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Searched refs:FACING_ADJUST_RIGHT (Results 1 – 4 of 4) sorted by relevance

/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h900 FACING_ADJUST_RIGHT, //Always face right. enumerator
H A Dopenbor.c20188 if(self->modeldata.facing == FACING_ADJUST_RIGHT || level->facing == FACING_ADJUST_RIGHT) in update_animation()
29141 … if(self->modeldata.facing == FACING_ADJUST_RIGHT || level->facing == FACING_ADJUST_RIGHT) in player_think()
29145 … else if(self->modeldata.facing == FACING_ADJUST_LEFT || level->facing == FACING_ADJUST_RIGHT) in player_think()
29206 …if ( ((self->modeldata.facing == FACING_ADJUST_RIGHT || level->facing == FACING_ADJUST_RIGHT) && s… in is_in_backrun()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h1355 FACING_ADJUST_RIGHT, //Always face right. enumerator
H A Dopenbor.c21275 if(self->modeldata.facing == FACING_ADJUST_RIGHT || level->facing == FACING_ADJUST_RIGHT) in update_animation()
32038 … if(self->modeldata.facing == FACING_ADJUST_RIGHT || level->facing == FACING_ADJUST_RIGHT) in player_think()
32042 … else if(self->modeldata.facing == FACING_ADJUST_LEFT || level->facing == FACING_ADJUST_RIGHT) in player_think()
32104 …if ( ((self->modeldata.facing == FACING_ADJUST_RIGHT || level->facing == FACING_ADJUST_RIGHT) && s… in is_in_backrun()