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Searched refs:D3DPRESENT_LINEAR_CONTENT (Results 1 – 20 of 20) sorted by relevance

/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Graphics/Direct3D9/
H A DD3D9Graphics.cpp60 #ifndef D3DPRESENT_LINEAR_CONTENT
61 #define D3DPRESENT_LINEAR_CONTENT 0x00000002L macro
461 impl_->presentParams_.Flags = D3DPRESENT_LINEAR_CONTENT; in SetMode()
/dports/lang/clover/mesa-21.3.6/include/D3D9/
H A Dd3d9types.h337 #define D3DPRESENT_LINEAR_CONTENT 0x00000002 macro
/dports/graphics/libosmesa-gallium/mesa-21.3.6/include/D3D9/
H A Dd3d9types.h337 #define D3DPRESENT_LINEAR_CONTENT 0x00000002 macro
/dports/graphics/libosmesa/mesa-21.3.6/include/D3D9/
H A Dd3d9types.h337 #define D3DPRESENT_LINEAR_CONTENT 0x00000002 macro
/dports/graphics/mesa-gallium-va/mesa-21.3.6/include/D3D9/
H A Dd3d9types.h337 #define D3DPRESENT_LINEAR_CONTENT 0x00000002 macro
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/include/D3D9/
H A Dd3d9types.h337 #define D3DPRESENT_LINEAR_CONTENT 0x00000002 macro
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/include/D3D9/
H A Dd3d9types.h337 #define D3DPRESENT_LINEAR_CONTENT 0x00000002 macro
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/include/D3D9/
H A Dd3d9types.h337 #define D3DPRESENT_LINEAR_CONTENT 0x00000002 macro
/dports/graphics/mesa-libs/mesa-21.3.6/include/D3D9/
H A Dd3d9types.h337 #define D3DPRESENT_LINEAR_CONTENT 0x00000002 macro
/dports/graphics/mesa-dri/mesa-21.3.6/include/D3D9/
H A Dd3d9types.h337 #define D3DPRESENT_LINEAR_CONTENT 0x00000002 macro
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/include/D3D9/
H A Dd3d9types.h337 #define D3DPRESENT_LINEAR_CONTENT 0x00000002 macro
/dports/graphics/mesa-dri-classic/mesa-20.2.3/include/D3D9/
H A Dd3d9types.h337 #define D3DPRESENT_LINEAR_CONTENT 0x00000002 macro
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Graphics/Direct3D9/
H A Dmod.rs1540 pub const D3DPRESENT_LINEAR_CONTENT: i32 = 2i32; const
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCD3D9Driver.cpp595 …arams.HandleSRGB && (Caps.Caps3&D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION))?D3DPRESENT_LINEAR_CONTENT:0; in endScene()
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/
H A Dd3d9.h1539 #define D3DPRESENT_LINEAR_CONTENT 0x00000002L macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d9.h67 #define D3DPRESENT_LINEAR_CONTENT __MSABI_LONG(2) macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d9.h67 #define D3DPRESENT_LINEAR_CONTENT __MSABI_LONG(2) macro
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d9.h1944 #define D3DPRESENT_LINEAR_CONTENT 0x00000002L macro
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/
H A Dd3d9.h1944 #define D3DPRESENT_LINEAR_CONTENT 0x00000002L macro
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Graphics/Direct3D9/
H A Dmod.rs3254 pub const D3DPRESENT_LINEAR_CONTENT: i32 = 2i32;