/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/taito/ |
H A D | d_ssrj.cpp | 15 static UINT8 *DrvVidRAM0; variable 126 INT32 attr = DrvVidRAM0[offs * 2] + (DrvVidRAM0[offs * 2 + 1] * 256); in tilemap_callback() 176 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex() 235 ZetMapMemory(DrvVidRAM0, 0xc000, 0xc7ff, MAP_RAM); in DrvInit()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pst90s/ |
H A D | d_go2000.cpp | 18 static UINT8 *DrvVidRAM0; variable 195 UINT16 *vram = (UINT16*)(DrvVidRAM0 + 0x0000); in tilemap_callback() 203 UINT16 *vram = (UINT16*)(DrvVidRAM0 + 0x1000); in tilemap_callback() 243 DrvVidRAM0 = Next; Next += 0x010000; in MemIndex() 298 SekMapMemory(DrvVidRAM0, 0x600000, 0x60ffff, MAP_RAM); in DrvInit() 363 UINT16 *m_videoram = (UINT16*)DrvVidRAM0; in draw_sprites()
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H A D | d_airbustr.cpp | 22 static UINT8 *DrvVidRAM0; variable 372 INT32 attr = DrvVidRAM0[offs + 0x400]; in tilemap_callback() 374 TILE_SET_INFO(0, DrvVidRAM0[offs] + ((attr & 0x0f) << 8), (attr >> 4) + 0x10, 0); in tilemap_callback() 440 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex() 559 ZetMapMemory(DrvVidRAM0, 0xc800, 0xcfff, MAP_RAM); in DrvInit()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pst90s/ |
H A D | d_go2000.cpp | 18 static UINT8 *DrvVidRAM0; variable 195 UINT16 *vram = (UINT16*)(DrvVidRAM0 + 0x0000); in tilemap_callback() 203 UINT16 *vram = (UINT16*)(DrvVidRAM0 + 0x1000); in tilemap_callback() 243 DrvVidRAM0 = Next; Next += 0x010000; in MemIndex() 298 SekMapMemory(DrvVidRAM0, 0x600000, 0x60ffff, MAP_RAM); in DrvInit() 363 UINT16 *m_videoram = (UINT16*)DrvVidRAM0; in draw_sprites()
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H A D | d_3x3puzzl.cpp | 19 static UINT8 *DrvVidRAM0; variable 273 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex() 370 SekMapMemory(DrvVidRAM0, 0x200000, 0x2007ff, MAP_RAM); in DrvInit() 480 memcpy (DrvVidBuf0, DrvVidRAM0, 0x0800); in DrvFrame()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/taito/ |
H A D | d_ssrj.cpp | 15 static UINT8 *DrvVidRAM0; variable 130 INT32 attr = DrvVidRAM0[offs * 2] + (DrvVidRAM0[offs * 2 + 1] * 256); in tilemap_callback() 180 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex() 239 ZetMapMemory(DrvVidRAM0, 0xc000, 0xc7ff, MAP_RAM); in DrvInit()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/irem/ |
H A D | d_m63.cpp | 23 static UINT8 *DrvVidRAM0; variable 443 ZetMapArea(0xe800, 0xebff, 0, DrvVidRAM0); in m63_main_map() 444 ZetMapArea(0xe800, 0xebff, 1, DrvVidRAM0); in m63_main_map() 445 ZetMapArea(0xe800, 0xebff, 2, DrvVidRAM0); in m63_main_map() 475 ZetMapArea(0xd800, 0xdbff, 0, DrvVidRAM0); in fghtbskt_main_map() 476 ZetMapArea(0xd800, 0xdbff, 1, DrvVidRAM0); in fghtbskt_main_map() 477 ZetMapArea(0xd800, 0xdbff, 2, DrvVidRAM0); in fghtbskt_main_map() 565 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex() 744 INT32 code = DrvVidRAM0[offs] | ((attr & 0x30) << 4); in draw_bg_layer()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/konami/ |
H A D | d_fastlane.cpp | 22 static UINT8 *DrvVidRAM0; variable 245 INT32 attr = DrvVidRAM0[offs]; in tilemap_callback() 264 TILE_SET_INFO(0, DrvVidRAM0[offs + 0x400] + (bank * 256), 0x40 * (attr & 0xf) + 1, 0); in tilemap_callback() 347 DrvVidRAM0 = Next; Next += 0x0008000; in MemIndex() 398 HD6309MapMemory(DrvVidRAM0, 0x2000, 0x27ff, MAP_RAM); in DrvInit()
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H A D | d_flkatck.cpp | 24 static UINT8 *DrvVidRAM0; variable 310 UINT8 attr = DrvVidRAM0[offs]; in tilemap_callback() 328 …TILE_SET_INFO(0, DrvVidRAM0[offs + 0x400] + (bank * 256), (attr & 0x0f) + 16, (attr & 0x20) ? TILE… in tilemap_callback() 393 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex() 448 HD6309MapMemory(DrvVidRAM0, 0x2000, 0x27ff, MAP_RAM); in DrvInit()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/konami/ |
H A D | d_fastlane.cpp | 22 static UINT8 *DrvVidRAM0; variable 245 INT32 attr = DrvVidRAM0[offs]; in tilemap_callback() 264 TILE_SET_INFO(0, DrvVidRAM0[offs + 0x400] + (bank * 256), 0x40 * (attr & 0xf) + 1, 0); in tilemap_callback() 345 DrvVidRAM0 = Next; Next += 0x0008000; in MemIndex() 401 HD6309MapMemory(DrvVidRAM0, 0x2000, 0x27ff, MAP_RAM); in DrvInit()
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H A D | d_flkatck.cpp | 23 static UINT8 *DrvVidRAM0; variable 305 UINT8 attr = DrvVidRAM0[offs]; in tilemap_callback() 323 …TILE_SET_INFO(0, DrvVidRAM0[offs + 0x400] + (bank * 256), (attr & 0x0f) + 16, (attr & 0x20) ? TILE… in tilemap_callback() 389 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex() 451 HD6309MapMemory(DrvVidRAM0, 0x2000, 0x27ff, MAP_RAM); in DrvInit()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pre90s/ |
H A D | d_blockout.cpp | 22 static UINT8 *DrvVidRAM0; variable 203 UINT16 *src = (UINT16*)DrvVidRAM0 + ((y << 8) | x); in update_pixels() 220 DrvVidRAM0[address] = data; in blockout_write_byte() 246 *((UINT16*)(DrvVidRAM0 + address)) = data; in blockout_write_word() 394 DrvVidRAM0 = Next; Next += 0x040000; in MemIndex() 434 SekMapMemory(DrvVidRAM0, 0x180000, 0x1bffff, MAP_ROM); in DrvInit()
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H A D | d_clshroad.cpp | 21 static UINT8 *DrvVidRAM0; variable 222 TILE_SET_INFO(0, DrvVidRAM0[offs + 0x40], 0, 0); in tilemap_callback() 227 TILE_SET_INFO(0, DrvVidRAM0[offs + 0x00], 0, 0); in tilemap_callback() 251 memset (DrvVidRAM0, 0xf0, 0x800); // firebatl does not clear this on init in DrvDoReset() 292 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex() 447 ZetMapMemory(DrvVidRAM0, 0xc000, 0xc7ff, MAP_RAM); in DrvInit()
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H A D | d_namcos86.cpp | 23 static UINT8 *DrvVidRAM0; variable 1016 INT32 attr = DrvVidRAM0[offs * 2 + 1]; in tilemap_callback() 1018 INT32 code = DrvVidRAM0[offs * 2 + 0] + bank; in tilemap_callback() 1025 INT32 attr = DrvVidRAM0[0x1000 + offs * 2 + 1]; in tilemap_callback() 1027 INT32 code = DrvVidRAM0[0x1000 + offs * 2 + 0] + bank; in tilemap_callback() 1104 DrvVidRAM0 = Next; Next += 0x002000; in MemIndex() 1306 M6809MapMemory(DrvVidRAM0, 0x0000, 0x1fff, MAP_RAM); in CommonInit() 1353 M6809MapMemory(DrvVidRAM0, 0x6000, 0x7fff, MAP_RAM); in CommonInit() 1367 M6809MapMemory(DrvVidRAM0, 0x0000, 0x1fff, MAP_RAM); in CommonInit() 1386 M6809MapMemory(DrvVidRAM0, 0x2000, 0x3fff, MAP_RAM); in CommonInit() [all …]
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H A D | d_sauro.cpp | 22 static UINT8 *DrvVidRAM0; variable 393 INT32 attr = DrvVidRAM0[offs + 0x400]; in tilemap_callback() 394 INT32 code = DrvVidRAM0[offs] + ((attr & 0x07) << 8); in tilemap_callback() 459 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex() 543 ZetMapMemory(DrvVidRAM0, 0xf000, 0xf7ff, MAP_RAM); in SauroInit() 616 ZetMapMemory(DrvVidRAM0, 0xf000, 0xf7ff, MAP_RAM); in TrckydocInit()
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H A D | d_cybertnk.cpp | 26 static UINT8 *DrvVidRAM0; variable 377 DrvVidRAM0 = Next; Next += 0x002000; in MemIndex() 554 SekMapMemory(DrvVidRAM0, 0x0c0000, 0x0c1fff, MAP_RAM); in DrvInit() 826 if (nSpriteEnable & 32) draw_layer(DrvVidRAM0, DrvGfxROM0, DrvScroll0, DrvTransTab0, 0x1400); in DrvDraw() 934 ba.Data = DrvVidRAM0; in DrvScan() 948 ba.Data = DrvVidRAM0; in DrvScan() 969 ba.Data = DrvVidRAM0; in DrvScan()
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H A D | d_naughtyb.cpp | 18 static UINT8 *DrvVidRAM0; variable 285 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex() 425 ZetMapMemory(DrvVidRAM0, 0x8000, 0x87ff, MAP_RAM); in DrvInit() 481 INT32 code0 = (DrvVidRAM0[offs + 0x700] + (bankreg << 8)) & 0x1ff; in draw_last_little_bit() 482 INT32 color0 = ((DrvVidRAM0[offs + 0x700] >> 5) + (palettereg << 3)) & 0xff; in draw_last_little_bit() 516 INT32 code0 = (DrvVidRAM0[offs] + (bankreg << 8)) & 0x1ff; in draw_layer() 517 INT32 color0 = ((DrvVidRAM0[offs] >> 5) + (palettereg << 3)) & 0xff; in draw_layer()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/ |
H A D | d_blockout.cpp | 22 static UINT8 *DrvVidRAM0; variable 207 UINT16 *src = (UINT16*)DrvVidRAM0 + ((y << 8) | x); in update_pixels() 224 DrvVidRAM0[address] = data; in blockout_write_byte() 250 *((UINT16*)(DrvVidRAM0 + address)) = BURN_ENDIAN_SWAP_INT16(data); in blockout_write_word() 394 DrvVidRAM0 = Next; Next += 0x040000; in MemIndex() 434 SekMapMemory(DrvVidRAM0, 0x180000, 0x1bffff, MAP_ROM); in DrvInit()
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H A D | d_clshroad.cpp | 21 static UINT8 *DrvVidRAM0; variable 222 TILE_SET_INFO(0, DrvVidRAM0[offs + 0x40], 0, 0); in tilemap_callback() 227 TILE_SET_INFO(0, DrvVidRAM0[offs + 0x00], 0, 0); in tilemap_callback() 251 memset (DrvVidRAM0, 0xf0, 0x800); // firebatl does not clear this on init in DrvDoReset() 292 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex() 447 ZetMapMemory(DrvVidRAM0, 0xc000, 0xc7ff, MAP_RAM); in DrvInit()
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H A D | d_namcos86.cpp | 24 static UINT8 *DrvVidRAM0; variable 1005 INT32 attr = DrvVidRAM0[offs * 2 + 1]; in tilemap_callback() 1007 INT32 code = DrvVidRAM0[offs * 2 + 0] + bank; in tilemap_callback() 1014 INT32 attr = DrvVidRAM0[0x1000 + offs * 2 + 1]; in tilemap_callback() 1016 INT32 code = DrvVidRAM0[0x1000 + offs * 2 + 0] + bank; in tilemap_callback() 1093 DrvVidRAM0 = Next; Next += 0x002000; in MemIndex() 1290 M6809MapMemory(DrvVidRAM0, 0x0000, 0x1fff, MAP_RAM); in CommonInit() 1337 M6809MapMemory(DrvVidRAM0, 0x6000, 0x7fff, MAP_RAM); in CommonInit() 1351 M6809MapMemory(DrvVidRAM0, 0x0000, 0x1fff, MAP_RAM); in CommonInit() 1370 M6809MapMemory(DrvVidRAM0, 0x2000, 0x3fff, MAP_RAM); in CommonInit() [all …]
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H A D | d_sauro.cpp | 22 static UINT8 *DrvVidRAM0; variable 393 INT32 attr = DrvVidRAM0[offs + 0x400]; in tilemap_callback() 394 INT32 code = DrvVidRAM0[offs] + ((attr & 0x07) << 8); in tilemap_callback() 459 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex() 538 ZetMapMemory(DrvVidRAM0, 0xf000, 0xf7ff, MAP_RAM); in SauroInit() 606 ZetMapMemory(DrvVidRAM0, 0xf000, 0xf7ff, MAP_RAM); in TrckydocInit()
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H A D | d_naughtyb.cpp | 18 static UINT8 *DrvVidRAM0; variable 283 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex() 382 ZetMapMemory(DrvVidRAM0, 0x8000, 0x87ff, MAP_RAM); in DrvInit() 436 INT32 code0 = (DrvVidRAM0[offs + 0x700] + (bankreg << 8)) & 0x1ff; in draw_fixed() 437 INT32 color0 = ((DrvVidRAM0[offs + 0x700] >> 5) + (palettereg << 3)) & 0xff; in draw_fixed() 465 INT32 code0 = (DrvVidRAM0[offs] + (bankreg << 8)) & 0x1ff; in draw_layer() 466 INT32 color0 = ((DrvVidRAM0[offs] >> 5) + (palettereg << 3)) & 0xff; in draw_layer()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/atari/ |
H A D | d_klax.cpp | 19 static UINT8 *DrvVidRAM0; variable 211 UINT16 code = *((UINT16*)(DrvVidRAM0 + offs * 2)); in tilemap_callback() 255 DrvVidRAM0 = Next; Next += 0x001000; in MemIndex() 263 atarimo_0_slipram = (UINT16*)(DrvVidRAM0 + 0xf80); in MemIndex() 366 SekMapMemory(DrvVidRAM0, 0x3f0000, 0x3f0fff, MAP_RAM); in DrvInit()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/sega/ |
H A D | d_bankp.cpp | 16 static UINT8 *DrvVidRAM0; variable 209 INT32 code = DrvVidRAM0[offs] + ((attr & 3) * 256); in tilemap_callback() 250 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex() 324 ZetMapMemory(DrvVidRAM0, 0xf000, 0xf3ff, MAP_RAM); in DrvInit()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/sega/ |
H A D | d_bankp.cpp | 16 static UINT8 *DrvVidRAM0; variable 209 INT32 code = DrvVidRAM0[offs] + ((attr & 3) * 256); in tilemap_callback() 250 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex() 324 ZetMapMemory(DrvVidRAM0, 0xf000, 0xf3ff, MAP_RAM); in DrvInit()
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