Searched refs:D3DTRANSFORMSTATE_VIEW (Results 1 – 11 of 11) sorted by relevance
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/ |
H A D | d3dtypes.h | 1130 D3DTRANSFORMSTATE_VIEW = 2, enumerator 1157 #define D3DTRANSFORMSTATE_VIEW (D3DTRANSFORMSTATETYPE)2 macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/ |
H A D | d3dtypes.h | 1130 D3DTRANSFORMSTATE_VIEW = 2, enumerator 1157 #define D3DTRANSFORMSTATE_VIEW (D3DTRANSFORMSTATETYPE)2 macro
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/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/ |
H A D | D3DTYPES.H | 659 D3DTRANSFORMSTATE_VIEW = 2, enumerator
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/dports/games/d2x/d2x-0.2.5/arch/win32/ |
H A D | scene.cpp | 352 g_pd3dDevice->SetTransform( D3DTRANSFORMSTATE_VIEW, &matView ); in Win32_set_view_matrix()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/ |
H A D | vd3dtypes.h | 898 D3DTRANSFORMSTATE_VIEW = 2, enumerator
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/ |
H A D | d3dtypes.h | 798 D3DTRANSFORMSTATE_VIEW = 2, enumerator
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/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/ |
H A D | d3dtypes.h | 1078 D3DTRANSFORMSTATE_VIEW = 2, enumerator
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dtypes.h | 799 D3DTRANSFORMSTATE_VIEW = 2, enumerator
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dtypes.h | 799 D3DTRANSFORMSTATE_VIEW = 2, enumerator
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/win32/ |
H A D | vid_d3d.cpp | 263 pD3DDevice->SetTransform(D3DTRANSFORMSTATE_VIEW, &matView); in SetViewMatrix()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/win32/ |
H A D | vid_d3d.cpp | 263 pD3DDevice->SetTransform(D3DTRANSFORMSTATE_VIEW, &matView); in SetViewMatrix()
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