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Searched refs:D3DTRANSFORMSTATE_VIEW (Results 1 – 11 of 11) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/
H A Dd3dtypes.h1130 D3DTRANSFORMSTATE_VIEW = 2, enumerator
1157 #define D3DTRANSFORMSTATE_VIEW (D3DTRANSFORMSTATETYPE)2 macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/
H A Dd3dtypes.h1130 D3DTRANSFORMSTATE_VIEW = 2, enumerator
1157 #define D3DTRANSFORMSTATE_VIEW (D3DTRANSFORMSTATETYPE)2 macro
/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/
H A DD3DTYPES.H659 D3DTRANSFORMSTATE_VIEW = 2, enumerator
/dports/games/d2x/d2x-0.2.5/arch/win32/
H A Dscene.cpp352 g_pd3dDevice->SetTransform( D3DTRANSFORMSTATE_VIEW, &matView ); in Win32_set_view_matrix()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/
H A Dvd3dtypes.h898 D3DTRANSFORMSTATE_VIEW = 2, enumerator
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/
H A Dd3dtypes.h798 D3DTRANSFORMSTATE_VIEW = 2, enumerator
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Dd3dtypes.h1078 D3DTRANSFORMSTATE_VIEW = 2, enumerator
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h799 D3DTRANSFORMSTATE_VIEW = 2, enumerator
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h799 D3DTRANSFORMSTATE_VIEW = 2, enumerator
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/win32/
H A Dvid_d3d.cpp263 pD3DDevice->SetTransform(D3DTRANSFORMSTATE_VIEW, &matView); in SetViewMatrix()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/win32/
H A Dvid_d3d.cpp263 pD3DDevice->SetTransform(D3DTRANSFORMSTATE_VIEW, &matView); in SetViewMatrix()