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Searched refs:D3DSTATUS_CLIPINTERSECTIONLEFT (Results 1 – 10 of 10) sorted by relevance

/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/
H A DD3DTYPES.H360 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L macro
390 D3DSTATUS_CLIPINTERSECTIONLEFT | \
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/
H A Dvd3dtypes.h527 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L macro
558 D3DSTATUS_CLIPINTERSECTIONLEFT | \
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/
H A Dd3dtypes.h421 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000 macro
451 D3DSTATUS_CLIPINTERSECTIONLEFT | \
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Dd3dtypes.h664 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L macro
695 D3DSTATUS_CLIPINTERSECTIONLEFT | \
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h422 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000 macro
452 D3DSTATUS_CLIPINTERSECTIONLEFT | \
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h422 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000 macro
452 D3DSTATUS_CLIPINTERSECTIONLEFT | \
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/
H A Dd3dtypes.h627 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L macro
658 D3DSTATUS_CLIPINTERSECTIONLEFT | \
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/
H A Dd3dtypes.h627 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L macro
658 D3DSTATUS_CLIPINTERSECTIONLEFT | \
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/System/SystemServices/
H A Dmod.rs695 pub const D3DSTATUS_CLIPINTERSECTIONLEFT: i32 = 4096i32; const
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/System/SystemServices/
H A Dmod.rs5421 pub const D3DSTATUS_CLIPINTERSECTIONLEFT: i32 = 4096i32; const