Searched refs:EXPLODE2_SAMPLE (Results 1 – 2 of 2) sorted by relevance
40 #define EXPLODE2_SAMPLE 3 macro51 #define HUNTEXPLODE_SAMPLE EXPLODE2_SAMPLE
418 queuesam(EFFECT_CHANNEL,EXPLODE2_SAMPLE); in HitPlayer()1369 queuesam(EFFECT_CHANNEL,EXPLODE2_SAMPLE); in DrawPlayer()