Searched refs:Debris_amount (Results 1 – 2 of 2) sorted by relevance
/dports/games/d2x/d2x-0.2.5/main/ |
H A D | config.c | 117 extern byte Object_complexity, Object_detail, Wall_detail, Wall_render_depth, Debris_amount, SoundC… 287 Debris_amount = da; in ReadConfigFile() 293 Wall_render_depth=Debris_amount=SoundChannels = NUM_DETAIL_LEVELS-1; in ReadConfigFile() 489 Object_complexity,Object_detail,Wall_detail,Wall_render_depth,Debris_amount,SoundChannels); in WriteConfigFile() 635 extern byte Object_complexity, Object_detail, Wall_detail, Wall_render_depth, Debris_amount, SoundC… 1011 Debris_amount = prefs->da; in ReadConfigFile() 1017 Wall_render_depth=Debris_amount=SoundChannels = NUM_DETAIL_LEVELS-1; in ReadConfigFile() 1076 prefs->da = Debris_amount; in WriteConfigFile()
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H A D | menu.c | 544 byte Wall_detail=2, Wall_render_depth=2, Debris_amount=2, SoundChannels = 2; local 580 Debris_amount = detail_level; 654 Debris_amount = items[4].value; 669 Max_debris_objects = Max_debris_objects_list[Debris_amount]; 720 m[count].value = Debris_amount;
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