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Searched refs:FALLOFF_FORWARD_TWITCHNB (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc163 case FALLOFF_FORWARD_TWITCHNB: return "FALLOFF_FORWARD_TWITCHNB"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h205 FALLOFF_FORWARD_TWITCHNB, enumerator
H A DAnimation_Control.cc556 gubAnimSurfaceIndex[REGMALE][FALLOFF_FORWARD_TWITCHNB] = RGMFALLF; in InitAnimationSurfacesPerBodytype()
917 gubAnimSurfaceIndex[BIGMALE][FALLOFF_FORWARD_TWITCHNB] = BGMFALLF; in InitAnimationSurfacesPerBodytype()
1279 gubAnimSurfaceIndex[STOCKYMALE][FALLOFF_FORWARD_TWITCHNB] = RGMFALLF; in InitAnimationSurfacesPerBodytype()
1635 gubAnimSurfaceIndex[REGFEMALE][FALLOFF_FORWARD_TWITCHNB] = RGMFALLF; in InitAnimationSurfacesPerBodytype()
H A DSoldier_Control.cc2936 case FALLOFF_FORWARD_STOP: state = FALLOFF_FORWARD_TWITCHNB; break; in EVENT_SoldierGotHit()