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Searched refs:D3DPROCESSVERTICES_TRANSFORMLIGHT (Results 1 – 11 of 11) sorted by relevance

/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DFlexible.cpp192 PROCESSVERTICES_DATA(D3DPROCESSVERTICES_TRANSFORMLIGHT, in Flexible()
/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/
H A DD3DTYPES.H791 #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/
H A Dvd3dtypes.h1046 #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L macro
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/
H A Dd3dtypes.h1004 #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L macro
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Dd3dtypes.h1269 #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h1008 #define D3DPROCESSVERTICES_TRANSFORMLIGHT __MSABI_LONG(0x00000000) macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h1008 #define D3DPROCESSVERTICES_TRANSFORMLIGHT __MSABI_LONG(0x00000000) macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/
H A Dd3dtypes.h1580 #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/
H A Dd3dtypes.h1580 #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L macro
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/System/SystemServices/
H A Dmod.rs613 pub const D3DPROCESSVERTICES_TRANSFORMLIGHT: i32 = 0i32; const
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/System/SystemServices/
H A Dmod.rs5160 pub const D3DPROCESSVERTICES_TRANSFORMLIGHT: i32 = 0i32; const