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Searched refs:D3DRENDERSTATE_TEXTUREFACTOR (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/
H A Dd3dtypes.h1238 D3DRENDERSTATE_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */ enumerator
1392 #define D3DRENDERSTATE_TEXTUREFACTOR (D3DRENDERSTATETYPE)60 macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/
H A Dd3dtypes.h1238 D3DRENDERSTATE_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */ enumerator
1392 #define D3DRENDERSTATE_TEXTUREFACTOR (D3DRENDERSTATETYPE)60 macro
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/
H A Dd3dtypes.h889 D3DRENDERSTATE_TEXTUREFACTOR = 60, enumerator
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Dd3dtypes.h1154 D3DRENDERSTATE_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */ enumerator
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h892 D3DRENDERSTATE_TEXTUREFACTOR = 60, enumerator
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h892 D3DRENDERSTATE_TEXTUREFACTOR = 60, enumerator
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/win32/
H A Dvid_d3d.cpp1998 pD3DDevice->SetRenderState(D3DRENDERSTATE_TEXTUREFACTOR, nColour); in vidRenderImageB()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/win32/
H A Dvid_d3d.cpp1989 pD3DDevice->SetRenderState(D3DRENDERSTATE_TEXTUREFACTOR, nColour); in vidRenderImageB()