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Searched refs:END_OPENSTRUCT_LOCKED (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc311 case END_OPENSTRUCT_LOCKED: return "END_OPENSTRUCT_LOCKED"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h409 END_OPENSTRUCT_LOCKED, enumerator
H A DHandle_Doors.cc127 return standing ? END_OPENSTRUCT_LOCKED : END_OPENSTRUCT_LOCKED_CROUCHED; in GetAnimStateForInteraction()
H A DAnimation_Control.cc644 gubAnimSurfaceIndex[REGMALE][END_OPENSTRUCT_LOCKED] = RGMOPEN; in InitAnimationSurfacesPerBodytype()
998 gubAnimSurfaceIndex[BIGMALE][END_OPENSTRUCT_LOCKED] = BGMOPEN; in InitAnimationSurfacesPerBodytype()
1365 gubAnimSurfaceIndex[STOCKYMALE][END_OPENSTRUCT_LOCKED] = RGMOPEN; in InitAnimationSurfacesPerBodytype()
1716 gubAnimSurfaceIndex[REGFEMALE][END_OPENSTRUCT_LOCKED] = RGFOPEN; in InitAnimationSurfacesPerBodytype()
2093 gubAnimSurfaceIndex[MANCIV][END_OPENSTRUCT_LOCKED] = MANCIVACT; in InitAnimationSurfacesPerBodytype()