/dports/misc/clifm/clifm-1.3/plugins/ |
H A D | dragondrop.sh | 29 DRAGON="" 32 DRAGON="dragon-drag-and-drop" 35 DRAGON="dragon" 44 ret=$($DRAGON --print-path --target | while read -r r; do 61 if $DRAGON "$@"; then
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/dports/games/open-adventure/open-adventure-f2f238e9e42ed76f9cfac219f37142cd7bcf6edb/ |
H A D | actions.c | 37 if (AT(DRAGON) && game.prop[DRAGON] == DRAGON_BARS) { in attack() 38 obj = DRAGON; in attack() 108 if (obj == DRAGON && game.prop[DRAGON] == DRAGON_BARS) { in attack() 118 state_change(DRAGON, DRAGON_DEAD); in attack() 127 move(DRAGON, LOC_SECRET5); in attack() 177 case DRAGON: in attack() 542 if (AT(DRAGON) && game.prop[DRAGON] == DRAGON_BARS) { in discard() 615 case DRAGON: in eat() 653 case DRAGON: in extinguish() 671 case DRAGON: in feed() [all …]
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H A D | saveresume.c | 217 case DRAGON: in is_valid()
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/dports/games/gnugo/gnugo-3.8/engine/ |
H A D | semeai.c | 74 int apos = DRAGON(d1).origin; in semeai() 75 int bpos = DRAGON(dragon2[d1].adjacent[k]).origin; in semeai() 211 update_status(DRAGON(d1).origin, CRITICAL, CRITICAL); in semeai() 213 update_status(DRAGON(d1).origin, ALIVE, ALIVE); in semeai() 517 if (dragon2[d].semeais && DRAGON(d).status == CRITICAL) { in semeai_move_reasons() 518 if (DRAGON(d).color == color in semeai_move_reasons() 526 DRAGON(d).origin, dragon2[d].semeai_defense_point); in semeai_move_reasons() 549 else if (DRAGON(d).color == other in semeai_move_reasons() 558 DRAGON(d).origin, dragon2[d].semeai_attack_point); in semeai_move_reasons()
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H A D | dragon.c | 400 DRAGON(d).status = ALIVE; in make_dragons() 429 if (DRAGON(d).status != DEAD) { in make_dragons() 430 if (DRAGON(d).color == WHITE) in make_dragons() 803 color = DRAGON(dragons[pos]).color; in find_neighbor_dragons() 935 if (DRAGON(a).color == OTHER_COLOR(DRAGON(b).color)) in add_adjacent_dragon() 1057 if (DRAGON(d).color != board[origin] in dragon_looks_inessential() 1058 && (DRAGON(d).status != DEAD in dragon_looks_inessential() 1132 if (DRAGON(d).color == color in identify_thrashing_dragons() 1133 && DRAGON(d).status == DEAD in identify_thrashing_dragons() 1137 dist + 1, DRAGON(d).origin); in identify_thrashing_dragons() [all …]
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H A D | genmove.c | 866 && DRAGON(d).status == CRITICAL) in should_resign() 870 && DRAGON(d).status != DEAD in should_resign() 871 && DRAGON(d).effective_size >= 10 in should_resign()
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/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | name_generator.h | 34 DRAGON,
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H A D | name_generator.cpp | 75 set(NameGeneratorId::DRAGON, new NameGenerator(readLines(namesPath.file("dragons.txt")))); in init()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/how/ |
H A D | areapro.2da | 19 DRAGON DBREATHA DBREATHX * ARE_M21 * 16
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/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/bg2/ |
H A D | areapro.2da | 20 DRAGON SPRDRASI * * EFF_M21 * 16
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/dports/games/openra/OpenRA-release-20200503/mods/cnc/weapons/ |
H A D | missiles.yaml | 11 Image: DRAGON 150 Image: DRAGON
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/monster/ |
H A D | monster_info.h | 37 DRAGON, enumerator
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H A D | monster_info.cpp | 352 …[Monster::GREEN_DRAGON].battleStats.abilities.emplace_back( fheroes2::MonsterAbilityType::DRAGON ); in populateMonsterData() 358 …ta[Monster::RED_DRAGON].battleStats.abilities.emplace_back( fheroes2::MonsterAbilityType::DRAGON ); in populateMonsterData() 364 …[Monster::BLACK_DRAGON].battleStats.abilities.emplace_back( fheroes2::MonsterAbilityType::DRAGON ); in populateMonsterData() 417 …a[Monster::BONE_DRAGON].battleStats.abilities.emplace_back( fheroes2::MonsterAbilityType::DRAGON ); in populateMonsterData() 570 case MonsterAbilityType::DRAGON: in getMonsterAbilityDescription()
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/dports/games/openra/OpenRA-release-20200503/mods/ts/weapons/ |
H A D | missiles.yaml | 11 Image: DRAGON
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/dports/devel/R-cran-caret/caret/man/ |
H A D | mdrr.Rd | 33 original descriptors, using the DRAGON software."
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/dports/games/angband/Angband-4.2.2/src/ |
H A D | list-mon-race-flags.h | 64 RF(DRAGON, RFT_RACE_N, "dragon")
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/dports/cad/cura/Cura-58bae31/resources/qml/Preferences/Materials/ |
H A D | MaterialsDetailsPanel.qml | 30 // DRAGON WARNING!!! DO NOT TOUCH THIS IF YOU DON'T KNOW.
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/The_Rise_Of_Wesnoth/scenarios/ |
H A D | 16_The_Kalian.cfg | 151 #define DRAGON 270 {DRAGON} 586 #undef DRAGON
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/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/ |
H A D | monsters.h | 150 MF(DRAGON , = 1 << 11) /* is a dragon */ \
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | names.h | 273 #define DRAGON 1201 macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/data/ |
H A D | hexen.mapinfo | 123 map 28 "DRAGON CHAPEL"
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/dports/games/openra/OpenRA-release-20200503/mods/ra/weapons/ |
H A D | missiles.yaml | 12 Image: DRAGON
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/dports/misc/sword/sword-1.8.1/locales.d/ |
H A D | vi-utf8.conf | 143 BEL AND THE DRAGON=Bel
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/dports/emulators/dolphin-emu/dolphin-3152428/Data/Sys/GameSettings/ |
H A D | GZLE01.ini | 251 $Have All Element Stones DON'T USE THIS CODE UNTIL DRAGON ROOST ISLAND
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/dports/astro/stellarium/stellarium-0.21.3/skycultures/western_rey/ |
H A D | constellation_names.eng.fab | 8 Dra "DRAGON" _("Draco")
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