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Searched refs:DeleteVertexShader (Results 1 – 11 of 11) sorted by relevance

/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCD3D8ShaderMaterialRenderer.cpp74 pID3DDevice->DeleteVertexShader(VertexShader); in ~CD3D8ShaderMaterialRenderer()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/D3D8/
H A DDirect3DDevice8.hpp80 long __stdcall DeleteVertexShader(unsigned long handle) override;
H A DDirect3DDevice8.cpp872 long Direct3DDevice8::DeleteVertexShader(unsigned long handle) in DeleteVertexShader() function in D3D8::Direct3DDevice8
/dports/games/OpenLara/OpenLara-b4b19f2/src/gapi/
H A Dd3d8.h211 if (VS) device->DeleteVertexShader(VS); in deinit()
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/d3d8/
H A Dd3d8.h302 STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE; in DECLARE_INTERFACE_() local
404 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a)
502 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a)
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/include/Direct3D/
H A Dd3d8.h330 STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE; in DECLARE_INTERFACE_() local
432 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a)
530 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a)
/dports/devel/apitrace/apitrace-9.0/thirdparty/dxsdk_aug2007/
H A Dd3d8.h330 STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE; in DECLARE_INTERFACE_() local
432 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a)
530 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a)
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/dx8sdk/include/
H A Dd3d8.h330 STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE; in DECLARE_INTERFACE_() local
432 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a)
530 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a)
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d8.h917 STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE; in DECLARE_INTERFACE_() local
1022 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(…
1122 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a)
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d8.h917 STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE; in DECLARE_INTERFACE_() local
1022 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(…
1122 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a)
/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/win-capture/d3d8-api/
H A Dd3d8.h330 STDMETHOD(DeleteVertexShader)(THIS_ DWORD Handle) PURE; in DECLARE_INTERFACE_() local
432 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->lpVtbl->DeleteVertexShader(p,a)
530 #define IDirect3DDevice8_DeleteVertexShader(p,a) (p)->DeleteVertexShader(a)