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Searched refs:DINO_IGNORE (Results 1 – 4 of 4) sorted by relevance

/dports/games/xdino/xdino/
H A DDino.h70 #define DINO_IGNORE (-1) macro
H A DDino.c388 w->dino.currentDirection = DINO_IGNORE; in SetValuesDino()
389 } else if (w->dino.currentDirection != DINO_IGNORE) { in SetValuesDino()
392 w->dino.currentDirection = DINO_IGNORE; in SetValuesDino()
416 w->dino.currentFace = DINO_IGNORE; in SelectDino()
417 w->dino.currentDirection = DINO_IGNORE; in SelectDino()
428 if (w->dino.currentFace == DINO_IGNORE) in ReleaseDino()
452 w->dino.currentFace = DINO_IGNORE; in ReleaseDino()
453 w->dino.currentDirection = DINO_IGNORE; in ReleaseDino()
H A Dxdino.c230 XtNdirection, DINO_IGNORE, in MakeEquivalent()
239 XtNdirection, DINO_IGNORE, in MakeEquivalent()
H A Dxmdino.c324 XtNdirection, DINO_IGNORE, in MakeEquivalent()
333 XtNdirection, DINO_IGNORE, in MakeEquivalent()