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Searched refs:D3DRENDERSTATE_FOGENABLE (Results 1 – 9 of 9) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/
H A Dd3dtypes.h1211 D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog blending */ enumerator
1372 #define D3DRENDERSTATE_FOGENABLE (D3DRENDERSTATETYPE)28 macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/
H A Dd3dtypes.h1211 D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog blending */ enumerator
1372 #define D3DRENDERSTATE_FOGENABLE (D3DRENDERSTATETYPE)28 macro
/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/
H A DD3DTYPES.H701 D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog */ enumerator
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/
H A Dvd3dtypes.h942 D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog */ enumerator
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/
H A Dd3dtypes.h854 D3DRENDERSTATE_FOGENABLE = 28, enumerator
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Dd3dtypes.h1123 D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog */ enumerator
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h855 D3DRENDERSTATE_FOGENABLE = 28, enumerator
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h855 D3DRENDERSTATE_FOGENABLE = 28, enumerator
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_render.cpp291 STATE_DATA(D3DRENDERSTATE_FOGENABLE, TRUE, ExecBufInstPtr); in SetExecuteBufferDefaults()
301 STATE_DATA(D3DRENDERSTATE_FOGENABLE, TRUE, ExecBufInstPtr); in SetExecuteBufferDefaults()