1^AntiGroundMissile: 2 ReloadDelay: 50 3 Range: 5c0 4 MinRange: 0c512 5 Report: missile6.aud 6 Projectile: Missile 7 Speed: 213 8 Arm: 2 9 Blockable: false 10 ContrailLength: 10 11 Inaccuracy: 128 12 Image: DRAGON 13 Shadow: True 14 HorizontalRateOfTurn: 5 15 RangeLimit: 6c0 16 Warhead@1Dam: SpreadDamage 17 Spread: 128 18 Damage: 5000 19 ValidTargets: Ground, Water, Air 20 Versus: 21 None: 10 22 Wood: 74 23 Light: 34 24 Heavy: 100 25 Concrete: 50 26 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath 27 Warhead@2Smu: LeaveSmudge 28 SmudgeType: Crater 29 InvalidTargets: Vehicle, Structure, Wall, Husk, Trees 30 Warhead@3Eff: CreateEffect 31 Explosions: med_explosion 32 ImpactSounds: kaboom25.aud 33 ValidTargets: Ground, Air, Ship, Trees 34 Warhead@4EffWater: CreateEffect 35 Explosions: med_splash 36 ImpactSounds: splash9.aud 37 ValidTargets: Water, Underwater 38 InvalidTargets: Ship, Structure, Bridge 39 40^AntiAirMissile: 41 Inherits: ^AntiGroundMissile 42 ValidTargets: Air 43 Warhead@3Eff: CreateEffect 44 ImpactActors: false 45 46Maverick: 47 Inherits: ^AntiGroundMissile 48 ReloadDelay: 50 49 Range: 9c0 50 MinRange: 2c0 51 Report: missile7.aud 52 Burst: 2 53 BurstDelays: 7 54 Projectile: Missile 55 Speed: 256 56 Inaccuracy: 316 57 CruiseAltitude: 2c0 58 RangeLimit: 14c410 59 Warhead@1Dam: SpreadDamage 60 Damage: 7000 61 Versus: 62 None: 30 63 Wood: 90 64 Light: 90 65 Heavy: 115 66 Concrete: 100 67 68Dragon: 69 Inherits: ^AntiGroundMissile 70 Projectile: Missile 71 TrailImage: smokey 72 73HellfireAG: 74 Inherits: ^AntiGroundMissile 75 ReloadDelay: 30 76 MinRange: 1c256 77 Burst: 2 78 BurstDelays: 7 79 Projectile: Missile 80 Speed: 256 81 HorizontalRateOfTurn: 10 82 RangeLimit: 8c512 83 Warhead@1Dam: SpreadDamage 84 Damage: 6000 85 Versus: 86 None: 30 87 Wood: 90 88 Light: 90 89 Concrete: 100 90 91HellfireAA: 92 Inherits: ^AntiAirMissile 93 ReloadDelay: 30 94 MinRange: 1c256 95 Range: 4c0 96 Burst: 2 97 BurstDelays: 10 98 Projectile: Missile 99 Speed: 492 100 Inaccuracy: 128 101 HorizontalRateOfTurn: 25 102 RangeLimit: 7c0 103 CloseEnough: 0c600 104 Warhead@1Dam: SpreadDamage 105 Damage: 4000 106 ValidTargets: Air 107 Versus: 108 Wood: 75 109 Light: 75 110 Warhead@3Eff: CreateEffect 111 Explosions: med_explosion_air 112 113MammothTusk: 114 Inherits: ^AntiGroundMissile 115 ReloadDelay: 60 116 Range: 6c512 117 Burst: 2 118 ValidTargets: Air, Infantry 119 Projectile: Missile 120 Speed: 341 121 HorizontalRateOfTurn: 15 122 RangeLimit: 9c614 123 Warhead@1Dam: SpreadDamage 124 Spread: 256 125 Damage: 5000 126 Versus: 127 None: 100 128 Light: 60 129 Heavy: 24 130 Concrete: 50 131 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath 132 Warhead@3Eff: CreateEffect 133 ImpactSounds: kaboom12.aud 134 ValidTargets: Ground, Trees 135 Warhead@5EffAir: CreateEffect 136 Explosions: med_explosion_air 137 ImpactSounds: kaboom25.aud 138 ValidTargets: Air 139 140Nike: 141 Inherits: ^AntiAirMissile 142 ReloadDelay: 15 143 Range: 7c512 144 Report: missile1.aud 145 Projectile: Missile 146 Arm: 3 147 Inaccuracy: 0 148 Image: MISSILE 149 HorizontalRateOfTurn: 25 150 RangeLimit: 9c0 151 Speed: 341 152 Warhead@1Dam: SpreadDamage 153 Damage: 5000 154 ValidTargets: Air 155 Versus: 156 Light: 90 157 Warhead@3Eff: CreateEffect 158 Explosions: med_explosion_air 159 ImpactSounds: kaboom25.aud 160 161RedEye: 162 Inherits: Nike 163 ReloadDelay: 50 164 Projectile: Missile 165 Inaccuracy: 0 166 HorizontalRateOfTurn: 20 167 Speed: 298 168 Warhead@1Dam: SpreadDamage 169 Damage: 4000 170 ValidTargets: Air 171 Versus: 172 Light: 60 173 174Stinger: 175 Inherits: ^AntiGroundMissile 176 ReloadDelay: 60 177 Range: 7c512 178 Burst: 2 179 BurstDelays: 0 180 InvalidTargets: Underwater 181 Projectile: Missile 182 Arm: 3 183 Inaccuracy: 0 184 HorizontalRateOfTurn: 20 185 RangeLimit: 9c512 186 Speed: 170 187 CloseEnough: 149 188 Warhead@1Dam: SpreadDamage 189 Damage: 2500 190 Versus: 191 None: 36 192 Wood: 88 193 Light: 88 194 Heavy: 120 195 Concrete: 60 196 197StingerAA: 198 Inherits: Stinger 199 ValidTargets: Air 200 Projectile: Missile 201 Speed: 255 202 CloseEnough: 298 203 Warhead@3Eff: CreateEffect 204 Explosions: med_explosion_air 205 ImpactSounds: kaboom25.aud 206 207APTusk: 208 Inherits: ^AntiGroundMissile 209 ReloadDelay: 60 210 Range: 6c0 211 Projectile: Missile 212 Speed: 298 213 TrailImage: smokey 214 HorizontalRateOfTurn: 10 215 RangeLimit: 7c204 216 217APTusk.stnk: 218 Inherits: APTusk 219 ReloadDelay: 100 220 221TorpTube: 222 ReloadDelay: 100 223 Range: 9c0 224 Report: torpedo1.aud 225 ValidTargets: Water, Underwater, Bridge 226 Burst: 2 227 BurstDelays: 20 228 Projectile: Missile 229 Image: torpedo 230 Arm: 3 231 Speed: 85 232 TrailImage: bubbles 233 HorizontalRateOfTurn: 1 234 RangeLimit: 10c819 235 BoundToTerrainType: Water 236 Palette: shadow 237 MaximumLaunchAngle: 0 238 CruiseAltitude: 0 239 Warhead@1Dam: SpreadDamage 240 Spread: 426 241 Damage: 18000 242 ValidTargets: Water, Underwater, Bridge 243 Versus: 244 Wood: 75 245 Light: 75 246 Heavy: 100 247 Concrete: 500 248 DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath 249 Warhead@3Eff: CreateEffect 250 Explosions: artillery_explosion 251 ImpactSounds: kaboom15.aud 252 ValidTargets: Ship, Structure, Underwater, Ground, Bridge 253 Warhead@4EffWater: CreateEffect 254 Explosions: large_splash 255 ImpactSounds: splash9.aud 256 ValidTargets: Water 257 InvalidTargets: Ship, Structure, Underwater, Bridge 258 259^SubMissileDefault: 260 Inherits: ^AntiGroundMissile 261 ReloadDelay: 300 262 Range: 8c0 263 Burst: 2 264 Projectile: Missile 265 Speed: 234 266 Inaccuracy: 0c614 267 HorizontalRateOfTurn: 15 268 RangeLimit: 9c0 269 Image: MISSILE 270 TrailImage: smokey 271 ContrailLength: 30 272 Warhead@1Dam: SpreadDamage 273 Spread: 426 274 Damage: 2500 275 Falloff: 1000, 368, 135, 50, 18, 7, 0 276 Versus: 277 None: 40 278 Wood: 50 279 Light: 30 280 Heavy: 30 281 Concrete: 100 282 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath 283 Warhead@3Eff: CreateEffect 284 Explosions: artillery_explosion 285 ImpactSounds: kaboom15.aud 286 Warhead@4EffWater: CreateEffect 287 Explosions: large_splash 288 ImpactSounds: splash9.aud 289 290SubMissile: 291 Inherits: ^SubMissileDefault 292 Range: 20c0 293 TargetActorCenter: true 294 -Projectile: 295 Projectile: Bullet 296 Speed: 162 297 Blockable: false 298 LaunchAngle: 120 299 Inaccuracy: 0c614 300 Image: MISSILE 301 Shadow: True 302 TrailImage: smokey 303 ContrailLength: 30 304 305SubMissileAA: 306 Inherits: ^SubMissileDefault 307 ValidTargets: Air 308 Warhead@1Dam: SpreadDamage 309 Damage: 1500 310 311SCUD: 312 Inherits: ^AntiGroundMissile 313 ReloadDelay: 240 314 Range: 10c0 315 MinRange: 4c0 316 Report: missile1.aud 317 -Projectile: 318 Projectile: Bullet 319 Speed: 170 320 Blockable: false 321 TrailImage: smokey 322 TrailDelay: 5 323 Inaccuracy: 213 324 Image: V2 325 Shadow: True 326 LaunchAngle: 62 327 Warhead@1Dam: SpreadDamage 328 Spread: 341 329 Damage: 4500 330 Falloff: 1000, 368, 135, 50, 18, 7, 0 331 ValidTargets: Ground, Water, Trees 332 Versus: 333 None: 90 334 Wood: 75 335 Light: 70 336 Heavy: 40 337 Concrete: 100 338 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary 339 Warhead@3Eff: CreateEffect 340 Explosions: napalm 341 ImpactSounds: firebl3.aud 342 Warhead@4EffWater: CreateEffect 343 Explosions: large_splash 344