1 /*==========================================================================;
2  *
3  *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
4  *
5  *  File:   d3dtypes.h
6  *  Content:    Direct3D types include file
7  *
8  ***************************************************************************/
9 
10 #ifndef _D3DTYPES_H_
11 #define _D3DTYPES_H_
12 
13 #ifndef DIRECT3D_VERSION
14 #define DIRECT3D_VERSION         0x0700
15 #endif
16 
17 #if (DIRECT3D_VERSION >= 0x0800)
18 #pragma message("should not include d3dtypes.h when compiling for DX8 or newer interfaces")
19 #endif
20 
21 #include <windows.h>
22 
23 #include <float.h>
24 #include "ddraw.h"
25 
26 #pragma warning(disable:4201) // anonymous unions warning
27 #if defined(_X86_) || defined(_IA64_)
28 #pragma pack(4)
29 #endif
30 
31 
32 /* D3DVALUE is the fundamental Direct3D fractional data type */
33 
34 #define D3DVALP(val, prec) ((float)(val))
35 #define D3DVAL(val) ((float)(val))
36 
37 #ifndef DX_SHARED_DEFINES
38 
39 /*
40  * This definition is shared with other DirectX components whose header files
41  * might already have defined it. Therefore, we don't define this type if
42  * someone else already has (as indicated by the definition of
43  * DX_SHARED_DEFINES). We don't set DX_SHARED_DEFINES here as there are
44  * other types in this header that are also shared. The last of these
45  * shared defines in this file will set DX_SHARED_DEFINES.
46  */
47 typedef float D3DVALUE, *LPD3DVALUE;
48 
49 #endif /* DX_SHARED_DEFINES */
50 
51 #define D3DDivide(a, b)    (float)((double) (a) / (double) (b))
52 #define D3DMultiply(a, b)    ((a) * (b))
53 
54 typedef LONG D3DFIXED;
55 
56 #ifndef RGB_MAKE
57 /*
58  * Format of CI colors is
59  *  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
60  *  |    alpha      |         color index           |   fraction    |
61  *  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
62  */
63 #define CI_GETALPHA(ci)    ((ci) >> 24)
64 #define CI_GETINDEX(ci)    (((ci) >> 8) & 0xffff)
65 #define CI_GETFRACTION(ci) ((ci) & 0xff)
66 #define CI_ROUNDINDEX(ci)  CI_GETINDEX((ci) + 0x80)
67 #define CI_MASKALPHA(ci)   ((ci) & 0xffffff)
68 #define CI_MAKE(a, i, f)    (((a) << 24) | ((i) << 8) | (f))
69 
70 /*
71  * Format of RGBA colors is
72  *  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
73  *  |    alpha      |      red      |     green     |     blue      |
74  *  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
75  */
76 #define RGBA_GETALPHA(rgb)      ((rgb) >> 24)
77 #define RGBA_GETRED(rgb)        (((rgb) >> 16) & 0xff)
78 #define RGBA_GETGREEN(rgb)      (((rgb) >> 8) & 0xff)
79 #define RGBA_GETBLUE(rgb)       ((rgb) & 0xff)
80 #define RGBA_MAKE(r, g, b, a)   ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
81 
82 /* D3DRGB and D3DRGBA may be used as initialisers for D3DCOLORs
83  * The float values must be in the range 0..1
84  */
85 #define D3DRGB(r, g, b) \
86     (0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
87 #define D3DRGBA(r, g, b, a) \
88     (   (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \
89     |   (((long)((g) * 255)) << 8) | (long)((b) * 255) \
90     )
91 
92 /*
93  * Format of RGB colors is
94  *  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
95  *  |    ignored    |      red      |     green     |     blue      |
96  *  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
97  */
98 #define RGB_GETRED(rgb)         (((rgb) >> 16) & 0xff)
99 #define RGB_GETGREEN(rgb)       (((rgb) >> 8) & 0xff)
100 #define RGB_GETBLUE(rgb)        ((rgb) & 0xff)
101 #define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
102 #define RGB_MAKE(r, g, b)       ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
103 #define RGBA_TORGB(rgba)       ((D3DCOLOR) ((rgba) & 0xffffff))
104 #define RGB_TORGBA(rgb)        ((D3DCOLOR) ((rgb) | 0xff000000))
105 
106 #endif
107 
108 /*
109  * Flags for Enumerate functions
110  */
111 
112 /*
113  * Stop the enumeration
114  */
115 #define D3DENUMRET_CANCEL                        DDENUMRET_CANCEL
116 
117 /*
118  * Continue the enumeration
119  */
120 #define D3DENUMRET_OK                            DDENUMRET_OK
121 
122 typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
123 typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
124 typedef HRESULT (CALLBACK* LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext);
125 
126 #ifndef DX_SHARED_DEFINES
127 
128 /*
129  * This definition is shared with other DirectX components whose header files
130  * might already have defined it. Therefore, we don't define this type if
131  * someone else already has (as indicated by the definition of
132  * DX_SHARED_DEFINES). We don't set DX_SHARED_DEFINES here as there are
133  * other types in this header that are also shared. The last of these
134  * shared defines in this file will set DX_SHARED_DEFINES.
135  */
136 #ifndef D3DCOLOR_DEFINED
137 typedef DWORD D3DCOLOR;
138 #define D3DCOLOR_DEFINED
139 #endif
140 typedef DWORD *LPD3DCOLOR;
141 
142 #endif /* DX_SHARED_DEFINES */
143 
144 typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
145 typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
146 typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
147 
148 #ifndef D3DCOLORVALUE_DEFINED
149 typedef struct _D3DCOLORVALUE {
150     union {
151     D3DVALUE r;
152     D3DVALUE dvR;
153     };
154     union {
155     D3DVALUE g;
156     D3DVALUE dvG;
157     };
158     union {
159     D3DVALUE b;
160     D3DVALUE dvB;
161     };
162     union {
163     D3DVALUE a;
164     D3DVALUE dvA;
165     };
166 } D3DCOLORVALUE;
167 #define D3DCOLORVALUE_DEFINED
168 #endif
169 typedef struct _D3DCOLORVALUE *LPD3DCOLORVALUE;
170 
171 #ifndef D3DRECT_DEFINED
172 typedef struct _D3DRECT {
173     union {
174     LONG x1;
175     LONG lX1;
176     };
177     union {
178     LONG y1;
179     LONG lY1;
180     };
181     union {
182     LONG x2;
183     LONG lX2;
184     };
185     union {
186     LONG y2;
187     LONG lY2;
188     };
189 } D3DRECT;
190 #define D3DRECT_DEFINED
191 #endif
192 typedef struct _D3DRECT *LPD3DRECT;
193 
194 #ifndef DX_SHARED_DEFINES
195 
196 /*
197  * This definition is shared with other DirectX components whose header files
198  * might already have defined it. Therefore, we don't define this type if
199  * someone else already has (as indicated by the definition of
200  * DX_SHARED_DEFINES).
201  */
202 
203 #ifndef D3DVECTOR_DEFINED
204 typedef struct _D3DVECTOR {
205     union {
206     D3DVALUE x;
207     D3DVALUE dvX;
208     };
209     union {
210     D3DVALUE y;
211     D3DVALUE dvY;
212     };
213     union {
214     D3DVALUE z;
215     D3DVALUE dvZ;
216     };
217 #if(DIRECT3D_VERSION >= 0x0500)
218 #if (defined __cplusplus) && (defined D3D_OVERLOADS)
219 
220 public:
221 
222     // =====================================
223     // Constructors
224     // =====================================
225 
_D3DVECTOR_D3DVECTOR226     _D3DVECTOR() { }
227     _D3DVECTOR(D3DVALUE f);
228     _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
229     _D3DVECTOR(const D3DVALUE f[3]);
230 
231     // =====================================
232     // Access grants
233     // =====================================
234 
235     const D3DVALUE&operator[](int i) const;
236     D3DVALUE&operator[](int i);
237 
238     // =====================================
239     // Assignment operators
240     // =====================================
241 
242     _D3DVECTOR& operator += (const _D3DVECTOR& v);
243     _D3DVECTOR& operator -= (const _D3DVECTOR& v);
244     _D3DVECTOR& operator *= (const _D3DVECTOR& v);
245     _D3DVECTOR& operator /= (const _D3DVECTOR& v);
246     _D3DVECTOR& operator *= (D3DVALUE s);
247     _D3DVECTOR& operator /= (D3DVALUE s);
248 
249     // =====================================
250     // Unary operators
251     // =====================================
252 
253     friend _D3DVECTOR operator + (const _D3DVECTOR& v);
254     friend _D3DVECTOR operator - (const _D3DVECTOR& v);
255 
256 
257     // =====================================
258     // Binary operators
259     // =====================================
260 
261     // Addition and subtraction
262         friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
263         friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
264     // Scalar multiplication and division
265         friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
266         friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
267         friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s);
268     // Memberwise multiplication and division
269         friend _D3DVECTOR operator * (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
270         friend _D3DVECTOR operator / (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
271 
272     // Vector dominance
273         friend int operator < (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
274         friend int operator <= (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
275 
276     // Bitwise equality
277         friend int operator == (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
278 
279     // Length-related functions
280         friend D3DVALUE SquareMagnitude (const _D3DVECTOR& v);
281         friend D3DVALUE Magnitude (const _D3DVECTOR& v);
282 
283     // Returns vector with same direction and unit length
284         friend _D3DVECTOR Normalize (const _D3DVECTOR& v);
285 
286     // Return min/max component of the input vector
287         friend D3DVALUE Min (const _D3DVECTOR& v);
288         friend D3DVALUE Max (const _D3DVECTOR& v);
289 
290     // Return memberwise min/max of input vectors
291         friend _D3DVECTOR Minimize (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
292         friend _D3DVECTOR Maximize (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
293 
294     // Dot and cross product
295         friend D3DVALUE DotProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
296         friend _D3DVECTOR CrossProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
297 
298 #endif
299 #endif /* DIRECT3D_VERSION >= 0x0500 */
300 } D3DVECTOR;
301 #define D3DVECTOR_DEFINED
302 #endif
303 typedef struct _D3DVECTOR *LPD3DVECTOR;
304 
305 /*
306  * As this is the last of the shared defines to be defined we now set
307  * D3D_SHARED_DEFINES to flag that fact that this header has defined these
308  * types.
309  */
310 #define DX_SHARED_DEFINES
311 
312 #endif /* DX_SHARED_DEFINES */
313 
314 /*
315  * Vertex data types supported in an ExecuteBuffer.
316  */
317 
318 /*
319  * Homogeneous vertices
320  */
321 
322 typedef struct _D3DHVERTEX {
323     DWORD           dwFlags;        /* Homogeneous clipping flags */
324     union {
325     D3DVALUE    hx;
326     D3DVALUE    dvHX;
327     };
328     union {
329     D3DVALUE    hy;
330     D3DVALUE    dvHY;
331     };
332     union {
333     D3DVALUE    hz;
334     D3DVALUE    dvHZ;
335     };
336 } D3DHVERTEX, *LPD3DHVERTEX;
337 
338 /*
339  * Transformed/lit vertices
340  */
341 typedef struct _D3DTLVERTEX {
342     union {
343     D3DVALUE    sx;             /* Screen coordinates */
344     D3DVALUE    dvSX;
345     };
346     union {
347     D3DVALUE    sy;
348     D3DVALUE    dvSY;
349     };
350     union {
351     D3DVALUE    sz;
352     D3DVALUE    dvSZ;
353     };
354     union {
355     D3DVALUE    rhw;        /* Reciprocal of homogeneous w */
356     D3DVALUE    dvRHW;
357     };
358     union {
359     D3DCOLOR    color;          /* Vertex color */
360     D3DCOLOR    dcColor;
361     };
362     union {
363     D3DCOLOR    specular;       /* Specular component of vertex */
364     D3DCOLOR    dcSpecular;
365     };
366     union {
367     D3DVALUE    tu;             /* Texture coordinates */
368     D3DVALUE    dvTU;
369     };
370     union {
371     D3DVALUE    tv;
372     D3DVALUE    dvTV;
373     };
374 #if(DIRECT3D_VERSION >= 0x0500)
375 #if (defined __cplusplus) && (defined D3D_OVERLOADS)
_D3DTLVERTEX_D3DTLVERTEX376     _D3DTLVERTEX() { }
_D3DTLVERTEX_D3DTLVERTEX377     _D3DTLVERTEX(const D3DVECTOR& v, float _rhw,
378                  D3DCOLOR _color, D3DCOLOR _specular,
379                  float _tu, float _tv)
380         { sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
381           color = _color; specular = _specular;
382           tu = _tu; tv = _tv;
383         }
384 #endif
385 #endif /* DIRECT3D_VERSION >= 0x0500 */
386 } D3DTLVERTEX, *LPD3DTLVERTEX;
387 
388 /*
389  * Untransformed/lit vertices
390  */
391 typedef struct _D3DLVERTEX {
392     union {
393     D3DVALUE     x;             /* Homogeneous coordinates */
394     D3DVALUE     dvX;
395     };
396     union {
397     D3DVALUE     y;
398     D3DVALUE     dvY;
399     };
400     union {
401     D3DVALUE     z;
402     D3DVALUE     dvZ;
403     };
404     DWORD            dwReserved;
405     union {
406     D3DCOLOR     color;         /* Vertex color */
407     D3DCOLOR     dcColor;
408     };
409     union {
410     D3DCOLOR     specular;      /* Specular component of vertex */
411     D3DCOLOR     dcSpecular;
412     };
413     union {
414     D3DVALUE     tu;            /* Texture coordinates */
415     D3DVALUE     dvTU;
416     };
417     union {
418     D3DVALUE     tv;
419     D3DVALUE     dvTV;
420     };
421 #if(DIRECT3D_VERSION >= 0x0500)
422 #if (defined __cplusplus) && (defined D3D_OVERLOADS)
_D3DLVERTEX_D3DLVERTEX423     _D3DLVERTEX() { }
_D3DLVERTEX_D3DLVERTEX424     _D3DLVERTEX(const D3DVECTOR& v,
425                 D3DCOLOR _color, D3DCOLOR _specular,
426                 float _tu, float _tv)
427         { x = v.x; y = v.y; z = v.z; dwReserved = 0;
428           color = _color; specular = _specular;
429           tu = _tu; tv = _tv;
430         }
431 #endif
432 #endif /* DIRECT3D_VERSION >= 0x0500 */
433 } D3DLVERTEX, *LPD3DLVERTEX;
434 
435 /*
436  * Untransformed/unlit vertices
437  */
438 
439 typedef struct _D3DVERTEX {
440     union {
441     D3DVALUE     x;             /* Homogeneous coordinates */
442     D3DVALUE     dvX;
443     };
444     union {
445     D3DVALUE     y;
446     D3DVALUE     dvY;
447     };
448     union {
449     D3DVALUE     z;
450     D3DVALUE     dvZ;
451     };
452     union {
453     D3DVALUE     nx;            /* Normal */
454     D3DVALUE     dvNX;
455     };
456     union {
457     D3DVALUE     ny;
458     D3DVALUE     dvNY;
459     };
460     union {
461     D3DVALUE     nz;
462     D3DVALUE     dvNZ;
463     };
464     union {
465     D3DVALUE     tu;            /* Texture coordinates */
466     D3DVALUE     dvTU;
467     };
468     union {
469     D3DVALUE     tv;
470     D3DVALUE     dvTV;
471     };
472 #if(DIRECT3D_VERSION >= 0x0500)
473 #if (defined __cplusplus) && (defined D3D_OVERLOADS)
_D3DVERTEX_D3DVERTEX474     _D3DVERTEX() { }
_D3DVERTEX_D3DVERTEX475     _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv)
476         { x = v.x; y = v.y; z = v.z;
477           nx = n.x; ny = n.y; nz = n.z;
478           tu = _tu; tv = _tv;
479         }
480 #endif
481 #endif /* DIRECT3D_VERSION >= 0x0500 */
482 } D3DVERTEX, *LPD3DVERTEX;
483 
484 
485 /*
486  * Matrix, viewport, and tranformation structures and definitions.
487  */
488 
489 #ifndef D3DMATRIX_DEFINED
490 typedef struct _D3DMATRIX {
491 #if(DIRECT3D_VERSION >= 0x0500)
492 #if (defined __cplusplus) && (defined D3D_OVERLOADS)
493     union {
494         struct {
495 #endif
496 
497 #endif /* DIRECT3D_VERSION >= 0x0500 */
498             D3DVALUE        _11, _12, _13, _14;
499             D3DVALUE        _21, _22, _23, _24;
500             D3DVALUE        _31, _32, _33, _34;
501             D3DVALUE        _41, _42, _43, _44;
502 
503 #if(DIRECT3D_VERSION >= 0x0500)
504 #if (defined __cplusplus) && (defined D3D_OVERLOADS)
505         };
506         D3DVALUE m[4][4];
507     };
_D3DMATRIX_D3DMATRIX508     _D3DMATRIX() { }
_D3DMATRIX_D3DMATRIX509     _D3DMATRIX( D3DVALUE _m00, D3DVALUE _m01, D3DVALUE _m02, D3DVALUE _m03,
510                 D3DVALUE _m10, D3DVALUE _m11, D3DVALUE _m12, D3DVALUE _m13,
511                 D3DVALUE _m20, D3DVALUE _m21, D3DVALUE _m22, D3DVALUE _m23,
512                 D3DVALUE _m30, D3DVALUE _m31, D3DVALUE _m32, D3DVALUE _m33
513         )
514         {
515                 m[0][0] = _m00; m[0][1] = _m01; m[0][2] = _m02; m[0][3] = _m03;
516                 m[1][0] = _m10; m[1][1] = _m11; m[1][2] = _m12; m[1][3] = _m13;
517                 m[2][0] = _m20; m[2][1] = _m21; m[2][2] = _m22; m[2][3] = _m23;
518                 m[3][0] = _m30; m[3][1] = _m31; m[3][2] = _m32; m[3][3] = _m33;
519         }
520 
operator_D3DMATRIX521     D3DVALUE& operator()(int iRow, int iColumn) { return m[iRow][iColumn]; }
operator_D3DMATRIX522     const D3DVALUE& operator()(int iRow, int iColumn) const { return m[iRow][iColumn]; }
523 #if(DIRECT3D_VERSION >= 0x0600)
524     friend _D3DMATRIX operator* (const _D3DMATRIX&, const _D3DMATRIX&);
525 #endif /* DIRECT3D_VERSION >= 0x0600 */
526 #endif
527 #endif /* DIRECT3D_VERSION >= 0x0500 */
528 } D3DMATRIX;
529 #define D3DMATRIX_DEFINED
530 #endif
531 typedef struct _D3DMATRIX *LPD3DMATRIX;
532 
533 #if (defined __cplusplus) && (defined D3D_OVERLOADS)
534 #include "d3dvec.inl"
535 #endif
536 
537 typedef struct _D3DVIEWPORT {
538     DWORD       dwSize;
539     DWORD       dwX;
540     DWORD       dwY;        /* Top left */
541     DWORD       dwWidth;
542     DWORD       dwHeight;   /* Dimensions */
543     D3DVALUE    dvScaleX;   /* Scale homogeneous to screen */
544     D3DVALUE    dvScaleY;   /* Scale homogeneous to screen */
545     D3DVALUE    dvMaxX;     /* Min/max homogeneous x coord */
546     D3DVALUE    dvMaxY;     /* Min/max homogeneous y coord */
547     D3DVALUE    dvMinZ;
548     D3DVALUE    dvMaxZ;     /* Min/max homogeneous z coord */
549 } D3DVIEWPORT, *LPD3DVIEWPORT;
550 
551 #if(DIRECT3D_VERSION >= 0x0500)
552 typedef struct _D3DVIEWPORT2 {
553     DWORD       dwSize;
554     DWORD       dwX;
555     DWORD       dwY;        /* Viewport Top left */
556     DWORD       dwWidth;
557     DWORD       dwHeight;   /* Viewport Dimensions */
558     D3DVALUE    dvClipX;        /* Top left of clip volume */
559     D3DVALUE    dvClipY;
560     D3DVALUE    dvClipWidth;    /* Clip Volume Dimensions */
561     D3DVALUE    dvClipHeight;
562     D3DVALUE    dvMinZ;         /* Min/max of clip Volume */
563     D3DVALUE    dvMaxZ;
564 } D3DVIEWPORT2, *LPD3DVIEWPORT2;
565 #endif /* DIRECT3D_VERSION >= 0x0500 */
566 
567 #if(DIRECT3D_VERSION >= 0x0700)
568 typedef struct _D3DVIEWPORT7 {
569     DWORD       dwX;
570     DWORD       dwY;            /* Viewport Top left */
571     DWORD       dwWidth;
572     DWORD       dwHeight;       /* Viewport Dimensions */
573     D3DVALUE    dvMinZ;         /* Min/max of clip Volume */
574     D3DVALUE    dvMaxZ;
575 } D3DVIEWPORT7, *LPD3DVIEWPORT7;
576 #endif /* DIRECT3D_VERSION >= 0x0700 */
577 
578 /*
579  * Values for clip fields.
580  */
581 
582 #if(DIRECT3D_VERSION >= 0x0700)
583 
584 // Max number of user clipping planes, supported in D3D.
585 #define D3DMAXUSERCLIPPLANES 32
586 
587 // These bits could be ORed together to use with D3DRENDERSTATE_CLIPPLANEENABLE
588 //
589 #define D3DCLIPPLANE0 (1 << 0)
590 #define D3DCLIPPLANE1 (1 << 1)
591 #define D3DCLIPPLANE2 (1 << 2)
592 #define D3DCLIPPLANE3 (1 << 3)
593 #define D3DCLIPPLANE4 (1 << 4)
594 #define D3DCLIPPLANE5 (1 << 5)
595 
596 #endif /* DIRECT3D_VERSION >= 0x0700 */
597 
598 #define D3DCLIP_LEFT                0x00000001L
599 #define D3DCLIP_RIGHT               0x00000002L
600 #define D3DCLIP_TOP             0x00000004L
601 #define D3DCLIP_BOTTOM              0x00000008L
602 #define D3DCLIP_FRONT               0x00000010L
603 #define D3DCLIP_BACK                0x00000020L
604 #define D3DCLIP_GEN0                0x00000040L
605 #define D3DCLIP_GEN1                0x00000080L
606 #define D3DCLIP_GEN2                0x00000100L
607 #define D3DCLIP_GEN3                0x00000200L
608 #define D3DCLIP_GEN4                0x00000400L
609 #define D3DCLIP_GEN5                0x00000800L
610 
611 /*
612  * Values for d3d status.
613  */
614 #define D3DSTATUS_CLIPUNIONLEFT         D3DCLIP_LEFT
615 #define D3DSTATUS_CLIPUNIONRIGHT        D3DCLIP_RIGHT
616 #define D3DSTATUS_CLIPUNIONTOP          D3DCLIP_TOP
617 #define D3DSTATUS_CLIPUNIONBOTTOM       D3DCLIP_BOTTOM
618 #define D3DSTATUS_CLIPUNIONFRONT        D3DCLIP_FRONT
619 #define D3DSTATUS_CLIPUNIONBACK         D3DCLIP_BACK
620 #define D3DSTATUS_CLIPUNIONGEN0         D3DCLIP_GEN0
621 #define D3DSTATUS_CLIPUNIONGEN1         D3DCLIP_GEN1
622 #define D3DSTATUS_CLIPUNIONGEN2         D3DCLIP_GEN2
623 #define D3DSTATUS_CLIPUNIONGEN3         D3DCLIP_GEN3
624 #define D3DSTATUS_CLIPUNIONGEN4         D3DCLIP_GEN4
625 #define D3DSTATUS_CLIPUNIONGEN5         D3DCLIP_GEN5
626 
627 #define D3DSTATUS_CLIPINTERSECTIONLEFT      0x00001000L
628 #define D3DSTATUS_CLIPINTERSECTIONRIGHT     0x00002000L
629 #define D3DSTATUS_CLIPINTERSECTIONTOP       0x00004000L
630 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM    0x00008000L
631 #define D3DSTATUS_CLIPINTERSECTIONFRONT     0x00010000L
632 #define D3DSTATUS_CLIPINTERSECTIONBACK      0x00020000L
633 #define D3DSTATUS_CLIPINTERSECTIONGEN0      0x00040000L
634 #define D3DSTATUS_CLIPINTERSECTIONGEN1      0x00080000L
635 #define D3DSTATUS_CLIPINTERSECTIONGEN2      0x00100000L
636 #define D3DSTATUS_CLIPINTERSECTIONGEN3      0x00200000L
637 #define D3DSTATUS_CLIPINTERSECTIONGEN4      0x00400000L
638 #define D3DSTATUS_CLIPINTERSECTIONGEN5      0x00800000L
639 #define D3DSTATUS_ZNOTVISIBLE               0x01000000L
640 /* Do not use 0x80000000 for any status flags in future as it is reserved */
641 
642 #define D3DSTATUS_CLIPUNIONALL  (       \
643         D3DSTATUS_CLIPUNIONLEFT |   \
644         D3DSTATUS_CLIPUNIONRIGHT    |   \
645         D3DSTATUS_CLIPUNIONTOP  |   \
646         D3DSTATUS_CLIPUNIONBOTTOM   |   \
647         D3DSTATUS_CLIPUNIONFRONT    |   \
648         D3DSTATUS_CLIPUNIONBACK |   \
649         D3DSTATUS_CLIPUNIONGEN0 |   \
650         D3DSTATUS_CLIPUNIONGEN1 |   \
651         D3DSTATUS_CLIPUNIONGEN2 |   \
652         D3DSTATUS_CLIPUNIONGEN3 |   \
653         D3DSTATUS_CLIPUNIONGEN4 |   \
654         D3DSTATUS_CLIPUNIONGEN5     \
655         )
656 
657 #define D3DSTATUS_CLIPINTERSECTIONALL   (       \
658         D3DSTATUS_CLIPINTERSECTIONLEFT  |   \
659         D3DSTATUS_CLIPINTERSECTIONRIGHT |   \
660         D3DSTATUS_CLIPINTERSECTIONTOP   |   \
661         D3DSTATUS_CLIPINTERSECTIONBOTTOM    |   \
662         D3DSTATUS_CLIPINTERSECTIONFRONT |   \
663         D3DSTATUS_CLIPINTERSECTIONBACK  |   \
664         D3DSTATUS_CLIPINTERSECTIONGEN0  |   \
665         D3DSTATUS_CLIPINTERSECTIONGEN1  |   \
666         D3DSTATUS_CLIPINTERSECTIONGEN2  |   \
667         D3DSTATUS_CLIPINTERSECTIONGEN3  |   \
668         D3DSTATUS_CLIPINTERSECTIONGEN4  |   \
669         D3DSTATUS_CLIPINTERSECTIONGEN5      \
670         )
671 
672 #define D3DSTATUS_DEFAULT   (           \
673         D3DSTATUS_CLIPINTERSECTIONALL   |   \
674         D3DSTATUS_ZNOTVISIBLE)
675 
676 
677 /*
678  * Options for direct transform calls
679  */
680 #define D3DTRANSFORM_CLIPPED       0x00000001l
681 #define D3DTRANSFORM_UNCLIPPED     0x00000002l
682 
683 typedef struct _D3DTRANSFORMDATA {
684     DWORD           dwSize;
685     LPVOID      lpIn;           /* Input vertices */
686     DWORD           dwInSize;       /* Stride of input vertices */
687     LPVOID      lpOut;          /* Output vertices */
688     DWORD           dwOutSize;      /* Stride of output vertices */
689     LPD3DHVERTEX    lpHOut;         /* Output homogeneous vertices */
690     DWORD           dwClip;         /* Clipping hint */
691     DWORD           dwClipIntersection;
692     DWORD           dwClipUnion;    /* Union of all clip flags */
693     D3DRECT         drExtent;       /* Extent of transformed vertices */
694 } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
695 
696 /*
697  * Structure defining position and direction properties for lighting.
698  */
699 typedef struct _D3DLIGHTINGELEMENT {
700     D3DVECTOR dvPosition;           /* Lightable point in model space */
701     D3DVECTOR dvNormal;             /* Normalised unit vector */
702 } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
703 
704 /*
705  * Structure defining material properties for lighting.
706  */
707 typedef struct _D3DMATERIAL {
708     DWORD           dwSize;
709     union {
710     D3DCOLORVALUE   diffuse;        /* Diffuse color RGBA */
711     D3DCOLORVALUE   dcvDiffuse;
712     };
713     union {
714     D3DCOLORVALUE   ambient;        /* Ambient color RGB */
715     D3DCOLORVALUE   dcvAmbient;
716     };
717     union {
718     D3DCOLORVALUE   specular;       /* Specular 'shininess' */
719     D3DCOLORVALUE   dcvSpecular;
720     };
721     union {
722     D3DCOLORVALUE   emissive;       /* Emissive color RGB */
723     D3DCOLORVALUE   dcvEmissive;
724     };
725     union {
726     D3DVALUE        power;          /* Sharpness if specular highlight */
727     D3DVALUE        dvPower;
728     };
729     D3DTEXTUREHANDLE    hTexture;       /* Handle to texture map */
730     DWORD           dwRampSize;
731 } D3DMATERIAL, *LPD3DMATERIAL;
732 
733 #if(DIRECT3D_VERSION >= 0x0700)
734 
735 typedef struct _D3DMATERIAL7 {
736     union {
737     D3DCOLORVALUE   diffuse;        /* Diffuse color RGBA */
738     D3DCOLORVALUE   dcvDiffuse;
739     };
740     union {
741     D3DCOLORVALUE   ambient;        /* Ambient color RGB */
742     D3DCOLORVALUE   dcvAmbient;
743     };
744     union {
745     D3DCOLORVALUE   specular;       /* Specular 'shininess' */
746     D3DCOLORVALUE   dcvSpecular;
747     };
748     union {
749     D3DCOLORVALUE   emissive;       /* Emissive color RGB */
750     D3DCOLORVALUE   dcvEmissive;
751     };
752     union {
753     D3DVALUE        power;          /* Sharpness if specular highlight */
754     D3DVALUE        dvPower;
755     };
756 } D3DMATERIAL7, *LPD3DMATERIAL7;
757 
758 #endif /* DIRECT3D_VERSION >= 0x0700 */
759 
760 #if(DIRECT3D_VERSION < 0x0800)
761 
762 typedef enum _D3DLIGHTTYPE {
763     D3DLIGHT_POINT          = 1,
764     D3DLIGHT_SPOT           = 2,
765     D3DLIGHT_DIRECTIONAL    = 3,
766 // Note: The following light type (D3DLIGHT_PARALLELPOINT)
767 // is no longer supported from D3D for DX7 onwards.
768     D3DLIGHT_PARALLELPOINT  = 4,
769 #if(DIRECT3D_VERSION < 0x0500) // For backward compatible headers
770     D3DLIGHT_GLSPOT         = 5,
771 #endif
772     D3DLIGHT_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
773 } D3DLIGHTTYPE;
774 
775 #else
776 typedef enum _D3DLIGHTTYPE D3DLIGHTTYPE;
777 #define D3DLIGHT_PARALLELPOINT  (D3DLIGHTTYPE)4
778 #define D3DLIGHT_GLSPOT         (D3DLIGHTTYPE)5
779 
780 #endif //(DIRECT3D_VERSION < 0x0800)
781 
782 /*
783  * Structure defining a light source and its properties.
784  */
785 typedef struct _D3DLIGHT {
786     DWORD           dwSize;
787     D3DLIGHTTYPE    dltType;            /* Type of light source */
788     D3DCOLORVALUE   dcvColor;           /* Color of light */
789     D3DVECTOR       dvPosition;         /* Position in world space */
790     D3DVECTOR       dvDirection;        /* Direction in world space */
791     D3DVALUE        dvRange;            /* Cutoff range */
792     D3DVALUE        dvFalloff;          /* Falloff */
793     D3DVALUE        dvAttenuation0;     /* Constant attenuation */
794     D3DVALUE        dvAttenuation1;     /* Linear attenuation */
795     D3DVALUE        dvAttenuation2;     /* Quadratic attenuation */
796     D3DVALUE        dvTheta;            /* Inner angle of spotlight cone */
797     D3DVALUE        dvPhi;              /* Outer angle of spotlight cone */
798 } D3DLIGHT, *LPD3DLIGHT;
799 
800 #if(DIRECT3D_VERSION >= 0x0700)
801 
802 typedef struct _D3DLIGHT7 {
803     D3DLIGHTTYPE    dltType;            /* Type of light source */
804     D3DCOLORVALUE   dcvDiffuse;         /* Diffuse color of light */
805     D3DCOLORVALUE   dcvSpecular;        /* Specular color of light */
806     D3DCOLORVALUE   dcvAmbient;         /* Ambient color of light */
807     D3DVECTOR       dvPosition;         /* Position in world space */
808     D3DVECTOR       dvDirection;        /* Direction in world space */
809     D3DVALUE        dvRange;            /* Cutoff range */
810     D3DVALUE        dvFalloff;          /* Falloff */
811     D3DVALUE        dvAttenuation0;     /* Constant attenuation */
812     D3DVALUE        dvAttenuation1;     /* Linear attenuation */
813     D3DVALUE        dvAttenuation2;     /* Quadratic attenuation */
814     D3DVALUE        dvTheta;            /* Inner angle of spotlight cone */
815     D3DVALUE        dvPhi;              /* Outer angle of spotlight cone */
816 } D3DLIGHT7, *LPD3DLIGHT7;
817 
818 #endif /* DIRECT3D_VERSION >= 0x0700 */
819 
820 #if(DIRECT3D_VERSION >= 0x0500)
821 /*
822  * Structure defining a light source and its properties.
823  */
824 
825 /* flags bits */
826 #define D3DLIGHT_ACTIVE         0x00000001
827 #define D3DLIGHT_NO_SPECULAR    0x00000002
828 #define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR)
829 
830 /* maximum valid light range */
831 #define D3DLIGHT_RANGE_MAX      ((float)sqrt(FLT_MAX))
832 
833 typedef struct _D3DLIGHT2 {
834     DWORD           dwSize;
835     D3DLIGHTTYPE    dltType;        /* Type of light source */
836     D3DCOLORVALUE   dcvColor;       /* Color of light */
837     D3DVECTOR       dvPosition;     /* Position in world space */
838     D3DVECTOR       dvDirection;    /* Direction in world space */
839     D3DVALUE        dvRange;        /* Cutoff range */
840     D3DVALUE        dvFalloff;      /* Falloff */
841     D3DVALUE        dvAttenuation0; /* Constant attenuation */
842     D3DVALUE        dvAttenuation1; /* Linear attenuation */
843     D3DVALUE        dvAttenuation2; /* Quadratic attenuation */
844     D3DVALUE        dvTheta;        /* Inner angle of spotlight cone */
845     D3DVALUE        dvPhi;          /* Outer angle of spotlight cone */
846     DWORD           dwFlags;
847 } D3DLIGHT2, *LPD3DLIGHT2;
848 
849 #endif /* DIRECT3D_VERSION >= 0x0500 */
850 typedef struct _D3DLIGHTDATA {
851     DWORD                dwSize;
852     LPD3DLIGHTINGELEMENT lpIn;      /* Input positions and normals */
853     DWORD                dwInSize;  /* Stride of input elements */
854     LPD3DTLVERTEX        lpOut;     /* Output colors */
855     DWORD                dwOutSize; /* Stride of output colors */
856 } D3DLIGHTDATA, *LPD3DLIGHTDATA;
857 
858 #if(DIRECT3D_VERSION >= 0x0500)
859 /*
860  * Before DX5, these values were in an enum called
861  * D3DCOLORMODEL. This was not correct, since they are
862  * bit flags. A driver can surface either or both flags
863  * in the dcmColorModel member of D3DDEVICEDESC.
864  */
865 #define D3DCOLOR_MONO   1
866 #define D3DCOLOR_RGB    2
867 
868 typedef DWORD D3DCOLORMODEL;
869 #endif /* DIRECT3D_VERSION >= 0x0500 */
870 
871 /*
872  * Options for clearing
873  */
874 #define D3DCLEAR_TARGET            0x00000001l  /* Clear target surface */
875 #define D3DCLEAR_ZBUFFER           0x00000002l  /* Clear target z buffer */
876 #if(DIRECT3D_VERSION >= 0x0600)
877 #define D3DCLEAR_STENCIL           0x00000004l  /* Clear stencil planes */
878 #endif /* DIRECT3D_VERSION >= 0x0600 */
879 
880 /*
881  * Execute buffers are allocated via Direct3D.  These buffers may then
882  * be filled by the application with instructions to execute along with
883  * vertex data.
884  */
885 
886 /*
887  * Supported op codes for execute instructions.
888  */
889 typedef enum _D3DOPCODE {
890     D3DOP_POINT                 = 1,
891     D3DOP_LINE                  = 2,
892     D3DOP_TRIANGLE      = 3,
893     D3DOP_MATRIXLOAD        = 4,
894     D3DOP_MATRIXMULTIPLY    = 5,
895     D3DOP_STATETRANSFORM        = 6,
896     D3DOP_STATELIGHT        = 7,
897     D3DOP_STATERENDER       = 8,
898     D3DOP_PROCESSVERTICES       = 9,
899     D3DOP_TEXTURELOAD       = 10,
900     D3DOP_EXIT                  = 11,
901     D3DOP_BRANCHFORWARD     = 12,
902     D3DOP_SPAN          = 13,
903     D3DOP_SETSTATUS     = 14,
904 #if(DIRECT3D_VERSION >= 0x0500)
905     D3DOP_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */
906 #endif /* DIRECT3D_VERSION >= 0x0500 */
907 } D3DOPCODE;
908 
909 typedef struct _D3DINSTRUCTION {
910     BYTE bOpcode;   /* Instruction opcode */
911     BYTE bSize;     /* Size of each instruction data unit */
912     WORD wCount;    /* Count of instruction data units to follow */
913 } D3DINSTRUCTION, *LPD3DINSTRUCTION;
914 
915 /*
916  * Structure for texture loads
917  */
918 typedef struct _D3DTEXTURELOAD {
919     D3DTEXTUREHANDLE hDestTexture;
920     D3DTEXTUREHANDLE hSrcTexture;
921 } D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
922 
923 /*
924  * Structure for picking
925  */
926 typedef struct _D3DPICKRECORD {
927     BYTE     bOpcode;
928     BYTE     bPad;
929     DWORD    dwOffset;
930     D3DVALUE dvZ;
931 } D3DPICKRECORD, *LPD3DPICKRECORD;
932 
933 /*
934  * The following defines the rendering states which can be set in the
935  * execute buffer.
936  */
937 
938 #if(DIRECT3D_VERSION < 0x0800)
939 
940 typedef enum _D3DSHADEMODE {
941     D3DSHADE_FLAT              = 1,
942     D3DSHADE_GOURAUD           = 2,
943     D3DSHADE_PHONG             = 3,
944 #if(DIRECT3D_VERSION >= 0x0500)
945     D3DSHADE_FORCE_DWORD       = 0x7fffffff, /* force 32-bit size enum */
946 #endif /* DIRECT3D_VERSION >= 0x0500 */
947 } D3DSHADEMODE;
948 
949 typedef enum _D3DFILLMODE {
950     D3DFILL_POINT          = 1,
951     D3DFILL_WIREFRAME          = 2,
952     D3DFILL_SOLID          = 3,
953 #if(DIRECT3D_VERSION >= 0x0500)
954     D3DFILL_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
955 #endif /* DIRECT3D_VERSION >= 0x0500 */
956 } D3DFILLMODE;
957 
958 typedef struct _D3DLINEPATTERN {
959     WORD    wRepeatFactor;
960     WORD    wLinePattern;
961 } D3DLINEPATTERN;
962 
963 #endif //(DIRECT3D_VERSION < 0x0800)
964 
965 typedef enum _D3DTEXTUREFILTER {
966     D3DFILTER_NEAREST          = 1,
967     D3DFILTER_LINEAR           = 2,
968     D3DFILTER_MIPNEAREST       = 3,
969     D3DFILTER_MIPLINEAR        = 4,
970     D3DFILTER_LINEARMIPNEAREST = 5,
971     D3DFILTER_LINEARMIPLINEAR  = 6,
972 #if(DIRECT3D_VERSION >= 0x0500)
973     D3DFILTER_FORCE_DWORD      = 0x7fffffff, /* force 32-bit size enum */
974 #endif /* DIRECT3D_VERSION >= 0x0500 */
975 } D3DTEXTUREFILTER;
976 
977 #if(DIRECT3D_VERSION < 0x0800)
978 
979 typedef enum _D3DBLEND {
980     D3DBLEND_ZERO              = 1,
981     D3DBLEND_ONE               = 2,
982     D3DBLEND_SRCCOLOR          = 3,
983     D3DBLEND_INVSRCCOLOR       = 4,
984     D3DBLEND_SRCALPHA          = 5,
985     D3DBLEND_INVSRCALPHA       = 6,
986     D3DBLEND_DESTALPHA         = 7,
987     D3DBLEND_INVDESTALPHA      = 8,
988     D3DBLEND_DESTCOLOR         = 9,
989     D3DBLEND_INVDESTCOLOR      = 10,
990     D3DBLEND_SRCALPHASAT       = 11,
991     D3DBLEND_BOTHSRCALPHA      = 12,
992     D3DBLEND_BOTHINVSRCALPHA   = 13,
993 #if(DIRECT3D_VERSION >= 0x0500)
994     D3DBLEND_FORCE_DWORD       = 0x7fffffff, /* force 32-bit size enum */
995 #endif /* DIRECT3D_VERSION >= 0x0500 */
996 } D3DBLEND;
997 
998 #endif //(DIRECT3D_VERSION < 0x0800)
999 
1000 typedef enum _D3DTEXTUREBLEND {
1001     D3DTBLEND_DECAL            = 1,
1002     D3DTBLEND_MODULATE         = 2,
1003     D3DTBLEND_DECALALPHA       = 3,
1004     D3DTBLEND_MODULATEALPHA    = 4,
1005     D3DTBLEND_DECALMASK        = 5,
1006     D3DTBLEND_MODULATEMASK     = 6,
1007     D3DTBLEND_COPY             = 7,
1008 #if(DIRECT3D_VERSION >= 0x0500)
1009     D3DTBLEND_ADD              = 8,
1010     D3DTBLEND_FORCE_DWORD      = 0x7fffffff, /* force 32-bit size enum */
1011 #endif /* DIRECT3D_VERSION >= 0x0500 */
1012 } D3DTEXTUREBLEND;
1013 
1014 #if(DIRECT3D_VERSION < 0x0800)
1015 
1016 typedef enum _D3DTEXTUREADDRESS {
1017     D3DTADDRESS_WRAP           = 1,
1018     D3DTADDRESS_MIRROR         = 2,
1019     D3DTADDRESS_CLAMP          = 3,
1020 #if(DIRECT3D_VERSION >= 0x0500)
1021     D3DTADDRESS_BORDER         = 4,
1022     D3DTADDRESS_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
1023 #endif /* DIRECT3D_VERSION >= 0x0500 */
1024 } D3DTEXTUREADDRESS;
1025 
1026 typedef enum _D3DCULL {
1027     D3DCULL_NONE               = 1,
1028     D3DCULL_CW                 = 2,
1029     D3DCULL_CCW                = 3,
1030 #if(DIRECT3D_VERSION >= 0x0500)
1031     D3DCULL_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
1032 #endif /* DIRECT3D_VERSION >= 0x0500 */
1033 } D3DCULL;
1034 
1035 typedef enum _D3DCMPFUNC {
1036     D3DCMP_NEVER               = 1,
1037     D3DCMP_LESS                = 2,
1038     D3DCMP_EQUAL               = 3,
1039     D3DCMP_LESSEQUAL           = 4,
1040     D3DCMP_GREATER             = 5,
1041     D3DCMP_NOTEQUAL            = 6,
1042     D3DCMP_GREATEREQUAL        = 7,
1043     D3DCMP_ALWAYS              = 8,
1044 #if(DIRECT3D_VERSION >= 0x0500)
1045     D3DCMP_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */
1046 #endif /* DIRECT3D_VERSION >= 0x0500 */
1047 } D3DCMPFUNC;
1048 
1049 #if(DIRECT3D_VERSION >= 0x0600)
1050 typedef enum _D3DSTENCILOP {
1051     D3DSTENCILOP_KEEP           = 1,
1052     D3DSTENCILOP_ZERO           = 2,
1053     D3DSTENCILOP_REPLACE        = 3,
1054     D3DSTENCILOP_INCRSAT        = 4,
1055     D3DSTENCILOP_DECRSAT        = 5,
1056     D3DSTENCILOP_INVERT         = 6,
1057     D3DSTENCILOP_INCR           = 7,
1058     D3DSTENCILOP_DECR           = 8,
1059     D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
1060 } D3DSTENCILOP;
1061 #endif /* DIRECT3D_VERSION >= 0x0600 */
1062 
1063 typedef enum _D3DFOGMODE {
1064     D3DFOG_NONE                = 0,
1065     D3DFOG_EXP                 = 1,
1066     D3DFOG_EXP2                = 2,
1067 #if(DIRECT3D_VERSION >= 0x0500)
1068     D3DFOG_LINEAR              = 3,
1069     D3DFOG_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */
1070 #endif /* DIRECT3D_VERSION >= 0x0500 */
1071 } D3DFOGMODE;
1072 
1073 #if(DIRECT3D_VERSION >= 0x0600)
1074 typedef enum _D3DZBUFFERTYPE {
1075     D3DZB_FALSE                 = 0,
1076     D3DZB_TRUE                  = 1, // Z buffering
1077     D3DZB_USEW                  = 2, // W buffering
1078     D3DZB_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */
1079 } D3DZBUFFERTYPE;
1080 #endif /* DIRECT3D_VERSION >= 0x0600 */
1081 
1082 #endif //(DIRECT3D_VERSION < 0x0800)
1083 
1084 #if(DIRECT3D_VERSION >= 0x0500)
1085 typedef enum _D3DANTIALIASMODE {
1086     D3DANTIALIAS_NONE          = 0,
1087     D3DANTIALIAS_SORTDEPENDENT = 1,
1088     D3DANTIALIAS_SORTINDEPENDENT = 2,
1089     D3DANTIALIAS_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
1090 } D3DANTIALIASMODE;
1091 
1092 // Vertex types supported by Direct3D
1093 typedef enum _D3DVERTEXTYPE {
1094     D3DVT_VERTEX        = 1,
1095     D3DVT_LVERTEX       = 2,
1096     D3DVT_TLVERTEX      = 3,
1097     D3DVT_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
1098 } D3DVERTEXTYPE;
1099 
1100 #if(DIRECT3D_VERSION < 0x0800)
1101 
1102 // Primitives supported by draw-primitive API
1103 typedef enum _D3DPRIMITIVETYPE {
1104     D3DPT_POINTLIST     = 1,
1105     D3DPT_LINELIST      = 2,
1106     D3DPT_LINESTRIP     = 3,
1107     D3DPT_TRIANGLELIST  = 4,
1108     D3DPT_TRIANGLESTRIP = 5,
1109     D3DPT_TRIANGLEFAN   = 6,
1110     D3DPT_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
1111 } D3DPRIMITIVETYPE;
1112 
1113 #endif //(DIRECT3D_VERSION < 0x0800)
1114 
1115 #endif /* DIRECT3D_VERSION >= 0x0500 */
1116 /*
1117  * Amount to add to a state to generate the override for that state.
1118  */
1119 #define D3DSTATE_OVERRIDE_BIAS      256
1120 
1121 /*
1122  * A state which sets the override flag for the specified state type.
1123  */
1124 #define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
1125 
1126 #if(DIRECT3D_VERSION < 0x0800)
1127 
1128 typedef enum _D3DTRANSFORMSTATETYPE {
1129     D3DTRANSFORMSTATE_WORLD         = 1,
1130     D3DTRANSFORMSTATE_VIEW          = 2,
1131     D3DTRANSFORMSTATE_PROJECTION    = 3,
1132 #if(DIRECT3D_VERSION >= 0x0700)
1133     D3DTRANSFORMSTATE_WORLD1        = 4,  // 2nd matrix to blend
1134     D3DTRANSFORMSTATE_WORLD2        = 5,  // 3rd matrix to blend
1135     D3DTRANSFORMSTATE_WORLD3        = 6,  // 4th matrix to blend
1136     D3DTRANSFORMSTATE_TEXTURE0      = 16,
1137     D3DTRANSFORMSTATE_TEXTURE1      = 17,
1138     D3DTRANSFORMSTATE_TEXTURE2      = 18,
1139     D3DTRANSFORMSTATE_TEXTURE3      = 19,
1140     D3DTRANSFORMSTATE_TEXTURE4      = 20,
1141     D3DTRANSFORMSTATE_TEXTURE5      = 21,
1142     D3DTRANSFORMSTATE_TEXTURE6      = 22,
1143     D3DTRANSFORMSTATE_TEXTURE7      = 23,
1144 #endif /* DIRECT3D_VERSION >= 0x0700 */
1145 #if(DIRECT3D_VERSION >= 0x0500)
1146     D3DTRANSFORMSTATE_FORCE_DWORD     = 0x7fffffff, /* force 32-bit size enum */
1147 #endif /* DIRECT3D_VERSION >= 0x0500 */
1148 } D3DTRANSFORMSTATETYPE;
1149 
1150 #else
1151 
1152 //
1153 // legacy transform state names
1154 //
1155 typedef enum _D3DTRANSFORMSTATETYPE D3DTRANSFORMSTATETYPE;
1156 #define D3DTRANSFORMSTATE_WORLD         (D3DTRANSFORMSTATETYPE)1
1157 #define D3DTRANSFORMSTATE_VIEW          (D3DTRANSFORMSTATETYPE)2
1158 #define D3DTRANSFORMSTATE_PROJECTION    (D3DTRANSFORMSTATETYPE)3
1159 #define D3DTRANSFORMSTATE_WORLD1        (D3DTRANSFORMSTATETYPE)4
1160 #define D3DTRANSFORMSTATE_WORLD2        (D3DTRANSFORMSTATETYPE)5
1161 #define D3DTRANSFORMSTATE_WORLD3        (D3DTRANSFORMSTATETYPE)6
1162 #define D3DTRANSFORMSTATE_TEXTURE0      (D3DTRANSFORMSTATETYPE)16
1163 #define D3DTRANSFORMSTATE_TEXTURE1      (D3DTRANSFORMSTATETYPE)17
1164 #define D3DTRANSFORMSTATE_TEXTURE2      (D3DTRANSFORMSTATETYPE)18
1165 #define D3DTRANSFORMSTATE_TEXTURE3      (D3DTRANSFORMSTATETYPE)19
1166 #define D3DTRANSFORMSTATE_TEXTURE4      (D3DTRANSFORMSTATETYPE)20
1167 #define D3DTRANSFORMSTATE_TEXTURE5      (D3DTRANSFORMSTATETYPE)21
1168 #define D3DTRANSFORMSTATE_TEXTURE6      (D3DTRANSFORMSTATETYPE)22
1169 #define D3DTRANSFORMSTATE_TEXTURE7      (D3DTRANSFORMSTATETYPE)23
1170 
1171 #endif //(DIRECT3D_VERSION < 0x0800)
1172 
1173 typedef enum _D3DLIGHTSTATETYPE {
1174     D3DLIGHTSTATE_MATERIAL          = 1,
1175     D3DLIGHTSTATE_AMBIENT           = 2,
1176     D3DLIGHTSTATE_COLORMODEL        = 3,
1177     D3DLIGHTSTATE_FOGMODE           = 4,
1178     D3DLIGHTSTATE_FOGSTART          = 5,
1179     D3DLIGHTSTATE_FOGEND            = 6,
1180     D3DLIGHTSTATE_FOGDENSITY        = 7,
1181 #if(DIRECT3D_VERSION >= 0x0600)
1182     D3DLIGHTSTATE_COLORVERTEX       = 8,
1183 #endif /* DIRECT3D_VERSION >= 0x0600 */
1184 #if(DIRECT3D_VERSION >= 0x0500)
1185     D3DLIGHTSTATE_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */
1186 #endif /* DIRECT3D_VERSION >= 0x0500 */
1187 } D3DLIGHTSTATETYPE;
1188 
1189 #if(DIRECT3D_VERSION < 0x0800)
1190 
1191 typedef enum _D3DRENDERSTATETYPE {
1192     D3DRENDERSTATE_ANTIALIAS          = 2,    /* D3DANTIALIASMODE */
1193     D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4,    /* TRUE for perspective correction */
1194     D3DRENDERSTATE_ZENABLE            = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
1195     D3DRENDERSTATE_FILLMODE           = 8,    /* D3DFILL_MODE        */
1196     D3DRENDERSTATE_SHADEMODE          = 9,    /* D3DSHADEMODE */
1197     D3DRENDERSTATE_LINEPATTERN        = 10,   /* D3DLINEPATTERN */
1198     D3DRENDERSTATE_ZWRITEENABLE       = 14,   /* TRUE to enable z writes */
1199     D3DRENDERSTATE_ALPHATESTENABLE    = 15,   /* TRUE to enable alpha tests */
1200     D3DRENDERSTATE_LASTPIXEL          = 16,   /* TRUE for last-pixel on lines */
1201     D3DRENDERSTATE_SRCBLEND           = 19,   /* D3DBLEND */
1202     D3DRENDERSTATE_DESTBLEND          = 20,   /* D3DBLEND */
1203     D3DRENDERSTATE_CULLMODE           = 22,   /* D3DCULL */
1204     D3DRENDERSTATE_ZFUNC              = 23,   /* D3DCMPFUNC */
1205     D3DRENDERSTATE_ALPHAREF           = 24,   /* D3DFIXED */
1206     D3DRENDERSTATE_ALPHAFUNC          = 25,   /* D3DCMPFUNC */
1207     D3DRENDERSTATE_DITHERENABLE       = 26,   /* TRUE to enable dithering */
1208 #if(DIRECT3D_VERSION >= 0x0500)
1209     D3DRENDERSTATE_ALPHABLENDENABLE   = 27,   /* TRUE to enable alpha blending */
1210 #endif /* DIRECT3D_VERSION >= 0x0500 */
1211     D3DRENDERSTATE_FOGENABLE          = 28,   /* TRUE to enable fog blending */
1212     D3DRENDERSTATE_SPECULARENABLE     = 29,   /* TRUE to enable specular */
1213     D3DRENDERSTATE_ZVISIBLE           = 30,   /* TRUE to enable z checking */
1214     D3DRENDERSTATE_STIPPLEDALPHA      = 33,   /* TRUE to enable stippled alpha (RGB device only) */
1215     D3DRENDERSTATE_FOGCOLOR           = 34,   /* D3DCOLOR */
1216     D3DRENDERSTATE_FOGTABLEMODE       = 35,   /* D3DFOGMODE */
1217 #if(DIRECT3D_VERSION >= 0x0700)
1218     D3DRENDERSTATE_FOGSTART           = 36,   /* Fog start (for both vertex and pixel fog) */
1219     D3DRENDERSTATE_FOGEND             = 37,   /* Fog end      */
1220     D3DRENDERSTATE_FOGDENSITY         = 38,   /* Fog density  */
1221 #endif /* DIRECT3D_VERSION >= 0x0700 */
1222 #if(DIRECT3D_VERSION >= 0x0500)
1223     D3DRENDERSTATE_EDGEANTIALIAS      = 40,   /* TRUE to enable edge antialiasing */
1224     D3DRENDERSTATE_COLORKEYENABLE     = 41,   /* TRUE to enable source colorkeyed textures */
1225     D3DRENDERSTATE_ZBIAS              = 47,   /* LONG Z bias */
1226     D3DRENDERSTATE_RANGEFOGENABLE     = 48,   /* Enables range-based fog */
1227 #endif /* DIRECT3D_VERSION >= 0x0500 */
1228 
1229 #if(DIRECT3D_VERSION >= 0x0600)
1230     D3DRENDERSTATE_STENCILENABLE      = 52,   /* BOOL enable/disable stenciling */
1231     D3DRENDERSTATE_STENCILFAIL        = 53,   /* D3DSTENCILOP to do if stencil test fails */
1232     D3DRENDERSTATE_STENCILZFAIL       = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */
1233     D3DRENDERSTATE_STENCILPASS        = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */
1234     D3DRENDERSTATE_STENCILFUNC        = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
1235     D3DRENDERSTATE_STENCILREF         = 57,   /* Reference value used in stencil test */
1236     D3DRENDERSTATE_STENCILMASK        = 58,   /* Mask value used in stencil test */
1237     D3DRENDERSTATE_STENCILWRITEMASK   = 59,   /* Write mask applied to values written to stencil buffer */
1238     D3DRENDERSTATE_TEXTUREFACTOR      = 60,   /* D3DCOLOR used for multi-texture blend */
1239 #endif /* DIRECT3D_VERSION >= 0x0600 */
1240 
1241 #if(DIRECT3D_VERSION >= 0x0600)
1242 
1243     /*
1244      * 128 values [128, 255] are reserved for texture coordinate wrap flags.
1245      * These are constructed with the D3DWRAP_U and D3DWRAP_V macros. Using
1246      * a flags word preserves forward compatibility with texture coordinates
1247      * that are >2D.
1248      */
1249     D3DRENDERSTATE_WRAP0              = 128,  /* wrap for 1st texture coord. set */
1250     D3DRENDERSTATE_WRAP1              = 129,  /* wrap for 2nd texture coord. set */
1251     D3DRENDERSTATE_WRAP2              = 130,  /* wrap for 3rd texture coord. set */
1252     D3DRENDERSTATE_WRAP3              = 131,  /* wrap for 4th texture coord. set */
1253     D3DRENDERSTATE_WRAP4              = 132,  /* wrap for 5th texture coord. set */
1254     D3DRENDERSTATE_WRAP5              = 133,  /* wrap for 6th texture coord. set */
1255     D3DRENDERSTATE_WRAP6              = 134,  /* wrap for 7th texture coord. set */
1256     D3DRENDERSTATE_WRAP7              = 135,  /* wrap for 8th texture coord. set */
1257 #endif /* DIRECT3D_VERSION >= 0x0600 */
1258 #if(DIRECT3D_VERSION >= 0x0700)
1259     D3DRENDERSTATE_CLIPPING            = 136,
1260     D3DRENDERSTATE_LIGHTING            = 137,
1261     D3DRENDERSTATE_EXTENTS             = 138,
1262     D3DRENDERSTATE_AMBIENT             = 139,
1263     D3DRENDERSTATE_FOGVERTEXMODE       = 140,
1264     D3DRENDERSTATE_COLORVERTEX         = 141,
1265     D3DRENDERSTATE_LOCALVIEWER         = 142,
1266     D3DRENDERSTATE_NORMALIZENORMALS    = 143,
1267     D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
1268     D3DRENDERSTATE_DIFFUSEMATERIALSOURCE    = 145,
1269     D3DRENDERSTATE_SPECULARMATERIALSOURCE   = 146,
1270     D3DRENDERSTATE_AMBIENTMATERIALSOURCE    = 147,
1271     D3DRENDERSTATE_EMISSIVEMATERIALSOURCE   = 148,
1272     D3DRENDERSTATE_VERTEXBLEND              = 151,
1273     D3DRENDERSTATE_CLIPPLANEENABLE          = 152,
1274 
1275 #endif /* DIRECT3D_VERSION >= 0x0700 */
1276 
1277 //
1278 // retired renderstates - not supported for DX7 interfaces
1279 //
1280     D3DRENDERSTATE_TEXTUREHANDLE      = 1,    /* Texture handle for legacy interfaces (Texture,Texture2) */
1281     D3DRENDERSTATE_TEXTUREADDRESS     = 3,    /* D3DTEXTUREADDRESS  */
1282     D3DRENDERSTATE_WRAPU              = 5,    /* TRUE for wrapping in u */
1283     D3DRENDERSTATE_WRAPV              = 6,    /* TRUE for wrapping in v */
1284     D3DRENDERSTATE_MONOENABLE         = 11,   /* TRUE to enable mono rasterization */
1285     D3DRENDERSTATE_ROP2               = 12,   /* ROP2 */
1286     D3DRENDERSTATE_PLANEMASK          = 13,   /* DWORD physical plane mask */
1287     D3DRENDERSTATE_TEXTUREMAG         = 17,   /* D3DTEXTUREFILTER */
1288     D3DRENDERSTATE_TEXTUREMIN         = 18,   /* D3DTEXTUREFILTER */
1289     D3DRENDERSTATE_TEXTUREMAPBLEND    = 21,   /* D3DTEXTUREBLEND */
1290     D3DRENDERSTATE_SUBPIXEL           = 31,   /* TRUE to enable subpixel correction */
1291     D3DRENDERSTATE_SUBPIXELX          = 32,   /* TRUE to enable correction in X only */
1292     D3DRENDERSTATE_STIPPLEENABLE      = 39,   /* TRUE to enable stippling */
1293 #if(DIRECT3D_VERSION >= 0x0500)
1294     D3DRENDERSTATE_BORDERCOLOR        = 43,   /* Border color for texturing w/border */
1295     D3DRENDERSTATE_TEXTUREADDRESSU    = 44,   /* Texture addressing mode for U coordinate */
1296     D3DRENDERSTATE_TEXTUREADDRESSV    = 45,   /* Texture addressing mode for V coordinate */
1297     D3DRENDERSTATE_MIPMAPLODBIAS      = 46,   /* D3DVALUE Mipmap LOD bias */
1298     D3DRENDERSTATE_ANISOTROPY         = 49,   /* Max. anisotropy. 1 = no anisotropy */
1299 #endif /* DIRECT3D_VERSION >= 0x0500 */
1300     D3DRENDERSTATE_FLUSHBATCH         = 50,   /* Explicit flush for DP batching (DX5 Only) */
1301 #if(DIRECT3D_VERSION >= 0x0600)
1302     D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT=51, /* BOOL enable sort-independent transparency */
1303 #endif /* DIRECT3D_VERSION >= 0x0600 */
1304     D3DRENDERSTATE_STIPPLEPATTERN00   = 64,   /* Stipple pattern 01...  */
1305     D3DRENDERSTATE_STIPPLEPATTERN01   = 65,
1306     D3DRENDERSTATE_STIPPLEPATTERN02   = 66,
1307     D3DRENDERSTATE_STIPPLEPATTERN03   = 67,
1308     D3DRENDERSTATE_STIPPLEPATTERN04   = 68,
1309     D3DRENDERSTATE_STIPPLEPATTERN05   = 69,
1310     D3DRENDERSTATE_STIPPLEPATTERN06   = 70,
1311     D3DRENDERSTATE_STIPPLEPATTERN07   = 71,
1312     D3DRENDERSTATE_STIPPLEPATTERN08   = 72,
1313     D3DRENDERSTATE_STIPPLEPATTERN09   = 73,
1314     D3DRENDERSTATE_STIPPLEPATTERN10   = 74,
1315     D3DRENDERSTATE_STIPPLEPATTERN11   = 75,
1316     D3DRENDERSTATE_STIPPLEPATTERN12   = 76,
1317     D3DRENDERSTATE_STIPPLEPATTERN13   = 77,
1318     D3DRENDERSTATE_STIPPLEPATTERN14   = 78,
1319     D3DRENDERSTATE_STIPPLEPATTERN15   = 79,
1320     D3DRENDERSTATE_STIPPLEPATTERN16   = 80,
1321     D3DRENDERSTATE_STIPPLEPATTERN17   = 81,
1322     D3DRENDERSTATE_STIPPLEPATTERN18   = 82,
1323     D3DRENDERSTATE_STIPPLEPATTERN19   = 83,
1324     D3DRENDERSTATE_STIPPLEPATTERN20   = 84,
1325     D3DRENDERSTATE_STIPPLEPATTERN21   = 85,
1326     D3DRENDERSTATE_STIPPLEPATTERN22   = 86,
1327     D3DRENDERSTATE_STIPPLEPATTERN23   = 87,
1328     D3DRENDERSTATE_STIPPLEPATTERN24   = 88,
1329     D3DRENDERSTATE_STIPPLEPATTERN25   = 89,
1330     D3DRENDERSTATE_STIPPLEPATTERN26   = 90,
1331     D3DRENDERSTATE_STIPPLEPATTERN27   = 91,
1332     D3DRENDERSTATE_STIPPLEPATTERN28   = 92,
1333     D3DRENDERSTATE_STIPPLEPATTERN29   = 93,
1334     D3DRENDERSTATE_STIPPLEPATTERN30   = 94,
1335     D3DRENDERSTATE_STIPPLEPATTERN31   = 95,
1336 
1337 //
1338 // retired renderstate names - the values are still used under new naming conventions
1339 //
1340     D3DRENDERSTATE_FOGTABLESTART      = 36,   /* Fog table start    */
1341     D3DRENDERSTATE_FOGTABLEEND        = 37,   /* Fog table end      */
1342     D3DRENDERSTATE_FOGTABLEDENSITY    = 38,   /* Fog table density  */
1343 
1344 #if(DIRECT3D_VERSION >= 0x0500)
1345     D3DRENDERSTATE_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
1346 #endif /* DIRECT3D_VERSION >= 0x0500 */
1347 } D3DRENDERSTATETYPE;
1348 
1349 #else
1350 
1351 typedef enum _D3DRENDERSTATETYPE D3DRENDERSTATETYPE;
1352 
1353 //
1354 // legacy renderstate names
1355 //
1356 #define D3DRENDERSTATE_TEXTUREPERSPECTIVE       (D3DRENDERSTATETYPE)4
1357 #define D3DRENDERSTATE_ZENABLE                  (D3DRENDERSTATETYPE)7
1358 #define D3DRENDERSTATE_FILLMODE                 (D3DRENDERSTATETYPE)8
1359 #define D3DRENDERSTATE_SHADEMODE                (D3DRENDERSTATETYPE)9
1360 #define D3DRENDERSTATE_LINEPATTERN              (D3DRENDERSTATETYPE)10
1361 #define D3DRENDERSTATE_ZWRITEENABLE             (D3DRENDERSTATETYPE)14
1362 #define D3DRENDERSTATE_ALPHATESTENABLE          (D3DRENDERSTATETYPE)15
1363 #define D3DRENDERSTATE_LASTPIXEL                (D3DRENDERSTATETYPE)16
1364 #define D3DRENDERSTATE_SRCBLEND                 (D3DRENDERSTATETYPE)19
1365 #define D3DRENDERSTATE_DESTBLEND                (D3DRENDERSTATETYPE)20
1366 #define D3DRENDERSTATE_CULLMODE                 (D3DRENDERSTATETYPE)22
1367 #define D3DRENDERSTATE_ZFUNC                    (D3DRENDERSTATETYPE)23
1368 #define D3DRENDERSTATE_ALPHAREF                 (D3DRENDERSTATETYPE)24
1369 #define D3DRENDERSTATE_ALPHAFUNC                (D3DRENDERSTATETYPE)25
1370 #define D3DRENDERSTATE_DITHERENABLE             (D3DRENDERSTATETYPE)26
1371 #define D3DRENDERSTATE_ALPHABLENDENABLE         (D3DRENDERSTATETYPE)27
1372 #define D3DRENDERSTATE_FOGENABLE                (D3DRENDERSTATETYPE)28
1373 #define D3DRENDERSTATE_SPECULARENABLE           (D3DRENDERSTATETYPE)29
1374 #define D3DRENDERSTATE_ZVISIBLE                 (D3DRENDERSTATETYPE)30
1375 #define D3DRENDERSTATE_STIPPLEDALPHA            (D3DRENDERSTATETYPE)33
1376 #define D3DRENDERSTATE_FOGCOLOR                 (D3DRENDERSTATETYPE)34
1377 #define D3DRENDERSTATE_FOGTABLEMODE             (D3DRENDERSTATETYPE)35
1378 #define D3DRENDERSTATE_FOGSTART                 (D3DRENDERSTATETYPE)36
1379 #define D3DRENDERSTATE_FOGEND                   (D3DRENDERSTATETYPE)37
1380 #define D3DRENDERSTATE_FOGDENSITY               (D3DRENDERSTATETYPE)38
1381 #define D3DRENDERSTATE_EDGEANTIALIAS            (D3DRENDERSTATETYPE)40
1382 #define D3DRENDERSTATE_ZBIAS                    (D3DRENDERSTATETYPE)47
1383 #define D3DRENDERSTATE_RANGEFOGENABLE           (D3DRENDERSTATETYPE)48
1384 #define D3DRENDERSTATE_STENCILENABLE            (D3DRENDERSTATETYPE)52
1385 #define D3DRENDERSTATE_STENCILFAIL              (D3DRENDERSTATETYPE)53
1386 #define D3DRENDERSTATE_STENCILZFAIL             (D3DRENDERSTATETYPE)54
1387 #define D3DRENDERSTATE_STENCILPASS              (D3DRENDERSTATETYPE)55
1388 #define D3DRENDERSTATE_STENCILFUNC              (D3DRENDERSTATETYPE)56
1389 #define D3DRENDERSTATE_STENCILREF               (D3DRENDERSTATETYPE)57
1390 #define D3DRENDERSTATE_STENCILMASK              (D3DRENDERSTATETYPE)58
1391 #define D3DRENDERSTATE_STENCILWRITEMASK         (D3DRENDERSTATETYPE)59
1392 #define D3DRENDERSTATE_TEXTUREFACTOR            (D3DRENDERSTATETYPE)60
1393 #define D3DRENDERSTATE_WRAP0                    (D3DRENDERSTATETYPE)128
1394 #define D3DRENDERSTATE_WRAP1                    (D3DRENDERSTATETYPE)129
1395 #define D3DRENDERSTATE_WRAP2                    (D3DRENDERSTATETYPE)130
1396 #define D3DRENDERSTATE_WRAP3                    (D3DRENDERSTATETYPE)131
1397 #define D3DRENDERSTATE_WRAP4                    (D3DRENDERSTATETYPE)132
1398 #define D3DRENDERSTATE_WRAP5                    (D3DRENDERSTATETYPE)133
1399 #define D3DRENDERSTATE_WRAP6                    (D3DRENDERSTATETYPE)134
1400 #define D3DRENDERSTATE_WRAP7                    (D3DRENDERSTATETYPE)135
1401 
1402 #define D3DRENDERSTATE_CLIPPING                 (D3DRENDERSTATETYPE)136
1403 #define D3DRENDERSTATE_LIGHTING                 (D3DRENDERSTATETYPE)137
1404 #define D3DRENDERSTATE_EXTENTS                  (D3DRENDERSTATETYPE)138
1405 #define D3DRENDERSTATE_AMBIENT                  (D3DRENDERSTATETYPE)139
1406 #define D3DRENDERSTATE_FOGVERTEXMODE            (D3DRENDERSTATETYPE)140
1407 #define D3DRENDERSTATE_COLORVERTEX              (D3DRENDERSTATETYPE)141
1408 #define D3DRENDERSTATE_LOCALVIEWER              (D3DRENDERSTATETYPE)142
1409 #define D3DRENDERSTATE_NORMALIZENORMALS         (D3DRENDERSTATETYPE)143
1410 #define D3DRENDERSTATE_COLORKEYBLENDENABLE      (D3DRENDERSTATETYPE)144
1411 #define D3DRENDERSTATE_DIFFUSEMATERIALSOURCE    (D3DRENDERSTATETYPE)145
1412 #define D3DRENDERSTATE_SPECULARMATERIALSOURCE   (D3DRENDERSTATETYPE)146
1413 #define D3DRENDERSTATE_AMBIENTMATERIALSOURCE    (D3DRENDERSTATETYPE)147
1414 #define D3DRENDERSTATE_EMISSIVEMATERIALSOURCE   (D3DRENDERSTATETYPE)148
1415 #define D3DRENDERSTATE_VERTEXBLEND              (D3DRENDERSTATETYPE)151
1416 #define D3DRENDERSTATE_CLIPPLANEENABLE          (D3DRENDERSTATETYPE)152
1417 
1418 //
1419 // retired renderstates - not supported for DX7 interfaces
1420 //
1421 #define D3DRENDERSTATE_TEXTUREHANDLE     (D3DRENDERSTATETYPE)1
1422 #define D3DRENDERSTATE_ANTIALIAS         (D3DRENDERSTATETYPE)2
1423 #define D3DRENDERSTATE_TEXTUREADDRESS    (D3DRENDERSTATETYPE)3
1424 #define D3DRENDERSTATE_WRAPU             (D3DRENDERSTATETYPE)5
1425 #define D3DRENDERSTATE_WRAPV             (D3DRENDERSTATETYPE)6
1426 #define D3DRENDERSTATE_MONOENABLE        (D3DRENDERSTATETYPE)11
1427 #define D3DRENDERSTATE_ROP2              (D3DRENDERSTATETYPE)12
1428 #define D3DRENDERSTATE_PLANEMASK         (D3DRENDERSTATETYPE)13
1429 #define D3DRENDERSTATE_TEXTUREMAG        (D3DRENDERSTATETYPE)17
1430 #define D3DRENDERSTATE_TEXTUREMIN        (D3DRENDERSTATETYPE)18
1431 #define D3DRENDERSTATE_TEXTUREMAPBLEND   (D3DRENDERSTATETYPE)21
1432 #define D3DRENDERSTATE_SUBPIXEL          (D3DRENDERSTATETYPE)31
1433 #define D3DRENDERSTATE_SUBPIXELX         (D3DRENDERSTATETYPE)32
1434 #define D3DRENDERSTATE_STIPPLEENABLE     (D3DRENDERSTATETYPE)39
1435 #define D3DRENDERSTATE_OLDALPHABLENDENABLE  (D3DRENDERSTATETYPE)42
1436 #define D3DRENDERSTATE_BORDERCOLOR       (D3DRENDERSTATETYPE)43
1437 #define D3DRENDERSTATE_TEXTUREADDRESSU   (D3DRENDERSTATETYPE)44
1438 #define D3DRENDERSTATE_TEXTUREADDRESSV   (D3DRENDERSTATETYPE)45
1439 #define D3DRENDERSTATE_MIPMAPLODBIAS     (D3DRENDERSTATETYPE)46
1440 #define D3DRENDERSTATE_ANISOTROPY        (D3DRENDERSTATETYPE)49
1441 #define D3DRENDERSTATE_FLUSHBATCH        (D3DRENDERSTATETYPE)50
1442 #define D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT (D3DRENDERSTATETYPE)51
1443 #define D3DRENDERSTATE_STIPPLEPATTERN00  (D3DRENDERSTATETYPE)64
1444 #define D3DRENDERSTATE_STIPPLEPATTERN01  (D3DRENDERSTATETYPE)65
1445 #define D3DRENDERSTATE_STIPPLEPATTERN02  (D3DRENDERSTATETYPE)66
1446 #define D3DRENDERSTATE_STIPPLEPATTERN03  (D3DRENDERSTATETYPE)67
1447 #define D3DRENDERSTATE_STIPPLEPATTERN04  (D3DRENDERSTATETYPE)68
1448 #define D3DRENDERSTATE_STIPPLEPATTERN05  (D3DRENDERSTATETYPE)69
1449 #define D3DRENDERSTATE_STIPPLEPATTERN06  (D3DRENDERSTATETYPE)70
1450 #define D3DRENDERSTATE_STIPPLEPATTERN07  (D3DRENDERSTATETYPE)71
1451 #define D3DRENDERSTATE_STIPPLEPATTERN08  (D3DRENDERSTATETYPE)72
1452 #define D3DRENDERSTATE_STIPPLEPATTERN09  (D3DRENDERSTATETYPE)73
1453 #define D3DRENDERSTATE_STIPPLEPATTERN10  (D3DRENDERSTATETYPE)74
1454 #define D3DRENDERSTATE_STIPPLEPATTERN11  (D3DRENDERSTATETYPE)75
1455 #define D3DRENDERSTATE_STIPPLEPATTERN12  (D3DRENDERSTATETYPE)76
1456 #define D3DRENDERSTATE_STIPPLEPATTERN13  (D3DRENDERSTATETYPE)77
1457 #define D3DRENDERSTATE_STIPPLEPATTERN14  (D3DRENDERSTATETYPE)78
1458 #define D3DRENDERSTATE_STIPPLEPATTERN15  (D3DRENDERSTATETYPE)79
1459 #define D3DRENDERSTATE_STIPPLEPATTERN16  (D3DRENDERSTATETYPE)80
1460 #define D3DRENDERSTATE_STIPPLEPATTERN17  (D3DRENDERSTATETYPE)81
1461 #define D3DRENDERSTATE_STIPPLEPATTERN18  (D3DRENDERSTATETYPE)82
1462 #define D3DRENDERSTATE_STIPPLEPATTERN19  (D3DRENDERSTATETYPE)83
1463 #define D3DRENDERSTATE_STIPPLEPATTERN20  (D3DRENDERSTATETYPE)84
1464 #define D3DRENDERSTATE_STIPPLEPATTERN21  (D3DRENDERSTATETYPE)85
1465 #define D3DRENDERSTATE_STIPPLEPATTERN22  (D3DRENDERSTATETYPE)86
1466 #define D3DRENDERSTATE_STIPPLEPATTERN23  (D3DRENDERSTATETYPE)87
1467 #define D3DRENDERSTATE_STIPPLEPATTERN24  (D3DRENDERSTATETYPE)88
1468 #define D3DRENDERSTATE_STIPPLEPATTERN25  (D3DRENDERSTATETYPE)89
1469 #define D3DRENDERSTATE_STIPPLEPATTERN26  (D3DRENDERSTATETYPE)90
1470 #define D3DRENDERSTATE_STIPPLEPATTERN27  (D3DRENDERSTATETYPE)91
1471 #define D3DRENDERSTATE_STIPPLEPATTERN28  (D3DRENDERSTATETYPE)92
1472 #define D3DRENDERSTATE_STIPPLEPATTERN29  (D3DRENDERSTATETYPE)93
1473 #define D3DRENDERSTATE_STIPPLEPATTERN30  (D3DRENDERSTATETYPE)94
1474 #define D3DRENDERSTATE_STIPPLEPATTERN31  (D3DRENDERSTATETYPE)95
1475 
1476 //
1477 // retired renderstates - not supported for DX8 interfaces
1478 //
1479 #define D3DRENDERSTATE_COLORKEYENABLE        (D3DRENDERSTATETYPE)41
1480 #define D3DRENDERSTATE_COLORKEYBLENDENABLE   (D3DRENDERSTATETYPE)144
1481 
1482 //
1483 // retired renderstate names - the values are still used under new naming conventions
1484 //
1485 #define D3DRENDERSTATE_BLENDENABLE       (D3DRENDERSTATETYPE)27
1486 #define D3DRENDERSTATE_FOGTABLESTART     (D3DRENDERSTATETYPE)36
1487 #define D3DRENDERSTATE_FOGTABLEEND       (D3DRENDERSTATETYPE)37
1488 #define D3DRENDERSTATE_FOGTABLEDENSITY   (D3DRENDERSTATETYPE)38
1489 
1490 #endif //(DIRECT3D_VERSION < 0x0800)
1491 
1492 
1493 #if(DIRECT3D_VERSION < 0x0800)
1494 
1495 // Values for material source
1496 typedef enum _D3DMATERIALCOLORSOURCE
1497 {
1498     D3DMCS_MATERIAL = 0,                // Color from material is used
1499     D3DMCS_COLOR1   = 1,                // Diffuse vertex color is used
1500     D3DMCS_COLOR2   = 2,                // Specular vertex color is used
1501     D3DMCS_FORCE_DWORD = 0x7fffffff,    // force 32-bit size enum
1502 } D3DMATERIALCOLORSOURCE;
1503 
1504 
1505 #if(DIRECT3D_VERSION >= 0x0500)
1506 // For back-compatibility with legacy compilations
1507 #define D3DRENDERSTATE_BLENDENABLE      D3DRENDERSTATE_ALPHABLENDENABLE
1508 #endif /* DIRECT3D_VERSION >= 0x0500 */
1509 
1510 #if(DIRECT3D_VERSION >= 0x0600)
1511 
1512 // Bias to apply to the texture coordinate set to apply a wrap to.
1513 #define D3DRENDERSTATE_WRAPBIAS                 128UL
1514 
1515 /* Flags to construct the WRAP render states */
1516 #define D3DWRAP_U   0x00000001L
1517 #define D3DWRAP_V   0x00000002L
1518 
1519 #endif /* DIRECT3D_VERSION >= 0x0600 */
1520 
1521 #if(DIRECT3D_VERSION >= 0x0700)
1522 
1523 /* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */
1524 #define D3DWRAPCOORD_0   0x00000001L    // same as D3DWRAP_U
1525 #define D3DWRAPCOORD_1   0x00000002L    // same as D3DWRAP_V
1526 #define D3DWRAPCOORD_2   0x00000004L
1527 #define D3DWRAPCOORD_3   0x00000008L
1528 
1529 #endif /* DIRECT3D_VERSION >= 0x0700 */
1530 
1531 #endif //(DIRECT3D_VERSION < 0x0800)
1532 
1533 #define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
1534 
1535 typedef struct _D3DSTATE {
1536     union {
1537 #if(DIRECT3D_VERSION < 0x0800)
1538     D3DTRANSFORMSTATETYPE   dtstTransformStateType;
1539 #endif //(DIRECT3D_VERSION < 0x0800)
1540     D3DLIGHTSTATETYPE   dlstLightStateType;
1541     D3DRENDERSTATETYPE  drstRenderStateType;
1542     };
1543     union {
1544     DWORD           dwArg[1];
1545     D3DVALUE        dvArg[1];
1546     };
1547 } D3DSTATE, *LPD3DSTATE;
1548 
1549 
1550 /*
1551  * Operation used to load matrices
1552  * hDstMat = hSrcMat
1553  */
1554 typedef struct _D3DMATRIXLOAD {
1555     D3DMATRIXHANDLE hDestMatrix;   /* Destination matrix */
1556     D3DMATRIXHANDLE hSrcMatrix;   /* Source matrix */
1557 } D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
1558 
1559 /*
1560  * Operation used to multiply matrices
1561  * hDstMat = hSrcMat1 * hSrcMat2
1562  */
1563 typedef struct _D3DMATRIXMULTIPLY {
1564     D3DMATRIXHANDLE hDestMatrix;   /* Destination matrix */
1565     D3DMATRIXHANDLE hSrcMatrix1;  /* First source matrix */
1566     D3DMATRIXHANDLE hSrcMatrix2;  /* Second source matrix */
1567 } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
1568 
1569 /*
1570  * Operation used to transform and light vertices.
1571  */
1572 typedef struct _D3DPROCESSVERTICES {
1573     DWORD        dwFlags;    /* Do we transform or light or just copy? */
1574     WORD         wStart;     /* Index to first vertex in source */
1575     WORD         wDest;      /* Index to first vertex in local buffer */
1576     DWORD        dwCount;    /* Number of vertices to be processed */
1577     DWORD    dwReserved; /* Must be zero */
1578 } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
1579 
1580 #define D3DPROCESSVERTICES_TRANSFORMLIGHT   0x00000000L
1581 #define D3DPROCESSVERTICES_TRANSFORM        0x00000001L
1582 #define D3DPROCESSVERTICES_COPY         0x00000002L
1583 #define D3DPROCESSVERTICES_OPMASK       0x00000007L
1584 
1585 #define D3DPROCESSVERTICES_UPDATEEXTENTS    0x00000008L
1586 #define D3DPROCESSVERTICES_NOCOLOR      0x00000010L
1587 
1588 
1589 #if(DIRECT3D_VERSION >= 0x0600)
1590 
1591 
1592 #if(DIRECT3D_VERSION < 0x0800)
1593 
1594 /*
1595  * State enumerants for per-stage texture processing.
1596  */
1597 typedef enum _D3DTEXTURESTAGESTATETYPE
1598 {
1599     D3DTSS_COLOROP        =  1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
1600     D3DTSS_COLORARG1      =  2, /* D3DTA_* (texture arg) */
1601     D3DTSS_COLORARG2      =  3, /* D3DTA_* (texture arg) */
1602     D3DTSS_ALPHAOP        =  4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
1603     D3DTSS_ALPHAARG1      =  5, /* D3DTA_* (texture arg) */
1604     D3DTSS_ALPHAARG2      =  6, /* D3DTA_* (texture arg) */
1605     D3DTSS_BUMPENVMAT00   =  7, /* D3DVALUE (bump mapping matrix) */
1606     D3DTSS_BUMPENVMAT01   =  8, /* D3DVALUE (bump mapping matrix) */
1607     D3DTSS_BUMPENVMAT10   =  9, /* D3DVALUE (bump mapping matrix) */
1608     D3DTSS_BUMPENVMAT11   = 10, /* D3DVALUE (bump mapping matrix) */
1609     D3DTSS_TEXCOORDINDEX  = 11, /* identifies which set of texture coordinates index this texture */
1610     D3DTSS_ADDRESS        = 12, /* D3DTEXTUREADDRESS for both coordinates */
1611     D3DTSS_ADDRESSU       = 13, /* D3DTEXTUREADDRESS for U coordinate */
1612     D3DTSS_ADDRESSV       = 14, /* D3DTEXTUREADDRESS for V coordinate */
1613     D3DTSS_BORDERCOLOR    = 15, /* D3DCOLOR */
1614     D3DTSS_MAGFILTER      = 16, /* D3DTEXTUREMAGFILTER filter to use for magnification */
1615     D3DTSS_MINFILTER      = 17, /* D3DTEXTUREMINFILTER filter to use for minification */
1616     D3DTSS_MIPFILTER      = 18, /* D3DTEXTUREMIPFILTER filter to use between mipmaps during minification */
1617     D3DTSS_MIPMAPLODBIAS  = 19, /* D3DVALUE Mipmap LOD bias */
1618     D3DTSS_MAXMIPLEVEL    = 20, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
1619     D3DTSS_MAXANISOTROPY  = 21, /* DWORD maximum anisotropy */
1620     D3DTSS_BUMPENVLSCALE  = 22, /* D3DVALUE scale for bump map luminance */
1621     D3DTSS_BUMPENVLOFFSET = 23, /* D3DVALUE offset for bump map luminance */
1622 #if(DIRECT3D_VERSION >= 0x0700)
1623     D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
1624 #endif /* DIRECT3D_VERSION >= 0x0700 */
1625     D3DTSS_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
1626 } D3DTEXTURESTAGESTATETYPE;
1627 
1628 #if(DIRECT3D_VERSION >= 0x0700)
1629 // Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
1630 // and normal in the camera space) should be taken as texture coordinates
1631 // Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
1632 //
1633 #define D3DTSS_TCI_PASSTHRU                             0x00000000
1634 #define D3DTSS_TCI_CAMERASPACENORMAL                    0x00010000
1635 #define D3DTSS_TCI_CAMERASPACEPOSITION                  0x00020000
1636 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR          0x00030000
1637 #endif /* DIRECT3D_VERSION >= 0x0700 */
1638 
1639 /*
1640  * Enumerations for COLOROP and ALPHAOP texture blending operations set in
1641  * texture processing stage controls in D3DRENDERSTATE.
1642  */
1643 typedef enum _D3DTEXTUREOP
1644 {
1645 // Control
1646     D3DTOP_DISABLE    = 1,      // disables stage
1647     D3DTOP_SELECTARG1 = 2,      // the default
1648     D3DTOP_SELECTARG2 = 3,
1649 
1650 // Modulate
1651     D3DTOP_MODULATE   = 4,      // multiply args together
1652     D3DTOP_MODULATE2X = 5,      // multiply and  1 bit
1653     D3DTOP_MODULATE4X = 6,      // multiply and  2 bits
1654 
1655 // Add
1656     D3DTOP_ADD          =  7,   // add arguments together
1657     D3DTOP_ADDSIGNED    =  8,   // add with -0.5 bias
1658     D3DTOP_ADDSIGNED2X  =  9,   // as above but left  1 bit
1659     D3DTOP_SUBTRACT     = 10,   // Arg1 - Arg2, with no saturation
1660     D3DTOP_ADDSMOOTH    = 11,   // add 2 args, subtract product
1661                                 // Arg1 + Arg2 - Arg1*Arg2
1662                                 // = Arg1 + (1-Arg1)*Arg2
1663 
1664 // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
1665     D3DTOP_BLENDDIFFUSEALPHA    = 12, // iterated alpha
1666     D3DTOP_BLENDTEXTUREALPHA    = 13, // texture alpha
1667     D3DTOP_BLENDFACTORALPHA     = 14, // alpha from D3DRENDERSTATE_TEXTUREFACTOR
1668     // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
1669     D3DTOP_BLENDTEXTUREALPHAPM  = 15, // texture alpha
1670     D3DTOP_BLENDCURRENTALPHA    = 16, // by alpha of current color
1671 
1672 // Specular mapping
1673     D3DTOP_PREMODULATE            = 17,     // modulate with next texture before use
1674     D3DTOP_MODULATEALPHA_ADDCOLOR = 18,     // Arg1.RGB + Arg1.A*Arg2.RGB
1675                                             // COLOROP only
1676     D3DTOP_MODULATECOLOR_ADDALPHA = 19,     // Arg1.RGB*Arg2.RGB + Arg1.A
1677                                             // COLOROP only
1678     D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,  // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
1679                                             // COLOROP only
1680     D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,  // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
1681                                             // COLOROP only
1682 
1683 // Bump mapping
1684     D3DTOP_BUMPENVMAP           = 22, // per pixel env map perturbation
1685     D3DTOP_BUMPENVMAPLUMINANCE  = 23, // with luminance channel
1686     // This can do either diffuse or specular bump mapping with correct input.
1687     // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
1688     // where each component has been scaled and offset to make it signed.
1689     // The result is replicated into all four (including alpha) channels.
1690     // This is a valid COLOROP only.
1691     D3DTOP_DOTPRODUCT3          = 24,
1692 
1693     D3DTOP_FORCE_DWORD = 0x7fffffff,
1694 } D3DTEXTUREOP;
1695 
1696 /*
1697  * Values for COLORARG1,2 and ALPHAARG1,2 texture blending operations
1698  * set in texture processing stage controls in D3DRENDERSTATE.
1699  */
1700 #define D3DTA_SELECTMASK        0x0000000f  // mask for arg selector
1701 #define D3DTA_DIFFUSE           0x00000000  // select diffuse color
1702 #define D3DTA_CURRENT           0x00000001  // select result of previous stage
1703 #define D3DTA_TEXTURE           0x00000002  // select texture color
1704 #define D3DTA_TFACTOR           0x00000003  // select RENDERSTATE_TEXTUREFACTOR
1705 #if(DIRECT3D_VERSION >= 0x0700)
1706 #define D3DTA_SPECULAR          0x00000004  // select specular color
1707 #endif /* DIRECT3D_VERSION >= 0x0700 */
1708 #define D3DTA_COMPLEMENT        0x00000010  // take 1.0 - x
1709 #define D3DTA_ALPHAREPLICATE    0x00000020  // replicate alpha to color components
1710 
1711 #endif //(DIRECT3D_VERSION < 0x0800)
1712 
1713 /*
1714  *  IDirect3DTexture2 State Filter Types
1715  */
1716 typedef enum _D3DTEXTUREMAGFILTER
1717 {
1718     D3DTFG_POINT        = 1,    // nearest
1719     D3DTFG_LINEAR       = 2,    // linear interpolation
1720     D3DTFG_FLATCUBIC    = 3,    // cubic
1721     D3DTFG_GAUSSIANCUBIC = 4,   // different cubic kernel
1722     D3DTFG_ANISOTROPIC  = 5,    //
1723 #if(DIRECT3D_VERSION >= 0x0700)
1724 #endif /* DIRECT3D_VERSION >= 0x0700 */
1725     D3DTFG_FORCE_DWORD  = 0x7fffffff,   // force 32-bit size enum
1726 } D3DTEXTUREMAGFILTER;
1727 
1728 typedef enum _D3DTEXTUREMINFILTER
1729 {
1730     D3DTFN_POINT        = 1,    // nearest
1731     D3DTFN_LINEAR       = 2,    // linear interpolation
1732     D3DTFN_ANISOTROPIC  = 3,    //
1733     D3DTFN_FORCE_DWORD  = 0x7fffffff,   // force 32-bit size enum
1734 } D3DTEXTUREMINFILTER;
1735 
1736 typedef enum _D3DTEXTUREMIPFILTER
1737 {
1738     D3DTFP_NONE         = 1,    // mipmapping disabled (use MAG filter)
1739     D3DTFP_POINT        = 2,    // nearest
1740     D3DTFP_LINEAR       = 3,    // linear interpolation
1741     D3DTFP_FORCE_DWORD  = 0x7fffffff,   // force 32-bit size enum
1742 } D3DTEXTUREMIPFILTER;
1743 
1744 #endif /* DIRECT3D_VERSION >= 0x0600 */
1745 
1746 /*
1747  * Triangle flags
1748  */
1749 
1750 /*
1751  * Tri strip and fan flags.
1752  * START loads all three vertices
1753  * EVEN and ODD load just v3 with even or odd culling
1754  * START_FLAT contains a count from 0 to 29 that allows the
1755  * whole strip or fan to be culled in one hit.
1756  * e.g. for a quad len = 1
1757  */
1758 #define D3DTRIFLAG_START            0x00000000L
1759 #define D3DTRIFLAG_STARTFLAT(len) (len)     /* 0 < len < 30 */
1760 #define D3DTRIFLAG_ODD              0x0000001eL
1761 #define D3DTRIFLAG_EVEN             0x0000001fL
1762 
1763 /*
1764  * Triangle edge flags
1765  * enable edges for wireframe or antialiasing
1766  */
1767 #define D3DTRIFLAG_EDGEENABLE1          0x00000100L /* v0-v1 edge */
1768 #define D3DTRIFLAG_EDGEENABLE2          0x00000200L /* v1-v2 edge */
1769 #define D3DTRIFLAG_EDGEENABLE3          0x00000400L /* v2-v0 edge */
1770 #define D3DTRIFLAG_EDGEENABLETRIANGLE \
1771         (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
1772 
1773 /*
1774  * Primitive structures and related defines.  Vertex offsets are to types
1775  * D3DVERTEX, D3DLVERTEX, or D3DTLVERTEX.
1776  */
1777 
1778 /*
1779  * Triangle list primitive structure
1780  */
1781 typedef struct _D3DTRIANGLE {
1782     union {
1783     WORD    v1;            /* Vertex indices */
1784     WORD    wV1;
1785     };
1786     union {
1787     WORD    v2;
1788     WORD    wV2;
1789     };
1790     union {
1791     WORD    v3;
1792     WORD    wV3;
1793     };
1794     WORD        wFlags;       /* Edge (and other) flags */
1795 } D3DTRIANGLE, *LPD3DTRIANGLE;
1796 
1797 /*
1798  * Line list structure.
1799  * The instruction count defines the number of line segments.
1800  */
1801 typedef struct _D3DLINE {
1802     union {
1803     WORD    v1;            /* Vertex indices */
1804     WORD    wV1;
1805     };
1806     union {
1807     WORD    v2;
1808     WORD    wV2;
1809     };
1810 } D3DLINE, *LPD3DLINE;
1811 
1812 /*
1813  * Span structure
1814  * Spans join a list of points with the same y value.
1815  * If the y value changes, a new span is started.
1816  */
1817 typedef struct _D3DSPAN {
1818     WORD    wCount; /* Number of spans */
1819     WORD    wFirst; /* Index to first vertex */
1820 } D3DSPAN, *LPD3DSPAN;
1821 
1822 /*
1823  * Point structure
1824  */
1825 typedef struct _D3DPOINT {
1826     WORD    wCount;     /* number of points     */
1827     WORD    wFirst;     /* index to first vertex    */
1828 } D3DPOINT, *LPD3DPOINT;
1829 
1830 
1831 /*
1832  * Forward branch structure.
1833  * Mask is logically anded with the driver status mask
1834  * if the result equals 'value', the branch is taken.
1835  */
1836 typedef struct _D3DBRANCH {
1837     DWORD   dwMask;     /* Bitmask against D3D status */
1838     DWORD   dwValue;
1839     BOOL    bNegate;        /* TRUE to negate comparison */
1840     DWORD   dwOffset;   /* How far to branch forward (0 for exit)*/
1841 } D3DBRANCH, *LPD3DBRANCH;
1842 
1843 /*
1844  * Status used for set status instruction.
1845  * The D3D status is initialised on device creation
1846  * and is modified by all execute calls.
1847  */
1848 typedef struct _D3DSTATUS {
1849     DWORD       dwFlags;    /* Do we set extents or status */
1850     DWORD   dwStatus;   /* D3D status */
1851     D3DRECT drExtent;
1852 } D3DSTATUS, *LPD3DSTATUS;
1853 
1854 #define D3DSETSTATUS_STATUS     0x00000001L
1855 #define D3DSETSTATUS_EXTENTS        0x00000002L
1856 #define D3DSETSTATUS_ALL    (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
1857 
1858 #if(DIRECT3D_VERSION >= 0x0500)
1859 typedef struct _D3DCLIPSTATUS {
1860     DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */
1861     DWORD dwStatus; /* Clip status */
1862     float minx, maxx; /* X extents */
1863     float miny, maxy; /* Y extents */
1864     float minz, maxz; /* Z extents */
1865 } D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
1866 
1867 #define D3DCLIPSTATUS_STATUS        0x00000001L
1868 #define D3DCLIPSTATUS_EXTENTS2      0x00000002L
1869 #define D3DCLIPSTATUS_EXTENTS3      0x00000004L
1870 
1871 #endif /* DIRECT3D_VERSION >= 0x0500 */
1872 /*
1873  * Statistics structure
1874  */
1875 typedef struct _D3DSTATS {
1876     DWORD        dwSize;
1877     DWORD        dwTrianglesDrawn;
1878     DWORD        dwLinesDrawn;
1879     DWORD        dwPointsDrawn;
1880     DWORD        dwSpansDrawn;
1881     DWORD        dwVerticesProcessed;
1882 } D3DSTATS, *LPD3DSTATS;
1883 
1884 /*
1885  * Execute options.
1886  * When calling using D3DEXECUTE_UNCLIPPED all the primitives
1887  * inside the buffer must be contained within the viewport.
1888  */
1889 #define D3DEXECUTE_CLIPPED       0x00000001l
1890 #define D3DEXECUTE_UNCLIPPED     0x00000002l
1891 
1892 typedef struct _D3DEXECUTEDATA {
1893     DWORD       dwSize;
1894     DWORD       dwVertexOffset;
1895     DWORD       dwVertexCount;
1896     DWORD       dwInstructionOffset;
1897     DWORD       dwInstructionLength;
1898     DWORD       dwHVertexOffset;
1899     D3DSTATUS   dsStatus;   /* Status after execute */
1900 } D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
1901 
1902 /*
1903  * Palette flags.
1904  * This are or'ed with the peFlags in the PALETTEENTRYs passed to DirectDraw.
1905  */
1906 #define D3DPAL_FREE 0x00    /* Renderer may use this entry freely */
1907 #define D3DPAL_READONLY 0x40    /* Renderer may not set this entry */
1908 #define D3DPAL_RESERVED 0x80    /* Renderer may not use this entry */
1909 
1910 
1911 #if(DIRECT3D_VERSION >= 0x0600)
1912 
1913 typedef struct _D3DVERTEXBUFFERDESC {
1914     DWORD dwSize;
1915     DWORD dwCaps;
1916     DWORD dwFVF;
1917     DWORD dwNumVertices;
1918 } D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
1919 
1920 #define D3DVBCAPS_SYSTEMMEMORY      0x00000800l
1921 #define D3DVBCAPS_WRITEONLY         0x00010000l
1922 #define D3DVBCAPS_OPTIMIZED         0x80000000l
1923 #define D3DVBCAPS_DONOTCLIP         0x00000001l
1924 
1925 /* Vertex Operations for ProcessVertices */
1926 #define D3DVOP_LIGHT       (1 << 10)
1927 #define D3DVOP_TRANSFORM   (1 << 0)
1928 #define D3DVOP_CLIP        (1 << 2)
1929 #define D3DVOP_EXTENTS     (1 << 3)
1930 
1931 
1932 #if(DIRECT3D_VERSION < 0x0800)
1933 
1934 /* The maximum number of vertices user can pass to any d3d
1935    drawing function or to create vertex buffer with
1936 */
1937 #define D3DMAXNUMVERTICES    ((1<<16) - 1)
1938 /* The maximum number of primitives user can pass to any d3d
1939    drawing function.
1940 */
1941 #define D3DMAXNUMPRIMITIVES  ((1<<16) - 1)
1942 
1943 #if(DIRECT3D_VERSION >= 0x0700)
1944 
1945 /* Bits for dwFlags in ProcessVertices call */
1946 #define D3DPV_DONOTCOPYDATA (1 << 0)
1947 
1948 #endif /* DIRECT3D_VERSION >= 0x0700 */
1949 
1950 #endif //(DIRECT3D_VERSION < 0x0800)
1951 
1952 //-------------------------------------------------------------------
1953 
1954 #if(DIRECT3D_VERSION < 0x0800)
1955 
1956 // Flexible vertex format bits
1957 //
1958 #define D3DFVF_RESERVED0        0x001
1959 #define D3DFVF_POSITION_MASK    0x00E
1960 #define D3DFVF_XYZ              0x002
1961 #define D3DFVF_XYZRHW           0x004
1962 #if(DIRECT3D_VERSION >= 0x0700)
1963 #define D3DFVF_XYZB1            0x006
1964 #define D3DFVF_XYZB2            0x008
1965 #define D3DFVF_XYZB3            0x00a
1966 #define D3DFVF_XYZB4            0x00c
1967 #define D3DFVF_XYZB5            0x00e
1968 
1969 #endif /* DIRECT3D_VERSION >= 0x0700 */
1970 #define D3DFVF_NORMAL           0x010
1971 #define D3DFVF_RESERVED1        0x020
1972 #define D3DFVF_DIFFUSE          0x040
1973 #define D3DFVF_SPECULAR         0x080
1974 
1975 #define D3DFVF_TEXCOUNT_MASK    0xf00
1976 #define D3DFVF_TEXCOUNT_SHIFT   8
1977 #define D3DFVF_TEX0             0x000
1978 #define D3DFVF_TEX1             0x100
1979 #define D3DFVF_TEX2             0x200
1980 #define D3DFVF_TEX3             0x300
1981 #define D3DFVF_TEX4             0x400
1982 #define D3DFVF_TEX5             0x500
1983 #define D3DFVF_TEX6             0x600
1984 #define D3DFVF_TEX7             0x700
1985 #define D3DFVF_TEX8             0x800
1986 
1987 #define D3DFVF_RESERVED2        0xf000  // 4 reserved bits
1988 
1989 #else
1990 #define D3DFVF_RESERVED1        0x020
1991 #endif //(DIRECT3D_VERSION < 0x0800)
1992 
1993 #define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
1994 #define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
1995                          D3DFVF_SPECULAR | D3DFVF_TEX1 )
1996 #define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
1997                           D3DFVF_TEX1 )
1998 
1999 
2000 typedef struct _D3DDP_PTRSTRIDE
2001 {
2002     LPVOID lpvData;
2003     DWORD  dwStride;
2004 } D3DDP_PTRSTRIDE;
2005 
2006 #define D3DDP_MAXTEXCOORD 8
2007 
2008 typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA
2009 {
2010     D3DDP_PTRSTRIDE position;
2011     D3DDP_PTRSTRIDE normal;
2012     D3DDP_PTRSTRIDE diffuse;
2013     D3DDP_PTRSTRIDE specular;
2014     D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
2015 } D3DDRAWPRIMITIVESTRIDEDDATA, *LPD3DDRAWPRIMITIVESTRIDEDDATA;
2016 //---------------------------------------------------------------------
2017 // ComputeSphereVisibility return values
2018 //
2019 #define D3DVIS_INSIDE_FRUSTUM       0
2020 #define D3DVIS_INTERSECT_FRUSTUM    1
2021 #define D3DVIS_OUTSIDE_FRUSTUM      2
2022 #define D3DVIS_INSIDE_LEFT          0
2023 #define D3DVIS_INTERSECT_LEFT       (1 << 2)
2024 #define D3DVIS_OUTSIDE_LEFT         (2 << 2)
2025 #define D3DVIS_INSIDE_RIGHT         0
2026 #define D3DVIS_INTERSECT_RIGHT      (1 << 4)
2027 #define D3DVIS_OUTSIDE_RIGHT        (2 << 4)
2028 #define D3DVIS_INSIDE_TOP           0
2029 #define D3DVIS_INTERSECT_TOP        (1 << 6)
2030 #define D3DVIS_OUTSIDE_TOP          (2 << 6)
2031 #define D3DVIS_INSIDE_BOTTOM        0
2032 #define D3DVIS_INTERSECT_BOTTOM     (1 << 8)
2033 #define D3DVIS_OUTSIDE_BOTTOM       (2 << 8)
2034 #define D3DVIS_INSIDE_NEAR          0
2035 #define D3DVIS_INTERSECT_NEAR       (1 << 10)
2036 #define D3DVIS_OUTSIDE_NEAR         (2 << 10)
2037 #define D3DVIS_INSIDE_FAR           0
2038 #define D3DVIS_INTERSECT_FAR        (1 << 12)
2039 #define D3DVIS_OUTSIDE_FAR          (2 << 12)
2040 
2041 #define D3DVIS_MASK_FRUSTUM         (3 << 0)
2042 #define D3DVIS_MASK_LEFT            (3 << 2)
2043 #define D3DVIS_MASK_RIGHT           (3 << 4)
2044 #define D3DVIS_MASK_TOP             (3 << 6)
2045 #define D3DVIS_MASK_BOTTOM          (3 << 8)
2046 #define D3DVIS_MASK_NEAR            (3 << 10)
2047 #define D3DVIS_MASK_FAR             (3 << 12)
2048 
2049 #endif /* DIRECT3D_VERSION >= 0x0600 */
2050 
2051 #if(DIRECT3D_VERSION < 0x0800)
2052 
2053 #if(DIRECT3D_VERSION >= 0x0700)
2054 
2055 // To be used with GetInfo()
2056 #define D3DDEVINFOID_TEXTUREMANAGER    1
2057 #define D3DDEVINFOID_D3DTEXTUREMANAGER 2
2058 #define D3DDEVINFOID_TEXTURING         3
2059 
2060 typedef enum _D3DSTATEBLOCKTYPE
2061 {
2062     D3DSBT_ALL           = 1, // capture all state
2063     D3DSBT_PIXELSTATE    = 2, // capture pixel state
2064     D3DSBT_VERTEXSTATE   = 3, // capture vertex state
2065     D3DSBT_FORCE_DWORD   = 0xffffffff
2066 } D3DSTATEBLOCKTYPE;
2067 
2068 // The D3DVERTEXBLENDFLAGS type is used with D3DRENDERSTATE_VERTEXBLEND state.
2069 //
2070 typedef enum _D3DVERTEXBLENDFLAGS
2071 {
2072     D3DVBLEND_DISABLE  = 0, // Disable vertex blending
2073     D3DVBLEND_1WEIGHT  = 1, // blend between 2 matrices
2074     D3DVBLEND_2WEIGHTS = 2, // blend between 3 matrices
2075     D3DVBLEND_3WEIGHTS = 3, // blend between 4 matrices
2076 } D3DVERTEXBLENDFLAGS;
2077 
2078 typedef enum _D3DTEXTURETRANSFORMFLAGS {
2079     D3DTTFF_DISABLE         = 0,    // texture coordinates are passed directly
2080     D3DTTFF_COUNT1          = 1,    // rasterizer should expect 1-D texture coords
2081     D3DTTFF_COUNT2          = 2,    // rasterizer should expect 2-D texture coords
2082     D3DTTFF_COUNT3          = 3,    // rasterizer should expect 3-D texture coords
2083     D3DTTFF_COUNT4          = 4,    // rasterizer should expect 4-D texture coords
2084     D3DTTFF_PROJECTED       = 256,  // texcoords to be divided by COUNTth element
2085     D3DTTFF_FORCE_DWORD     = 0x7fffffff,
2086 } D3DTEXTURETRANSFORMFLAGS;
2087 
2088 // Macros to set texture coordinate format bits in the FVF id
2089 
2090 #define D3DFVF_TEXTUREFORMAT2 0         // Two floating point values
2091 #define D3DFVF_TEXTUREFORMAT1 3         // One floating point value
2092 #define D3DFVF_TEXTUREFORMAT3 1         // Three floating point values
2093 #define D3DFVF_TEXTUREFORMAT4 2         // Four floating point values
2094 
2095 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
2096 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
2097 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
2098 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
2099 
2100 
2101 #endif /* DIRECT3D_VERSION >= 0x0700 */
2102 
2103 #else
2104 //
2105 // legacy vertex blend names
2106 //
2107 typedef enum _D3DVERTEXBLENDFLAGS D3DVERTEXBLENDFLAGS;
2108 #define D3DVBLEND_DISABLE  (D3DVERTEXBLENDFLAGS)0
2109 #define D3DVBLEND_1WEIGHT  (D3DVERTEXBLENDFLAGS)1
2110 #define D3DVBLEND_2WEIGHTS (D3DVERTEXBLENDFLAGS)2
2111 #define D3DVBLEND_3WEIGHTS (D3DVERTEXBLENDFLAGS)3
2112 
2113 #endif //(DIRECT3D_VERSION < 0x0800)
2114 
2115 #pragma pack()
2116 #pragma warning(default:4201)
2117 
2118 #endif /* _D3DTYPES_H_ */
2119 
2120