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Searched refs:D3DVAL (Results 1 – 11 of 11) sorted by relevance

/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DMagicCube4dView.cpp210 D3DVAL (1), D3DVAL (0), D3DVAL (0), in Init3D()
211 D3DVAL (DTOR(-30))); in Init3D()
213 D3DVAL (0), D3DVAL (1), D3DVAL (0), in Init3D()
214 D3DVAL (DTOR(42))); in Init3D()
224 m_camera->SetPosition(m_scene, D3DVAL (0), D3DVAL (0), D3DVAL (-4)); in Init3D()
238 D3DVAL(-1), D3DVAL(-1), D3DVAL(2), // direction in Init3D()
239 D3DVAL(0), D3DVAL(1), D3DVAL(0)); // up in Init3D()
244 D3DVAL(1), D3DVAL(1), D3DVAL(1), in Init3D()
248 D3DVAL (.2), D3DVAL (.2), D3DVAL (.2), in Init3D()
373 D3DVAL (0), D3DVAL (-1), D3DVAL (0), in NewPuzzle()
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H A DFlexible.cpp156 color.diffuse.r = color.ambient.r = D3DVAL (colors[c][0]); in Flexible()
157 color.diffuse.g = color.ambient.g = D3DVAL (colors[c][1]); in Flexible()
158 color.diffuse.b = color.ambient.b = D3DVAL (colors[c][2]); in Flexible()
311 D3DVALUE front_z = D3DVAL (8888888.8); in Pick()
423 v[off + i0].nx = D3DVAL (norm[0]); in ComputeFlatNormals()
424 v[off + i0].ny = D3DVAL (norm[1]); in ComputeFlatNormals()
425 v[off + i0].nz = D3DVAL (norm[2]); in ComputeFlatNormals()
/dports/games/avp/avp-20170505/src/win95/
H A Dd3_func.cpp353 viewPort.dvScaleX = D3DVAL((float)viewPort.dwWidth / 2.0); // ????was 2.0 in InitialiseDirect3DImmediateMode()
354 viewPort.dvScaleY = D3DVAL((float)viewPort.dwHeight / 2.0); // ????was 2.0 in InitialiseDirect3DImmediateMode()
355 viewPort.dvMaxX = D3DVAL(D3DDivide(D3DVAL(viewPort.dwWidth), in InitialiseDirect3DImmediateMode()
356 D3DVAL(2 * viewPort.dvScaleX))); // ???? in InitialiseDirect3DImmediateMode()
357 viewPort.dvMaxY = D3DVAL(D3DDivide(D3DVAL(viewPort.dwHeight), in InitialiseDirect3DImmediateMode()
358 D3DVAL(2 * viewPort.dvScaleY))); // ???? in InitialiseDirect3DImmediateMode()
/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/
H A DD3DTYPES.H31 #define D3DVAL(val) ((float)(val)) macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/
H A Dvd3dtypes.h27 #define D3DVAL(val) ((float)(val)) macro
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/
H A Dd3dtypes.h36 #define D3DVAL(val) ((float)(val)) macro
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Dd3dtypes.h28 #define D3DVAL(val) ((float)(val)) macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h37 #define D3DVAL(val) ((float)(val)) macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h37 #define D3DVAL(val) ((float)(val)) macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/
H A Dd3dtypes.h35 #define D3DVAL(val) ((float)(val)) macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/
H A Dd3dtypes.h35 #define D3DVAL(val) ((float)(val)) macro