Home
last modified time | relevance | path

Searched refs:FALLOFF_DEATH_STOP (Results 1 – 5 of 5) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc157 case FALLOFF_DEATH_STOP: return "FALLOFF_DEATH_STOP"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h198 FALLOFF_DEATH_STOP, enumerator
H A DAnimation_Control.cc550 gubAnimSurfaceIndex[REGMALE][FALLOFF_DEATH_STOP] = RGMFALL; in InitAnimationSurfacesPerBodytype()
911 gubAnimSurfaceIndex[BIGMALE][FALLOFF_DEATH_STOP] = BGMFALL; in InitAnimationSurfacesPerBodytype()
1273 gubAnimSurfaceIndex[STOCKYMALE][FALLOFF_DEATH_STOP] = RGMFALL; in InitAnimationSurfacesPerBodytype()
H A DSoldier_Ani.cc3044 case FALLOFF_DEATH: state = FALLOFF_DEATH_STOP; break; in CheckForAndHandleSoldierDeath()
H A DSoldier_Control.cc2933 case FALLOFF_DEATH_STOP: state = FALLOFF_TWITCHB; break; in EVENT_SoldierGotHit()