Searched refs:FLAG_SINGLE_LAYER_BIND (Results 1 – 1 of 1) sorted by relevance
439 …FLAG_SINGLE_LAYER_BIND = 0x1, //!< Run the shader multiple times, each time binding a different… enumerator473 , m_singleLayerBind ((flags & FLAG_SINGLE_LAYER_BIND) != 0) in StoreTest()1021 …FLAG_SINGLE_LAYER_BIND = 1 << 0, //!< Run the shader multiple times, each time binding a differ… enumerator1066 , m_singleLayerBind ((flags & FLAG_SINGLE_LAYER_BIND) != 0) in LoadStoreTest()2491 StoreTest::FLAG_SINGLE_LAYER_BIND | StoreTest::FLAG_DECLARE_IMAGE_FORMAT_IN_SHADER)); in createImageStoreTests()2531 … LoadStoreTest::FLAG_SINGLE_LAYER_BIND | LoadStoreTest::FLAG_DECLARE_IMAGE_FORMAT_IN_SHADER)); in createImageLoadStoreTests()2595 …LoadStoreTest::FLAG_SINGLE_LAYER_BIND | LoadStoreTest::FLAG_DECLARE_IMAGE_FORMAT_IN_SHADER, DE_TRU… in createImageLoadStoreLodAMDTests()