b)                        (p)->lpVtbl->LightEnable(p,a,b)
991 #define IDirect3DDevice8_GetLightEnable(p,a,b)                     (p)->lpVtbl->GetLightEnable(p,a,b)
992 #define IDirect3DDevice8_SetClipPlane(p,a,b)                       (p)->lpVtbl->SetClipPlane(p,a,b)
993 #define IDirect3DDevice8_GetClipPlane(p,a,b)                       (p)->lpVtbl->GetClipPlane(p,a,b)
994 #define IDirect3DDevice8_SetRenderState(p,a,b)                     (p)->lpVtbl->SetRenderState(p,a,b)
995 #define IDirect3DDevice8_GetRenderState(p,a,b)                     (p)->lpVtbl->GetRenderState(p,a,b)
996 #define IDirect3DDevice8_BeginStateBlock(p)                        (p)->lpVtbl->BeginStateBlock(p)
997 #define IDirect3DDevice8_EndStateBlock(p,a)                        (p)->lpVtbl->EndStateBlock(p,a)
998 #define IDirect3DDevice8_ApplyStateBlock(p,a)                      (p)->lpVtbl->ApplyStateBlock(p,a)
999 #define IDirect3DDevice8_CaptureStateBlock(p,a)                    (p)->lpVtbl->CaptureStateBlock(p,a)
1000 #define IDirect3DDevice8_DeleteStateBlock(p,a)                     (p)->lpVtbl->DeleteStateBlock(p,a)
1001 #define IDirect3DDevice8_CreateStateBlock(p,a,b)                   (p)->lpVtbl->CreateStateBlock(p,a,b)
1002 #define IDirect3DDevice8_SetClipStatus(p,a)                        (p)->lpVtbl->SetClipStatus(p,a)
1003 #define IDirect3DDevice8_GetClipStatus(p,a)                        (p)->lpVtbl->GetClipStatus(p,a)
1004 #define IDirect3DDevice8_GetTexture(p,a,b)                         (p)->lpVtbl->GetTexture(p,a,b)
1005 #define IDirect3DDevice8_SetTexture(p,a,b)                         (p)->lpVtbl->SetTexture(p,a,b)
1006 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c)             (p)->lpVtbl->GetTextureStageState(p,a,b,c)
1007 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c)             (p)->lpVtbl->SetTextureStageState(p,a,b,c)
1008 #define IDirect3DDevice8_ValidateDevice(p,a)                       (p)->lpVtbl->ValidateDevice(p,a)
1009 #define IDirect3DDevice8_GetInfo(p,a,b,c)                          (p)->lpVtbl->GetInfo(p,a,b,c)
1010 #define IDirect3DDevice8_SetPaletteEntries(p,a,b)                  (p)->lpVtbl->SetPaletteEntries(p,a,b)
1011 #define IDirect3DDevice8_GetPaletteEntries(p,a,b)                  (p)->lpVtbl->GetPaletteEntries(p,a,b)
1012 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a)             (p)->lpVtbl->SetCurrentTexturePalette(p,a)
1013 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a)             (p)->lpVtbl->GetCurrentTexturePalette(p,a)
1014 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c)                    (p)->lpVtbl->DrawPrimitive(p,a,b,c)
1015 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e)         (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
1016 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d)                (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
1017 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
1018 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e)              (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e)
1019 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d)             (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
1020 #define IDirect3DDevice8_SetVertexShader(p,a)                      (p)->lpVtbl->SetVertexShader(p,a)
1021 #define IDirect3DDevice8_GetVertexShader(p,a)                      (p)->lpVtbl->GetVertexShader(p,a)
1022 #define IDirect3DDevice8_DeleteVertexShader(p,a)                   (p)->lpVtbl->DeleteVertexShader(p,a)
1023 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c)          (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
1024 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c)          (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
1025 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c)       (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
1026 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c)          (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
1027 #define IDirect3DDevice8_SetStreamSource(p,a,b,c)                  (p)->lpVtbl->SetStreamSource(p,a,b,c)
1028 #define IDirect3DDevice8_GetStreamSource(p,a,b,c)                  (p)->lpVtbl->GetStreamSource(p,a,b,c)
1029 #define IDirect3DDevice8_SetIndices(p,a,b)                         (p)->lpVtbl->SetIndices(p,a,b)
1030 #define IDirect3DDevice8_GetIndices(p,a,b)                         (p)->lpVtbl->GetIndices(p,a,b)
1031 #define IDirect3DDevice8_CreatePixelShader(p,a,b)                  (p)->lpVtbl->CreatePixelShader(p,a,b)
1032 #define IDirect3DDevice8_SetPixelShader(p,a)                       (p)->lpVtbl->SetPixelShader(p,a)
1033 #define IDirect3DDevice8_GetPixelShader(p,a)                       (p)->lpVtbl->GetPixelShader(p,a)
1034 #define IDirect3DDevice8_DeletePixelShader(p,a)                    (p)->lpVtbl->DeletePixelShader(p,a)
1035 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c)           (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
1036 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c)           (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
1037 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c)           (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
1038 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c)                    (p)->lpVtbl->DrawRectPatch(p,a,b,c)
1039 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c)                     (p)->lpVtbl->DrawTriPatch(p,a,b,c)
1040 #define IDirect3DDevice8_DeletePatch(p,a)                          (p)->lpVtbl->DeletePatch(p,a)
1041 #else
1042 /*** IUnknown methods ***/
1043 #define IDirect3DDevice8_QueryInterface(p,a,b)                     (p)->QueryInterface(a,b)
1044 #define IDirect3DDevice8_AddRef(p)                                 (p)->AddRef()
1045 #define IDirect3DDevice8_Release(p)                                (p)->Release()
1046 /*** IDirect3DDevice8 methods ***/
1047 #define IDirect3DDevice8_TestCooperativeLevel(p)                   (p)->TestCooperativeLevel()
1048 #define IDirect3DDevice8_GetAvailableTextureMem(p)                 (p)->GetAvailableTextureMem()
1049 #define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a)          (p)->ResourceManagerDiscardBytes(a)
1050 #define IDirect3DDevice8_GetDirect3D(p,a)                          (p)->GetDirect3D(a)
1051 #define IDirect3DDevice8_GetDeviceCaps(p,a)                        (p)->GetDeviceCaps(a)
1052 #define IDirect3DDevice8_GetDisplayMode(p,a)                       (p)->GetDisplayMode(a)
1053 #define IDirect3DDevice8_GetCreationParameters(p,a)                (p)->GetCreationParameters(a)
1054 #define IDirect3DDevice8_SetCursorProperties(p,a,b,c)              (p)->SetCursorProperties(a,b,c)
1055 #define IDirect3DDevice8_SetCursorPosition(p,a,b,c)                (p)->SetCursorPosition(a,b,c)
1056 #define IDirect3DDevice8_ShowCursor(p,a)                           (p)->ShowCursor(a)
1057 #define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b)          (p)->CreateAdditionalSwapChain(a,b)
1058 #define IDirect3DDevice8_Reset(p,a)                                (p)->Reset(a)
1059 #define IDirect3DDevice8_Present(p,a,b,c,d)                        (p)->Present(a,b,c,d)
1060 #define IDirect3DDevice8_GetBackBuffer(p,a,b,c)                    (p)->GetBackBuffer(a,b,c)
1061 #define IDirect3DDevice8_GetRasterStatus(p,a)                      (p)->GetRasterStatus(a)
1062 #define IDirect3DDevice8_SetGammaRamp(p,a,b)                       (p)->SetGammaRamp(a,b)
1063 #define IDirect3DDevice8_GetGammaRamp(p,a)                         (p)->GetGammaRamp(a)
1064 #define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g)            (p)->CreateTexture(a,b,c,d,e,f,g)
1065 #define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h)    (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
1066 #define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f)          (p)->CreateCubeTexture(a,b,c,d,e,f)
1067 #define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e)           (p)->CreateVertexBuffer(a,b,c,d,e)
1068 #define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e)            (p)->CreateIndexBuffer(a,b,c,d,e)
1069 #define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f)         (p)->CreateRenderTarget(a,b,c,d,e,f)
1070 #define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e)    (p)->CreateDepthStencilSurface(a,b,c,d,e)
1071 #define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d)             (p)->CreateImageSurface(a,b,c,d)
1072 #define IDirect3DDevice8_CopyRects(p,a,b,c,d,e)                    (p)->CopyRects(a,b,c,d,e)
1073 #define IDirect3DDevice8_UpdateTexture(p,a,b)                      (p)->UpdateTexture(a,b)
1074 #define IDirect3DDevice8_GetFrontBuffer(p,a)                       (p)->GetFrontBuffer(a)
1075 #define IDirect3DDevice8_SetRenderTarget(p,a,b)                    (p)->SetRenderTarget(a,b)
1076 #define IDirect3DDevice8_GetRenderTarget(p,a)                      (p)->GetRenderTarget(a)
1077 #define IDirect3DDevice8_GetDepthStencilSurface(p,a)               (p)->GetDepthStencilSurface(a)
1078 #define IDirect3DDevice8_BeginScene(p)                             (p)->BeginScene()
1079 #define IDirect3DDevice8_EndScene(p)                               (p)->EndScene()
1080 #define IDirect3DDevice8_Clear(p,a,b,c,d,e,f)                      (p)->Clear(a,b,c,d,e,f)
1081 #define IDirect3DDevice8_SetTransform(p,a,b)                       (p)->SetTransform(a,b)
1082 #define IDirect3DDevice8_GetTransform(p,a,b)                       (p)->GetTransform(a,b)
1083 #define IDirect3DDevice8_MultiplyTransform(p,a,b)                  (p)->MultiplyTransform(a,b)
1084 #define IDirect3DDevice8_SetViewport(p,a)                          (p)->SetViewport(a)
1085 #define IDirect3DDevice8_GetViewport(p,a)                          (p)->GetViewport(a)
1086 #define IDirect3DDevice8_SetMaterial(p,a)                          (p)->SetMaterial(a)
1087 #define IDirect3DDevice8_GetMaterial(p,a)                          (p)->GetMaterial(a)
1088 #define IDirect3DDevice8_SetLight(p,a,b)                           (p)->SetLight(a,b)
1089 #define IDirect3DDevice8_GetLight(p,a,b)                           (p)->GetLight(a,b)
1090 #define IDirect3DDevice8_LightEnable(p,a,b)                        (p)->LightEnable(a,b)
1091 #define IDirect3DDevice8_GetLightEnable(p,a,b)                     (p)->GetLightEnable(a,b)
1092 #define IDirect3DDevice8_SetClipPlane(p,a,b)                       (p)->SetClipPlane(a,b)
1093 #define IDirect3DDevice8_GetClipPlane(p,a,b)                       (p)->GetClipPlane(a,b)
1094 #define IDirect3DDevice8_SetRenderState(p,a,b)                     (p)->SetRenderState(a,b)
1095 #define IDirect3DDevice8_GetRenderState(p,a,b)                     (p)->GetRenderState(a,b)
1096 #define IDirect3DDevice8_BeginStateBlock(p)                        (p)->BeginStateBlock()
1097 #define IDirect3DDevice8_EndStateBlock(p,a)                        (p)->EndStateBlock(a)
1098 #define IDirect3DDevice8_ApplyStateBlock(p,a)                      (p)->ApplyStateBlock(a)
1099 #define IDirect3DDevice8_CaptureStateBlock(p,a)                    (p)->CaptureStateBlock(a)
1100 #define IDirect3DDevice8_DeleteStateBlock(p,a)                     (p)->DeleteStateBlock(a)
1101 #define IDirect3DDevice8_CreateStateBlock(p,a,b)                   (p)->CreateStateBlock(a,b)
1102 #define IDirect3DDevice8_SetClipStatus(p,a)                        (p)->SetClipStatus(a)
1103 #define IDirect3DDevice8_GetClipStatus(p,a)                        (p)->GetClipStatus(a)
1104 #define IDirect3DDevice8_GetTexture(p,a,b)                         (p)->GetTexture(a,b)
1105 #define IDirect3DDevice8_SetTexture(p,a,b)                         (p)->SetTexture(a,b)
1106 #define IDirect3DDevice8_GetTextureStageState(p,a,b,c)             (p)->GetTextureStageState(a,b,c)
1107 #define IDirect3DDevice8_SetTextureStageState(p,a,b,c)             (p)->SetTextureStageState(a,b,c)
1108 #define IDirect3DDevice8_ValidateDevice(p,a)                       (p)->ValidateDevice(a)
1109 #define IDirect3DDevice8_GetInfo(p,a,b,c)                          (p)->GetInfo(a,b,c)
1110 #define IDirect3DDevice8_SetPaletteEntries(p,a,b)                  (p)->SetPaletteEntries(a,b)
1111 #define IDirect3DDevice8_GetPaletteEntries(p,a,b)                  (p)->GetPaletteEntries(a,b)
1112 #define IDirect3DDevice8_SetCurrentTexturePalette(p,a)             (p)->SetCurrentTexturePalette(a)
1113 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a)             (p)->GetCurrentTexturePalette(a)
1114 #define IDirect3DDevice8_DrawPrimitive(p,a,b,c)                    (p)->DrawPrimitive(a,b,c)
1115 #define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e)         (p)->DrawIndexedPrimitive(a,b,c,d,e)
1116 #define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d)                (p)->DrawPrimitiveUP(a,b,c,d)
1117 #define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
1118 #define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e)              (p)->processVertices(a,b,c,d,e)
1119 #define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d)             (p)->CreateVertexShader(a,b,c,d)
1120 #define IDirect3DDevice8_SetVertexShader(p,a)                      (p)->SetVertexShader(a)
1121 #define IDirect3DDevice8_GetVertexShader(p,a)                      (p)->GetVertexShader(a)
1122 #define IDirect3DDevice8_DeleteVertexShader(p,a)                   (p)->DeleteVertexShader(a)
1123 #define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c)          (p)->SetVertexShaderConstant(a,b,c)
1124 #define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c)          (p)->GetVertexShaderConstant(a,b,c)
1125 #define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c)       (p)->GetVertexShaderDeclaration(a,b,c)
1126 #define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c)          (p)->GetVertexShaderFunction(a,b,c)
1127 #define IDirect3DDevice8_SetStreamSource(p,a,b,c)                  (p)->SetStreamSource(a,b,c)
1128 #define IDirect3DDevice8_GetStreamSource(p,a,b,c)                  (p)->GetStreamSource(a,b,c)
1129 #define IDirect3DDevice8_SetIndices(p,a,b)                         (p)->SetIndices(a,b)
1130 #define IDirect3DDevice8_GetIndices(p,a,b)                         (p)->GetIndices(a,b)
1131 #define IDirect3DDevice8_CreatePixelShader(p,a,b)                  (p)->CreatePixelShader(a,b)
1132 #define IDirect3DDevice8_SetPixelShader(p,a)                       (p)->SetPixelShader(a)
1133 #define IDirect3DDevice8_GetPixelShader(p,a)                       (p)->GetPixelShader(a)
1134 #define IDirect3DDevice8_DeletePixelShader(p,a)                    (p)->DeletePixelShader(a)
1135 #define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c)           (p)->SetPixelShaderConstant(a,b,c)
1136 #define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c)           (p)->GetPixelShaderConstant(a,b,c)
1137 #define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c)           (p)->GetPixelShaderFunction(a,b,c)
1138 #define IDirect3DDevice8_DrawRectPatch(p,a,b,c)                    (p)->DrawRectPatch(a,b,c)
1139 #define IDirect3DDevice8_DrawTriPatch(p,a,b,c)                     (p)->DrawTriPatch(a,b,c)
1140 #define IDirect3DDevice8_DeletePatch(p,a)                          (p)->DeletePatch(a)
1141 #endif
1142 
1143 #ifdef __cplusplus
1144 extern "C" {
1145 #endif  /* defined(__cplusplus) */
1146 
1147 /* Define the main entrypoint as well */
1148 IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion);
1149 
1150 #ifdef __cplusplus
1151 } /* extern "C" */
1152 #endif /* defined(__cplusplus) */
1153 
1154 #endif /* __WINE_D3D8_H */
1155