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Searched refs:EXPLODE2_SAMPLE (Results 1 – 2 of 2) sorted by relevance

/dports/games/sdlroids/sdlroids-1.3.4/
H A Dsdlsound.h40 #define EXPLODE2_SAMPLE 3 macro
51 #define HUNTEXPLODE_SAMPLE EXPLODE2_SAMPLE
H A Dhyperoid.c418 queuesam(EFFECT_CHANNEL,EXPLODE2_SAMPLE); in HitPlayer()
1369 queuesam(EFFECT_CHANNEL,EXPLODE2_SAMPLE); in DrawPlayer()