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Searched refs:FOLLOW_CONDITION_HOSTILE_NOKILL_NOBLOCK (Results 1 – 4 of 4) sorted by relevance

/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h916FOLLOW_CONDITION_HOSTILE_NOKILL_NOBLOCK, //Perform if target is hostile, will not be killed … enumerator
H A Dopenbor.c19402 …((e->animation->followup.condition < FOLLOW_CONDITION_HOSTILE_NOKILL_NOBLOCK) || ((self->health > … in do_attack()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h1371FOLLOW_CONDITION_HOSTILE_NOKILL_NOBLOCK, //Perform if target is hostile, will not be killed … enumerator
H A Dopenbor.c20366 …((e->animation->followup.condition < FOLLOW_CONDITION_HOSTILE_NOKILL_NOBLOCK) || ((self->energy_st… in do_attack()