Searched refs:D3DTRANSFORMSTATE_PROJECTION (Results 1 – 11 of 11) sorted by relevance
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/ |
H A D | d3dtypes.h | 1131 D3DTRANSFORMSTATE_PROJECTION = 3, enumerator 1158 #define D3DTRANSFORMSTATE_PROJECTION (D3DTRANSFORMSTATETYPE)3 macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/ |
H A D | d3dtypes.h | 1131 D3DTRANSFORMSTATE_PROJECTION = 3, enumerator 1158 #define D3DTRANSFORMSTATE_PROJECTION (D3DTRANSFORMSTATETYPE)3 macro
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/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/ |
H A D | D3DTYPES.H | 660 D3DTRANSFORMSTATE_PROJECTION = 3, enumerator
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/dports/games/d2x/d2x-0.2.5/arch/win32/ |
H A D | scene.cpp | 134 pd3dDevice->SetTransform( D3DTRANSFORMSTATE_PROJECTION, &matProj ); in App_InitDeviceObjects()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/ |
H A D | vd3dtypes.h | 899 D3DTRANSFORMSTATE_PROJECTION = 3, enumerator
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/ |
H A D | d3dtypes.h | 799 D3DTRANSFORMSTATE_PROJECTION = 3, enumerator
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/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/ |
H A D | d3dtypes.h | 1079 D3DTRANSFORMSTATE_PROJECTION = 3, enumerator
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dtypes.h | 800 D3DTRANSFORMSTATE_PROJECTION = 3, enumerator
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dtypes.h | 800 D3DTRANSFORMSTATE_PROJECTION = 3, enumerator
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/win32/ |
H A D | vid_d3d.cpp | 280 pD3DDevice->SetTransform(D3DTRANSFORMSTATE_PROJECTION, &matProjection); in SetProjectionMatrix()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/win32/ |
H A D | vid_d3d.cpp | 280 pD3DDevice->SetTransform(D3DTRANSFORMSTATE_PROJECTION, &matProjection); in SetProjectionMatrix()
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