/dports/games/libretro-scummvm/scummvm-7b1e929/engines/draci/ |
H A D | draci.cpp | 72 DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc) in DraciEngine() function in Draci::DraciEngine 111 bool DraciEngine::hasFeature(EngineFeature f) const { in hasFeature() 151 int DraciEngine::init() { in init() 261 void DraciEngine::handleEvents() { in handleEvents() 373 DraciEngine::~DraciEngine() { in ~DraciEngine() 414 Common::Error DraciEngine::run() { in run() 428 void DraciEngine::pauseEngineIntern(bool pause) { in pauseEngineIntern() 450 void DraciEngine::syncSoundSettings() { in syncSoundSettings() 461 Common::Error DraciEngine::loadGameState(int slot) { in loadGameState() 474 bool DraciEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently() [all …]
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H A D | console.h | 30 class DraciEngine; variable 34 DraciConsole(DraciEngine *vm); 38 DraciEngine *_vm;
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H A D | animation.h | 56 class DraciEngine; variable 65 Animation(DraciEngine *v, int id, uint z, bool playing); 173 DraciEngine *_vm; 180 AnimationManager(DraciEngine *vm) : _vm(vm), _lastIndex(-1), _animationPauseCounter(0) {} in AnimationManager() 205 DraciEngine *_vm;
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H A D | saveload.h | 43 class DraciEngine; variable 47 Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName, DraciEngine &vm); 48 Common::Error loadSavegameData(int saveGameIdx, DraciEngine *vm);
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H A D | screen.h | 37 class DraciEngine; variable 43 Screen(DraciEngine *vm); 59 DraciEngine *_vm;
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H A D | mouse.h | 43 class DraciEngine; variable 48 Mouse(DraciEngine *vm); 71 DraciEngine *_vm;
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H A D | draci.h | 56 class DraciEngine : public Engine { 58 DraciEngine(OSystem *syst, const ADGameDescription *gameDesc); 59 virtual ~DraciEngine();
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H A D | detection.cpp | 147 g_system->getSavefileManager()->removeSavefile(Draci::DraciEngine::getSavegameFile(slot)); in removeSaveState() 152 Draci::DraciEngine::getSavegameFile(slot)); in querySaveMetaInfos() 186 *engine = new Draci::DraciEngine(syst, desc); in createInstance()
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H A D | walking.h | 101 class DraciEngine; variable 106 explicit WalkingState(DraciEngine *vm) : _vm(vm) { in WalkingState() 151 DraciEngine *_vm;
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H A D | script.h | 42 class DraciEngine; variable 97 Script(DraciEngine *vm) : _vm(vm), _jump(0), _endProgram(false) { setupCommandList(); } in Script() 195 DraciEngine *_vm;
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H A D | saveload.cpp | 84 Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName, DraciEngine &vm) { in saveSavegameData() 117 Common::Error loadSavegameData(int saveGameIdx, DraciEngine *vm) { in loadSavegameData()
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H A D | console.cpp | 28 DraciConsole::DraciConsole(DraciEngine *vm) : GUI::Debugger(), _vm(vm) { in DraciConsole()
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H A D | game.h | 37 class DraciEngine; variable 191 Game(DraciEngine *vm); 353 DraciEngine *_vm;
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/dports/games/scummvm/scummvm-2.5.1/engines/draci/ |
H A D | draci.cpp | 72 DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc) in DraciEngine() function in Draci::DraciEngine 104 bool DraciEngine::hasFeature(EngineFeature f) const { in hasFeature() 144 int DraciEngine::init() { in init() 254 void DraciEngine::handleEvents() { in handleEvents() 360 DraciEngine::~DraciEngine() { in ~DraciEngine() 396 Common::Error DraciEngine::run() { in run() 410 void DraciEngine::pauseEngineIntern(bool pause) { in pauseEngineIntern() 432 void DraciEngine::syncSoundSettings() { in syncSoundSettings() 443 Common::Error DraciEngine::loadGameState(int slot) { in loadGameState() 456 bool DraciEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently() [all …]
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H A D | console.h | 30 class DraciEngine; variable 34 DraciConsole(DraciEngine *vm); 38 DraciEngine *_vm;
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H A D | animation.h | 56 class DraciEngine; variable 65 Animation(DraciEngine *v, int id, uint z, bool playing); 173 DraciEngine *_vm; 180 AnimationManager(DraciEngine *vm) : _vm(vm), _lastIndex(-1), _animationPauseCounter(0) {} in AnimationManager() 205 DraciEngine *_vm;
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H A D | saveload.h | 43 class DraciEngine; variable 47 Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName, DraciEngine &vm); 48 Common::Error loadSavegameData(int saveGameIdx, DraciEngine *vm);
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H A D | screen.h | 37 class DraciEngine; variable 43 Screen(DraciEngine *vm); 59 DraciEngine *_vm;
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H A D | mouse.h | 43 class DraciEngine; variable 48 Mouse(DraciEngine *vm); 71 DraciEngine *_vm;
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H A D | draci.h | 56 class DraciEngine : public Engine { 58 DraciEngine(OSystem *syst, const ADGameDescription *gameDesc); 59 ~DraciEngine() override;
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H A D | metaengine.cpp | 86 g_system->getSavefileManager()->removeSavefile(Draci::DraciEngine::getSavegameFile(slot)); in removeSaveState() 91 Draci::DraciEngine::getSavegameFile(slot)); in querySaveMetaInfos() 124 *engine = new Draci::DraciEngine(syst, desc); in createInstance()
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H A D | walking.h | 101 class DraciEngine; variable 106 explicit WalkingState(DraciEngine *vm) : _vm(vm) { in WalkingState() 151 DraciEngine *_vm;
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H A D | script.h | 42 class DraciEngine; variable 97 Script(DraciEngine *vm) : _vm(vm), _jump(0), _endProgram(false) { setupCommandList(); } in Script() 195 DraciEngine *_vm;
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H A D | saveload.cpp | 84 Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName, DraciEngine &vm) { in saveSavegameData() 117 Common::Error loadSavegameData(int saveGameIdx, DraciEngine *vm) { in loadSavegameData()
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H A D | console.cpp | 28 DraciConsole::DraciConsole(DraciEngine *vm) : GUI::Debugger(), _vm(vm) { in DraciConsole()
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