Searched refs:FACING_ADJUST_RIGHT (Results 1 – 4 of 4) sorted by relevance
900 FACING_ADJUST_RIGHT, //Always face right. enumerator
20188 if(self->modeldata.facing == FACING_ADJUST_RIGHT || level->facing == FACING_ADJUST_RIGHT) in update_animation()29141 … if(self->modeldata.facing == FACING_ADJUST_RIGHT || level->facing == FACING_ADJUST_RIGHT) in player_think()29145 … else if(self->modeldata.facing == FACING_ADJUST_LEFT || level->facing == FACING_ADJUST_RIGHT) in player_think()29206 …if ( ((self->modeldata.facing == FACING_ADJUST_RIGHT || level->facing == FACING_ADJUST_RIGHT) && s… in is_in_backrun()
1355 FACING_ADJUST_RIGHT, //Always face right. enumerator
21275 if(self->modeldata.facing == FACING_ADJUST_RIGHT || level->facing == FACING_ADJUST_RIGHT) in update_animation()32038 … if(self->modeldata.facing == FACING_ADJUST_RIGHT || level->facing == FACING_ADJUST_RIGHT) in player_think()32042 … else if(self->modeldata.facing == FACING_ADJUST_LEFT || level->facing == FACING_ADJUST_RIGHT) in player_think()32104 …if ( ((self->modeldata.facing == FACING_ADJUST_RIGHT || level->facing == FACING_ADJUST_RIGHT) && s… in is_in_backrun()