Searched refs:FALLOFF_DEATH_STOP (Results 1 – 5 of 5) sorted by relevance
157 case FALLOFF_DEATH_STOP: return "FALLOFF_DEATH_STOP"; in getAnimationName()
198 FALLOFF_DEATH_STOP, enumerator
550 gubAnimSurfaceIndex[REGMALE][FALLOFF_DEATH_STOP] = RGMFALL; in InitAnimationSurfacesPerBodytype()911 gubAnimSurfaceIndex[BIGMALE][FALLOFF_DEATH_STOP] = BGMFALL; in InitAnimationSurfacesPerBodytype()1273 gubAnimSurfaceIndex[STOCKYMALE][FALLOFF_DEATH_STOP] = RGMFALL; in InitAnimationSurfacesPerBodytype()
3044 case FALLOFF_DEATH: state = FALLOFF_DEATH_STOP; break; in CheckForAndHandleSoldierDeath()
2933 case FALLOFF_DEATH_STOP: state = FALLOFF_TWITCHB; break; in EVENT_SoldierGotHit()