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Searched refs:FACING_ADJUST_LEVEL (Results 1 – 4 of 4) sorted by relevance

/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h902 FACING_ADJUST_LEVEL //Face according to level scroll direction. enumerator
H A Dopenbor.c20196 …else if((self->modeldata.facing == FACING_ADJUST_LEVEL || level->facing == FACING_ADJUST_LEVEL) &&… in update_animation()
20200 …else if((self->modeldata.facing == FACING_ADJUST_LEVEL || level->facing == FACING_ADJUST_LEVEL) &&… in update_animation()
29149 …else if((self->modeldata.facing == FACING_ADJUST_LEVEL || level->facing == FACING_ADJUST_LEVEL) &&… in player_think()
29153 …else if((self->modeldata.facing == FACING_ADJUST_LEVEL || level->facing == FACING_ADJUST_LEVEL) &&… in player_think()
29208 …(((self->modeldata.facing == FACING_ADJUST_LEVEL || level->facing == FACING_ADJUST_LEVEL) && (leve… in is_in_backrun()
29209 …(((self->modeldata.facing == FACING_ADJUST_LEVEL || level->facing == FACING_ADJUST_LEVEL) && (leve… in is_in_backrun()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h1357 FACING_ADJUST_LEVEL //Face according to level scroll direction. enumerator
H A Dopenbor.c21283 …else if((self->modeldata.facing == FACING_ADJUST_LEVEL || level->facing == FACING_ADJUST_LEVEL) &&… in update_animation()
21287 …else if((self->modeldata.facing == FACING_ADJUST_LEVEL || level->facing == FACING_ADJUST_LEVEL) &&… in update_animation()
32046 …else if((self->modeldata.facing == FACING_ADJUST_LEVEL || level->facing == FACING_ADJUST_LEVEL) &&… in player_think()
32050 …else if((self->modeldata.facing == FACING_ADJUST_LEVEL || level->facing == FACING_ADJUST_LEVEL) &&… in player_think()
32106 …(((self->modeldata.facing == FACING_ADJUST_LEVEL || level->facing == FACING_ADJUST_LEVEL) && (leve… in is_in_backrun()
32107 …(((self->modeldata.facing == FACING_ADJUST_LEVEL || level->facing == FACING_ADJUST_LEVEL) && (leve… in is_in_backrun()