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Searched refs:EFFECT_ESP (Results 1 – 5 of 5) sorted by relevance

/dports/games/ivan/ivan-059/Main/Source/
H A Dmateria.cpp110 case EFFECT_ESP: Char->BeginTemporaryState(ESP, Amount); break; in Effect()
/dports/games/ivan/ivan-059/Main/Include/
H A Divandef.h378 #define EFFECT_ESP 12 macro
H A Ddefinesvalidator.h2883 #ifdef EFFECT_ESP // DO NOT MODIFY! in Validate()
2885 bsB = EFFECT_ESP; in Validate()
2887 … value 12 from .dat file mismatches hardcoded c++ define value of " << EFFECT_ESP << "!" << std::e… in Validate()
/dports/games/ivan/ivan-059/Script/
H A Ddefine.dat208 #define EFFECT_ESP 12
H A Dmaterial.dat6259 Effect = EFFECT_ESP; /* use NameStem. "Eye-covered right arm" is */