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Searched refs:DrvVidRAM0 (Results 1 – 25 of 92) sorted by relevance

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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/taito/
H A Dd_ssrj.cpp15 static UINT8 *DrvVidRAM0; variable
126 INT32 attr = DrvVidRAM0[offs * 2] + (DrvVidRAM0[offs * 2 + 1] * 256); in tilemap_callback()
176 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex()
235 ZetMapMemory(DrvVidRAM0, 0xc000, 0xc7ff, MAP_RAM); in DrvInit()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pst90s/
H A Dd_go2000.cpp18 static UINT8 *DrvVidRAM0; variable
195 UINT16 *vram = (UINT16*)(DrvVidRAM0 + 0x0000); in tilemap_callback()
203 UINT16 *vram = (UINT16*)(DrvVidRAM0 + 0x1000); in tilemap_callback()
243 DrvVidRAM0 = Next; Next += 0x010000; in MemIndex()
298 SekMapMemory(DrvVidRAM0, 0x600000, 0x60ffff, MAP_RAM); in DrvInit()
363 UINT16 *m_videoram = (UINT16*)DrvVidRAM0; in draw_sprites()
H A Dd_airbustr.cpp22 static UINT8 *DrvVidRAM0; variable
372 INT32 attr = DrvVidRAM0[offs + 0x400]; in tilemap_callback()
374 TILE_SET_INFO(0, DrvVidRAM0[offs] + ((attr & 0x0f) << 8), (attr >> 4) + 0x10, 0); in tilemap_callback()
440 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex()
559 ZetMapMemory(DrvVidRAM0, 0xc800, 0xcfff, MAP_RAM); in DrvInit()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pst90s/
H A Dd_go2000.cpp18 static UINT8 *DrvVidRAM0; variable
195 UINT16 *vram = (UINT16*)(DrvVidRAM0 + 0x0000); in tilemap_callback()
203 UINT16 *vram = (UINT16*)(DrvVidRAM0 + 0x1000); in tilemap_callback()
243 DrvVidRAM0 = Next; Next += 0x010000; in MemIndex()
298 SekMapMemory(DrvVidRAM0, 0x600000, 0x60ffff, MAP_RAM); in DrvInit()
363 UINT16 *m_videoram = (UINT16*)DrvVidRAM0; in draw_sprites()
H A Dd_3x3puzzl.cpp19 static UINT8 *DrvVidRAM0; variable
273 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex()
370 SekMapMemory(DrvVidRAM0, 0x200000, 0x2007ff, MAP_RAM); in DrvInit()
480 memcpy (DrvVidBuf0, DrvVidRAM0, 0x0800); in DrvFrame()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/taito/
H A Dd_ssrj.cpp15 static UINT8 *DrvVidRAM0; variable
130 INT32 attr = DrvVidRAM0[offs * 2] + (DrvVidRAM0[offs * 2 + 1] * 256); in tilemap_callback()
180 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex()
239 ZetMapMemory(DrvVidRAM0, 0xc000, 0xc7ff, MAP_RAM); in DrvInit()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/irem/
H A Dd_m63.cpp23 static UINT8 *DrvVidRAM0; variable
443 ZetMapArea(0xe800, 0xebff, 0, DrvVidRAM0); in m63_main_map()
444 ZetMapArea(0xe800, 0xebff, 1, DrvVidRAM0); in m63_main_map()
445 ZetMapArea(0xe800, 0xebff, 2, DrvVidRAM0); in m63_main_map()
475 ZetMapArea(0xd800, 0xdbff, 0, DrvVidRAM0); in fghtbskt_main_map()
476 ZetMapArea(0xd800, 0xdbff, 1, DrvVidRAM0); in fghtbskt_main_map()
477 ZetMapArea(0xd800, 0xdbff, 2, DrvVidRAM0); in fghtbskt_main_map()
565 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex()
744 INT32 code = DrvVidRAM0[offs] | ((attr & 0x30) << 4); in draw_bg_layer()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/konami/
H A Dd_fastlane.cpp22 static UINT8 *DrvVidRAM0; variable
245 INT32 attr = DrvVidRAM0[offs]; in tilemap_callback()
264 TILE_SET_INFO(0, DrvVidRAM0[offs + 0x400] + (bank * 256), 0x40 * (attr & 0xf) + 1, 0); in tilemap_callback()
347 DrvVidRAM0 = Next; Next += 0x0008000; in MemIndex()
398 HD6309MapMemory(DrvVidRAM0, 0x2000, 0x27ff, MAP_RAM); in DrvInit()
H A Dd_flkatck.cpp24 static UINT8 *DrvVidRAM0; variable
310 UINT8 attr = DrvVidRAM0[offs]; in tilemap_callback()
328 …TILE_SET_INFO(0, DrvVidRAM0[offs + 0x400] + (bank * 256), (attr & 0x0f) + 16, (attr & 0x20) ? TILE… in tilemap_callback()
393 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex()
448 HD6309MapMemory(DrvVidRAM0, 0x2000, 0x27ff, MAP_RAM); in DrvInit()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/konami/
H A Dd_fastlane.cpp22 static UINT8 *DrvVidRAM0; variable
245 INT32 attr = DrvVidRAM0[offs]; in tilemap_callback()
264 TILE_SET_INFO(0, DrvVidRAM0[offs + 0x400] + (bank * 256), 0x40 * (attr & 0xf) + 1, 0); in tilemap_callback()
345 DrvVidRAM0 = Next; Next += 0x0008000; in MemIndex()
401 HD6309MapMemory(DrvVidRAM0, 0x2000, 0x27ff, MAP_RAM); in DrvInit()
H A Dd_flkatck.cpp23 static UINT8 *DrvVidRAM0; variable
305 UINT8 attr = DrvVidRAM0[offs]; in tilemap_callback()
323 …TILE_SET_INFO(0, DrvVidRAM0[offs + 0x400] + (bank * 256), (attr & 0x0f) + 16, (attr & 0x20) ? TILE… in tilemap_callback()
389 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex()
451 HD6309MapMemory(DrvVidRAM0, 0x2000, 0x27ff, MAP_RAM); in DrvInit()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/pre90s/
H A Dd_blockout.cpp22 static UINT8 *DrvVidRAM0; variable
203 UINT16 *src = (UINT16*)DrvVidRAM0 + ((y << 8) | x); in update_pixels()
220 DrvVidRAM0[address] = data; in blockout_write_byte()
246 *((UINT16*)(DrvVidRAM0 + address)) = data; in blockout_write_word()
394 DrvVidRAM0 = Next; Next += 0x040000; in MemIndex()
434 SekMapMemory(DrvVidRAM0, 0x180000, 0x1bffff, MAP_ROM); in DrvInit()
H A Dd_clshroad.cpp21 static UINT8 *DrvVidRAM0; variable
222 TILE_SET_INFO(0, DrvVidRAM0[offs + 0x40], 0, 0); in tilemap_callback()
227 TILE_SET_INFO(0, DrvVidRAM0[offs + 0x00], 0, 0); in tilemap_callback()
251 memset (DrvVidRAM0, 0xf0, 0x800); // firebatl does not clear this on init in DrvDoReset()
292 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex()
447 ZetMapMemory(DrvVidRAM0, 0xc000, 0xc7ff, MAP_RAM); in DrvInit()
H A Dd_namcos86.cpp23 static UINT8 *DrvVidRAM0; variable
1016 INT32 attr = DrvVidRAM0[offs * 2 + 1]; in tilemap_callback()
1018 INT32 code = DrvVidRAM0[offs * 2 + 0] + bank; in tilemap_callback()
1025 INT32 attr = DrvVidRAM0[0x1000 + offs * 2 + 1]; in tilemap_callback()
1027 INT32 code = DrvVidRAM0[0x1000 + offs * 2 + 0] + bank; in tilemap_callback()
1104 DrvVidRAM0 = Next; Next += 0x002000; in MemIndex()
1306 M6809MapMemory(DrvVidRAM0, 0x0000, 0x1fff, MAP_RAM); in CommonInit()
1353 M6809MapMemory(DrvVidRAM0, 0x6000, 0x7fff, MAP_RAM); in CommonInit()
1367 M6809MapMemory(DrvVidRAM0, 0x0000, 0x1fff, MAP_RAM); in CommonInit()
1386 M6809MapMemory(DrvVidRAM0, 0x2000, 0x3fff, MAP_RAM); in CommonInit()
[all …]
H A Dd_sauro.cpp22 static UINT8 *DrvVidRAM0; variable
393 INT32 attr = DrvVidRAM0[offs + 0x400]; in tilemap_callback()
394 INT32 code = DrvVidRAM0[offs] + ((attr & 0x07) << 8); in tilemap_callback()
459 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex()
543 ZetMapMemory(DrvVidRAM0, 0xf000, 0xf7ff, MAP_RAM); in SauroInit()
616 ZetMapMemory(DrvVidRAM0, 0xf000, 0xf7ff, MAP_RAM); in TrckydocInit()
H A Dd_cybertnk.cpp26 static UINT8 *DrvVidRAM0; variable
377 DrvVidRAM0 = Next; Next += 0x002000; in MemIndex()
554 SekMapMemory(DrvVidRAM0, 0x0c0000, 0x0c1fff, MAP_RAM); in DrvInit()
826 if (nSpriteEnable & 32) draw_layer(DrvVidRAM0, DrvGfxROM0, DrvScroll0, DrvTransTab0, 0x1400); in DrvDraw()
934 ba.Data = DrvVidRAM0; in DrvScan()
948 ba.Data = DrvVidRAM0; in DrvScan()
969 ba.Data = DrvVidRAM0; in DrvScan()
H A Dd_naughtyb.cpp18 static UINT8 *DrvVidRAM0; variable
285 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex()
425 ZetMapMemory(DrvVidRAM0, 0x8000, 0x87ff, MAP_RAM); in DrvInit()
481 INT32 code0 = (DrvVidRAM0[offs + 0x700] + (bankreg << 8)) & 0x1ff; in draw_last_little_bit()
482 INT32 color0 = ((DrvVidRAM0[offs + 0x700] >> 5) + (palettereg << 3)) & 0xff; in draw_last_little_bit()
516 INT32 code0 = (DrvVidRAM0[offs] + (bankreg << 8)) & 0x1ff; in draw_layer()
517 INT32 color0 = ((DrvVidRAM0[offs] >> 5) + (palettereg << 3)) & 0xff; in draw_layer()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/pre90s/
H A Dd_blockout.cpp22 static UINT8 *DrvVidRAM0; variable
207 UINT16 *src = (UINT16*)DrvVidRAM0 + ((y << 8) | x); in update_pixels()
224 DrvVidRAM0[address] = data; in blockout_write_byte()
250 *((UINT16*)(DrvVidRAM0 + address)) = BURN_ENDIAN_SWAP_INT16(data); in blockout_write_word()
394 DrvVidRAM0 = Next; Next += 0x040000; in MemIndex()
434 SekMapMemory(DrvVidRAM0, 0x180000, 0x1bffff, MAP_ROM); in DrvInit()
H A Dd_clshroad.cpp21 static UINT8 *DrvVidRAM0; variable
222 TILE_SET_INFO(0, DrvVidRAM0[offs + 0x40], 0, 0); in tilemap_callback()
227 TILE_SET_INFO(0, DrvVidRAM0[offs + 0x00], 0, 0); in tilemap_callback()
251 memset (DrvVidRAM0, 0xf0, 0x800); // firebatl does not clear this on init in DrvDoReset()
292 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex()
447 ZetMapMemory(DrvVidRAM0, 0xc000, 0xc7ff, MAP_RAM); in DrvInit()
H A Dd_namcos86.cpp24 static UINT8 *DrvVidRAM0; variable
1005 INT32 attr = DrvVidRAM0[offs * 2 + 1]; in tilemap_callback()
1007 INT32 code = DrvVidRAM0[offs * 2 + 0] + bank; in tilemap_callback()
1014 INT32 attr = DrvVidRAM0[0x1000 + offs * 2 + 1]; in tilemap_callback()
1016 INT32 code = DrvVidRAM0[0x1000 + offs * 2 + 0] + bank; in tilemap_callback()
1093 DrvVidRAM0 = Next; Next += 0x002000; in MemIndex()
1290 M6809MapMemory(DrvVidRAM0, 0x0000, 0x1fff, MAP_RAM); in CommonInit()
1337 M6809MapMemory(DrvVidRAM0, 0x6000, 0x7fff, MAP_RAM); in CommonInit()
1351 M6809MapMemory(DrvVidRAM0, 0x0000, 0x1fff, MAP_RAM); in CommonInit()
1370 M6809MapMemory(DrvVidRAM0, 0x2000, 0x3fff, MAP_RAM); in CommonInit()
[all …]
H A Dd_sauro.cpp22 static UINT8 *DrvVidRAM0; variable
393 INT32 attr = DrvVidRAM0[offs + 0x400]; in tilemap_callback()
394 INT32 code = DrvVidRAM0[offs] + ((attr & 0x07) << 8); in tilemap_callback()
459 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex()
538 ZetMapMemory(DrvVidRAM0, 0xf000, 0xf7ff, MAP_RAM); in SauroInit()
606 ZetMapMemory(DrvVidRAM0, 0xf000, 0xf7ff, MAP_RAM); in TrckydocInit()
H A Dd_naughtyb.cpp18 static UINT8 *DrvVidRAM0; variable
283 DrvVidRAM0 = Next; Next += 0x000800; in MemIndex()
382 ZetMapMemory(DrvVidRAM0, 0x8000, 0x87ff, MAP_RAM); in DrvInit()
436 INT32 code0 = (DrvVidRAM0[offs + 0x700] + (bankreg << 8)) & 0x1ff; in draw_fixed()
437 INT32 color0 = ((DrvVidRAM0[offs + 0x700] >> 5) + (palettereg << 3)) & 0xff; in draw_fixed()
465 INT32 code0 = (DrvVidRAM0[offs] + (bankreg << 8)) & 0x1ff; in draw_layer()
466 INT32 color0 = ((DrvVidRAM0[offs] >> 5) + (palettereg << 3)) & 0xff; in draw_layer()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/atari/
H A Dd_klax.cpp19 static UINT8 *DrvVidRAM0; variable
211 UINT16 code = *((UINT16*)(DrvVidRAM0 + offs * 2)); in tilemap_callback()
255 DrvVidRAM0 = Next; Next += 0x001000; in MemIndex()
263 atarimo_0_slipram = (UINT16*)(DrvVidRAM0 + 0xf80); in MemIndex()
366 SekMapMemory(DrvVidRAM0, 0x3f0000, 0x3f0fff, MAP_RAM); in DrvInit()
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burn/drv/sega/
H A Dd_bankp.cpp16 static UINT8 *DrvVidRAM0; variable
209 INT32 code = DrvVidRAM0[offs] + ((attr & 3) * 256); in tilemap_callback()
250 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex()
324 ZetMapMemory(DrvVidRAM0, 0xf000, 0xf3ff, MAP_RAM); in DrvInit()
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burn/drv/sega/
H A Dd_bankp.cpp16 static UINT8 *DrvVidRAM0; variable
209 INT32 code = DrvVidRAM0[offs] + ((attr & 3) * 256); in tilemap_callback()
250 DrvVidRAM0 = Next; Next += 0x000400; in MemIndex()
324 ZetMapMemory(DrvVidRAM0, 0xf000, 0xf3ff, MAP_RAM); in DrvInit()

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