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Searched refs:D3DSTATUS_CLIPINTERSECTIONFRONT (Results 1 – 10 of 10) sorted by relevance

/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/
H A DD3DTYPES.H364 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L macro
394 D3DSTATUS_CLIPINTERSECTIONFRONT | \
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/
H A Dvd3dtypes.h531 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L macro
562 D3DSTATUS_CLIPINTERSECTIONFRONT | \
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/
H A Dd3dtypes.h425 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000 macro
455 D3DSTATUS_CLIPINTERSECTIONFRONT | \
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Dd3dtypes.h668 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L macro
699 D3DSTATUS_CLIPINTERSECTIONFRONT | \
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h426 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000 macro
456 D3DSTATUS_CLIPINTERSECTIONFRONT | \
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h426 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000 macro
456 D3DSTATUS_CLIPINTERSECTIONFRONT | \
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/
H A Dd3dtypes.h631 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L macro
662 D3DSTATUS_CLIPINTERSECTIONFRONT | \
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/
H A Dd3dtypes.h631 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L macro
662 D3DSTATUS_CLIPINTERSECTIONFRONT | \
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/System/SystemServices/
H A Dmod.rs688 pub const D3DSTATUS_CLIPINTERSECTIONFRONT: i32 = 65536i32; const
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/System/SystemServices/
H A Dmod.rs5414 pub const D3DSTATUS_CLIPINTERSECTIONFRONT: i32 = 65536i32; const