Searched refs:D3DRENDERSTATE_TEXTUREPERSPECTIVE (Results 1 – 10 of 10) sorted by relevance
/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | d3d_render.cpp | 980 STATE_DATA(D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE, ExecBufInstPtr); in D3D_BackdropPolygon_Output() 1195 STATE_DATA(D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE, ExecBufInstPtr); in D3D_ZBufferedGouraudTexturedPolygon_Output() 1596 STATE_DATA(D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE, ExecBufInstPtr); in D3D_ZBufferedCloakedPolygon_Output() 1727 STATE_DATA(D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE, ExecBufInstPtr); in D3D_CloakedPredatorPolygon_Output() 1956 STATE_DATA(D3DRENDERSTATE_TEXTUREPERSPECTIVE, in D3D_ZBufferedTexturedPolygon_Output() 1966 STATE_DATA(D3DRENDERSTATE_TEXTUREPERSPECTIVE, in D3D_ZBufferedTexturedPolygon_Output() 2077 STATE_DATA(D3DRENDERSTATE_TEXTUREPERSPECTIVE, FALSE, ExecBufInstPtr); in D3D_HUD_Setup() 2687 STATE_DATA(D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE, ExecBufInstPtr); in D3D_Decal_Output() 2854 STATE_DATA(D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE, ExecBufInstPtr); in D3D_Particle_Output() 2946 STATE_DATA(D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE, ExecBufInstPtr); in D3D_FMVParticle_Output() [all …]
|
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/ |
H A D | d3dtypes.h | 1193 D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */ enumerator 1356 #define D3DRENDERSTATE_TEXTUREPERSPECTIVE (D3DRENDERSTATETYPE)4 macro
|
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/ |
H A D | d3dtypes.h | 1193 D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */ enumerator 1356 #define D3DRENDERSTATE_TEXTUREPERSPECTIVE (D3DRENDERSTATETYPE)4 macro
|
/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/ |
H A D | D3DTYPES.H | 677 D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */ enumerator
|
/dports/games/d2x/d2x-0.2.5/arch/win32/ |
H A D | scene.cpp | 143 pd3dDevice->SetRenderState (D3DRENDERSTATE_TEXTUREPERSPECTIVE, TRUE); in App_InitDeviceObjects()
|
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/ |
H A D | vd3dtypes.h | 918 D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */ enumerator
|
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/ |
H A D | d3dtypes.h | 830 D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, enumerator
|
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/ |
H A D | d3dtypes.h | 1099 D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */ enumerator
|
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dtypes.h | 831 D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, enumerator
|
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dtypes.h | 831 D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, enumerator
|