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Searched refs:DRAGON (Results 1 – 25 of 224) sorted by relevance

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/dports/misc/clifm/clifm-1.3/plugins/
H A Ddragondrop.sh29 DRAGON=""
32 DRAGON="dragon-drag-and-drop"
35 DRAGON="dragon"
44 ret=$($DRAGON --print-path --target | while read -r r; do
61 if $DRAGON "$@"; then
/dports/games/open-adventure/open-adventure-f2f238e9e42ed76f9cfac219f37142cd7bcf6edb/
H A Dactions.c37 if (AT(DRAGON) && game.prop[DRAGON] == DRAGON_BARS) { in attack()
38 obj = DRAGON; in attack()
108 if (obj == DRAGON && game.prop[DRAGON] == DRAGON_BARS) { in attack()
118 state_change(DRAGON, DRAGON_DEAD); in attack()
127 move(DRAGON, LOC_SECRET5); in attack()
177 case DRAGON: in attack()
542 if (AT(DRAGON) && game.prop[DRAGON] == DRAGON_BARS) { in discard()
615 case DRAGON: in eat()
653 case DRAGON: in extinguish()
671 case DRAGON: in feed()
[all …]
H A Dsaveresume.c217 case DRAGON: in is_valid()
/dports/games/gnugo/gnugo-3.8/engine/
H A Dsemeai.c74 int apos = DRAGON(d1).origin; in semeai()
75 int bpos = DRAGON(dragon2[d1].adjacent[k]).origin; in semeai()
211 update_status(DRAGON(d1).origin, CRITICAL, CRITICAL); in semeai()
213 update_status(DRAGON(d1).origin, ALIVE, ALIVE); in semeai()
517 if (dragon2[d].semeais && DRAGON(d).status == CRITICAL) { in semeai_move_reasons()
518 if (DRAGON(d).color == color in semeai_move_reasons()
526 DRAGON(d).origin, dragon2[d].semeai_defense_point); in semeai_move_reasons()
549 else if (DRAGON(d).color == other in semeai_move_reasons()
558 DRAGON(d).origin, dragon2[d].semeai_attack_point); in semeai_move_reasons()
H A Ddragon.c400 DRAGON(d).status = ALIVE; in make_dragons()
429 if (DRAGON(d).status != DEAD) { in make_dragons()
430 if (DRAGON(d).color == WHITE) in make_dragons()
803 color = DRAGON(dragons[pos]).color; in find_neighbor_dragons()
935 if (DRAGON(a).color == OTHER_COLOR(DRAGON(b).color)) in add_adjacent_dragon()
1057 if (DRAGON(d).color != board[origin] in dragon_looks_inessential()
1058 && (DRAGON(d).status != DEAD in dragon_looks_inessential()
1132 if (DRAGON(d).color == color in identify_thrashing_dragons()
1133 && DRAGON(d).status == DEAD in identify_thrashing_dragons()
1137 dist + 1, DRAGON(d).origin); in identify_thrashing_dragons()
[all …]
H A Dgenmove.c866 && DRAGON(d).status == CRITICAL) in should_resign()
870 && DRAGON(d).status != DEAD in should_resign()
871 && DRAGON(d).effective_size >= 10 in should_resign()
/dports/games/keeperrl/keeperrl-alpha23/
H A Dname_generator.h34 DRAGON,
H A Dname_generator.cpp75 set(NameGeneratorId::DRAGON, new NameGenerator(readLines(namesPath.file("dragons.txt")))); in init()
/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/how/
H A Dareapro.2da19 DRAGON DBREATHA DBREATHX * ARE_M21 * 16
/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/bg2/
H A Dareapro.2da20 DRAGON SPRDRASI * * EFF_M21 * 16
/dports/games/openra/OpenRA-release-20200503/mods/cnc/weapons/
H A Dmissiles.yaml11 Image: DRAGON
150 Image: DRAGON
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/monster/
H A Dmonster_info.h37 DRAGON, enumerator
H A Dmonster_info.cpp352 …[Monster::GREEN_DRAGON].battleStats.abilities.emplace_back( fheroes2::MonsterAbilityType::DRAGON ); in populateMonsterData()
358 …ta[Monster::RED_DRAGON].battleStats.abilities.emplace_back( fheroes2::MonsterAbilityType::DRAGON ); in populateMonsterData()
364 …[Monster::BLACK_DRAGON].battleStats.abilities.emplace_back( fheroes2::MonsterAbilityType::DRAGON ); in populateMonsterData()
417 …a[Monster::BONE_DRAGON].battleStats.abilities.emplace_back( fheroes2::MonsterAbilityType::DRAGON ); in populateMonsterData()
570 case MonsterAbilityType::DRAGON: in getMonsterAbilityDescription()
/dports/games/openra/OpenRA-release-20200503/mods/ts/weapons/
H A Dmissiles.yaml11 Image: DRAGON
/dports/devel/R-cran-caret/caret/man/
H A Dmdrr.Rd33 original descriptors, using the DRAGON software."
/dports/games/angband/Angband-4.2.2/src/
H A Dlist-mon-race-flags.h64 RF(DRAGON, RFT_RACE_N, "dragon")
/dports/cad/cura/Cura-58bae31/resources/qml/Preferences/Materials/
H A DMaterialsDetailsPanel.qml30 // DRAGON WARNING!!! DO NOT TOUCH THIS IF YOU DON'T KNOW.
/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/The_Rise_Of_Wesnoth/scenarios/
H A D16_The_Kalian.cfg151 #define DRAGON
270 {DRAGON}
586 #undef DRAGON
/dports/games/nlarn/nlarn-NLarn-0.7.6/inc/
H A Dmonsters.h150 MF(DRAGON , = 1 << 11) /* is a dragon */ \
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dnames.h273 #define DRAGON 1201 macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/data/
H A Dhexen.mapinfo123 map 28 "DRAGON CHAPEL"
/dports/games/openra/OpenRA-release-20200503/mods/ra/weapons/
H A Dmissiles.yaml12 Image: DRAGON
/dports/misc/sword/sword-1.8.1/locales.d/
H A Dvi-utf8.conf143 BEL AND THE DRAGON=Bel
/dports/emulators/dolphin-emu/dolphin-3152428/Data/Sys/GameSettings/
H A DGZLE01.ini251 $Have All Element Stones DON'T USE THIS CODE UNTIL DRAGON ROOST ISLAND
/dports/astro/stellarium/stellarium-0.21.3/skycultures/western_rey/
H A Dconstellation_names.eng.fab8 Dra "DRAGON" _("Draco")

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