Home
last modified time | relevance | path

Searched refs:FOLLOW_CONDITION_HOSTILE_NOKILL_BLOCK (Results 1 – 4 of 4) sorted by relevance

/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h918FOLLOW_CONDITION_HOSTILE_NOKILL_BLOCK, //Perform if target is hostile, will not be killed … enumerator
H A Dopenbor.c19404 …((e->animation->followup.condition < FOLLOW_CONDITION_HOSTILE_NOKILL_BLOCK) || ((self->health > 0)… in do_attack()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h1373FOLLOW_CONDITION_HOSTILE_NOKILL_BLOCK, //Perform if target is hostile, will not be killed … enumerator
H A Dopenbor.c20368 …((e->animation->followup.condition < FOLLOW_CONDITION_HOSTILE_NOKILL_BLOCK) || ((self->energy_stat… in do_attack()