Searched refs:D3DVAL (Results 1 – 11 of 11) sorted by relevance
/dports/games/magiccube4d/magiccube4d-src-2_2/ |
H A D | MagicCube4dView.cpp | 210 D3DVAL (1), D3DVAL (0), D3DVAL (0), in Init3D() 211 D3DVAL (DTOR(-30))); in Init3D() 213 D3DVAL (0), D3DVAL (1), D3DVAL (0), in Init3D() 214 D3DVAL (DTOR(42))); in Init3D() 224 m_camera->SetPosition(m_scene, D3DVAL (0), D3DVAL (0), D3DVAL (-4)); in Init3D() 238 D3DVAL(-1), D3DVAL(-1), D3DVAL(2), // direction in Init3D() 239 D3DVAL(0), D3DVAL(1), D3DVAL(0)); // up in Init3D() 244 D3DVAL(1), D3DVAL(1), D3DVAL(1), in Init3D() 248 D3DVAL (.2), D3DVAL (.2), D3DVAL (.2), in Init3D() 373 D3DVAL (0), D3DVAL (-1), D3DVAL (0), in NewPuzzle() [all …]
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H A D | Flexible.cpp | 156 color.diffuse.r = color.ambient.r = D3DVAL (colors[c][0]); in Flexible() 157 color.diffuse.g = color.ambient.g = D3DVAL (colors[c][1]); in Flexible() 158 color.diffuse.b = color.ambient.b = D3DVAL (colors[c][2]); in Flexible() 311 D3DVALUE front_z = D3DVAL (8888888.8); in Pick() 423 v[off + i0].nx = D3DVAL (norm[0]); in ComputeFlatNormals() 424 v[off + i0].ny = D3DVAL (norm[1]); in ComputeFlatNormals() 425 v[off + i0].nz = D3DVAL (norm[2]); in ComputeFlatNormals()
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/dports/games/avp/avp-20170505/src/win95/ |
H A D | d3_func.cpp | 353 viewPort.dvScaleX = D3DVAL((float)viewPort.dwWidth / 2.0); // ????was 2.0 in InitialiseDirect3DImmediateMode() 354 viewPort.dvScaleY = D3DVAL((float)viewPort.dwHeight / 2.0); // ????was 2.0 in InitialiseDirect3DImmediateMode() 355 viewPort.dvMaxX = D3DVAL(D3DDivide(D3DVAL(viewPort.dwWidth), in InitialiseDirect3DImmediateMode() 356 D3DVAL(2 * viewPort.dvScaleX))); // ???? in InitialiseDirect3DImmediateMode() 357 viewPort.dvMaxY = D3DVAL(D3DDivide(D3DVAL(viewPort.dwHeight), in InitialiseDirect3DImmediateMode() 358 D3DVAL(2 * viewPort.dvScaleY))); // ???? in InitialiseDirect3DImmediateMode()
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/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/ |
H A D | D3DTYPES.H | 31 #define D3DVAL(val) ((float)(val)) macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/ |
H A D | vd3dtypes.h | 27 #define D3DVAL(val) ((float)(val)) macro
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/ |
H A D | d3dtypes.h | 36 #define D3DVAL(val) ((float)(val)) macro
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/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/ |
H A D | d3dtypes.h | 28 #define D3DVAL(val) ((float)(val)) macro
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dtypes.h | 37 #define D3DVAL(val) ((float)(val)) macro
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dtypes.h | 37 #define D3DVAL(val) ((float)(val)) macro
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/ |
H A D | d3dtypes.h | 35 #define D3DVAL(val) ((float)(val)) macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/ |
H A D | d3dtypes.h | 35 #define D3DVAL(val) ((float)(val)) macro
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