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Searched refs:Debris_amount (Results 1 – 2 of 2) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Dconfig.c117 extern byte Object_complexity, Object_detail, Wall_detail, Wall_render_depth, Debris_amount, SoundC…
287 Debris_amount = da; in ReadConfigFile()
293 Wall_render_depth=Debris_amount=SoundChannels = NUM_DETAIL_LEVELS-1; in ReadConfigFile()
489 Object_complexity,Object_detail,Wall_detail,Wall_render_depth,Debris_amount,SoundChannels); in WriteConfigFile()
635 extern byte Object_complexity, Object_detail, Wall_detail, Wall_render_depth, Debris_amount, SoundC…
1011 Debris_amount = prefs->da; in ReadConfigFile()
1017 Wall_render_depth=Debris_amount=SoundChannels = NUM_DETAIL_LEVELS-1; in ReadConfigFile()
1076 prefs->da = Debris_amount; in WriteConfigFile()
H A Dmenu.c544 byte Wall_detail=2, Wall_render_depth=2, Debris_amount=2, SoundChannels = 2; local
580 Debris_amount = detail_level;
654 Debris_amount = items[4].value;
669 Max_debris_objects = Max_debris_objects_list[Debris_amount];
720 m[count].value = Debris_amount;