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Searched refs:D3DRENDERSTATE_TEXTUREHANDLE (Results 1 – 10 of 10) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_render.cpp832 STATE_DATA(D3DRENDERSTATE_TEXTUREHANDLE, NULL, ExecBufInstPtr); in D3D_Line()
1297 STATE_DATA(D3DRENDERSTATE_TEXTUREHANDLE, NULL, ExecBufInstPtr); in D3D_ZBufferedGouraudPolygon_Output()
1375 STATE_DATA(D3DRENDERSTATE_TEXTUREHANDLE, NULL, ExecBufInstPtr); in D3D_PredatorThermalVisionPolygon_Output()
1445 STATE_DATA(D3DRENDERSTATE_TEXTUREHANDLE, NULL, ExecBufInstPtr); in D3D_PredatorSeeAliensVisionPolygon_Output()
1991 STATE_DATA(D3DRENDERSTATE_TEXTUREHANDLE, NULL, ExecBufInstPtr); in D3D_OutputTriangles()
2352 STATE_DATA(D3DRENDERSTATE_TEXTUREHANDLE, NULL, ExecBufInstPtr); in D3D_DrawParticle_Rain()
2545 STATE_DATA(D3DRENDERSTATE_TEXTUREHANDLE, NULL, ExecBufInstPtr); in D3D_Decal_Output()
3045 STATE_DATA(D3DRENDERSTATE_TEXTUREHANDLE, NULL, ExecBufInstPtr); in PostLandscapeRendering()
4900 STATE_DATA(D3DRENDERSTATE_TEXTUREHANDLE, NULL, ExecBufInstPtr); in D3D_DrawExplosion()
8119 STATE_DATA(D3DRENDERSTATE_TEXTUREHANDLE, NULL, ExecBufInstPtr); in D3D_DrawCable()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/
H A Dd3dtypes.h1280D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle for legacy interfaces (Texture,Texture… enumerator
1421 #define D3DRENDERSTATE_TEXTUREHANDLE (D3DRENDERSTATETYPE)1 macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/
H A Dd3dtypes.h1280D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle for legacy interfaces (Texture,Texture… enumerator
1421 #define D3DRENDERSTATE_TEXTUREHANDLE (D3DRENDERSTATETYPE)1 macro
/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/
H A DD3DTYPES.H674 D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle */ enumerator
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/
H A Dvd3dtypes.h915 D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle */ enumerator
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/
H A Dd3dtypes.h827 D3DRENDERSTATE_TEXTUREHANDLE = 1, enumerator
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Dd3dtypes.h1096D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle for legacy interfaces (Texture,Texture… enumerator
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h828 D3DRENDERSTATE_TEXTUREHANDLE = 1, enumerator
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h828 D3DRENDERSTATE_TEXTUREHANDLE = 1, enumerator
/dports/games/avp/avp-20170505/src/
H A Dopengl.c3795 STATE_DATA(D3DRENDERSTATE_TEXTUREHANDLE, TextureHandle, ExecBufInstPtr); in PostLandscapeRendering()
5255 STATE_DATA(D3DRENDERSTATE_TEXTUREHANDLE, TextureHandle, ExecBufInstPtr);