1^AntiGroundMissile:
2	ReloadDelay: 50
3	Range: 5c0
4	MinRange: 0c512
5	Report: missile6.aud
6	Projectile: Missile
7		Speed: 213
8		Arm: 2
9		Blockable: false
10		ContrailLength: 10
11		Inaccuracy: 128
12		Image: DRAGON
13		Shadow: True
14		HorizontalRateOfTurn: 5
15		RangeLimit: 6c0
16	Warhead@1Dam: SpreadDamage
17		Spread: 128
18		Damage: 5000
19		ValidTargets: Ground, Water, Air
20		Versus:
21			None: 10
22			Wood: 74
23			Light: 34
24			Heavy: 100
25			Concrete: 50
26		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
27	Warhead@2Smu: LeaveSmudge
28		SmudgeType: Crater
29		InvalidTargets: Vehicle, Structure, Wall, Husk, Trees
30	Warhead@3Eff: CreateEffect
31		Explosions: med_explosion
32		ImpactSounds: kaboom25.aud
33		ValidTargets: Ground, Air, Ship, Trees
34	Warhead@4EffWater: CreateEffect
35		Explosions: med_splash
36		ImpactSounds: splash9.aud
37		ValidTargets: Water, Underwater
38		InvalidTargets: Ship, Structure, Bridge
39
40^AntiAirMissile:
41	Inherits: ^AntiGroundMissile
42	ValidTargets: Air
43	Warhead@3Eff: CreateEffect
44		ImpactActors: false
45
46Maverick:
47	Inherits: ^AntiGroundMissile
48	ReloadDelay: 50
49	Range: 9c0
50	MinRange: 2c0
51	Report: missile7.aud
52	Burst: 2
53	BurstDelays: 7
54	Projectile: Missile
55		Speed: 256
56		Inaccuracy: 316
57		CruiseAltitude: 2c0
58		RangeLimit: 14c410
59	Warhead@1Dam: SpreadDamage
60		Damage: 7000
61		Versus:
62			None: 30
63			Wood: 90
64			Light: 90
65			Heavy: 115
66			Concrete: 100
67
68Dragon:
69	Inherits: ^AntiGroundMissile
70	Projectile: Missile
71		TrailImage: smokey
72
73HellfireAG:
74	Inherits: ^AntiGroundMissile
75	ReloadDelay: 30
76	MinRange: 1c256
77	Burst: 2
78	BurstDelays: 7
79	Projectile: Missile
80		Speed: 256
81		HorizontalRateOfTurn: 10
82		RangeLimit: 8c512
83	Warhead@1Dam: SpreadDamage
84		Damage: 6000
85		Versus:
86			None: 30
87			Wood: 90
88			Light: 90
89			Concrete: 100
90
91HellfireAA:
92	Inherits: ^AntiAirMissile
93	ReloadDelay: 30
94	MinRange: 1c256
95	Range: 4c0
96	Burst: 2
97	BurstDelays: 10
98	Projectile: Missile
99		Speed: 492
100		Inaccuracy: 128
101		HorizontalRateOfTurn: 25
102		RangeLimit: 7c0
103		CloseEnough: 0c600
104	Warhead@1Dam: SpreadDamage
105		Damage: 4000
106		ValidTargets: Air
107		Versus:
108			Wood: 75
109			Light: 75
110	Warhead@3Eff: CreateEffect
111		Explosions: med_explosion_air
112
113MammothTusk:
114	Inherits: ^AntiGroundMissile
115	ReloadDelay: 60
116	Range: 6c512
117	Burst: 2
118	ValidTargets: Air, Infantry
119	Projectile: Missile
120		Speed: 341
121		HorizontalRateOfTurn: 15
122		RangeLimit: 9c614
123	Warhead@1Dam: SpreadDamage
124		Spread: 256
125		Damage: 5000
126		Versus:
127			None: 100
128			Light: 60
129			Heavy: 24
130			Concrete: 50
131		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
132	Warhead@3Eff: CreateEffect
133		ImpactSounds: kaboom12.aud
134		ValidTargets: Ground, Trees
135	Warhead@5EffAir: CreateEffect
136		Explosions: med_explosion_air
137		ImpactSounds: kaboom25.aud
138		ValidTargets: Air
139
140Nike:
141	Inherits: ^AntiAirMissile
142	ReloadDelay: 15
143	Range: 7c512
144	Report: missile1.aud
145	Projectile: Missile
146		Arm: 3
147		Inaccuracy: 0
148		Image: MISSILE
149		HorizontalRateOfTurn: 25
150		RangeLimit: 9c0
151		Speed: 341
152	Warhead@1Dam: SpreadDamage
153		Damage: 5000
154		ValidTargets: Air
155		Versus:
156			Light: 90
157	Warhead@3Eff: CreateEffect
158		Explosions: med_explosion_air
159		ImpactSounds: kaboom25.aud
160
161RedEye:
162	Inherits: Nike
163	ReloadDelay: 50
164	Projectile: Missile
165		Inaccuracy: 0
166		HorizontalRateOfTurn: 20
167		Speed: 298
168	Warhead@1Dam: SpreadDamage
169		Damage: 4000
170		ValidTargets: Air
171		Versus:
172			Light: 60
173
174Stinger:
175	Inherits: ^AntiGroundMissile
176	ReloadDelay: 60
177	Range: 7c512
178	Burst: 2
179	BurstDelays: 0
180	InvalidTargets: Underwater
181	Projectile: Missile
182		Arm: 3
183		Inaccuracy: 0
184		HorizontalRateOfTurn: 20
185		RangeLimit: 9c512
186		Speed: 170
187		CloseEnough: 149
188	Warhead@1Dam: SpreadDamage
189		Damage: 2500
190		Versus:
191			None: 36
192			Wood: 88
193			Light: 88
194			Heavy: 120
195			Concrete: 60
196
197StingerAA:
198	Inherits: Stinger
199	ValidTargets: Air
200	Projectile: Missile
201		Speed: 255
202		CloseEnough: 298
203	Warhead@3Eff: CreateEffect
204		Explosions: med_explosion_air
205		ImpactSounds: kaboom25.aud
206
207APTusk:
208	Inherits: ^AntiGroundMissile
209	ReloadDelay: 60
210	Range: 6c0
211	Projectile: Missile
212		Speed: 298
213		TrailImage: smokey
214		HorizontalRateOfTurn: 10
215		RangeLimit: 7c204
216
217APTusk.stnk:
218	Inherits: APTusk
219	ReloadDelay: 100
220
221TorpTube:
222	ReloadDelay: 100
223	Range: 9c0
224	Report: torpedo1.aud
225	ValidTargets: Water, Underwater, Bridge
226	Burst: 2
227	BurstDelays: 20
228	Projectile: Missile
229		Image: torpedo
230		Arm: 3
231		Speed: 85
232		TrailImage: bubbles
233		HorizontalRateOfTurn: 1
234		RangeLimit: 10c819
235		BoundToTerrainType: Water
236		Palette: shadow
237		MaximumLaunchAngle: 0
238		CruiseAltitude: 0
239	Warhead@1Dam: SpreadDamage
240		Spread: 426
241		Damage: 18000
242		ValidTargets: Water, Underwater, Bridge
243		Versus:
244			Wood: 75
245			Light: 75
246			Heavy: 100
247			Concrete: 500
248		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
249	Warhead@3Eff: CreateEffect
250		Explosions: artillery_explosion
251		ImpactSounds: kaboom15.aud
252		ValidTargets: Ship, Structure, Underwater, Ground, Bridge
253	Warhead@4EffWater: CreateEffect
254		Explosions: large_splash
255		ImpactSounds: splash9.aud
256		ValidTargets: Water
257		InvalidTargets: Ship, Structure, Underwater, Bridge
258
259^SubMissileDefault:
260	Inherits: ^AntiGroundMissile
261	ReloadDelay: 300
262	Range: 8c0
263	Burst: 2
264	Projectile: Missile
265		Speed: 234
266		Inaccuracy: 0c614
267		HorizontalRateOfTurn: 15
268		RangeLimit: 9c0
269		Image: MISSILE
270		TrailImage: smokey
271		ContrailLength: 30
272	Warhead@1Dam: SpreadDamage
273		Spread: 426
274		Damage: 2500
275		Falloff: 1000, 368, 135, 50, 18, 7, 0
276		Versus:
277			None: 40
278			Wood: 50
279			Light: 30
280			Heavy: 30
281			Concrete: 100
282		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
283	Warhead@3Eff: CreateEffect
284		Explosions: artillery_explosion
285		ImpactSounds: kaboom15.aud
286	Warhead@4EffWater: CreateEffect
287		Explosions: large_splash
288		ImpactSounds: splash9.aud
289
290SubMissile:
291	Inherits: ^SubMissileDefault
292	Range: 20c0
293	TargetActorCenter: true
294	-Projectile:
295	Projectile: Bullet
296		Speed: 162
297		Blockable: false
298		LaunchAngle: 120
299		Inaccuracy: 0c614
300		Image: MISSILE
301		Shadow: True
302		TrailImage: smokey
303		ContrailLength: 30
304
305SubMissileAA:
306	Inherits: ^SubMissileDefault
307	ValidTargets: Air
308	Warhead@1Dam: SpreadDamage
309		Damage: 1500
310
311SCUD:
312	Inherits: ^AntiGroundMissile
313	ReloadDelay: 240
314	Range: 10c0
315	MinRange: 4c0
316	Report: missile1.aud
317	-Projectile:
318	Projectile: Bullet
319		Speed: 170
320		Blockable: false
321		TrailImage: smokey
322		TrailDelay: 5
323		Inaccuracy: 213
324		Image: V2
325		Shadow: True
326		LaunchAngle: 62
327	Warhead@1Dam: SpreadDamage
328		Spread: 341
329		Damage: 4500
330		Falloff: 1000, 368, 135, 50, 18, 7, 0
331		ValidTargets: Ground, Water, Trees
332		Versus:
333			None: 90
334			Wood: 75
335			Light: 70
336			Heavy: 40
337			Concrete: 100
338		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary
339	Warhead@3Eff: CreateEffect
340		Explosions: napalm
341		ImpactSounds: firebl3.aud
342	Warhead@4EffWater: CreateEffect
343		Explosions: large_splash
344