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Searched refs:FACING_ADJUST_LEFT (Results 1 – 4 of 4) sorted by relevance

/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h901 FACING_ADJUST_LEFT, //Always face left. enumerator
H A Dopenbor.c20192 else if(self->modeldata.facing == FACING_ADJUST_LEFT || level->facing == FACING_ADJUST_LEFT) in update_animation()
29145 … else if(self->modeldata.facing == FACING_ADJUST_LEFT || level->facing == FACING_ADJUST_RIGHT) in player_think()
29207 …((self->modeldata.facing == FACING_ADJUST_LEFT || level->facing == FACING_ADJUST_LEFT) && self->… in is_in_backrun()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h1356 FACING_ADJUST_LEFT, //Always face left. enumerator
H A Dopenbor.c21279 else if(self->modeldata.facing == FACING_ADJUST_LEFT || level->facing == FACING_ADJUST_LEFT) in update_animation()
32042 … else if(self->modeldata.facing == FACING_ADJUST_LEFT || level->facing == FACING_ADJUST_RIGHT) in player_think()
32105 …((self->modeldata.facing == FACING_ADJUST_LEFT || level->facing == FACING_ADJUST_LEFT) && self->… in is_in_backrun()