/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/win32/ |
H A D | Direct3D.cpp | 69 } D3DTLVERTEX, *LPD3DTLVERTEX; typedef 525 D3DTLVERTEX verts[4]; in BlitRect() 526 verts[0]=D3DTLVERTEX(D3DXVECTOR3(left-0.5f, top-0.5f, z),rhw,col,0.0f,0.0f); in BlitRect() 527 verts[1]=D3DTLVERTEX(D3DXVECTOR3(right-0.5f, top-0.5f, z),rhw,col,1.0f,0.0f); in BlitRect() 528 verts[2]=D3DTLVERTEX(D3DXVECTOR3(right-0.5f, bottom-0.5f, z),rhw,col,1.0f,1.0f); in BlitRect() 529 verts[3]=D3DTLVERTEX(D3DXVECTOR3(left-0.5f, bottom-0.5f, z),rhw,col,0.0f,1.0f); in BlitRect() 541 lpDevice->DrawPrimitiveUP(D3DPT_TRIANGLEFAN,2,verts,sizeof(D3DTLVERTEX)); in BlitRect()
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/dports/java/java3d/java3d-1.5.2/j3d-core/src/native/d3d/ |
H A D | D3dCtx.hpp | 71 } D3DTLVERTEX; typedef 229 D3DTLVERTEX rasterRect[4]; 321 VOID transform(D3DVERTEX *worldCoord, D3DTLVERTEX *screenCoord);
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H A D | D3dUtil.hpp | 313 D3DTLVERTEX screenCoord,
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H A D | D3dCtx.cpp | 1584 hr = pDevice->CreateVertexBuffer(sizeof(D3DTLVERTEX), in createVertexBuffer() 1596 VOID D3dCtx::transform(D3DVERTEX *worldCoord, D3DTLVERTEX *screenCoord) { in transform() 1598 D3DTLVERTEX *tlpv; in transform()
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H A D | Canvas3D.cpp | 268 D3DTLVERTEX screenCoord; in Java_javax_media_j3d_NativePipeline_texturemapping() 734 D3DTLVERTEX screenCoord; in Java_javax_media_j3d_NativePipeline_executeRasterDepth()
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H A D | GeometryArrayRetained.cpp | 2430 D3DTLVERTEX screenCoord[3]; in renderGeometry() 2978 D3DTLVERTEX screenCoord[3]; in renderIndexGeometry()
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H A D | D3dUtil.cpp | 12294 D3DTLVERTEX screenCoord, in drawTextureRect() 12425 sizeof(D3DTLVERTEX)); in drawTextureRect() 12436 sizeof(D3DTLVERTEX)); in drawTextureRect()
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | d3d_render.cpp | 244 + (int) (sizeof(D3DTLVERTEX) * MaxVerticesInExecuteBuffer)); in SetExecuteBufferDefaults() 406 + (int) (sizeof(D3DTLVERTEX) * MaxVerticesInExecuteBuffer)); in LockExecuteBuffer() 811 D3DTLVERTEX *vertexPtr = &((LPD3DTLVERTEX)ExecuteBufferDataArea)[NumVertices]; in D3D_Line() 909 D3DTLVERTEX *vertexPtr = &((LPD3DTLVERTEX)ExecuteBufferDataArea)[NumVertices]; in D3D_BackdropPolygon_Output() 1062 D3DTLVERTEX *vertexPtr = &((LPD3DTLVERTEX)ExecuteBufferDataArea)[NumVertices]; in D3D_ZBufferedGouraudTexturedPolygon_Output() 1231 D3DTLVERTEX *vertexPtr = &((LPD3DTLVERTEX)ExecuteBufferDataArea)[NumVertices]; in D3D_ZBufferedGouraudPolygon_Output() 1317 D3DTLVERTEX *vertexPtr = &((LPD3DTLVERTEX)ExecuteBufferDataArea)[NumVertices]; in D3D_PredatorThermalVisionPolygon_Output() 1395 D3DTLVERTEX *vertexPtr = &((LPD3DTLVERTEX)ExecuteBufferDataArea)[NumVertices]; in D3D_PredatorSeeAliensVisionPolygon_Output() 1513 D3DTLVERTEX *vertexPtr = &((LPD3DTLVERTEX)ExecuteBufferDataArea)[NumVertices]; in D3D_ZBufferedCloakedPolygon_Output() 1649 D3DTLVERTEX *vertexPtr = &((LPD3DTLVERTEX)ExecuteBufferDataArea)[NumVertices]; in D3D_CloakedPredatorPolygon_Output() [all …]
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/dports/devel/apitrace/apitrace-9.0/specs/ |
H A D | d3dtypes.py | 81 D3DTLVERTEX = Struct("D3DTLVERTEX", [ variable 91 LPD3DTLVERTEX = Pointer(D3DTLVERTEX)
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/dports/audio/mumble/mumble-1.3.3/overlay/ |
H A D | d3d9.cpp | 32 struct D3DTLVERTEX { struct 52 D3DTLVERTEX vertices[4]; argument 248 dev->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, vertices, sizeof(D3DTLVERTEX)); in draw()
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/dports/audio/murmur/mumble-1.3.3/overlay/ |
H A D | d3d9.cpp | 32 struct D3DTLVERTEX { struct 52 D3DTLVERTEX vertices[4]; argument 248 dev->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, vertices, sizeof(D3DTLVERTEX)); in draw()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/win32/ |
H A D | vid_d3d.cpp | 216 static D3DTLVERTEX vFeedbackImage[4]; // Vectors for feedback 1645 vFeedbackImage[nRotateGame & 2 ? 3 : 0] = D3DTLVERTEX(D3DVECTOR(-0.5, -0.5, 2.0f), 1, 0, 0, 0, 0); in vidInit() 1646 …vFeedbackImage[nRotateGame & 2 ? 2 : 1] = D3DTLVERTEX(D3DVECTOR(-0.5 + nWidth, -0.5, 2.0f), 1, 0, … in vidInit() 1647 …vFeedbackImage[nRotateGame & 2 ? 1 : 2] = D3DTLVERTEX(D3DVECTOR(-0.5, -0.5 + nHeight, 2.0f), 1, 0,… in vidInit() 1648 …vFeedbackImage[nRotateGame & 2 ? 0 : 3] = D3DTLVERTEX(D3DVECTOR(-0.5 + nWidth, -0.5 + nHeight, 2.0… in vidInit()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/win32/ |
H A D | vid_d3d.cpp | 216 static D3DTLVERTEX vFeedbackImage[4]; // Vectors for feedback 1636 vFeedbackImage[nRotateGame & 2 ? 3 : 0] = D3DTLVERTEX(D3DVECTOR(-0.5, -0.5, 2.0f), 1, 0, 0, 0, 0); in vidInit() 1637 …vFeedbackImage[nRotateGame & 2 ? 2 : 1] = D3DTLVERTEX(D3DVECTOR(-0.5 + nWidth, -0.5, 2.0f), 1, 0, … in vidInit() 1638 …vFeedbackImage[nRotateGame & 2 ? 1 : 2] = D3DTLVERTEX(D3DVECTOR(-0.5, -0.5 + nHeight, 2.0f), 1, 0,… in vidInit() 1639 …vFeedbackImage[nRotateGame & 2 ? 0 : 3] = D3DTLVERTEX(D3DVECTOR(-0.5 + nWidth, -0.5 + nHeight, 2.0… in vidInit()
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dtypes.h | 252 } D3DTLVERTEX, *LPD3DTLVERTEX; typedef 606 D3DTLVERTEX *lpOut;
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dtypes.h | 252 } D3DTLVERTEX, *LPD3DTLVERTEX; typedef 606 D3DTLVERTEX *lpOut;
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/dports/games/avp/avp-20170505/src/win95/ |
H A D | d3_func.cpp | 386 + (sizeof(D3DTLVERTEX) * MaxD3DVertices); in InitialiseDirect3DImmediateMode()
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/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/ |
H A D | D3DTYPES.H | 227 } D3DTLVERTEX, *LPD3DTLVERTEX; typedef
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/ |
H A D | vd3dtypes.h | 326 } D3DTLVERTEX, *LPD3DTLVERTEX; typedef
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/ |
H A D | d3dtypes.h | 251 } D3DTLVERTEX, *LPD3DTLVERTEX; typedef
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/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/ |
H A D | d3dtypes.h | 403 } D3DTLVERTEX, *LPD3DTLVERTEX; typedef
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/ |
H A D | d3dtypes.h | 386 } D3DTLVERTEX, *LPD3DTLVERTEX; typedef
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/ |
H A D | d3dtypes.h | 386 } D3DTLVERTEX, *LPD3DTLVERTEX; typedef
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/dports/games/avp/avp-20170505/src/ |
H A D | opengl.c | 4354 D3DTLVERTEX *vertexPtr = &((LPD3DTLVERTEX)ExecuteBufferDataArea)[NumVertices]; 4463 D3DTLVERTEX *vertexPtr = &((LPD3DTLVERTEX)ExecuteBufferDataArea)[NumVertices];
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/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/System/SystemServices/ |
H A D | mod.rs | 2170 pub lpOut: *mut D3DTLVERTEX, 5596 pub struct D3DTLVERTEX { struct 5606 impl D3DTLVERTEX {} implementation 5607 impl ::std::default::Default for D3DTLVERTEX { implementation 5612 impl ::std::cmp::PartialEq for D3DTLVERTEX { implementation 5617 impl ::std::cmp::Eq for D3DTLVERTEX {} implementation 5618 unsafe impl ::windows::runtime::Abi for D3DTLVERTEX { implementation
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