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Searched refs:D3DRENDERSTATE_SHADEMODE (Results 1 – 10 of 10) sorted by relevance

/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DFlexible.cpp199 STATE_DATA(D3DRENDERSTATE_SHADEMODE, in Flexible()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/
H A Dd3dtypes.h1196 D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */ enumerator
1359 #define D3DRENDERSTATE_SHADEMODE (D3DRENDERSTATETYPE)9 macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/
H A Dd3dtypes.h1196 D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */ enumerator
1359 #define D3DRENDERSTATE_SHADEMODE (D3DRENDERSTATETYPE)9 macro
/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/
H A DD3DTYPES.H682 D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */ enumerator
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/
H A Dvd3dtypes.h923 D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */ enumerator
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_render.cpp964 STATE_DATA(D3DRENDERSTATE_SHADEMODE, in D3D_BackdropPolygon_Output()
1179 STATE_DATA(D3DRENDERSTATE_SHADEMODE, in D3D_ZBufferedGouraudTexturedPolygon_Output()
1289 STATE_DATA(D3DRENDERSTATE_SHADEMODE, in D3D_ZBufferedGouraudPolygon_Output()
1367 STATE_DATA(D3DRENDERSTATE_SHADEMODE, in D3D_PredatorThermalVisionPolygon_Output()
1580 STATE_DATA(D3DRENDERSTATE_SHADEMODE, in D3D_ZBufferedCloakedPolygon_Output()
1711 STATE_DATA(D3DRENDERSTATE_SHADEMODE, in D3D_CloakedPredatorPolygon_Output()
1937 STATE_DATA(D3DRENDERSTATE_SHADEMODE, in D3D_ZBufferedTexturedPolygon_Output()
5904 STATE_DATA(D3DRENDERSTATE_SHADEMODE, in D3D_SkyPolygon_Output()
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/
H A Dd3dtypes.h835 D3DRENDERSTATE_SHADEMODE = 9, enumerator
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Dd3dtypes.h1104 D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */ enumerator
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h836 D3DRENDERSTATE_SHADEMODE = 9, enumerator
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h836 D3DRENDERSTATE_SHADEMODE = 9, enumerator