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Searched refs:DraciEngine (Results 1 – 25 of 34) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/draci/
H A Ddraci.cpp72 DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc) in DraciEngine() function in Draci::DraciEngine
111 bool DraciEngine::hasFeature(EngineFeature f) const { in hasFeature()
151 int DraciEngine::init() { in init()
261 void DraciEngine::handleEvents() { in handleEvents()
373 DraciEngine::~DraciEngine() { in ~DraciEngine()
414 Common::Error DraciEngine::run() { in run()
428 void DraciEngine::pauseEngineIntern(bool pause) { in pauseEngineIntern()
450 void DraciEngine::syncSoundSettings() { in syncSoundSettings()
461 Common::Error DraciEngine::loadGameState(int slot) { in loadGameState()
474 bool DraciEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently()
[all …]
H A Dconsole.h30 class DraciEngine; variable
34 DraciConsole(DraciEngine *vm);
38 DraciEngine *_vm;
H A Danimation.h56 class DraciEngine; variable
65 Animation(DraciEngine *v, int id, uint z, bool playing);
173 DraciEngine *_vm;
180 AnimationManager(DraciEngine *vm) : _vm(vm), _lastIndex(-1), _animationPauseCounter(0) {} in AnimationManager()
205 DraciEngine *_vm;
H A Dsaveload.h43 class DraciEngine; variable
47 Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName, DraciEngine &vm);
48 Common::Error loadSavegameData(int saveGameIdx, DraciEngine *vm);
H A Dscreen.h37 class DraciEngine; variable
43 Screen(DraciEngine *vm);
59 DraciEngine *_vm;
H A Dmouse.h43 class DraciEngine; variable
48 Mouse(DraciEngine *vm);
71 DraciEngine *_vm;
H A Ddraci.h56 class DraciEngine : public Engine {
58 DraciEngine(OSystem *syst, const ADGameDescription *gameDesc);
59 virtual ~DraciEngine();
H A Ddetection.cpp147 g_system->getSavefileManager()->removeSavefile(Draci::DraciEngine::getSavegameFile(slot)); in removeSaveState()
152 Draci::DraciEngine::getSavegameFile(slot)); in querySaveMetaInfos()
186 *engine = new Draci::DraciEngine(syst, desc); in createInstance()
H A Dwalking.h101 class DraciEngine; variable
106 explicit WalkingState(DraciEngine *vm) : _vm(vm) { in WalkingState()
151 DraciEngine *_vm;
H A Dscript.h42 class DraciEngine; variable
97 Script(DraciEngine *vm) : _vm(vm), _jump(0), _endProgram(false) { setupCommandList(); } in Script()
195 DraciEngine *_vm;
H A Dsaveload.cpp84 Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName, DraciEngine &vm) { in saveSavegameData()
117 Common::Error loadSavegameData(int saveGameIdx, DraciEngine *vm) { in loadSavegameData()
H A Dconsole.cpp28 DraciConsole::DraciConsole(DraciEngine *vm) : GUI::Debugger(), _vm(vm) { in DraciConsole()
H A Dgame.h37 class DraciEngine; variable
191 Game(DraciEngine *vm);
353 DraciEngine *_vm;
/dports/games/scummvm/scummvm-2.5.1/engines/draci/
H A Ddraci.cpp72 DraciEngine::DraciEngine(OSystem *syst, const ADGameDescription *gameDesc) in DraciEngine() function in Draci::DraciEngine
104 bool DraciEngine::hasFeature(EngineFeature f) const { in hasFeature()
144 int DraciEngine::init() { in init()
254 void DraciEngine::handleEvents() { in handleEvents()
360 DraciEngine::~DraciEngine() { in ~DraciEngine()
396 Common::Error DraciEngine::run() { in run()
410 void DraciEngine::pauseEngineIntern(bool pause) { in pauseEngineIntern()
432 void DraciEngine::syncSoundSettings() { in syncSoundSettings()
443 Common::Error DraciEngine::loadGameState(int slot) { in loadGameState()
456 bool DraciEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently()
[all …]
H A Dconsole.h30 class DraciEngine; variable
34 DraciConsole(DraciEngine *vm);
38 DraciEngine *_vm;
H A Danimation.h56 class DraciEngine; variable
65 Animation(DraciEngine *v, int id, uint z, bool playing);
173 DraciEngine *_vm;
180 AnimationManager(DraciEngine *vm) : _vm(vm), _lastIndex(-1), _animationPauseCounter(0) {} in AnimationManager()
205 DraciEngine *_vm;
H A Dsaveload.h43 class DraciEngine; variable
47 Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName, DraciEngine &vm);
48 Common::Error loadSavegameData(int saveGameIdx, DraciEngine *vm);
H A Dscreen.h37 class DraciEngine; variable
43 Screen(DraciEngine *vm);
59 DraciEngine *_vm;
H A Dmouse.h43 class DraciEngine; variable
48 Mouse(DraciEngine *vm);
71 DraciEngine *_vm;
H A Ddraci.h56 class DraciEngine : public Engine {
58 DraciEngine(OSystem *syst, const ADGameDescription *gameDesc);
59 ~DraciEngine() override;
H A Dmetaengine.cpp86 g_system->getSavefileManager()->removeSavefile(Draci::DraciEngine::getSavegameFile(slot)); in removeSaveState()
91 Draci::DraciEngine::getSavegameFile(slot)); in querySaveMetaInfos()
124 *engine = new Draci::DraciEngine(syst, desc); in createInstance()
H A Dwalking.h101 class DraciEngine; variable
106 explicit WalkingState(DraciEngine *vm) : _vm(vm) { in WalkingState()
151 DraciEngine *_vm;
H A Dscript.h42 class DraciEngine; variable
97 Script(DraciEngine *vm) : _vm(vm), _jump(0), _endProgram(false) { setupCommandList(); } in Script()
195 DraciEngine *_vm;
H A Dsaveload.cpp84 Common::Error saveSavegameData(int saveGameIdx, const Common::String &saveName, DraciEngine &vm) { in saveSavegameData()
117 Common::Error loadSavegameData(int saveGameIdx, DraciEngine *vm) { in loadSavegameData()
H A Dconsole.cpp28 DraciConsole::DraciConsole(DraciEngine *vm) : GUI::Debugger(), _vm(vm) { in DraciConsole()

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