Searched refs:DESTROY_ITEM (Results 1 – 11 of 11) sorted by relevance
148 DESTROY_ITEM (list, ptr); in list_itrctl()163 DESTROY_ITEM (list, ptr); in list_itrctl()
37 DESTROY_ITEM (list, previous); in mu_list_clear()
44 DESTROY_ITEM (list, last); in mu_list_pop()
41 DESTROY_ITEM (list, current); in mu_list_replace()
46 DESTROY_ITEM (list, current); in mu_list_remove()
47 DESTROY_ITEM (list, current); in mu_list_remove_nth()
62 #define DESTROY_ITEM(list, elt) \ macro
1380 #define DESTROY_ITEM(i) \ macro1440 DESTROY_ITEM(idx); in arena_cull_items()1460 DESTROY_ITEM(idx); in arena_cull_items()
536 - ```DESTROY_ITEM``` Items that land here are destroyed. See also `NOITEM`565 …```NOITEM``` Items cannot be added here but may overflow to adjacent tiles. See also `DESTROY_ITEM`
14684 * include/mailutils/sys/list.h (DESTROY_ITEM): New define.23750 * mailbox/list.c (DESTROY_ITEM): New macro.23751 (mu_list_destroy): Use DESTROY_ITEM.